Well, it's probably a good idea to follow the rest of his ragtag "group" he was with.
Where did those buffoons go? Find them, going the wrong way "on accident" if possible.
Well, that's pretty self-contradictory.
You poke your head into the hall and notice that your "friends" quite clearly went south, down to that large room.
You pointedly turn around and walk north. You pass a few closed doors on both sides, a pair of smaller doors and a pair of larger ones. At the end of the hall you find a large imposing metal door. Seemingly engraved into the metal are many angular symbols, as well as images of short bearded men being mauled by... llamas, bulls, badgers, large fish, and many creatures that you don't recognize. Or fully comprehend, actually. One of them seems to just be a scribble of random jagged lines.
The door is closed, but it's not locked or barred. Opening it may have certain consequences.
((Such as making me load a whole new area. This is just one wing of the fortress, and probably the safest one.))
"Hrm. I expected more. There is not a single cross here, nor any bibles, how troubling... The only thing to do is to explore the rest of this place then. We must find the surface. From the surface, we may be able to see a path to the Heavens, our ultimate goal in this place. Come. I am returning to interrogate the shopkeepers."
Return to interrogate the shopkeepers. In specific, ask them how to get to the surface. Nothing more, and if they give a clear answer, follow their suggested route. If they don't give any clear answer, insult them and then take the path leading to the north of their little shop.
You head back to the shop, the others... hopefully following you. Once there, you proceed to question the shopkeepers about a way to the surface.
"You! Merchant! Which way to the surface?""Um, you mean Marsin? That's closest.""No, not your heretic gods. The surface. Where you see the Heavens."
"We are clearly in a cave. How do I get out?""Well, usually you find an upwards leading path and it will put you on one of the four primes."You sigh.
"Let me state this more directly: If you were to go to the surface, what path would you follow, precisely? Or do you not know?"Yellow stops fiddling with a something and turns around, somewhat roughly pushing Red aside.
"You idiot, he obviously doesn't know the fundamentals of hell's geography.""Well then? Are you familiar with the path to the surface, or are you both subterranean idiots?"[roll for dickishness. 1.]
"You're one to talk, dark ages. Do you want me to explain to you how little you understand your situation, or would you rather throw a tantrum and storm out of here?""Hah! How little I understand my situation? You don't even know where you truly are, heathen. The simple fact that you have wandered for a long time does not lend understanding, not like the words of God. Now, will you be of use to me, or am I wasting my time in this shop?""...Through that hatch, follow the stream up. You'll reach a place where you can see the sky. Maybe then you'll work it out.""Hmmf. Finally, some sense. Men, girl, you heard the heathen; as I originally suspected, the stream leads to the surface."Turning to address the others following you with that last statement, you realize that the other other people present are Rakiit and that scientist, Reed.
The latter sidles toward the door.
"I think that I'd rather remain down here for a while."Rakiit's tail shoots into the air at the sight of the giant shiny hammer and she excitedly attempts to juggle both her gun and her new hammer before coming to the realization that this shiny metal is really really heavy. Realizing that she can't actually keep her shiny with her, she looks around for something that she could improve by making shinier, her hyperactive brain jumping around with thoughts. The knights shiny enough already, he's got all that shiny armor so different from all the dull grey the guards wore. The weird sword guy was pretty drab though, though his knife was a nice splash of blue color. Hey Sword Guy you need more shinies, hold this.
Give the hammer to the Macedonian, if he doesn't want it to see if Alexander will bring it. Otherwise, just follow Alexander
You drop the hammer at the sword guy's feet and then follow Alexander as he stomps back into the shop and starts talking to them about how to get to the surface and then they start arguing and blah blah blah you really don't care aaaaand actually you kinda feel like you need a stimulant right now. Just. It would be nice. It's not like you
need it. Just makes you feel good on your insides and stuff.
Alexander finishes saying something about a stream and then turns to you expectantly. Uhh.
[Rakiit makes a Perception check. 13.]
Then you hear to your left Reid talking. You jump a little, having forgotten he was there.
"I think that I'd rather remain down here for a while."He starts to move for the door. You grip your weapon a little bit tighter.
"Ughm, thanks?"
Take this whatever and follow Alexander.
The catgirl drags the platinum hammer to you and then casually jogs out of the room at staggering speed, following the armored man. You reach down and wrap one hand around the handle. Then you try to lift it up.
It's
really heavy. You'd just barely be able to lift it if you dropped your sword, but there's no way you'll be able to drag both very far.
You realize that while you were trying to pick up an excessively heavy weapon, the other two walked out of the room, leaving you behind.
Name: Alexander Prekar
Description: A tall and strong man, wearing simple cloth garments. Has a golden cross hanging around his neck on a chain.
Method of death: He was assassinated while asleep, during the crusades.
Demon: He always believes he is absolutely in the right, and has trouble understanding other people, especially those who disagree with him. His is the only way, and all others will lead to fire.
Never-Die: 3
Pay-Attention: 7
Go-Through: 3
Move-Quick: 4
Keep-Hold: 6
Accuracy: -2
Melee: +3
Agility: -2
Poise: +0
Resistance: +3
Medical: -2
Extraction: -2
Determination: 3/3
Focus: 7/7
Stamina: 1/1
Speed: 4/4
Corruption: 0/6
Status: Fine!
Weapon: Machete + Stake
Armor: Plate armor
Weight: 2
Inventory:
Machete: A good blade. It will suffice for hacking apart whatever foul creatures may lurk here.
[melee: lethal/AP3 pain4]
[hit+1]
[parry+2]
[weight1]
[1hand]
Improvised Stake: A favorite of rushed and foolish vampire hunters since time immemorial. Probably.
[melee: lethal/AP1 pain2]
[hit-1]
[unreliable]
[1hand]
Plate Armor: Steel armor of a crusader. The helmet has a flat top rather than a dome, unlike many armors.
[armor4]
[weight1]
[noise+2]
Cross Pendant: A little golden cross on a chain, symbolizing one's faith, and providing protection from unholy forces.
[unknown]
Clay x1: Payment for services rendered. Heals wounds, supposedly.
[removes pain]
[cures injury]
Name: Rakiit Amph
Description: A 6 foot tall cat girl covered in surgical scars and injection ports. short brown cat ears and similarly brown tail. Wearing a ragged guard uniform with a gaping hole in the abdomen. She's holding an LMG protectively to her chest
Method of death: Cardiac arrest from massive stimulant overdose sustained while escaping the lab
Demon: trouble trusting people, hyper active, somewhat unstable. Unsure of purpose.
Never-Die:6
Pay-Attention: 3
Go-Through: 3
Move-Quick:8
Keep-Hold:3
Accuracy: +1
Melee: -2
Agility: +5
Poise: -2
Resistance: -2
Medical: +0
Extraction: -2
Cat Ears and Whiskers (+2 Perception)
Claws (lethal/AP2 pain4)
Fluffy Tail (cute)
Determination: 6/6
Focus: 2/3
Stamina: 0/0
Speed: 8/8
Corruption:0/3
Ouch: 1 Focus
Status: Fine
Weapon: LMG
Armor: Kevlar Vest
Weight: 3
Inventory:
LMG: Rakiit's very favorite gun. It's got some scratches and mud on it.
[melee: pain3]
[Ranged: lethal/AP3 pain2 min4 short12 long150 snap20 focus1/2]
[ammo ~100/200]
[weight3]
Kevlar Vest: Vest which stops bullets. Being shot at remains inadvisable.
[armor2]
Egg?: Off-white baseball sized sphere. Tastiness not tested.
[unknown]
Name: "I... I've forgotten. Many call me 'The Scribe,' though I know that is incomplete. In whispers, I am 'The Mad Scribe.'"
Description: A withered old man in a tattered robe
Method of death: Starvation, locked in his tower while he worked on his latest tale of another corrupted realm, which he still clutches.
Demon: Isolation, as well as the madness that follows when you have visions of other, twisted planes.
Never-Die: 5
Pay-Attention: 7
Go-Through: 3
Move-Quick: 5
Keep-Hold: 3
Accuracy: -2
Melee: -2
Agility: +0
Poise: +0
Resistance: +2
Medical: -2
Extraction: +2
Werekitten
Determination: 4/5
Focus: 7/7
Stamina: 1/1
Speed: 5/5
Corruption: 0/3
Status: "Fine"
Weapon: +2 Shotgun of Weirdness
Armor: None
Weight: 2
Inventory:
"Hell's Blessing": "The most brutal, edgy, oversized keychain ever."
[melee: lethal]
[ranged: lethal/AP2 pain5 min2 short5 long8 snap38 focus2/3]
[hit+2]
[ammo 2/2]
[weight2]
[1hand]
Shells x8: The food that shotguns need to work their magic.
Mad Scribe's Last Novel: A leather-bound tome with a simple image of a cat on the cover. Nobody's quite sure what the pages hold.
[unknown]
Clay x5: Liberated from the body of some demon. Likely to do... something.
[removes pain]
[cures injury]
Name: Dr. Reed
Description: A tall, thin man in a doctors uniform
Method of death: Murdered by simpleton "Heroes" who said idiotic things like my experiments being 'unethical' or 'insane' or 'evil'. Bah. Idiots.
Demon: He is obsessed with improving the human body. A little too obsessed. He tends to forget little things when experimenting, like ethics or consent or anesthesia. You know. Little things.
Never-Die: 5
Pay-Attention: 9
Go-Through: 3
Move-Quick: 3
Keep-Hold: 3
Accuracy: +0
Melee: -2
Agility: -2
Poise: -2
Resistance: -2
Medical: +4
Extraction: +2
Determination: 5/5
Focus: 9/9
Stamina: 3/3
Speed: 3/3
Corruption: 0/3
Status: Fine.
Weapon: None.
Armor: None.
Weight: 0
Inventory:
First Aid Kit: Good for minor injuries and the like. You've "customized" this one a little bit.
[uses medical]
[cures injury]
[chemical workshop]
Name: Demetrius
Description: Rather athletic bearded Macedonian man in white tunic and leather cloak.
Method of death: Drowned when ship he captained was turned over by giant wave on its way to Alexandria.
Demon: Obsessed with sinking things.
Never-Die: 5
Pay-Attention: 9
Go-Through: 3
Move-Quick: 3
Keep-Hold: 3
Accuracy: -2
Melee: +2
Agility: +0
Poise: -2
Resistance: +0
Medical: +0
Extraction: +0
Determination: 5/5
Focus: 8/9
Stamina: 2/2
Speed: 3/3
Corruption: 0/3
Ouch: 1 Focus
Status: Fine.
Weapon: Short sword
Armor: none
Weight: 1
Inventory:
Short Sword: A bronze short sword with a slight curve to it. Heavy and cheaply made, but effective.
[melee: lethal/AP3 pain4]
[hit+2]
[parry+1]
[weight1]
[1hand]
Olive Oil: Has a thousand uses! Like, uh, bathing yourself?
[oily]
Adamantine Dagger: Sharp. Very very very sharp.
[melee: lethal]
[thrown: lethal/AP5 short0 long10 focus2]
[parry+1]
[1hand]