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Author Topic: Sand & Souls - Let There Be Turns  (Read 60310 times)

sprinkled chariot

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Re: Sand & Souls - Let There Be Turns
« Reply #480 on: May 24, 2019, 03:19:03 pm »

Oversee work of my legion and order of strands on building multiple light  focusing prisms capable of blasting apart with light rays targets within reach of the great web, but  effective range not reaching silken nest or sand fortress, crew them with sentinels
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MrThrowaway

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Re: Sand & Souls - Let There Be Turns
« Reply #481 on: May 24, 2019, 07:15:59 pm »

Ira feels satisfied that she's killed more of the sand remnants; however, it also gives her a bitter reminder of her only defeat. The woven together parts of her body ache from exertion, they're a parting gift from the Archdemon, another one of the sands remnants. Ira resolves to finally get revenge. Ira digs herself up to the surface and tries to rest again to heal herself in order to get ready to fight the Archdemon.
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el basurero

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Re: Sand & Souls - Let There Be Turns
« Reply #482 on: May 25, 2019, 12:16:21 pm »

"We're gonna make a new home far away form any of the evil things in this world."
Keep driving further away form the tower don't stop until we can't see the stars anymore.

((How many of the trucks and trailers got finished and did they get loaded with anything?))
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Whisperling

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Re: Sand & Souls - Let There Be Turns
« Reply #483 on: May 25, 2019, 09:55:42 pm »

Not exactly an auspicious start, but I might have to delay the turn tonight. Will try for one anyway, but I don't think that there's enough time.



"We're gonna make a new home far away form any of the evil things in this world."
Keep driving further away form the tower don't stop until we can't see the stars anymore.

((How many of the trucks and trailers got finished and did they get loaded with anything?))

((You originally specified three different trucks with varying trailers. I think all of them got completed and loaded while you were in the tower, although they have some parts that are cloth rather than glass. Nothing that would impact their functionality too much)).
« Last Edit: May 25, 2019, 09:59:46 pm by Whisperling »
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WyrdByrd

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Re: Sand & Souls - Let There Be Turns
« Reply #484 on: May 26, 2019, 11:44:37 pm »

Continue the education, pushing the Groundlings to integrate more with the rest of the Consortium. Simultaneously, refine drone designs.
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Whisperling

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Re: Sand & Souls - Let There Be Turns
« Reply #485 on: May 27, 2019, 03:36:57 pm »

Hynsyr heads back to the Spires. His journey to better himself over for now. Now he needs to check on his children to see how they are handling themselves in his absence. He'll also need to catch up on whatever chaos his siblings and their creations have start causing since his journey began.

Hynsyr breaks away from his soul. This time the process is a deliberate retreat rather than an abrupt cessation of the trance. He journeys backwards through the soul path, first trudging through an empty void where the illusion of individuality reasserts itself. He perceives himself as a consciousness rather than a mask, with thoughts and will of his own. Next is the burning sea of power, which he claims as his own vital essence. A spiral staircase forms before him, and when he climbs to the top of it he emerges from his own beating heart. Veins of energy lead him to his mind, where he casts off the utter stillness of meditation. Thoughts rush in, one after another.

One of those thoughts isn't his own. It is a prayer from the Prismatics, sent through the parts of his spirit that rest in Einyar and Yig. Servants of Gral have approached the city. They call themselves the "Steel Consortium" and are led by a metal vulture that bears a close resemblance to the Contractor. The Prismatics denied them entry as a matter of course, but in the absence of a response from Hynsyr they decided to let emissaries from the Golden Web speak with the Consortium outside the city walls. Apparently they gave those emissaries news about the "Godsbane," a superweapon being constructed by the Spiderlings of the Web.

Hynsyr adopts his hundred-armed form as he walks back into the world. It gives him a long stride and an unparalleled view of his surroundings, which makes a little easier to discern changes to the world. The first and most noticeable difference is that the Wetlands have been completely enveloped by a field of yellow grain. A pool of black ooze on the opposite edge of the world has also grown almost as large as a sea. Perhaps most concerningly, Hynsyr notices that creatures of Nothingness are gathered at the boundaries of the world. Most are just demons or Shardforms, but he also glimpses something sinuous with black wings.

((Woo-hoo, so fun it is back, but I still always get 1's   :( ))
"It seems like Dr.Bob isn't intrested in teaching now, never mind, I will try talk to him later"
Try trap the Deer-demons in crystalized ooze, and take all the fragments to the edge of the nothingness ooze outside the darkness of the anti-star

AJAMA: 6 vs. Deer-Demons: 2

AJAMA sends mental tendrils carneening outwards, towards reservoirs of ooze it could throw at the Deer-Demons. The first things to be caught in its telekinetic grip are the satellites orbiting its own body. Other parts of its mind go farther afield, towards sludge that it didn't actually intend to use. One grasps the crusted platform, which is now partially-destabilized. Another finds the towering wall of ooze that it used to surround the Glass Tower. AJAMA channels everything towards the Deer-Demons, who are clawing at Fragments now that the trucks have left.

The constructs explode, scattering blobs of ooze in every direction. They become a black wave, and then a viscous flood that buries Demons and Fragments alike. The demiurge compresses a few choice patches of goo until they turn into spheres of jagged crystal. One partially-encased Deer-Demon struggles to free itself, while the other two can only look on helplessly from within their spheres.

When it's clear that they won't escape anytime soon, AJAMA and Apollyon start extracting Fragments from the battlefield. Most are buried under the tide of Black Ooze that the Demiurge conjured up, but their telepathic signatures make them relatively easy to locate. Once everyone is on dry ground, AJAMA leads the group back towards the Anti-Star. The lake of silence ooze has grown into an ocean twice the size of the Wetlands.

((Daily updates sounds good to me!~ It'll let me actually complete my complex godding plans in a timely frame!))

Find a suitable and secluded spot in the wetlands to create a secret garden. Rip up any pesky weeds like omniwheat that cover the area and erect a fence
covered in venomous barbs.

If that doesn't count as its own action, start on my first big project. This may take multiple turns and rolls.


Spoiler: projekt (click to show/hide)

Spoiler: Rolls and Discourse (click to show/hide)

Zeristia journeys towards the Wetlands, which are currently surrounded by dense thickets of Omni-Grain. They grow more thickly than they should, even in places where the rain is little more than a drizzle. The golden weeds become more prevalent as she approaches the Wetlands proper, until they are walls of plant matter twenty feet high. Zeristia navigates them by slipping through narrow tunnels and crawling across riverbeds, where the stalks haven't grown quite so close together. As she continues forwards, even those passages become scarce. They culminate in dead ends where the wheat has woven itself together.

The worm hacks through one tangle of wheat using her fangs. There's a swishing sound as the net comes apart, but the movement also scatters a few seeds. They puff outwards, settle in the riverbed underneath Zeristia, then expand outwards before she can react. New growth fills the crevice and presses in on Zeristia, burying her underneath a golden tide. She can feel the wheat pressing in on her, thickening until it is stiff enough to prevent movement.

Time to climb. Meruem will modify his limbs to have a better sticking to them, and ask his son to do the same.

"JUST GIVE US THE BODIES OF YOUR FALLEN BRETHREN SPIDERS! NO ONE HAS TO GET HURT!" He shouted to the skies.

Meruem: 6 / Meti: 6

Meruem's announcement causes a frenzy in the lower regions of the Web. Entire hordes of Spiderlings crawl over the silken threads, moving in hundreds of different directions. Some are skittering towards the thickest strands, which tend to lead upwards. Others scramble to form a defensive perimeter, which mostly entails hanging off the bottom of the Web. They attack any Vespa that draws too close, usually by firing strands of webbing. A few groups of Spiderlings are glowing with magical power. Meruem can see them weaving strands of Aether into protective spells.

The Spawner secretes mutagenic chemicals within his arms. Parts of his exoskeleton bulge to accommodate new glands and pores, designed to cover his hands and forearms with a powerful adhesive. The new modification allows him to climb up the strand with astonishing speed. He almost reaches the Spiderling army before noticing that the mutations haven't stopped. Long, sharp hooks burst from the ends of Meruem's fingers. They embed themselves in the silk, allowing him to create handholds where there are none. His elbow joints warp until they are flexible enough to bend backwards.

Meti's body warps chaotically as he follows Meruem. His flesh bubbles, transforming piece by piece into an entirely different shape. His legs all turn into tarantula limbs. One arm twists until it looks like the hook of a preying mantis, while the other becomes covered a thick carapace reminiscent of an armored beetle. The Firsborn's new torso and head look like something related to an ant, though it's impossible to be sure. Only his eyes remain the same.

The fact that it seeks an ally means that it has an enemy in mind. Ask the Sun what are it's intentions, because if it continues going like this, it will only find more enemies. Did I ask to have my body transformed like this? If you want to give your power so much, don't go forcibly shoving it on other people's faces.

Ask again. What does the Sun need an ally for? What is its goal? Because I also have a goal, and I also need an ally for it.


The Sun apologizes that its power disturbed Aton so. It casually withdraws its energies from his body, causing the transformation which took hold of him to reverse itself. The patches of gold and ivory that had been enveloping Aton fade away, and the miniature star hanging over his head coalesces into a familiar golden disk. The Herder feels unsteady once the sunlight vanishes, as if his legs are a little bit weaker than they were before, but at the same time it is slightly freeing to be rid of the Sun's oppressive heat.

Rays of sunlight sweep across his face, and the Armor continues speaking. This time the Sun sounds as if it is talking from a great distance, although its voice still rumbles like thunder. It tells Aton that it wishes to illuminate the world, from the sky to the boundless depths of the sand. If the bull accepts its power, he may spread light howsoever he likes. The sun does not care if its radiance nourishes life or melts the earth.

Oversee work of my legion and order of strands on building multiple light  focusing prisms capable of blasting apart with light rays targets within reach of the great web, but  effective range not reaching silken nest or sand fortress, crew them with sentinels

Amon: 3 & Sentinels: 5 & Order of Strands: 2

Amon splits his Sentinel Legion into a number of smaller groups. One squad gathers massive quantities of sand, which is then smelted using Woven fire and heat. Another uses purification, destructive Weavings, and basins of acid to remove impurities from the glass, which Spiderlings from the Order of Strands then shape into prisms. At one point there is a mishap with the spells, which pauses work for several hours and taints one of the prisms with unstable magic. Amon has a third division lower it down into the sand, where it won't hurt anyone if it explodes.

Even while Amon is occupied elsewhere, the Sentinel legions act as a well-oiled machine. The squads complete their tasks with military precision, then use the telekinetic enchantments on their armor to haul each finished prism into place. About half of the lenses are in place by the time the first production cycle is complete. The weapon can already fire, and even has enough power behind it to char whatever it's aimed at, but it doesn't yet have the full power of the Godsbane.

Ira feels satisfied that she's killed more of the sand remnants; however, it also gives her a bitter reminder of her only defeat. The woven together parts of her body ache from exertion, they're a parting gift from the Archdemon, another one of the sands remnants. Ira resolves to finally get revenge. Ira digs herself up to the surface and tries to rest again to heal herself in order to get ready to fight the Archdemon.

5

Ira tunnels upwards. She moves carefully as she ascends through the darkness, so that she can remain alert to the shifting of the earth. Aside from her own movements, which produce a gentle scratching sound as sand scrapes against her hide, there is nothing out of the ordinary. If there are any more Remnants lurking underneath the world, they have hidden themselves thoroughly. None make movements blatant enough to give away their position, nor do any try to ambush the sandworm as she digs her way to the surface.

She reaches the border of the sand, where is intersects the atmosphere, and throws herself up into the light and the air. Ira breaches with enough force to throw up clouds of dust and grit, which disperse in about the same amount of time it takes her to locate a suitable resting-place. She curls up in a small valley, surrounded on all sides by slightly larger dunes. Ira allows her mind to wander, but this time she does not slip into unconsciousness. Instead she focuses on the Archdemon, the only creature of the sand to have bested her. She nurses thoughts of revenge while the burns on her back slowly fade away.

"We're gonna make a new home far away form any of the evil things in this world."
Keep driving further away form the tower don't stop until we can't see the stars anymore.

((How many of the trucks and trailers got finished and did they get loaded with anything?))

5

Dr. Bob drives his bus out into the desert. He does his best to concentrate on the dunes ahead of him, even when Deer-Men start shouting about an explosion of black goop back at the tower. Sandy shapes gather at the edges of his vision, and he isn't sure whether they're dust clouds or demons or hallucinations. There's at least one actual demon visible from the windshield, straight ahead of him, so for safety's sake Bob decides to step on the gas. The bus careens forwards at two-fifty or three hundred miles per hour, fast enough to make the shapes disappear behind him.

He drives until he reaches the edge of the world, where obsidian creatures creep across the ground, then continues outwards into the empty sands. The two supply trucks follow closely behind him, until even the sun and stars are nothing but specks in the distance. Bob continues driving until he can't see them anymore, then keeps going a little while longer for good measure. The wasteland outside the world is more barren than a desert and darker than night. It's impossible to see anything outside the window, so Dr. Bob crashes into sand dunes several times before finally deciding that he's far enough away.

The group tentatively disembarks. Dr. Bob is reminded of his first few moments of consciousness, before Gyaweft put stars in the sky. It takes a few moments to realize he may have inherited that duty. The Deer-Men are terrified of the complete darkness they've found themselves in, perhaps rightly so. Bob can still perceive the faint outlines of shapes, if he squints, but he reminds them not to wander too far.

Continue the education, pushing the Groundlings to integrate more with the rest of the Consortium. Simultaneously, refine drone designs.

East: 5
Steelspinners: 6


East opens lines of communication between the Life Machine and the rest of the Consortium, then urges the Groundlings to venture out into the world. Most head to nearby Scrap-Ranches, where they work with Steel Grubs or transport materials from place to place. More adventurous individuals make the longer journey to the Bone Fortress. Insights from the Buzzards help them refine their Earth-Magic techniques, which are integrated into something resembling a martial art. Their skills revolve primarily around defense, so that they can take advantage of their ability to form earthen armor.

The Steelspinners produce another series of Drones. They rebuild the machines' mental programming from the ground up, seeding them with actual Aetheric Intelligences rather than having them rely upon predetermined processes. When they're brought out to the Wetlands, the AI drones become whirlwinds of flashing blades. They scythe through entire thickets of wheat in quick succession, even faster than the fields can regrow. After several minutes, one of their blades catches on something hard. The Drone bashes right through it. Fragments of a Shattered SHardform fly in every direction.



Spoiler: Souls (click to show/hide)

Spoiler: World (click to show/hide)



Spoiler: Schedule Update (click to show/hide)
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Egan_BW

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Re: Sand & Souls - Let There Be Turns
« Reply #486 on: May 27, 2019, 03:54:32 pm »

With such a high rate of reproduction, the wheat must be rapidly cloning itself. A powerful tactic, to be sure, but its weakness is clear.

Lightly bite one of the stems and introduce a lethal virus specifically suited to omniwheat. Without any genetic diversity, it should quickly rip through the population, leaving behind highly nutritional fields of hay, ideal for the planting of new, less fuckin boring things!
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ANGRY_DEMON_NOISES

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Re: Sand & Souls - Let There Be Turns
« Reply #487 on: May 27, 2019, 04:10:49 pm »

Huh, he's pretty high up...Wings, make wings, those will be good in case he falls. Meti should do it too. Then continue climbing the rest of the way. But don't attack unless the spiders do it first. Gonna need that self-defense excuse.


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Prophet

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Re: Sand & Souls - Let There Be Turns
« Reply #488 on: May 27, 2019, 04:35:01 pm »

Hynsyr seeks out the Prismatics. He wishes to hear their consul, ideas, and feelings upon the Super Weapon. For it is his own children who know the creations of Nazir better than himself. Are the Nazirites becoming a threat to the Cycle? Are they arrogant enough not to realize the provocation of a weapon with such a title? Are they seeking to challenge the siblings of their creator?
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

MrThrowaway

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Re: Sand & Souls - Let There Be Turns
« Reply #489 on: May 27, 2019, 06:08:03 pm »

Attempt to use the absent heart to find the Archdemon.
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el basurero

WyrdByrd

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Re: Sand & Souls - Let There Be Turns
« Reply #490 on: May 27, 2019, 10:01:16 pm »

With such a high rate of reproduction, the wheat must be rapidly cloning itself. A powerful tactic, to be sure, but its weakness is clear.

Lightly bite one of the stems and introduce a lethal virus specifically suited to omniwheat. Without any genetic diversity, it should quickly rip through the population, leaving behind highly nutritional fields of hay, ideal for the planting of new, less fuckin boring things!

"Care to explain why you're killing my plants?
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Egan_BW

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Re: Sand & Souls - Let There Be Turns
« Reply #491 on: May 27, 2019, 10:15:48 pm »

"Nope!"
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ANGRY_DEMON_NOISES

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Re: Sand & Souls - Let There Be Turns
« Reply #492 on: May 27, 2019, 10:23:11 pm »

"I mean, they are pretty boring. Why make wheat of all things? Why not sentient piles of hay instead?
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sprinkled chariot

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Re: Sand & Souls - Let There Be Turns
« Reply #493 on: May 28, 2019, 12:02:40 am »

Organize defense of the web from invaders, incenerate vermin with new weapon system.
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WyrdByrd

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Re: Sand & Souls - Let There Be Turns
« Reply #494 on: May 28, 2019, 12:23:45 am »

"I mean, they are pretty boring. Why make wheat of all things? Why not sentient piles of hay instead?
It's a good base. Once  we could actually harvest the things, there were a lot of applications for it.  And, forgive me, but perhaps there are better ways to gain essence than sucking  it out of the lifeless corpses of others?"
Send in  North to start setting up a trio of transmutation silos, along the outside of the fields. One is to focus on  amplifying nutrient yield, the other healing ability, and the third matter growth.

East should  temporarily halt their education process, and attempt to subvert the virus: weakening its effects, and thus leading to a higher surviving, resistant ctop.
West and the Steelspinners  are  to begin defending the   fields from Shardform invaders, if any are present. If such an occurrence was accidental, integrate them.
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