Look for nice long baggy stuff, trenchcoats and whatnot; we want to hide Piecewises' bony nature, and any armor he might be wearing. Get him a balaclava or something too, so's to keep the skull well hidden. (Can Piecewise see through blindfolds? Check, and wrap his skull up completely if he can.)
For armor: A frying pan sounds clunky; use one if necessary but keep an eye open for better options. A helmet of some kind would be good, if a low-profile one can be found. Anything we equip Piecewise with must be low-profile enough to hide under his clothing.
For weaponry: Have Piecewise keep that knife. Additionally, try to find him something useable as a cosh or sap; Piecewise might need a blunt weapon at some point. Make sure he can hide both objects within his clothing.
+1
+1.
I remove my previously stated action from the running.
+1
+1 I am eager to see how our low-profile heavily trench coated skeleton man in a balaclava goes in this heavily monitored police state.
+1 again.
Bruce finally turns around and stands up, cracking his knuckles and back as he does. He interrupts your action by handing you the paperwork.
"There. That should stand up to all but the most intense inspection. The Holofoil film used on that seal isn't precisely perfect but unless they go looking with a magnifying glass they won't notice."
After a quick check to see if Piecewise needs his eye sockets to see- he apparently does not- you ask Esme about finding clothing for Piecewise so he doesn't stand out. You say that the cold weather would make an ideal cover for heavy, full body clothing and face masks or similar.
"Possible" She says, looking at piecewise and scratching her chin in thought, "Though I can see one possible problem with it. Clothing over bones doesn't look the same as clothing over flesh, especially when its moving. Even something like a thick jacket might not be enough to disguise the unnatural thinness of it. It might not alert people that he's a skeleton right away but it might catch their attention. I think we'll need to pad him up a bit to compensate for that. But as per clothing itself, we can easily go a hold of stuff like that. There are plenty used clothing stores we can scrounge anonymous outfits from."
You tell her about the armor situation.
"As I see it there are a few important parts here. First there's that core right? That gets destroyed and no more skeleton. Encasing it in a metal box or something might be a good idea. But as per armor, why even bother with helmets and such? Couldn't we just glue metal plates onto his bones or something like that? It would be much more flush than a helmet or flak vest and probably more effective."
You finally ask Bruce if you can have the knife.
"Thats a kitchen knife you loon." He says, taking the knife from you and returning it to the drawer, "Its not designed for hacking up men and surviving the rigors of war."
He turns to Mary, "You still got that knife that good for nothing lad left here?"
"I think so," Mary says, handing Bruce the soup spoon for him to taste the broth.
"Go get it; we'll give it to these idealists. Would be bad if you were caught with it anyway." He tastes the broth and nods "Good, needs more salt though."
"We're out of our rations already." Mary says as she walks out and digs through a bag near the bed. She eventually pulls out a long wood and metal scabbard and hands it to Esme. Esme pulls the blade out and inspects it. Its a military knife, a bayonet judging by the slot on the side and the ring attached to the guard. Its long, double edged, and made of some sort of dull blue alloy that doesn't glint or shine. She hands it to you after putting it back in the scabbard.
You look around for a decent blunt weapon and finally focus in on a piece of iron rod. It looks to be left over from the construction of a press that is squatting against one wall; a chunk of scrap about a foot and a half long and quite heavy. You show it to Bruce and he gestures that you can have it without speaking.