Here is the obsolete video counterpart to this post. As the language's codification is ongoing, I will only update the video once more things have been finalized:
https://www.youtube.com/watch?v=4ybwE7BTc4s&feature=youtu.beHere is a link to the Dwarven Dictionary. Many thanks for VABritto for assembling it!
ALL ENTRIES DONE.
You can check out all the entries already published at Dwarven Dictionary A to L and Dwarven Dictionary from M to Å
I wanted to make fortress names more interesting, so I decided to give the in-game dwarven language a little grammar. Then I gave it more... and more... and eventually it was almost a whole language, and I post the result of my effort here. This is my attempt at codifying Dwarven. This necessarily involves some linguistics mumbo-jumbo, but I will try to explain it or not rely on it so much so everyone understands. I hope that Dwarven can become the secret code of all DF players, our little Esperanto! Also, I probably forgot some bits of grammar, so I am relying on you to notice my mistakes and gaps.
1
Introduction
One very frustrating aspect of this endeavor was the limited lexicon (total vocabulary) of language_DWARF. I needed to invent many words. For example, Dwarven didn’t have a word for dwarf! I hope that you will help invent words and amend the lexicon, as I really don’t want to create thousands of words alone. Furthermore, language_DWARF contains only a few hundred adjectives, nouns, and verbs. There were no other kinds of words like prepositions, adverbs, or conjunctions, and there was no hint of grammar. My only clue was the fortress names, so I used one of those as the basis of the whole language. The name was:
Kuletmeng Zutashustoslibashemar Mabdug
Abbeylashed the Ancient Angry Axe-Animal of Ale
Yes, the words begin with A. I couldn’t be bothered to scroll down the list. From this name we can tell that Dwarven is agglutinative (it has many compound words, which are larger words comprised of conjoined smaller words, e.g. rainbow). We can see some syntax (word order) too: adjectives precede nouns, and the noun being modified is placed at the end of the compound word. We can also see that Dwarven does not have articles (“the” and “a” and “an”) or prepositions (words that express direction, position, etc.: of, between, beyond, beside, on, under, over, and so on). The “the” before “ancient” is not in the Dwarven name, just as the “of” isn’t. Latin also does not have articles, and it has only sparse prepositions. In Latin, articles and prepositions are often implied by context and syntax, so I supposed that Dwarven was like that too.
The file language_DWARF also shows that Dwarven is mostly an analytic language, but first I should explain what that word means.
Analytic means that the language conveys meaning through helper words and syntax. This is the opposite of a synthetic language, which conveys meaning through changing the forms of words. Most languages are mixed, i.e. a little analytic and a little synthetic. English is like this too. For example, the verb eat can be changed to convey meaning. Eats means it is in the present and singular. From that one word, we know that the action is happening now and only one actor is doing it. The form of the word was changed, in that an S was added. A helper word is usually added too, in this case a pronoun (a word that takes the place of a noun) such as he. That pronoun tells us that one man is performing the action. So, the sentence he eats is both analytic (it uses the helper word he) and synthetic (it changes the form of the verb).
In language_DWARF and language_words, we can see that the forms of words are never changed to convey meaning. For example, the base form of the verb deb (eat) is the same as its “changed” form deb (eats). Similarly, singular nouns are not changed to make them plural. In English, an S is added to make something plural: ale becomes ales. This is synthetic. In Dwarf Fortress, mabdug (ale) is the same as mabdug (ales). So, Dwarven is quite analytic.
That was more or less everything I could glean from the game’s presentation of Dwarven. From that, I had to develop or invent everything. Now, I present the grammar of Dwarven. As I describe things, I will give more detailed example sentences and context.
2
General Characteristics
Because Dwarven is analytic, syntax is very important. The word order is strictly controlled, as sentences’ meanings could change drastically if the order changes. For example: the dog ate the food is different from the food ate the dog. Dwarven’s word order is this: subject, verb-tense, direct object, indirect object, extra information.
The subject is the doer, the verb is what the subject is doing, the direct object is what the subject is doing to action to, and the indirect object is the object of the direct object. For example: I gave a ball to the dog. I-subject, gave-verb, ball-direct object, dog-indirect object.
Before you put anything in that last “extra information” category, think about whether it really belongs there. It probably belongs in one of the other categories instead. The word order is very strict, and the categories can only be left blank if filling them is unnecessary and does not confuse the meaning. The subject, verb, and direct object must always be clearly identifiable!
Because the forms of words never change in Dwarven, I had to rely on affixation, i.e. sticking words and sounds to the beginnings and ends of existing words to make new words. Almost all words end in consonants. There are no pronouns, so everything is third-person. There are no linguistic genders. First person (I / we) is usually conveyed with the noun Kutam (speaker), but not always. One always talks about oneself in the third person, so whatever one is is how one refers to oneself. Second person (you) can be marked with Ùâmid (listener).
Because Dwarven only ever appears as text in-game, there are no rules about pronunciation, as it doesn’t matter. Speak it however you like. However, the phonetics of the language are under discussion and will likely be codified sooner or later.
3
Nouns
As mentioned, nouns have no genders, never change their forms, and are agglutinative. This makes them extremely simple, hence the brevity of this section. One could convey plural with the adjective shámman (many) or by using a number as an adjective. When standardizing the orthography (writing) of Dwarven, I decided that all nouns are capitalized, like in German. This makes them much easier to differentiate from the other words in the sentences. Other words can be capitalized to make them nouns, even adjectives and verbs.
Compound words are very common. The word "zod(en)" can be used to mark a location, as it means "house". So "Nelzod" (bake house) means "bakery".
To refer to the performer of a verb, ù is added as a prefix. It is an abbreviation of Udos (man). So, amal (teach) becomes Ùamal (teacher). The suffix -lod (one) can also be added to indicate a person, and this can be used to make distinctions between something that
performs and something that
is. For example, Dosîm means wisdom, Ùdosîm means a performer of wisdom (such as a philosopher), and Dosîmlod means "wise one". To indicate an abstract concept (teaching), the prefix mik- is added. Thus, Mikamal means teaching. One could also use Amal as a noun to mean teaching, but this could be confusing.
4
Adjectives
Adjectives, like nouns, never change their forms and are agglutinative. The most important adjective is placed first, followed by the next most important adjective, and so on. Nouns can also be used as adjectives if they are not capitalized. This helps fill Dwarven’s many vocabulary gaps. For example, Ustos means anger, but ustos means angry. Because the entire compound word functions as one big noun, its first letter is capitalized, even if that letter is part of an adjective. Here are some examples:
Ustosonol – angry mountain (ustos + onol)
Onolustos – mountainous anger (onol + ustos)
Oronolustos – large mountainous anger (or + onol + ustos)
As you can see, word order is important. The noun being described is always at the end, and the preceding stuff is all adjectives. This system can easily be used to make words that English doesn’t really have. For example:
Ustoszutash – angry ancientness (ustos + zutash)
“Ancientness” is technically a word, but it is awkward.
Comparative adjectives are marked with the extra adjectives etag (more) or gekur (less):
Etagustosonol – angrier mountain / more angry mountain (etag + ustos + onol)
Gekurustosonol – less angry mountain (gekur + ustos + onol)
Superlative forms are marked with the extra adjectives tel (most) or gudos (least):
Telustosonol – angriest mountain / most angry mountain (tel + ustos + onol)
Gudosustosonol – least angry mountain (gudos + ustos + onol)
5
Verbs
As always with everything else, verbs’ forms don’t change. Instead, tense (time) markers are added. Verbs can also be capitalized to make them nouns. For example: deb (eat) can become Deb (eating, one occasion of eating). However, this would preferablz be marked with the prefix mik, so Mikdeb unambiguously means eating. Nouns and adjectives can be used as verbs too, so long as they are put in the correct place according to the strict syntax. Example: Babin (friend) - babin (befriend / be friends with).
The tense markers are:
geth – past
udiz – present
zalud – future
shoveth – hypothetical
ver - passive
zilir – imperative
deb-geth = ate
deb-udiz = eats
deb-zalud = will eat
deb-shoveth= might eat, would eat
deb-ver'geth = was eaten, became eaten
deb-ver'udiz = is being eaten
deb-ver'zalud = will be eaten
deb-zilir = eat!
Here are some example sentences:
Urist deb-geth Shokmug.
Urist ate cheese.
Urist deb-zalud Shokmug.
Urist will eat cheese.
Notice the syntax. The subject (the doer of the action) is always the first word of the sentence, and the subject is always followed by its verb, which is always accompanied by a tense marker, which is always followed by the direct object (the thing being acted upon).
The tense markers can also be mixed with apostrophes to show multiple times. For example:
Urist deb-geth’udiz Shokmug
Urist ate and is eating cheese.
The marker shoveth is used for conditional or hypothetical meanings. For example:
Urist deb-geth’shoveth Shokmug
Urist might have eaten cheese. / Urist possibly ate cheese.
Urist deb-zalud’shoveth Shokmug
Urist might eat cheese later.
6
Adverbs
Adverbs are the adjectives of verbs, hence their name. Just like adjectives describe nouns, adverbs describe verbs. For example: I quickly drive a fast car. Fast describes the car and is an adjective, while quickly describes the driving and is an adverb.
In Dwarven, adverbs precede the verbs they modify. Adverbs and adjectives are usually the same and only marked as one or the other by whether they are describing a noun or a verb. This means that any word becomes an adverb if it is used to describe a verb. However, the suffix -ak can be added to signify something as an adverb, if you want to really stress that. I had to invent some adverbs, as none were given in language_DWARF. Other words can be made into adverbs too. For example: alod (day), alodak (daily). The -ak suffix is not obligatory, though. For example: Urist onoldeb-geth Shokmug (Urist mountainously ate cheese. Whatever that means). Here are some useful adverbs that cannot be formed from adjectives:
eshob(ak) - always
geng(ak) - enough
sarum(ak) - also, too, as well, additionally
asdob(ak) - never
foz(ak) - almost
shoveth(ak) - sometimes, maybe
tang(ak) - here
dog(ak) - there
ashok(ak) - now
geth(ak) - then
slis(ak) - finally
mulon(ak) - every, all
Here are some example sentences:
Urist buketdeb-udiz Shokmug.
Urist quickly eats cheese. (Urist quickeat-present cheese)
Urist fozdeb-geth Shokmug.
Urist almost ate cheese.
Urist fozbuketdeb-geth Shokmug.
Urist almost quickly ate cheese.
7
Passive Voice
The passive voice is when the doer of an action is not indicated by the verb. For example: "Urist eats the cheese" is active, while "The cheese is eaten" is passive. Who is eating the cheese in the second sentence? We don’t know. Probably Urist.
In Dwarven, the passive voice is indicated by the verb ver (become) used as a tense marker. For example:
Shokmug deb-geth'ver.
Cheese was eaten. (cheese eat-past'become)
When using the passive voice, you can still indicate the doer as the direct object:
Shokmug deb-geth'ver Urist.
Cheese was eaten by Urist.
8
Possession
Possession is marked by the suffix –long (meaning “belonging to”) attached to a noun and followed by the possessor. For example:
Shokmug-longUrist
Urist’s cheese
Urist deb-geth Shokmug-longMosus
Urist ate Mosus’s cheese.
9
Question Words
All question words (who, where, when, etc.) have an –ag ending and are placed at the end of the sentence, as the beginning of the sentence is always where the subject is, and nothing else can ever be at the beginning of the sentence. Here are the question words:
vadag what
vasag where
udosag who
-longudosag whose (belonging to who)
vanag when
hivag why
nigag how
vilkag which
Example sentences with some more words:
Whose job is it to mine?
Avuziseth-longudosag
(miningquest-belongstowho)
Where is Urist ?
Urist var-udiz vasag
(Urist be-present where)
Who was Urist?
Urist var-geth udosag
(Urist be-past who)
Which cheese is Urist's?
Shokmug-longUrist var-udiz vilkag
(cheese-belongstoUrist be-present which)
Why is Urist angry?
Urist var-udiz ustos hivag
(Urist be-present angry why)
Who ate my cheese?
Shokmug-longKutam verdeb-geth udosag
(cheese-belongstospeaker becomeeat-past who)
Why is there no cheese?
Shokmug asdobvar-udiz hivag
(cheese notbe-present why)
Where are we ?
Kutam var-udiz vasag
(speaker be-present where)
When will we attack the goblins?
Kutam rashgur-zalud Omergedor vanag
(speaker attack-future goblin when)
How will Urist live?
Urist thunen-zalud nigag
(Urist live-future how)
10
Numbers
Numbers seem to be annoying in every language. I tried to make Dwarven counting very straightforward. It is based on the first ten numbers.
0 asdob (this also means no, not, none)
1 nir
2 nob
3 mez
4 vor
5 fim
6 gät
7 zun
8 ått
9 nag
10 zez
The rest of the numbers are all just those previous numbers mixed. Hypens (-) mean addition, while the letter i multiplication. For example:
11 zez-nir (10+1), 12 zez-nob (10+2), 13 zez-mez (10+3)
20 nobizez, 21 nobizez-nir, 22 nobizez-nob, 23 nobizez-mez
30 mezizez, 40 vorizez, 70 zunizez
For the large multiplications of 10, there are abbreviations:
100 zezbog, 1000 zezton, 10,000 zezgurn, 100,000 zezmal, 1,000,000 zeztük
I don’t think numbers bigger than one million are necessary. Here are some larger example numbers:
257 nobizezbog-fimizez-zun
864 åttizezbog-gätizez-vor
1739 zezton-zunizezbog-mezizez-nag
17,841 zezgurn-zunizezton-åttizezbog-vorizez-nir
Approximate numbers (20ish, around 20, approximately 20) are indicated with the adjective shoveth. Example:
Shovethnobizez - approximately 20, 20ish
Ordinal numbers (first, second, third, etc.) are just the numbers used as adjectives with a -t ending. Nir is the exception to this rule, as its ordinal form is "uthar". This is the only ordinal number in language_DWARF, so the rest had to be my inventions. Examples:
Fimtonol
(fifth mountain)
Zuntarkim
(seventh dwarf)
Utharshokmug
(first cheese)
Meztarkim deb-geth Noborshokmug.
The third dwarf ate two large cheeses.
(three-ordinal-dwarf eat-past twolargecheese)
11
Particles
“Particle” is a term that refers to any word that persnickety linguists can’t put in one of their many categories. These are typically special words with special uses. The only ones I cared about for Dwarven were yes and no.
eshob – yes
asdob – no
These are formed from eshon (good) and asdos (bad).
12
Conjunctions
Conjunctions join parts of sentences. Here is a list with some handy lines to make it "easier" to read. Commas are not used in Dwarven lists, so you need to put a conjunction between each item in the list ("Urist and Mosus and Etur" instead of "Urist, Mosus, and Etur").
og because
get----------before
zal after
ud during, as
lok-----------and
ad but
nat-----------or
gat until
mit-----------in order that
des therefore
shug---------unless
kul whether
git----------since
gad that
zis---------than
Example sentences:
Urist deb-udiz Shokmug lok Mabdug
Urist is eating cheese and ale (“eat” refers to any kind of ingestion)
Urist deb-geth Shokmug des Urist var-udiz asdobfokásh
Urist ate cheese, therefore he is not hungry. (Note that Urist must be stated twice. No pronouns!)
(Urist eat-past cheese therefore Urist be-present nothungry)
Urist musar-udiz gad Lolumevon rashgur-zalud
Urist knows that elves will attack
(Urist know-present that elf attack-future)
Urist deb-geth Shokmug zal Urist rashgur-geth Omergedor
Urist ate cheese after he attacked goblins
(Urist eat-past cheese after Urist attack-past goblin)
13
Prepositions
As we learned from language_DWARF, Dwarven has no prepositions. However, I could not think of any other way to convey that information, so I turned to Latin and found... postpositions!
Postpositions are like prepositions, except they are placed at the ends of words instead of before them. Here’s a list of postpositions, and they are always affixed to a noun with an apostrophe. I tried to make the list as small as possible and reduce redundancy. For example, there is only one postposition for over and above, as those concepts are very similar. I probably forgot some, though.
'esh with
'il-------before (in front of)
'at behind
'er------beyond, past, on the other side of
'ishob toward, into, until
'em-----away from, out of, off, off of
'urt below, beneath, under
'ag------on, on top of, over, above
'osh beside, next to, along
'üf------through, across
'ok within, inside, in, at
'un-----near, by
'ahd on behalf of, for the benefit of
'ud------because of, due to, as a consequence of
'ist against
'iz-------around, during
'üb about, concerning (topic)
'avor---before (time)
'ach after (time)
'ish -- between
'osh like (similar to)
'ol------as, pretending to be
'utan without
'ar------from, of (origin)
Example sentences with more words I had to invent:
Urist read a book for Mosus.
Urist thîkutnitem-geth Thîkut Mosus'ahd
(Urist read-past book Mosus’onbehalfof)
The fortress is in a mountain.
Geshud var-udiz Onol'ok
(fortress be-present mountain’within)
Urist is eating without socks.
Urist deb-udiz Seshoz'utan
(Urist eat-present sock’without)
14
Appositions
Appositions are descriptive phrases. For example: Joe and Bob, the sons of Elizabeth, are very nice. In that example, the sons of Elizabeth is an apposition describing Joe and Bob. In Dwarven, appositions are marked by apostrophes and immediately follow the things they describe. They do not break the rigid syntax because they are considered part of the nouns they modify. In Dwarven, appositions are also used to introduce more information without starting another section of the sentence. Examples:
Urist lok Mosus ‘udos onol’ar’ var-udiz ustos.
Urist and Mosus, men of the mountain, are angry.
(Urist and Mosus ‘man mountain’of’ be-present angry)
Urist nitem-geth nikot ‘Mosus mak-geth’.
Urist saw what Mosus did.
(Urist see-past action ‘Mosus do-past’)
14
Conditional or Hypothetical
This is indicated either with the conjunction nos (if) or kul (whether). Usually the verb marker –shoveth is also involved. Here are longer and more complex example sentences with more words and combinations of all the grammar so far:
Urist will eat cheese if Mosus arrives
Urist deb-zalud Shokmug nos Mosus un-zalud
(Urist eat-future cheese if Mosus come-future)
(-un as a postposition means near, and as a verb is means to near, i.e. come closer, approach, arrive)
If Urist had known the elves would attack, he would not have left.
Urist asdobgalthor-shoveth'geth nos Urist musar-shoveth'geth gadt Lolumevon rashgur-geth
(Urist notdesert-hypothetical'past if Urist know-hypothetical'past that elves attack-past)
I wouldn't do that if I were you.
Kutam asdobmak-shoveth nikot 'Ùâmid mak-udiz' nos Kutam var-shoveth Ùâmid
(speaker notdo-hypothetical action 'hearer do-present' if speaker be-hypothetical hearer)
If Urist would just go home, then he wouldn't be in so much trouble.
Urist asdobvar-shoveth'udiz shámmankezat'esh nos Urist estmov-udiz bom'ishob
(Urist notbe-hypothetical'present manytrouble'with if Urist smallgo-present home'toward)
I will kill the elves if I see them.
Kutam vag-zalud Lolumevon nos Kutam nitem-shoveth'zalud Lolumevon
(speaker kill-future elf if speaker see-hypothetical'future elf)
Kill the elves if you see them!
Thîkutnitem vag-zilir Lolumevon nos Thîkutnitem nitem-shoveth Lolumevon
(reader kill-imperative elf if reader see-hypothetical elf)
Urist doesn't know if the elves will attack
Urist asdobmusar-udiz kul Lolumevon rashgur-zalud
(Urist notknow-present whether elves attack-future)
15
Family
Family members are marked with familial titles (sister, brother, father, etc.) that are abbreviated and agglutinated. These are:
Um = Urem (father)
Bor = Bobrur (mother)
Ad = Alud (brother)
Ar = Anir (sister)
Suth = saruth (girl / daughter)
Äd = ärged (boy / son)
Family members from many generations ago are marked with ordinal numbers. Vortum = fourth father, great great grandfather.
Examples:
Umbor = father's mother, i.e. paternal grandmother (Urem + Bobrur)
Borbor = mother's mother, i.e. maternal grandmother
Borädud = mother's brother's son, i.e. cousin
Umarsuth = father's sister's daughter, i.e. cousin
16
Directions
The directions were made by making some postpositions into nouns or adverbs (with the exceptions of inush and seth, which otherwise mean righteousness and falsehood, respectively).
Inush right (n)
Inushak rightward (adv)
Seth left (n)
Sethak leftward (adv)
Urt down (n)
Urtak downward (adv)
Ag up (n)
Agak upward (adv)
Em back (n)
Emak backward (adv)
Il front (n)
Ilak forward (adv)
17
Examples Examples Examples
That is all the Dwarven grammar I made! Here are many more example sentences. If you think you understand, try working through this paragraph I translated. It contains many words I had to invent, as they did not exist in language_DWARF, so refer to the English version below it and the list of extra words if you are confused. This is the “Strike the earth!” paragraph seen when one starts a fortress.
Ùâmid un-geth. Danmanromekmov-longÙâmid slishlushôn-geth Romekmov’ach Onolbom’ar Nistomrist’ishob Onol’er. Zunarkimtomêm-longÙâmid veryemt-udiz utstazaban Anil’ahd-longmulonKuletmabdug. Asdobtzak fozvar-udiz ad Debgol unstaz-udiz Ifinérith. Ùâmid ekast-zilir Arkim-longÙâmid alåth’esh nat ivom’esh nat kahk’esh. Ùâmid yemt-udiz Tzakasmel ‘estun-zalud get Akath ostar-zalud Ùâmid’ ad Ashok var-udiz Bekom. Ashok var-udiz geng mit Ùâmid kan-udiz’zalud bomaban get Etägidar ver-zalud fokásh. Irleitashok-longArkim tangakritan-udiz ‘Urdimthocit’. Ùâmid abod-zilir ber!
You have arrived. After a journey from the mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of (government name). There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow, or hook, provide for your dwarves. You are expecting a supply caravan just before winter entombs you, but it is spring now. Enough time to delve secure lodgings, ere the (predator name) get hungry. A new chapter of dwarven history begins here at this place, (fortress name). Strike the earth!
do – mak
can - kan
want - vunsh
allow - durf
must - havt
move - mov
go – rud
remain - staz
un – near (become near, approach, arrive, come)
accompany – unstaz (literally:near remain)
give - giv
read - thîkutnitem (literally:book see)
kill - vag
be - var
have - hav
become - ver
mistake - fehl
supply - tzak
food - debgol
hook - kahk
enough - geng
part - leit
goblin - omergedor
dwarf - arkim
human - shukarishen
elf - lolumevon
destroy - förstör
await – yemt (expect)
outpost - utstaz
build - aban
more - etag
yes – eshob
no - asdob
journey - romekmov
see - nitem
sock - seshoz
Urist eats his cheese.
Urist deb-udiz Shokmug-longUrist.
Urist eats his old cheese.
Urist deb-udiz Egarshokmug-longUrist.
Urist eats his old cheese in the fortress.
Urist deb-udiz Egarshokmug-longUrist Geshud'ok.
(Urist eat-present oldcheese-belongstoUrist fortresswithin)
Urist eats his old cheese in the fortress because he is hungry.
Urist deb-udiz Egarshokmug-longUrist Geshud'ok og Urist var-udiz fokásh.
Urist eats his old cheese in the fortress because he is hungry after fighting goblins.
Urist deb-udiz Egarshokmug-longUrist Geshud'ok og Urist var-udiz fokásh zal Urist bardum-geth Omergedor.
Urist eats his old cheese in the fortress because he wants to fight. ("to fight" is the direct object of the verb "wants" and is a verb, not a noun, so it is not capitalized)
Urist deb-udiz Egarshokmug-longUrist Geshud'ok og Urist vunsh-udiz bardum.
Urist eats his old cheese in the fortress because he wants to fight goblins.
Urist deb-udiz Egarshokmug-longUrist Geshud'ok og Urist vunsh-udiz Omergedorbardum. ("to fight goblins" is one big direct object)
Urist eats his old cheese in the fortress because he wants to fight goblins before they destroy the fortress.
Urist deb-udiz Egarshokmug-longUrist Geshud'ok og Urist vunsh-udiz Omergedorbardum get Omergedor förstör-zalud Geshud.
Urist eats his old cheese in the fortress because he wants to fight goblins before they destroy the fortress and build their own fortress.
Urist deb-udiz Egarshokmug-longUrist Geshud'ok og Urist vunsh-udiz Omergedorbardum get Omergedor förstör-zalud Geshud lok Omergedor aban-zalud Geshud-longOmergedor.
Urist gives cheese to Mosus in the fortress.
Urist giv-udiz Shokmug Mosus Geshud'ok.
Urist gave cheese to Mosus inside his fortress. (whose fortress?)
Urist giv-geth Shokmug Mosus Geshud'ok-longMosus (longUrist?).
Urist gave cheese to Mosus in the fortress called Abbeylashed the Ancient Angry Axe-Animal of Ale.
Urist giv-geth Shokmug Mosus Geshud'ok 'Kuletmeng Zutashustoslibashemar Mabdug'.