They're skeletons. Just fold em up and put them in a suitcase or two or maybe some bags. If we work together with Piecewise and Esme we should be able to carry them away from here.
If Esme doesn't have a suggestion for where to take them, then find some place near that lab Piecewise found. Better to have them nearby in case we need assistance.
If that place is too far away, then just some nearby safe spot will do for now. We can move them closer to the lab later.
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Oh. Oh yeah! I forgot that was a thing we can do. +1
I forget, when we took Piecewise back out of his case, did he just sort of assemble himself? We should use separate containers per skeleton in case mixing up the magicked bones causes unexpected !!!FUN!!!.
Additionally, we now have a viable (and successful) proof of concept. We can decide on a higher goal. For instance, we could target some sort of official and peruse his memories in an effort to find higher priority targets and locations. Or, perhaps of higher interest to us, try and find people who know more about who we were and what we were doing making skeletons in a tub full of blood and organs. We obviously had some kind of plan here, maybe we should use our newfound intel-via-violence skills to that end.
Oh, and we should test the new skellies to see if their quality matches that of Piecewise. Toss em a coin and see if they can swat it out of the air with a knife or something.
Yes, keeping the bones separate is a good idea, and also trying to figure out what we were doing in the hotel before our death
+1 if these are suggested actions, +1 to Parisbre's action as well
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You start searching through the warehouse. You don't find anything quite as nice as Piecewise's doctors bag, but you find some cloth sacks holding flour. You open them and proceed to dump about 2/3rds of each into the ocean before ordering the skeletons into the sacks. Once they're inside you carefully pack the remaining flour back around them and reseal the bag as best you can. Its about the best you think you can do with whats on hand, and you don't really wanna wait around for Esme to fetch something better. You give one bag to Esme, the next to Piecewise, and keep the last for yourself, slinging it over your shoulder. Its heavy, but not too bad once you get it settled in a comfortable position. You ask Esme where these skeletons should be deposited and she gives it some thought.
"I guess the library is a reasonable place for now, since you've removed anything that could be used to identify them. We do have a medical section with preserved specimens, a few 'anatomical skeletons' wouldn't look too out of place. But if you intend to get many more of these things, we're going to have to figure out something better. I don't want to have to explain why our medical library has more bones than books."
Together the three of you leave the warehouse and start the walk back to the library, doing your level best to look inconspicuous as you trudge through the empty streets in the dull gray of dawn. By the time you make it back the sun is peeking over the horizon and the first foot traffic is starting to appear: scattered individuals slowly shuffling towards work or perhaps home after a long night out. Nicholas stares at the three of you as you enter but says nothing, closing the door heavily after you're inside.
"He doesn't like this." Esme says, once the three of you are up on a higher level, through a door marked "MEDICAL". You're extracting the skeletons from their bags and carefully laying them out on counter tops, posing them as best you can to look like inert display pieces. "Nicholas I mean. He doesn't like us bringing trouble home with us."
You hand a knife to the last skeleton and order it to slash a coin you're going to toss to it. As you step back and line things up, you tell Esme that you don't intend to bring any undue attention.
"I understand that," She says, sweeping some spilled flour into a trashcan, "But to him you're still a completely unknown variable."
The coin sails out in an easy arc and the skeleton lunges forwards, swatting it out of the air with apparent ease. You set up piecewise for the same test.
"Things are getting more dangerous here, and if this library goes down its going to leave a lot of people without a safehouse a best and on the run at worst."
Piecewise also swats the coin down easily, though in a much more mechanical fashion. The major difference between the two seems to be that piecewise is more mechanical in his actions while the spirit animated skeletons act more like...well...living things.
"I think it would be good for us to consider not only a more permanent location for these things but a long term plan. We can just keep collecting skeletons and intel like we did tonight but we need a plan or we'll just be treading water."