In one of the old suggestions topic, I flagged up, that not all capitalist or feudal economies were made like socialism and liberalism from top-to-down structure. Most of them were down-to-top formed instead. Abstract translation into real time will prefer of course the simple top-to-bottom structure, but those easy translations never truly work. Still, building economy from bottom, piece by piece, should add gradually some realism into this in future coming economic system. The most exciting to see with this new economy development will be the player's sea ships in adventure mode. Yarr!
True, but as previously discussed the feudal economies were not actually based upon the individual worker, more the individuals worker's entire household, which can expand or contract according to the economic situation. It has never actually happened in history that the basic economic unit was truly the bottom, that is the individual worker rather than something bigger. Granted given this is fantasy we don't have to follow history; the problem is that the history is the way it is for a reason.
That reason is risk. Let us say we have a bunch of woodcrafters, the price of a woodcraft tends to be the cost of the goods needed to support an
average woodcrafter, divided by the
average number of woodcrafts that are made. Notice that I have bolded the word
average, an actual woodcrafter is not Mr. Average; as a result any given time a good number of woodcrafters end up producing below the average amount of woodcrafts, which means they cannot make ends meet.
Equally a misfortune can inevitably strike any one of those woodcrafters at any time either reducing their productivity or increasing their costs. If we are talking about a group of woodcrafters however, their actual productivity is more stable since the odds are that their productivity and costs will match more closely to the average which is what determines the prices.