Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 32

Author Topic: Dawnthunder: !!Fun!! with RAWs (succession game)  (Read 103684 times)

Solitarian

  • Bay Watcher
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #120 on: March 18, 2019, 01:57:58 pm »

Yes, dfhack and Dwarf Therapist are vital. I cannot play the game without them. I spent too many hours fiddling with those menus to ever return to using them after finding a superior alternative.
Logged

Blackchibisan

  • Bay Watcher
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #121 on: March 18, 2019, 06:11:36 pm »

Yeah, genuinely not here to flex but having worked through trial and error to learn the system, I'm sure those tools would be handy but I don't use them because Dwarf Fortress is like that old clunky car from the 70s that just refuses to die. It is tempermental and annoying but at least I can rely on it to get me where I want to go. You can tune yours up, but I'm stubborn and comfortable.
Logged

scourge728

  • Bay Watcher
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #122 on: March 18, 2019, 07:24:15 pm »

We've run into a problem in that I don't know what lever activates the gate to let things in....

EDIT: I also noticed some random sections of the caverns can have farm plots, no mud or anything...

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Dawnthunder: OOC
« Reply #123 on: March 18, 2019, 07:34:17 pm »


We've run into a problem in that I don't know what lever activates the gate to let things in....
It's in the dining hall, marked "South Keep Gate".

Now while I was double-checking that, I noticed-- Solitarian's still got all the healthcare labors enabled, but isn't actually any good at them. You might want to at least turn off diagnosing on her, since Scourge is the one who knows how to do that.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

scourge728

  • Bay Watcher
    • View Profile
Re: Dawnthunder: OOC
« Reply #124 on: March 18, 2019, 07:55:17 pm »

Now while I was double-checking that, I noticed-- Solitarian's still got all the healthcare labors enabled, but isn't actually any good at them. You might want to at least turn off diagnosing on her, since Scourge is the one who knows how to do that.
It's.... a little late for that

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #125 on: March 18, 2019, 08:23:51 pm »

Ah.  :o
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #126 on: March 21, 2019, 06:12:03 am »

Updates??
Logged

scourge728

  • Bay Watcher
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #127 on: March 21, 2019, 07:22:18 am »

I forgot to mention: I'll likely be getting the turn finished tomorrow, as I have off then

FakerFangirl

  • Bay Watcher
    • View Profile
    • Youtube
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #128 on: March 22, 2019, 01:56:12 pm »

Please dorf me in as one of the female children/architects.
Logged
"Should we call a beak dog a gobbo doggo?" - Relevant_-_-Username

scourge728

  • Bay Watcher
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #129 on: March 22, 2019, 02:08:52 pm »

We do not appear to have any of those, Also: Just an fyi, We have aluminum, which is good for furniture

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #130 on: March 22, 2019, 02:30:20 pm »

Dodok's our designated architect, female, and undorfed. She'll do!
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

scourge728

  • Bay Watcher
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #131 on: March 22, 2019, 03:48:28 pm »

I'll be honest, I've been turning on arch for random dwarves since I've built several bridges.....
EDIT: I minimized it for a few minutes and my dorf and some other one were dead from zombies
EDIT2: Actually it appears solitarian, enemy post, some cheesemaker and someone titled weaponmooder all also died, but in different spots in the fortress
EDIT3: I'm not actually sure how my dorf died, the combat log doesn't appear to mention anything more than a minor bruise from the zombie, so I don't know how that happened
EDIT4: So, queens can't be commanders of squads

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #132 on: March 22, 2019, 04:08:02 pm »

Well...

How are you having so much issue with zombies?  It is entirely possible to just turtle and wait them out if you think you cant handle them.
Logged

scourge728

  • Bay Watcher
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #133 on: March 22, 2019, 04:11:32 pm »

The problem is it was IN the fortress, dwarf died.... somehow somewhere somewhen and then chose to get back up while I was looking at other stuff, killed a few dwarves and then a mason hacked it's head off with an axe that they had for some reason...

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #134 on: March 22, 2019, 04:12:28 pm »

Should have smashed the body, then slabbed...
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 32