OOC: I've decided to dorf everyone who has posted in this thread and in the other one for the sake of naming all the founders as well as some of the better members of the first migration wave. Apologies if your dwarf is an arsehole (that is a joke because all dwarves are arseholes).
Superdorf - Potmaker (F), Founder
Immortal-D - Herbalist (F), Founder
Blackchibisan - Recruit (M)
Zuglarkun - Armorer (M)
Gchristopher - Cook (M)
Splint - Miner (F)
Now, on with the show!
With Specialist 07, "Sanctume" (neutralization of threats) no longer able to participate in mining work due to martial training of his new apprentice, "Blackchibisan", a new member of the team has been assigned the code name "Splint" and taken up the profession of miner. I currently have him channeling a circular ditch around the settlement, that we will endeavor to fortify in the future.
Encountered surface-dwelling species log
Species 23
Class: Humanoid
Sapience: Unknown
Threat Level: Potential (non-hostile during first encounter)
Description: Humanoid, with chitin(green) covering upper body. Facial structure resembles that of a surface dwelling insect("Grasshopper").
First encountered by Specialist 01, "Quasar".Two specimens sighted. Specialist 01, "Quasar", ran away screaming like a baby vocally informed other team members of the threat. Entirety of local militia (Specialist 07, "Sanctume") deployed in response. Both entities fled, making disturbing chittering noises all the while.
It is now Autumn. The foliage of many of the local Tree entities has turned a horrifying blood red, possibly as a visual warning. Team members have been advised to keep their distance and report any hostile behaviour immediately.
The caravan has arrived.
No representative of the Deepholds attended the meeting. Unfortunate... but not unsurprising. The decision had not yet been made when we left, but I guess now we know the choice of the Deep Ones. We cannot risk allowing the last bastion of our kind to be discovered by our ancient enemies.
Those of us who venture to the surface will not ever again be allowed to return.
...
sigh... very well. We will live in exile and work to save the Deephold, even if we will not see it ever again. I will inform the others of the news before we begin the trade.
All team members have been informed. They took it admirably. I was worried some would insist we abandon our mission, but that did not happen and only three of them punched me in the face.
Specialist 03, 'Lordy' (Brewing, Medicine, Brokery) conducted the trade. First, our drink.
In total, we had produced
519 units (1689☼) of alcoholic drink, a wide variety of wine and beer fermented from above-ground plants, primarily harvested from the wild by Specialist 04, 'Immortal-D'. A delicious taste of what (we hope) is to come.
Next, the food of Cheeseplatter:
In total, we had produced
155 units (9006☼) of edible food. As our cooking specialist I believe I have done the best I could in the mincing of locally produced edibles, and estimate that no more than 2% of our output is lethally poisonous.
Some of the more interesting food samples follow:
A salad made from various savory foliage as well as cooked slices of "
yam", and garnished with
candlenuts.
The root of a "
Taro" plant, stuffed with various sweet fruits including cherry and "
Car-am-bola", (which the two children have taken to calling "Star fruit",due to it's shape). A delicious, tangy dessert.
I found that "
macadamia nuts" (the small hard growths of a certain variety of local trees) are
ABSOLUTELY FUCKING DELICIOUS edible. I am now
PRODUCING NOTHING BUT NUTS integrating macadamia nuts into the majority of my output.
After feedback provided by team members who
KNOW NOTHING OF DELICIOUSNESS have different preferences, I am
BETRAYING MY CRAFT reducing the ratio of nuts to other foods in my output.
The supply caravan has provided a wide variety of goods in exchange for our produce, including new animals, leather, iron and replacement barrels. We appreciate the deepholds trust in us and will continue to work to the best of our abilities for the betterment of dwarven palates.
As of this moment Cheesesplatter has no prepared food or drink. However, Specialist 05, 'Superdorf' (Pot making) is producing a green glass pot as I write this, and I am showing my new apprentice 'Gchristopher' how to mince edible foodstuff into a roast. The team will not be food-less for any significant period of time.
State of the fortress:
Work continues. Splint will attempt to complete the ditch before the end of autumn, which will serve to slow any hostile forces. Further reinforcement will be up to the next overseer.
Speaking of, study of the history books has revealed an important fact. In the ancient times, some outposts were run consistently by single overseer from their beginning to their eventual downfall, generally some time over the overseers death.
Others were handed to a new overseer each year. The justification behind this odd form of governance appears to be that the yearly overseers would "compete", presumably out of pride, to better service the members of the fortress than the previous overseer did. The history books are unclear about whether or not this actually worked, but they do seem to agree that so called "Succession Forts" were far superior (or possibly "far more interesting"? The archaic dwarvish is a little hard to translate) than their more stable single-overseer counterparts.
For that reason, we will be adopting this form of governance. The next overseer, whomever that may be, will take my place at the start of winter.