Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Encrusting your finished goods: A tip  (Read 18046 times)

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Encrusting your finished goods: A tip
« on: February 09, 2019, 07:42:35 pm »

Hey so I might be well behind the curve here but..

I always had problems encrusting my fancy gold crafts and such. I like having vaults of gold rings and amulets and such, and I like having hoards of gems but every time I try to combine the two in an even fashion I end up with  single gold ring covered in every gem the fort has ever laid eyes on.

But recently I found out that if you go into the workshop, set a work order to check MONTHLY for various gems, it will grab a ring, slap some gems on it, then wait til next month and grab another. Also, set it to only draw from a specific pile of crafts and a specific pile of gems. It's slower, but effective if you just want hoards of jeweled goodies it works.

It'll still pop a few gems onto one thing, but you can make multiple jewelers if you want less/one type per item.
« Last Edit: February 09, 2019, 07:55:19 pm by Dunamisdeos »
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Sarmatian123

  • Bay Watcher
    • View Profile
Re: Encrusting your finished goods: A tip
« Reply #1 on: February 10, 2019, 03:48:13 am »

When using multiple stockpiles for cut gems, you can sort those gems by their value. Specially, if the most expensive cut gems are coming in through trade.

Though, I would suggest starting the base item in this encrusting process from the most expensive available material first, so it is in master quality. That means using... adamantine. On every map. :)
Logged

Pvt. Pirate

  • Bay Watcher
  • Dabbling Linux User
    • View Profile
Re: Encrusting your finished goods: A tip
« Reply #2 on: February 10, 2019, 05:26:39 am »

thought about working with stockpile-links too, but instead just ignored jewelers.
Logged
"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Khalari

  • Bay Watcher
    • View Profile
Re: Encrusting your finished goods: A tip
« Reply #3 on: February 10, 2019, 07:13:35 am »

Stockpile links are pretty much necessary IMO. No more do my dwarves run across the map and carry a boulder to make that rock mug.

It really expedites production when there's a linked stockpile.
Logged

Pvt. Pirate

  • Bay Watcher
  • Dabbling Linux User
    • View Profile
Re: Encrusting your finished goods: A tip
« Reply #4 on: February 10, 2019, 02:55:24 pm »

i just thought of encrustung stone blocks to build very expensive rooms :D
Logged
"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Sarmatian123

  • Bay Watcher
    • View Profile
Re: Encrusting your finished goods: A tip
« Reply #5 on: February 11, 2019, 03:35:22 pm »

i just thought of encrustung stone blocks to build very expensive rooms :D

Blocks have no quality. So pick cheapest material there. Make sure it is magma and water proof too. Just in case.
Logged

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Encrusting your finished goods: A tip
« Reply #6 on: February 11, 2019, 07:17:31 pm »

A quick update:

I have ten jeweler's shops set up in a grid to draw from a pile of masterwork crafts and a pile of cut gems.

Seems to work really well. Each shop encrusts only one kind of gem. They are set up to do one job, then recheck daily. They encrust one thing, leave, and the thing is returned to the stockpile. They grab a random item each day from the bin.

This is sometimes a previous item, but it really does do a good job encouraging even encrusting across large amounts of crafts.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Pvt. Pirate

  • Bay Watcher
  • Dabbling Linux User
    • View Profile
Re: Encrusting your finished goods: A tip
« Reply #7 on: February 12, 2019, 09:40:25 am »

i just thought of encrustung stone blocks to build very expensive rooms :D

Blocks have no quality. So pick cheapest material there. Make sure it is magma and water proof too. Just in case.
oh :(
but i'll try this workshop-stickpile-setup-thing soon.
Logged
"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

mikekchar

  • Bay Watcher
    • View Profile
Re: Encrusting your finished goods: A tip
« Reply #8 on: February 13, 2019, 11:54:25 pm »

IIRC the key is to have haulers haul the item out of the workshop before the next job.  Otherwise they dwarf will select the item already in the workshop.  For my forts (because I have lots of on demand haulers) daily works really well.  I wish you could set the recurrance to X days (would help for milking too...)  Probably I should suggest it.
Logged

Pvt. Pirate

  • Bay Watcher
  • Dabbling Linux User
    • View Profile
Re: Encrusting your finished goods: A tip
« Reply #9 on: February 14, 2019, 10:46:54 am »

it would also help to have the stockpile action to take from a workshop with optionally forcing the dorf who just finished crafting to haul it to the stockpile.
Logged
"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)