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Author Topic: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)  (Read 7358 times)

piratejoe

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #30 on: February 03, 2019, 04:57:40 pm »

Fanw would happily work with Pururu. Her work would initially would be on making sure that they were stronger and a bit larger than the Purusians, but the main focus would be working on their minds, specifically putting in a natural inclination for teamwork and a natural cleverness when it came to hunting, allowing them to set up traps and better use their numbers as an edge. She would think that with their skills, they would likely have easier access to food and shouldn't have a hard time growing and expanding because of that. Of course, while she worked manly on the inner workings, Pururu would be left with more of the outer workings and ascetics. Regardless, it was quite a bit of work, work costing roughly 4 essence

She would hear a voice as she was finishing up her work however, that of one of the few gods. She would calmly say to them "If you'd like you can have a few of your people reside there, and you may nick name it Coed for short. Though, I do hope the winters aren't too cold for them."
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Happy Demon

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #31 on: February 03, 2019, 05:03:42 pm »

[Pururu, the Smol One]

Pururu is very happy for more smol ones. Even if these are much larger than the Purusians. They may even serve as guardians, if someone starts kidnapping them.
She puts 4 Essence into the project, making the full 8 Essence cost together with Fanw.
The new Wolfkind are put in the Coewwigoeddgwyllt, making the first denizens of the forest.

"Hooray, ne... w... P-Puru..."
Pururu falls asleep, exhausted due to how much Essence she had spent.
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piratejoe

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #32 on: February 03, 2019, 05:12:53 pm »

Fanw would smile as she watched the excited but tired Pururu fall asleep with their combined work finished. Shortly after she would realize just how tired she herself was from all the essence expended and would fall asleep as well, not too far away from the smaller, abet cute goddess that had helped her. She likely would wake up sometime soonish...for a deity anyway. Though if there was one thing she'd regret about this is not being awake to see the creation they both worked on live in the early years of its existence.
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KitRougard

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #33 on: February 03, 2019, 05:32:25 pm »

Kit Rougard

Hm. He might have to add in a warm-bloodedness not common in the snakes and Naga he took his idea from. With that in mind, he set up his first Mortal race, the Snakekin! Not openly aggressive, but untrusting of other races and themselves, for trickery is their way! Their charmed tongues and hallucinatory powers would allow them to be wonderful recluses, although that had the effect of them rarely mating... Oh, a good, long lifespan should fix that population problem!
How much was that again, like 4 Essence? Worth it.
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Nakéen

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #34 on: February 03, 2019, 06:16:16 pm »

Ednaera, still patrolling the edge of the cosmos, sent a message to the other Gods.

"Fellow Gods, expect to welcome three visitors of our World.
Blong, God of Laziness and Fat, who has come to offer loans, attracted by the calls of interested gods among us.
An emissary of Yog'Gurth'olyo, who similarly came to offer loans starting from 10 Essences, answering to the Call of Guar of Life and Caverns.
Syelon, independent Angel hailing from the birth realm of the Market, who came for the same reasons as the emissary, offering loans to answer the Call of Guar.

These esteemed guests have been welcomed by yours truly, and I hope you will offer them a warm welcome."


Having announced the coming visitors, she resumed her patrol.
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TricMagic

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #35 on: February 03, 2019, 06:29:52 pm »

It would prove a while before the Celestial could once more work. However, even in such costly times, she could do something.

"Let's make some mortals in my realm for now, I can transport them next turn.

Sol, the Star of Magic, spent 4 Essence to bring forth mortals to the Observatory. Might as well make those gardens and fruit trees mean something for now. She could always let them off later.

In comparison to the previous, these are quite modest, and shouldn't cost much.

Spoiler: Starnymps (click to show/hide)

She then started to personally interact with them, teaching them one of the basic tricks of Celestial Magic, using ones own mana to create a flash of light for escape and blinding..

Sol has decide to move her Realm's current position to the Sun-Sword, to better teach about stars to the Starnymps. See also really wants to see it herself.

Hmm.. "Let's warp space a bit in relation, make sure the light and heat don't blind and bother the realm's mortals and weather. Same with EM emission, just let that completely avoid us. Make sure Gravity is normal too. We should be side on so it works well for watching it. And everything else.. Should be just about perfect for star-viewing.

On that note, should probably be the point so the Sun-Sword doesn't pass through us if the other gods decide to make a planet, and give a strange view of the rest of creation so as to teach a bit about gravity wells to them too..

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micelus

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #36 on: February 03, 2019, 06:47:07 pm »

Saddiyya plops down 1 unit of djinn [6E] unto the Camel Corridor. They are given one command: go forth and multiply
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Roboson

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #37 on: February 03, 2019, 09:30:29 pm »

After a fair bit of dealing, Guar would set about his work.

The first step was to create a place for his mortals to live. He would create for them a paradise that he had always dreamed of. He would begin by creating a floating island, adrift in the void. He places it fairly close to the edge of the mortal realm, far from the warm light of the suns. He then names it Cavenhold.

Cavenhold is a large singular floating island, roughly in the shape of an inverted pyramid with a volcano sticking out of the rough plane atop. At this time it can hold two population units. The island is swathed in a thick sphere of swirling clouds so that little light comes through it and reaches the surface. It rains fairly often upon the surface, water collecting in lakes both on the surface, and deep within the caves. Yet the island itself is warm enough, it experiences mild seasons with the thick atmosphere, large bodies of water, and volcanic activity keeping it warm and mild. In the center of the island, is a volcano, which draws up magma onto the surface occasionally, but is mostly dormant. The surface and the interior are composed mostly of glimmering obsidian and shining metals. The island is full of interconnected caves and caverns, many of which are old lava tubes and chambers. Inside the caves a variety of glowing mushrooms can be found, feeding off the warmth of the various reservoirs of magma and the open magma pools that can be found near the bottom of the island. The size of these mushrooms varies greatly. Those near and on the surface are mostly small and edible. While those closer to the magma pools grow large and woody and only the caps are edible. Small mundane creatures live here, feeding off the mushrooms.


Spend 1 essence on Cavenhold.

"It is a bit smaller than I desired, but it should suffice for the moment. I will expand it later to better accommodate my vision. But for now, I will fill it with my first race, the mortals who's coming has held so dear to my heart." Guar travels to the largest cavern in Cavenhold and creates the Nauts."Welcome, my children, to paradise. I have made these lands for you, and filled them so that you may thrive.

Guar then spends 14 essence on creating one population unit of Nauts.

Spoiler: Nauts (click to show/hide)

« Last Edit: February 03, 2019, 09:55:53 pm by Roboson »
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Ardent Debater

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #38 on: February 04, 2019, 11:22:14 am »

Tick 1.5, "A Loan Is Brokered"

The pantheon goes smoothly as the mortals thrive and multiply, then an argument breaks out and the question of Tolls arises. It is a point of great contention, and something they'll need to discuss in future.

Quote from: Transaction
The Market pays 2 Essence to Sol, Light of Magic, absolving its debts.

Fanw Howell is significantly pleased by the light of the Sun-Sword shining on the beasts filling Coedwigoeddgwyllt's forests, but is deeply saddened by the thought there are no mortals to hunt them. She sowed forests and erected its hills throughout the realm in abundance, giving up so much of herself to see it made, and she had not the slightest regret, but now she lacked the power to create her own worshipers and without them, in time, she would be starved of faith.

One doesn't become the Goddess of Hunting without a measure of predatory cunning and she wisely realized she would need to cooperate with another deity, but who? Eventually, her eyes fell on Pururu, snuggling with a dozen Purusians in the Taiga Islands, and she realized she was the one. She landed, and offered a happy greeting with a smile.

Meanwhile...

The Market, having resolved its debts realized it didn't want to invoke the wrath of its peers by keeping its employees in ignorance, and soon, a corporate memo detailing the names and spheres of the other deities is distributed to each of the Angels, but they see not the slightest inclination of Angelic grace among them, and have no interest in yielding praise to another. That said, some of the most industrious are interested by Luda Ncebekan's reign of the Forge, and offer short acknowledgements to the Storm God's domain, when they enter, when they leave, and when they first strike their hammers. The Essence Income from this negligible at most, but in time, the murmurings of their five tongues nonetheless reaches the ash-wrought Wind God's ears.


Time alone will tell what comes of it.

The Market spreads a Pantheon Memo to each of the individual Hundredwinged, and some take to the thanks of Luda Nbuekan when they forged!

Mere thousands of paces away, Sol, Light of Magic desires diligent students of the starry arts to teach, and not wanting to interfere with the Creations of another Goddess, the Starweaver turns her sight to the mortal realm. Taking decades of time, she watches each of the animals in work, in rest, and in play, before deciding on a single beast of the field. The flock of bunnies weren't nearly fast enough to evade the Goddess, not that they tried, and dozens upon dozens were easily collected.

She scattered them in the gardens before the Observatory and before they could begin to feast, imbued them with the radiance of the stars. Before her scarcely believing eyes, they stood on their hind legs and grew and grew and grew, veins pulsing with silvery star-stuff, and in moments, their eyes were lit with the keenness of mortal intellect. Their frames were spry and agile, but some part of their rabbitlike nature was gone, as their faces flattened and fur thinned in places as the Goddess's embrace changed them, and possessed an innate talent for the casting of both Celestial and Wind magic.

Sol, Light of Magic dubs her children the Starnymps, for they were born of stars and to the stars they would one day return. As every deity knows, every mortal soul is held together by a quantity Mana, an echo of Essence from their own Creation, and with extensive study, some are able to wield this force to accomplish mystical feats on par with the faintest, weakest, and least of miracles. Eager to ensure their arcane prodigy, she attempted to teach them the simplest and first taught of Celestial spells, the wielding of Mana to spark a flashing of light, and so innately attuned to the stars are they, this soon becomes a universal cantrip, cast almost at will among them.

Sol, Light of Magic creates 1 Population unit of the Starnymps in The Observatory, for the price of 4 Essence!
She then teaches them the First Principles of Celestial Magic, the often applied Making of Light!

Meanwhile...

Pururu assents with great enthusiasm, and they continue their discussion, as-

Elsewhere...

Ednaera decides to put her Major Servants to use, and begin patrolling the borders of reality, Eslinde and Arpier in tow, to monitor incoming entities and extract what she believes to be a reasonable Toll from them. At the time, this is an uncontroversial decision and widely ignored by every other deity, regardless of their sex.

Meanwhile...

Fanw Howell is exceedingly pleased with Pururu's enthusiasm, and the two soon set to devising a plan together. They determine their new race, the first to come into being through two separate deities' work, will be a race of child-sized wolf-folk, with an innate grasp of teamwork, a cunning instinct of ambushing tactics, and no small amount of trap-making skills, though it isn't as pronounced as it is in the Purusians. Traps appear to be a theme among the Kitten Goddess's creations, which will lead mortal scholars a thousand years hence to argue if she was nothing a sinister, darker side to herself.

Fanw Howell decides to invest 4 Essence into the Creation of Wolfkind!

Not far away, Kit Rougard, subtle God of Illusions and Trickery fails to unravel the tongue twister that is Coedwigoeddgwyllt, and requests Fanw Howell dub it a simpler to pronounce nickname, to which she replies with hospitable calmness.

Whilst he watches, Pururu puts in her finishing touches for a result that has much softer, fluffier fur, and a complete lack of intimidation factor, which is itself an advantage given their ranged ambush hunting strategy. When she finishes her work, the Wolfkind come into full awareness, and not one to ever mollycoddle her tol mortal followers, she released them into Coedwigoeddgwyllt, where both of the Goddesses hope they'll prosper and thrive.

For the price of 8 Essence, evenly split between Fanw Howell and Pururu, 1 Population unit of the Wolfkind is created in Coedwigoeddgwyll!
Their duties complete and worship assured, they fall into a deep slumbeKr in the snowy banks of the Taiga Islands.

Eager not to be left undone, nor to watch as an abundance of shallow cave systems, perfect for the laying of eggs and carving of isolated lairs, go to waste, Kit Rougard molds a snake into a random form, again one half coupled with the miscellaneous, unknowable Entity after which so many deities are inspired to model themselves and their works, and finds it pleasing. The end result is a reptilian man of average size, with slit pupils, almost no hair, and a rhythmically undulating snake's trunk in lieu of legs, in his unusually large and powerful mouth lie razor sharp teeth, dripping with hallucinogenic venom and between their ears a vicious, cunning mind, near-crippled by delusions of paranoia and wary caution to all others, especially of their own kind, for they know themselves best.

The Trickster God gazes upon the work and deems it good. Taking heed to the naming scheme of his fellows, he dubs him the first of the Snakekin, and after making several thousand more in much the same fashion, releases them into the wilds of Coedwigoeddgwyllt, or Coed, as he prefers to call it, and watches, slightly amused as they fail to structure anything resembling a society beyond the occasional, exceedingly rare pair-bonding. Fortunately, their slowness to age and snake-like capacity to retain the genetic material of their mates for quite some time mitigates their reproductive shortcomings to some degree. In the absence of divine intervention, he very strongly doubts that they'll ever build a true civilization or live lives any more sophisticated than overly intelligent animals.

Interestingly enough, during the cold they simply burrow deep lairs or rest in the ends of caves, swaddled in dirty furs and sleep the turning of the seasons, ill-defined as they presently are, away. Kit Rougard certainly didn't intend for this to occur, but he certainly isn't complaining. Several Goddesses watch with interest at the first encounters between the Snake and Wolf kins, but are, for the most part, relieved to find they aren't prone to violence, avoiding each other out of excessive caution toward cohesive, primitive tribes, and the fact that they'd be too much trouble for meat that isn't edible to begin with.

Kit Rougard creates 2 Population units of Snakekin in the Coedwigoeddgwyllt region for a price of 8 Essence!

The Goddess of Might Ednaera and her children, Eslinde and Arpier stumble upon three entities eager to enter the material plane, and after collecting a Toll of 3 Essence in exchange for their passage, reveals their arrival to the rest of the pantheon. They are Blong, bulbous God of Laziness and Fat, an Imp wrapped in gold chains, serving as emissary to the Arch-Demon of Greed Yol'Gurth'olyo, and Syelon, independent mercantile Angel similar to those within the Market, yet distinct. If Ednaera is to be believed, they came offering a loan upon request with Guar, God of Caves and Life, and after relatively short negotiations, two of these entities left reality, first, Syelon flying away with a degree of angst on his immaculate visage, and the twelve-footed, no-faced, blob-like Blong, plodding along into the cosmos. Only the second entity, the Imp remains and it is likely he will contact the pantheon as a whole with an offer.

In other news...

Sol, Light of Magic decides to shift The Observatory's position to the underside of the Sun-Sword, that the Starnymp mortals may be further educated in the ways of weaving Celestial magic. Once The Observatory and by extension, all within it, have received a series of precautionary, protective enchantments they find it most beautiful, and indeed their flash cantrip receives a noticeable improvement among most its practitioners.

On more solid ground...

Saddiyya, mostly Goddess of Spirits and Prosperity gazes upon reality as it is thus far, and decides that it is woefully incomplete. She is far from able to fulfill her ambitions in a single half Tick, but the inclusion of a race of spirits will go a long ways toward establishing a proper setting for healthy Trade and by extension, the Prosperity it yields. They are the Djinn, incorporeal spirits able to sense and subsist on intangible energies, however, should their veil be torn away, it will require five years by their own reckoning to grow another. Eventually, she decides they are a worthwhile creation and sets them into the Blue Corridor, where in ages to come they may wage pitched war with the Camel.

Saddiyya creates 1 Population unit of Djinn in the Blue Corridor region!

The last to act this half-Tick, but among the first to consider, Guar, God of Caves and Life has been stricken in a fell mood to create a race he lacks the Essence for, so turning to the cosmos in search of loans, and shortly thereafter the passage mysterious events, he attained the unspeakably vast sum of 16 Essence from an undisclosed partner, and after a miniature eternity, overcame his inner glee long enough to sculpt his magnum opus, the Nauts, a race of hulking, subterranean salamanders with a swift breeding rate, Hundredwing'd tier in regards to their non-combat crafts, yet agile in spite of their size.
 
Almost as an afterthought, Guar manifests a floating region, bearing a wellspring of magma and a complicated network of caverns, caves, and tunnels, and that's before its inhabits set upon it with such crude tools as their low technological understanding can yet yield. They are diligent, nigh-tireless, and extremely powerful, each one with the brawn of any Hundredwing'd, but far superior overall agility, and soon they've carved a network of tunnels throughout the floating underground realm.

Guar creates the Cavenhold, a tiny region for the price of 1 Essence!
Guar then creates 1 Population unit of Nauts in the Cavenhold for a price of 14 Essence!


Spoiler:  Lo, Divines! (click to show/hide)
Spoiler:  Lo, Divine's Income (click to show/hide)

Spoiler: The Mortal Realm (click to show/hide)
Spoiler: The Godly Planes (click to show/hide)
« Last Edit: February 06, 2019, 11:35:51 am by Ardent Debater »
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Ardent Debater

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #39 on: February 04, 2019, 11:23:03 am »

Tick 1.5 Event, "An Imp's Offer"

As the goddesses of the reality go about their business, somehow befriending and cooperating more than arguing and bickering, their attentions are called to the sound of a trumpet from the center of the realm. They gather, somewhat curious to see an insignificant little Imp wrapped in golden chains, and they detect a significant well of Essence emanating from two pouches he seems to have stored. He announces his intentions, and each in the pantheon listen.

"COME ONE, COME ALL! I COME AS A HUMBLE EMISSARY OF THE ESTEEMED ARCH-DEMON OF GREED YOL'GURTH'OLYO, AND IN LIGHT OF MY RECENT FAILURE TO NEGOTIATE A WORTHWHILE DEAL, I COME BARING NOT ONE, NOT THREE, BUT TWO! YOU HEARD ME CORRECTLY! TWO! THAT'S TWO ENTIRE BINDING CONTRACTUAL SCROLLS FOR AN ESSENCE LOAN THE LIKES OF WHICH YOU SEVEN LOVELY LADIES, TWO ESOTERIC ENTITIES, AND SINGLE GENTLEMAN SHAN'T SEE OFTEN!"
"EACH SCROLL BARES THE FOLLOWING TERMS, 10 ESSENCE IMMEDIATELY, IN EXCHANGE FOR 12 ESSENCE TO BE PAID AT A RATE OF TWO PER TICK, FOR SIX TICKS! I AM WILLING TO GO NO LOWER, BUT IF YOU WISH TO BID AN EXORBITANT RATE, THAT IS WHOLLY ACCEPTABLE, AND THE LOAN WILL GO TO THE BEST OFFER, WHOMSOEVER IT MAY BE! MORE THAN ONE DEITY MAY DRAW UPON THE SAME LOAN AND DIVIDE THE COSTS, IF THEY SEE FIT! MY MASTER AWAITS THE NEWS OF YOUR MOST WISE OF DECISIONS!"


The Imp that failed to negotiate a loan with Guar has approached the Pantheon, with two loans to offer. Each loan is 10 Essence immediately, in exchange for 12 Essence to be paid at 2 Essence per Tick for six Ticks. He is unwilling to go any lower than this, but is perfectly open to loan bidding, or multiple deities drawing the same one.
« Last Edit: February 04, 2019, 11:53:16 am by Ardent Debater »
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Happy Demon

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #40 on: February 04, 2019, 01:07:35 pm »

[Pururu, the Smol One]

Pururu, stirred from her sleep, hears of the loan. Having Essence now sounds like a great idea.
"Pururu wants Essence, Pururu wants loan."
She is unaware what's so bad about demons. So she bids for a Loan of 10 Essence for a repay of 2 Essence per Tick for 6 Ticks.
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Demonic Spoon

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #41 on: February 04, 2019, 01:11:27 pm »

Market bids for one of the loans, offering to repay three essence for four ticks to a total of 12 essence.
« Last Edit: February 05, 2019, 04:12:12 am by Demonic Spoon »
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Kilojoule Proton

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #42 on: February 04, 2019, 01:18:30 pm »

Camelia creates two units of Camels in the Blue Corridor. (8E)

"Surely there are better routes to power than bargaining with Outsiders? We could, for example, beat them up and steal their Essence if we worked together!"
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Demonic Spoon

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #43 on: February 04, 2019, 02:06:14 pm »

"Surely there are better routes to power than bargaining with Outsiders? We could, for example, beat them up and steal their Essence if we worked together!"
"I oppose this suggestion. How are we to become a hub of TRADE when we rob the merchants and moneylenders?"
« Last Edit: February 04, 2019, 02:08:15 pm by Demonic Spoon »
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Roboson

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Re: Lo, Divines! (Ye Gods inspired God(ess) game) (10/10)(IC Thread)
« Reply #44 on: February 04, 2019, 05:39:58 pm »

Guar bids for on the loans, offering to repay three essence for four ticks to a total of 12 essence.
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