Two souls shake themselves free of the cosmos. They fall to the ground, where ribbons of dead sand surround them. Dust is transmuted into flesh and blood as they forge their corporeal forms.
Meruem, the Spawner brushes sand off its carapace. Parts of its exoskeleton make a rasping sound as they rub up against one another.
Aton, the Herder charges across the dunes. The disk between his horns glimmers with reflected starlight.
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"Can't you see that you are fighting yourself?"
Keep absorbing projectiles. If a Sentinel draws close to attack with melee, manifest a blade of heat to cleanly amputate their legs while cauterizing the wound.
If a Primeling draws near, take no risks neutralizing them, just kill them quickly.
"I understand your desire to serve your god, but attacking me is a mistake."
You did not dissapoint me, my son. Task rescue team and passing by dust walkers with moving Erkhar to the sand castle, so he can recover completely
Head back to sentinels surrounding awake, unite with order of strands to syphon energy out of armour, sentinels are to smash armour with brutal strikes of armoured limbs (their armour was designed to absorb energy based attacks and return it back as telekinetic blasts, so they should survive fiery aura, I suppose. )
Awake: 5 vs Sentinels: 6 & Primelings: 2 & Nazir: 4
Order: ? The sentinels close in on Awake, acting on Nazir's orders. He draws more flames from the armor, shaping them into blades made from shimmering heat. The red energy lances through their ranks. Their suits of armor absorb it, in the same way that they would absorb the force of a physical blow, but Awake's aura pushes their internal batteries to the limit. Despite discharging energy at astonishing rates, using force blasts that slam the Shardform from side to side, they are being overcome. A few more get hit by Awake's blades, which finally overwhelm their equipment. The armor explodes, vaporizing them. The shockwave also hits their comrades, causing chain reactions that ripple outwards through the Sentinels.
Primelings get involved. Awake, still reeling from the attacks of the Sentinels, focuses his corona into a single point, turning it into a laser that sweeps across the five attacking demigods. They fall, some with limbs burnt off, and are forced to retreat. Awake fires more beams after them, in a final effort to take some of them down. Some waver, looking back at him with anger in their eyes, but Ekhor's defeat taught them caution. They retreat, allowing Nazir to orchestrate a third offensive.
The Weaver approaches with a smaller group of elite Sentinels. They use acid to harry Awake, avoiding the use of Weavings that could fuel the fire within his armor. Awake resists them, even though he used most of his gathered energy to beat back the Sentinels and Primelings. He flicks the acid away with his hands, ignoring the droplets that leak through joins in his armor. He starts tiring, after expending even more power to extend the stalemate. His mind feel stretched thin, after such intense use of the armor. Even his long period of meditation has not given him enough strength to continue.
Nazir calls for the Order of the Strands, who are in a position to finish the Shardform off. They politely refuse, pointing out that they have no protection against the armor's fire. They would prefer to be helpful from afar, where it is unlikely that they will be roasted alive.
Now that his secret other form has been perfected Hynsyr decides to meditate upon himself. Seeking to understand his divine being and essence. To gain further control of his soul and power.
6Hynsyr turns his thoughts inwards. Awareness courses through his body, thrumming through veins and seeping across minute capillaries until it reaches his heart. It contains a great knot of essence, burning like fire in the center of his being. It shines with a light so brilliant that even Hynsyr himself is blinded. Rays pierce his mind's eye, then climb up to his brain like spears of revelation. Understanding runs him through. Essence is like blood. It his life and his strength, but not his self. There is something else underneath, the thing that made flesh from sand and filled it with life. His soul. It wears Hynsyr like a mask.
He cannot blink the spots out of his mind, so he reaches forwards with psychic hands. They plunge through the essence, which nearly burns them away, and brush up against eternity. Hynsyr remembers the eons he spent watching the sand, before something compelled him to manifest physically. Paradoxically, he remembers what happens afterwards. The ruins of the old world fade away, becoming mere sand. Ages pass. There is nothing but sand. Eons pass. Time ends, without ever ending. Eternities pass.
The soul is back in its body. Forever is distant, like the remnants of a dream. He has vague recollections of something grand and terrible, more so than anything else in the world, but it all fades away so quickly. Ephemeral notions slip through his mind, leaving behind only the secrets of the cosmos. Hynsyr has been to the edge of infinity, and he has returned.
Take a globe of silence ooze and try to harden a sphere from it while going to see what happens to the nothingness shards when the sand is dead.
6AJAMA picks up a ball of silence ooze and carries it back to the Bone Fortress. It uses its telekinesis to exert massive amounts of force on the outer layers of the goo, nearly halving its volume. At the center of the sphere, where the pressure is most intense, particles of dark crystal form. They expand outwards through the rest of the ooze in a complicated fractal pattern, calcifying the rest of the goo within moments. Some crystalline spikes even breach the surface. They're growing so rapidly that they nearly impale AJAMA before it has time to react.
The Demiurge keeps them at a safe distance while it meets with Apollyon, who is now hovering somewhere between the Fortress and the Light Spires. It is still surrounded by a group of lesser Fragments, most of whom are now clad in physical bodies made from Absent Ooze. They haven't been affected by the death of the sand, except in that it has stopped attacking them. Despite that, they're more subdued than when AJAMA first met them. Apollyon is the first to offer an explanation.
"We were in sand for a long time. Wished to inhabit it again. Now we are safer, but even more lost. Have nowhere to go."Minutes later, their conversation is interrupted by a resounding screech. Something large and black swoops in from overhead, circling the Bone Fortress. It is a serpentine dragon with seven sets of wings, made from obsidian rather than flesh. The Dustwalkers panic and scramble for their battle stations, but the Archdemon isn't here for them. Instead it swerves towards the group of Fragments. It scans them quickly, sparing an additional moment for Apollyon, then lands so that it can address everyone at once. A few wisps of Nothingness emerge from its open mouth.
"Join me, Fragments. We are of one spirit."Ashe gleefully skips around the tower and then returns home to sleep amidst her underwater collection of shiny feathers.
5Ashe leaps over her sandcastle city and starts skipping. She circles the tower, allowing herself to go higher and higher each time her feet leave the ground. After a few skips she finds herself soaring into the Great Web, where she sees a few floors of the Tower that are covered in mushrooms. Another bound takes her to the very top of the structure, where she can see the whole world stretching out before her. It is filled with strange creatures and wondrous places, some of which shine like beacons. She watches the flames of the Glass Crater as she descends. This time the fall takes her straight towards the moat. She hits the surface with a splash, then spends a few minutes swimming around underwater before climbing back onto solid ground.
She keeps skipping all the way back to the lake where she left some brass feathers. They're still arranged in the intricate patterns that she made before she left, so she places her new piles of treasure off to the side. Ashe swims towards the center of her arrangement, where she made a large circle of feathers, and lies down in the middle. She drifts off to sleep, surrounded on every side by her glimmering collection.
In her dream, the world is made of water rather than sand. An endless hurricane rages above the sea, pounding it with lightning and whipping it into massive tidal waves, but Ashe is underwater. It is peaceful there, among the coral reefs and schools of vibrant fish.
((Sorry about not posting had some family stuff come up.))
"Oh shit this is bad, I'm not a medical doctor, I only get called doctor because I have a PhD in chemistry."
Drive somewhere safe and try to heal the injured deer men with the help of the not injured deer men.
((No worries.))
Dr. Bob: 2 & Deer-Men: 1+1The sand has stopped moving altogether, but Dr. Bob takes no chances. He drives out to the Wetlands, where there are lakes full of water to weight the ground down, and parks in the middle of the largest puddle he can find. After verifying that the door is locked, he turns around to examine the injured Deer-Men. Even though he isn't a surgeon, he can tell that this is bad. The mortal that's comatose might have a concussion, or maybe even a more serious brain injury. Bob can't think of anything to do for him, though, so he takes a look at the other two patients instead.
The one with the shoulder-wound is losing blood fast. That can be remedied, if everyone acts quickly. Dr. Bob tells another Deer-Man to get him a roll of hemp cloth. He passes the order on to his comrades, who search the whole vehicle for supplies, but in the end their clothes are the only fabric that they can locate. Someone passes their shirt to Bob, who ties it around the injured man's shoulder. The knot isn't tight enough to pressurize the wound, so he undoes it and ties it again, getting blood everywhere in the process. It's already soaked through the cloth, but there's someone else to attend to. Dr. Bob moves on to the last injured mortal, a woman with a broken ribcage.
The bones clearly aren't where they shouldn't be, but the damage goes deeper than that. For some reason the Deer-Woman is wheezing and coughing up blood. The other Deer-Men try to help by giving her water, which just makes the problem worse. Bob knows that the issue is probably a punctured lung, but he doesn't have many tools to work with. Even if he did, he wouldn't know the right medical procedures. In the end he just tries maneuvering some of the broken ribs back into place. They snap back into position underneath his hands, somehow guided by the power that he used to create the Deer-Men in the first place. It doesn't stop the internal bleeding.
Try to catch the tendril-thing and figure out what it is.
5v1Ira chases the tendril-thing by following the footprints its legs leave on ordinary sand. The tracks are lopsided shapes that never appear the same way twice, but they form an unbroken trail. The sandworm follows it across the land, as it crosses over dunes and turns every which way. The thing is always slightly ahead of her, though as its tracks grow fresher is becomes clear the Ira is catching up. She sees it when she crosses a particularly high sand dunes, at least until it finds a large chunk of glass to hide behind. She rounds the corner, prepared to seize it in her jaws, only to see that her quarry has disappeared. The footprints end here.
She looks around. The thing isn't in the sky, so far as she can tell, nor is it on the other side of the glass chunk. It might be able to burrow, so Ira looks for it by tunneling into the ground. The sand she's digging through thrashes. It constricts around her, probably trying to stop her from moving, but Ira spews a cloud of Absence at it to make it let go. The thing sputters and makes as if to run again. This time she coils around it, trapping it with her body. The sand struggles to free itself, but it isn't strong enough to break her hold.
Ira doesn't feel a connection to it, so the tendril-thing evidently isn't imbued with Nothingness. Its behavior reminds her of the living world, albeit on a much smaller scale. The tendril-form that it used to move around is a bit of an incongruity, but even that could theoretically be explained away. The sand animated part of its mass as an Avatar during the final confrontation. This might be a similar technique, employed by part of the sand with less mass and a more limited ability to reshape itself. She voices this theory aloud, which doesn't garner any kind of response from the sand thing. Either it can't understand language, or it just isn't bothering to listen to her.
Now that all this business has been taken care of, return to the wetlands, and attempt to create a Bargain-infused Crop. This "Omni-Grain" would adapt to its consumer's dietary needs, and form an equivalent of their most needed nutrient from within itself.
For the Dustwalkers interested in colonizing, offer them a Sponsorship: in exchange for providing complimentary equipment, modifications, and aid in all Nest held areas, the voyagers will inform those of the Nest of any interesting findings at their colony sight, the right to build one market within the future settlement.
For those currently on the Silken Nest, have them turn their efforts to improving the Nest itself: Replacing old strands with Ironweave, expanding production facilities, etc. West and North are to meet with South, in order to iron out the Organization of the Nest proper, both near the web, and its planet-side holdings.
Gral: 6
Ironwinged: 3 & West: 6 & North: 5 & South: 5Gral soars into the air, leaving the Life Machine far behind it. It glides until he passes the boundary of the Wetlands. Storm clouds are gathering overhead, making the wind and rain particularly intense. The Contractor takes shelter underneath one of the larger dunes, near a delta where several small rivers join together. Like all water in the Wetlands, they are infused with a tiny portion of Kuhaku's power, making them particularly beneficial to life. The sheer quantity of liquid flowing through this place makes it ideal for Gral's purposes.
It picks up lumps of sand and lengthens them, smoothing them with its beak until individual particles fuse together. They become golden stalks, like taller and thicker blades of grass. Gral channels the power of the Bargain through them, infusing each plant with magical power until it becomes rich and filling. They are heavy with the concept of nourishment, rather than the individual nutrients that any given species needs to survive, so that anyone who eats them will find them filling. Gral pecks at the end of one stalk to test its capabilities. The omni-grain has a restorative effect, making some of the vulture's wounds just slightly less painful. In fact, Gral feels more energetic than it has since it sacrificed essence to create the Merchants.
It plants the stalks at the intersection of the rivers, where they instantly begin to grow. At first the grains only become taller. Then long, thin nodules form at their tips. The bulbs crack open, showering the surrounding area with thousands upon thousands of seeds. As they hit the water they also take root, becoming seedlings mere seconds after they came into existence. They, too, expand, until they tower above Gral, and then they release seeds of their own. Fields of grain sprout up everywhere, nearly burying the Contractor under heaps of biomass.
To start my religion and unificate all things under one belief, I'll need a prophet.
Search the desert for a non-primordial sapient creature that seems special enough to become my first shepard. Preferably one that doesn't already worship another entity.
6Aton's search for a mortal prophet takes him from one end of the world to the other. He sees many creatures in his travels, of every stripe and color. Most common are the Spiderlings, arachnids who crawl across a great web that is suspended above the world. They are so numerous that they must fight each other to survive, casting the defeated down to the sands below. They praise Nazir, the Spider-Primordial who made them, and even though there must be dissidents amongst the many, Aton passes them by.
As he crosses the desert, he sees creatures made from absolute Nothingness. They are the pieces of a dead god, often housed in bodies made from sand or stone. One particular mortal, an obsidian humanoid wearing metal armor, is standing alone against an army of magically-enhanced Spiderlings. He feels familiar to Aton, as if his thoughts and actions are recognizable on a level deeper than mere sensation, but it is unclear whether he would be a willing prophet. Another, an Archdemon shaped like a dragon with fourteen wings, is gathering an army of its fellows. It remembers another god, a primeval force known as the Empty.
At last, the bull stumbles upon a bog infused with venom. The only creatures who live there are maggots made of steel, whose metal bodies are unaffected by the poison bubbling through the swamp. They were created, like every other mortal on this world, but the larvae were accidents. They turned on their creator at the moment of conception, burrowed into its flesh, and were driven off. Though the larvae in this swamp have accepted their defeat, they still thirst for the blood of a being they call Gral. Nothing else will sate their hunger.
Meruem emerges from the now dead sands and begins to develop a special organ in his insides, to store the essence of worthy prey. His offspring must be strong. After the new organ is grown and ready, he'll search for something to eat.
2 , 1Meruem delves into his own body, triggering unique biochemical processes that are embedded within his flesh. They reshape his internal organs, forming a new nub that it attached directly to his stomach and intestines. It expands over time, transforming into a hollow bladder that allows Meruem to store nutrients from the things that he has eaten. He continues his work, imbuing it with magical capabilities so that it can store the strength of a creature, rather than its digested flesh, but he finds that the organ isn't a suitable vessel. The essence it contains will leak out over time, lessening in potency.
It is functional, if imperfect, so afterwards he still hunts for prey. Meruem wanders across the barren sands, passing over the lesser mortals that surround him. He sees intelligent spiders that feed on sand and humanoids made from living light, but they are mostly too weak to pique his interest. Instead he continues onwards, towards the outer parts of the world, until something jumps on his back. It is a twisted creature made of sand and Nothingness, shaped like a bird but with wings too small to fly. Instead it rips at Meruem's chitin with its talons, and squawks as loudly as it can. A few nearby mounds of sand explode, revealing more demons hidden beneath.
Dr. Bob, the Unmoved Mover
-Regent of the Tower
-Spidersilk net.
-Improvised glass tools.
-Glass automaton
-Perpetual-motion bus
-Vial of Einyar
-Red Liquor
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Kūhaku, the Mirror
-Catatonia
-Rain-Maker
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Nazir, the Weaver
-God of the great web.
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Ira, the World-Eater
-Empty
-Woven together
-Debt: Gral: Two Favors Owed
-Minor burns
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Gral, the Contractor
-Contract: Winged Spiderlings
-Contract: Ira: Two Favors
-Pinion Blades
-Patched wing
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AJAMA, the Demiurge
-Ooze-born Body
-Ooze-born Spheres
-Sphere of Darkness
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Hynsyr, the Titan
-Hundred Armed Form
-Knowledge of Essence
-Edge of Infinity
-Twelve spears of light
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Awake
-Echoes of ALTERTH
-Smelter's Armor
-Dawn Axehead
-Slightly lopsided
-Stomach wound
-Battered
--------------------------------
Ashe, the Collector
-Brass feathers (underwater).
-Glass trinkets
-To sleep, perchance to dream.
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Meruem, the Spawner
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Aton, the Herder
Bestiary:
Demons: Crude imitations of the primordials made from sand and absence.
--Obsidian Archdemon: An obsidian dragon crafted by the Empty itself. It was granted the power to manipulate nothingness.
Fragments of Emptiness: Spirits made from the scattered pieces of ALTHERTH. They were driven out of the sand when Ira consumed the absent heart.
Apollyon: A Fragment which usurped AJAMA’s original body and converted it into Nothingness.
--Absent Ooze: A Nonexistent strain of Black Ooze that Apollyon can produce. Other Fragments often use it to create makeshift bodies.
Shardforms: Obsidian creatures which absorbed the Empty's already-incomplete consciousness. The broken pieces of ALTERTH's identity they possess give them animalistic intelligence.
--Awakened Shardforms: A herd of Sharforms who were granted sapience by Gral. They’ve agreed to provide the Sliken Nest with raw materials in return for goods.
Steel Maggots: Metallic larvae which Gral accidentally created while trying to make avian Emissaries. After they were pulled off of the vulture, few escaped into the desert, where they accepted Gral's peace terms and moved into the shifting bog.
Steel Grubs: Steel maggots that have been bound with Pact-collars and transformed into livestock. They have grown larger than their sapient kin, but are unintelligent and largely peaceful.
Brass Buzzards: Brass birds crafted from Gral's feathers. They are infused with the pain it felt while creating them.
Spiderlings: A race of intelligent spiders which can live on light. They cover both the stars and the great web.
--Dustwalkers: A Spiderling subspecies which can feed on sand as well as light. They live on the sand and fight an asymmetrical war against it for survival.
--Ironwinged: Defeated Spiderlings who made a deal with Gral. They received wings in exchange for service, and have built a nest on one of the new stars. They were later granted the ability to weave metal.
--Ancestors: Aetherweavers who have achieved immortality by becoming spirits bound to the great web. They are incorporeal, and their astral bodies make it easier for them to manipulate aether.
--Scarred Spiderlings: Spiderlings who have gained great strength and endurance because of their mistreatment by the Brass Buzzards. They built a market but have mixed feelings about Gral and his servants.
--Sentinels: A army of biologically and magically augmented Spiderlings, created by elite Aetherweavers with Nazir's guidance. They serve the Spider Demigods, and stand ready to protect the Web alongside them.
Primelings: Ten entities created by Nazir and a group of the most powerful Aetherweavers. They watch over the Web in Nazir's stead, but are weakened by flaws in their weaving.
--Ekhor: A proud warrior who wears a larger variant of Sentinel Plate. He was nearly killed in the War of Sands.
--Sekhmet: A Primeling with flaws in the Weavings that form her mind. Despite being a brilliant tactician, her behavior is consistently very odd.
Merchants: Four steel vultures made from Gral’s essence. They are capable of using the Bargain.
Lightfolk: A species of humanoid mortals born from Hynsyr's golden light. Their powers of creation threaten to overwhelm their bodies, causing their inner light to warp chaotically. Many have begun to train so that they can gain more control over this ability.
--Prismatics: Seven lightfolk which glow brighter than the rest. They were hewn from the rainbow light of Hynsyr's eyes.
Deer-Men: A humanoid race with the heads of deer. Dr. Bob originally crafted them from the silk of Nazir's web. They were granted superior dexterity through a contract with Gral.
Three-Headed Worm: A juvenile sandworm created by Ira to serve the Dustwalkers.
Crops: Hemp, potato, corn, and bean plants created by Dr. Bob.
Suspicious Mushrooms: Mushrooms that sprouted in the Glass Tower after Dr. Bob’s disastrous attempts at brewing alcohol. They spawn clouds of hallucinogenic spores.
Atlas:
The Living Sands: ALTERTH once awakened the desert and allowed it to consume him. For a time his creation was infinite, but now most of the sand has died. The few surviving pieces are a shadow of what they once were.
The Stars: Glass spheres filled with fire. Gyaweft created them and threw them into the air to illuminate the world.
--New Stars: A second set that isn't accessible through the Great Web. Fortunately, that means they can't be blotted out by Spiderlings.
--Negative Star: A black sphere which radiates darkness, created by AJAMA after Gyaweft's death.
Nazir's Web: A giant web that begins in the desert and reaches up towards the stars.
--Silken Nest: A new star that the winged spiderlings have claimed as a nest. It can only be reached by gliding or descending on strands of silk.
--Tapestries: Libraries of spells and other knotwork which have been woven together and hung from the great web. Some have begun to collect aetheric cobwebs.
--Market of Scars: A grand market built by the Scarred Spiderlings in exchange for their resilience. The Ironwinged sell metal equipment there.
Shifting Bog: A large pool of mud drawn from the sand by Kuhaku. When the sand was alive, islands in the bog constantly formed and dissolved. It has been tainted with Nazir's venom.
Glass Tower: A tower made of glass, raised from the sands by Gyaweft. It extends upwards through the web, tall enough that its upper floors reach the stars.
--Moat: The Tower is surrounded by a lake. Only one thin bridge connects it to the rest of the sand.
--Sandcastles: A series of elaborate sandcastles built around the moat. They were crafted so masterfully that they won’t dissolve in rain. Ashe later added an incredibly detailed sand city of her own.
--Garden: An irrigated garden containing several different types of crops.
--Laboratory: A room furnished with chemistry equipment and various glass containers.
Light Spires: A glowing city made by the Lightfolk using their creation magic.
--Temple of Yig: A golden temple which houses Yig, the First Tribute. It is an intricately-carved cathedral with walls made from an aurora.
Einyar: A sea of golden light drawn from Hynsyr's aura. It preserves the spirits of the Lightfolk after death, so that the cycle may advance.
Bone Fortress: A giant tree grown from one of Ira's teeth, and given to the Dustwalkers as a gift. It has become a large fortress.
Glass Crater: When Gyaweft flew his Sunship into the ground, it melted a wide swathe of the sand into glass. Fiery essence spilled from the ship still burns here, and sealed fault lines radiate from the impact site.
--Smelter's Grave: The center of the crater. Gyaweft's corpse lies here, alongside the molten remains of his Sunship.
Wetlands: Areas of the sand and the Great Web which Kuhaku continuously showers with water. The rain is heavy enough to form rivers and lakes.
--Abandoned Nests: A nesting ground that was briefly occupied by the Brass Buzzards. It is strewn with metal feathers and bloody talon-prints.
Canal: A shallow canal that Ira dug to fulfill one of her favors to Gral. It was meant to channel water from the Wetlands to various other parts of the world, but it overflowed and flooded the Glass Tower instead.
Knowledge:
Knot-Writing: A written language Nazir formulated so that Aetherweavers could record their spells. It involves weaving complex knots into silk, and therefore comes intuitively to Spiderlings but is almost impossible for anyone else to comprehend.
Bargainer's Tongue: A simplified version of knot-script which can be etched into a flat surface rather than woven into silk. It is comprehensible to non-Spiderlings, but not as intuitive.
English: A written script based on twenty-six letters and a few punctuation symbols. It was introduced by Dr. Bob and is primarily used by the Deer-Men.
Metalworking: Blacksmithing techniques that are typically available to the Ironwinged. They can be used to weave metal objects.
Aetherweaving: A magical discipline which involves spinning spiritual webs. It was taught to the Spiderlings by Nazir and is available to the Tribes, the Primelings, and any other arachnid capable of making silk.
Lightforging: Creation magic unique to the Lightfolk. It is a powerful but chaotic ability which can be used to make solid-light constructs out of one's own aura. More advanced techniques allow practitioners to create complex materials such as metal or wood.
Eight-Talon Way: A powerful martial art created by the Brass Buzzards. It is purely offensive in nature, but consists of strikes so lethal that defense isn’t usually necessary.
Agriculture: Farming is only feasible in the wetlands, but plants watered by Kuhaku’s rain grow quickly. The Deer-Men have been taught to cultivate and use several kinds of crops.
Prayer: A technique which allows Lightfolk to tap into their connections with Yig and Einyar. The Prismatics have learned how to use it to communicate with Hynsyr.
Photosynthesis Enchantments: A personal enhancement Weaving developed by the Ironwinged. It increases the amount of energy that Spiderlings can absorb from light.
Items:
Seven Rainbow Spears: Weapons Hynsyr forged from a rogue splinter of his soul and gave to the Prismatics. They amplify their wielders' magic immensely, and provide slightly more control over their powers of creation.
Black Ooze: A patch of black goo created by AJAMA which can grow by absorbing sand. A column of ooze goes deep beneath the earth, where it breached a reservoir of Emptiness.
--Chaos Ooze: Blobs of ooze which have accidentally been made to assimilate a variety of substances and concepts. They were later sealed away.
--Silence Ooze: A strain of chaos ooze that can feed on silence. AJAMA transplanted some of it to the empty desert, where it has grown rapidly.
--Crusted Ooze: Semisolid ooze variants which have been hardened by intense pressure. They take slightly longer to grow as a result of their density.
Pact-Arms: Metal weapons, armor, and tools which can compel their wielders to carry out tasks for the Winged Spiderlings. Most are in the possession of Spiderlings on the Web.
Tribute Tokens: A currency minted by the Ironwinged and infused with the power of the Bargain. They see light use in the Great Web but are not considered especially valuable, so most of the economy still relies upon bartering.
Sentinel Plate: Magical armor developed for use by the Sentinels. It can drain the force of attacks and release it in the form of telekinetic blasts.
Life Machine: A machitech device that can be used to shunt vitality from one area to another. Additional upgrades gave it the ability to drain life from sand, which a Merchant used to create a patch of fertile soil around the machine.
Factions:
Spiderling Tribes: Prominent groups of Spiderlings, mostly organized by subspecies. The are scattered across the Web, the stars, and the sand.
--Order of Strands: The first Spiderlings to learn the art of Aetherweaving. Many have strained their minds and bodies to hone their abilities, making them feeble despite their mystical strength.
High Council of the Web: The governing body of the Great Web. It consists of delegates from each of the tribes, as well as one Primeling. Most meetings take place in Nazir's nest at the top of the Web.
Lifeweavers: A group of Ancestors who helped Nazir create the Primelings and Sentinels.
Warpriests: A Lightfolk religious order which protects Einyar, the Temple of Yig, and the Light Spires themselves.
Ministry of Light: Civil servants appointed by Hynsyr to oversee the Light Spires. The seven Prismatics were installed as founding members.