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Author Topic: The Left-Hand Path  (Read 118917 times)

piecewise

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Re: The Left-Hand Path
« Reply #1245 on: May 25, 2020, 11:42:47 am »

Immediately inform Esme. Immediately.
+1 After she wakes up, whisper to her what happened

+1

Would Esme's ability to copy and move knowledge around enable us to communicate with her covertly if she knew we needed to get something across? With our permission could she look at what's in the front of our mind, allowing us to silently tell her stuff and her to transfer her responses in reverse?
You consider shaking Esme awake and then consider against it. Though your knowledge of normal human anatomy and needs is not exactly perfect, you understand the necessity of sleep. You cross your arms and consider this new discovery. You wonder if it just requires a corpse, not a corpse you've previously controlled. You think about corpses you know the location and existence of that you haven't animated. There are preserved specimens at the library you haven't touched...those might work. You attempt to jump into a large eel you remember in a glass jar near where you left the skeletons. No luck. You try a few others and come to the conclusion that just knowing about the corpse isn't good enough.

At least not for now. In the back of your mind you have been considering whether or not this power of yours is something that has always been intrinsic to you or something you unlocked recently. You're not really sure. It could theoretically be either. But you're really not sure what the trigger for "unlocking" it could have been, if there was one at all. Hmm.

You sit and consider this for several more hours, until Esme begins to stir sometime after sunrise. As soon as she's awake enough to comprehend what you want to say, you whisper it to her.  She asks you to repeat yourself once, but after that she simply nods and says "We'll talk about this later". However, after she says this, she makes a special production of picking up your bag, checking that the hawk's body is still in it, and then sitting down  with it on her lap. She tells you that when the two of you get back, that she's going to go to the office. She pulls a book out of her bag and hands it to you.

"Take that, and that other paper work, and go deliver it to the address I've written there. The client is waiting for it. After that, give me a call."  She taps her fingers on the bag meaningfully as she says all this. You nod, folding the collection of papers and stuffing them into the book before putting it back in your jacket. Neither of you speak about anything really meaningful for the few remaining hours of the trip, and once you exit the train you both go in opposite ways after a hug and various banal farewells. You follow the directions on the inner cover of the book to a very mundane looking 3 story brick building somewhere among a sea of similar homes. An old woman answers the door and asks who you're looking for. You give the name -Mr. Pachui -that is written in the book and then wait, shuffling your feet in the snow. A man you've never seen comes to the door a minute later, takes the book, and thanks you. You try to ask him something, maybe just get a better idea what this is all about, but he closes the door and you're left standing on the stoop, staring at the brass knocker in the gray light of morning.

You walk a while after this, until you get somewhere more deserted. You find an area that looks like it was hard hit by bombing and crawl into the ruins of one of the buildings. You carefully hide yourself away where you're fairly sure no one will find you and then transfer yourself to the hawk once more. Esme is there, standing over you. You take a moment to get your bearings. You think you're in those same underground rooms that you slept in after your lab heist. You don't recognize the room itself...just concrete and hard lights with a metal door and table. Interrogation room maybe?

"Is that you?" Esme says, bringing her face down to your level and squinting at you. You nod.

"Well...thats new." She says, apparently as shocked about all this as you are.  "Can you speak?"

You give it a shot. You can make noises, but no lips or teeth, a different shaped tongue and an inhuman voice box limit you greatly when it comes to speaking intelligibility. About the very best you can do is make some noises that vaguely sound like words. Hello becomes "---EEEEOOOOooo".

"Thats not gonna work for anything but signaling.  How about writing?"

This turns out to be hard mostly because of balance. Standing on one foot and writing with the other is a very coordinated sort of action, one you don't really have practice with.  After you fall down a few times Esme just picks you up and holds you above the sheet of paper, slowly moving you to the side and then down as you write. Your handwriting is...well its hawkscratch but its legible enough.

"We can do a lot with this" Esme mutters to herself as she looks over the page you wrote together. "We can get you into that prison for one. Though...conducting an interview with that woman might be difficult as a rat or whatever....Can you animate bodies while in another body?"

You shrug. She brings a preserved animal...that eel you were thinking of before...back after a few minutes and tells you to try.  Plucking the anima is hard -you have to use your feet and end up laying on your back to do so- but manage to reanimate the eel. Linking it to yourself with blood is a different story: you don't have any in this body. Hmm.  As a test you jump into the eel and indeed, that does work, but only after you deanimated it first.

"So you can create bodies and then hop to them. Maybe what we can do is get you in there as some small animal carrying poison, kill a guard, reanimate him before people notice, and then have you use that body to talk to prisoner?" Esme says, half thinking out loud.

Parisbre56

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Re: The Left-Hand Path
« Reply #1246 on: May 26, 2020, 05:23:37 am »

We should go in as snake. What better animal for tactical espionage action? :P

Seriously though, just have the bird drop off a snake and hide somewhere nearby (in case we need to extract an item or similar), then jump into the snake and have the snake bite a guard, then jump into the guard and have the guard interrogate, then jump back into our normal body safely inside the library. That could work. Maybe bring a few backup snakes/rats, so we can have a few extra lives.

King Zultan

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Re: The Left-Hand Path
« Reply #1247 on: May 26, 2020, 07:52:12 am »

Wouldn't we need to get a snake with fast acting venom for that?
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Eschar

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Re: The Left-Hand Path
« Reply #1248 on: May 26, 2020, 08:24:47 am »

And would the venom degrade once the snake died?
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Naturegirl1999

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Re: The Left-Hand Path
« Reply #1249 on: May 26, 2020, 08:49:53 am »

If I remember correctly, venom is a protein. If the snake dies, it would stop producing venom. Did some research while writing the post, and the amount of time it takes a protein to denature depends on the protein
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Parisbre56

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Re: The Left-Hand Path
« Reply #1250 on: May 26, 2020, 09:13:58 am »

We're in a library, we could just research what sort of poisonous wildlife exists around here. Or just ask Esme to tell us what she knows or transfer the knowledge to our mind.

Maybe there are snakes we can use. Maybe there are scorpions. Maybe there is something else. Or we could have a rat put something poisonous in his food. It would raise more suspicions but it would be unlikely for it to be linked to us, assuming the poison is something we found in nature or stole while riding another body. Or we could try to arrange for some accident, but that has higher chances of damaging their body in a way that makes it harder for it to sneak around. Or we could find a sleeping guard and have a rat jump into his mouth, lodge itself in his neck and choke him. Or we could practice controlling and flying with birds and once we feel confident enough find a bird that is good at mimicry (like crows or parrots, again depends on what local fauna is available) and use it to hold an actual conversation with him.

Another test we should do: can we absorb memories in these alternate bodies if it comes down to it? It would be useful for finding the prisoner's location once we kill the guard.

Also, can we check if the ability to jump between bodies has to do with the existence of a core? Maybe we don't need to animate and then de-animate bodies, maybe we just need to define a core in them.

Also, can we order our body to move in cases where we have to use an unfamiliar body? E.g. maybe we have to transfer ourselves to a bird or a dog or an insect. Instead of wasting time learning how to move with extra/different limbs, could we just order our body to move?

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Re: The Left-Hand Path
« Reply #1251 on: May 26, 2020, 09:18:03 am »

Best to kill quickly. If others see the victim dying, then we won't have cover when we take control of that body.
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piecewise

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Re: The Left-Hand Path
« Reply #1252 on: May 28, 2020, 12:13:24 pm »

We're in a library, we could just research what sort of poisonous wildlife exists around here. Or just ask Esme to tell us what she knows or transfer the knowledge to our mind.

Maybe there are snakes we can use. Maybe there are scorpions. Maybe there is something else. Or we could have a rat put something poisonous in his food. It would raise more suspicions but it would be unlikely for it to be linked to us, assuming the poison is something we found in nature or stole while riding another body. Or we could try to arrange for some accident, but that has higher chances of damaging their body in a way that makes it harder for it to sneak around. Or we could find a sleeping guard and have a rat jump into his mouth, lodge itself in his neck and choke him. Or we could practice controlling and flying with birds and once we feel confident enough find a bird that is good at mimicry (like crows or parrots, again depends on what local fauna is available) and use it to hold an actual conversation with him.

Another test we should do: can we absorb memories in these alternate bodies if it comes down to it? It would be useful for finding the prisoner's location once we kill the guard.

Also, can we check if the ability to jump between bodies has to do with the existence of a core? Maybe we don't need to animate and then de-animate bodies, maybe we just need to define a core in them.

Also, can we order our body to move in cases where we have to use an unfamiliar body? E.g. maybe we have to transfer ourselves to a bird or a dog or an insect. Instead of wasting time learning how to move with extra/different limbs, could we just order our body to move?


You scribble out another note, asking Esme to bring you outside. She hesitates a bit, but does so eventually. She sets you on the ground out back of the library and you tell your body to fly. It follows your commands, running and hopping and flapping until it takes off. It rises a good 60 or 70 feet, banks around the roofs of the buildings nearby and circles the oddly Gothic spires of the library.  You tell it to hunt a mouse or rat and it obediently banks right and begins searching. Its like watching a film; it all occurs without any real effort on your part. You don't even see the rat your body does, and the sudden dive takes you entirely by surprise. You almost take control again in a panic as the hawk dives into an alley, but restrain yourself. Its talons find a rat moving across the alley and in a few seconds its over.  Memories begin to pour from the dead rat and you find that you are able to absorb them. You don't take much this time; the memories of a rat are not particularly interesting or helpful to you.  While you have the body, you try to jump to it by defining its heart as a core.  This doesn't work.

Satisfied with this test, you return to the library and knock on the back door with your beak. Esme opens it for you and you waddle in on unfamiliar avian legs. She laughs at your awkward movements and you screech out your best sarcastic hawk mimicry of it in return.  Something like "AAA AAA AAA AAA".

As you find someplace to perch, Esme starts talking, apparently wondering things out loud.

"With this whole body control thing, it might be possible to keep your real body locked up and protected somewhere while you use proxies. We could put it somewhere offsite, away from the library...it would limit our interactions and make it harder to pin anything on anyone.  If we can get you a set of bodies or something to use..."  She stops and looks at you again. "I've been thinking about your body as...well yours. But if you can be in any number of bodies is it actually...necessary? If it was destroyed could you just hop into another if there was one available?"

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Re: The Left-Hand Path
« Reply #1253 on: May 28, 2020, 02:00:14 pm »

Shrug our hawky wings.
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Re: The Left-Hand Path
« Reply #1254 on: May 28, 2020, 06:28:28 pm »

Hey! Just because we can change bodies doesn't mean we wanna give this one up!

For one, it's the body we woke up in, it's helped us stay "us" and define what "us" is. It would be useful as an anchor, something stable we can go back to. And maybe we've grown attached to it and think of it as part of our identity, such as it is.

Second, we've had memories Esme while in that body. We don't know if the memories are hidden in our body or if they originate from that body.

And third, this body is high quality and has not started rooting, smelling, locking up or otherwise degrading. Maybe whatever happened in that bathtub full of blood helps preserve it. Maybe it's chemically treated. Maybe there's a spell on it that helps keep it safe. Or maybe it's our presence that helps keep it fresh. Until we can do an autopsy on it or something to confirm our deny that, we should keep it.
(We should also try Empiricist's idea and see if we can order this body to restart its biological processes, or at least a mimickry of them. It would be quite useful, not to mention interesting.)

Of course, I understand that this body has some "heat" in the sense that it's been seen by others and participated in illegal activities, but we can always deal with that by hiding it in a basement or some cabin deep in the woods.

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Re: The Left-Hand Path
« Reply #1255 on: May 28, 2020, 10:54:48 pm »

Keeping track of our mana would still be useful, we might want to keep that ring Body 1 has
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Re: The Left-Hand Path
« Reply #1256 on: May 29, 2020, 05:56:43 am »

Lets make a pile of extra bodies and hide them all over the place.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Re: The Left-Hand Path
« Reply #1257 on: May 29, 2020, 06:27:46 am »

Lets make a pile of extra bodies and hide them all over the place.
Let the bodies hit the floor, let the bodies hit the floor, let the bodies hit the floor, let the bodies hit the FLOOOOOOOR
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Re: The Left-Hand Path
« Reply #1258 on: May 29, 2020, 06:28:40 am »

Does swap power work only on dead thing.
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Parisbre56

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Re: The Left-Hand Path
« Reply #1259 on: May 29, 2020, 06:44:35 am »

Does swap power work only on dead thing.
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