Lo, Divines, and behold! Before you lies a rare sight, a nascent reality, only barely insulated from the Void. It is utterly empty, and each and every one of you can sense the raw, untapped potential within, begging to be fulfilled. This realm is new and weak, only able to sustain the works of ten at a time, and while this of no consequence for those of you already establishing yourselves, rest assured, for everyone of you to fall, there are innumerable others waiting to take your place. The ultimate shape of creation is yours to dictate, and what comes after only the Fates may determine.Each deity has three facets, their Self, their Spheres, and their Essence. The Self is the deity’s sense of consciousness, and unless it is deliberately destroyed, it will persist eternally, though if its worship ceases, in time, its divinity may fade. The Spheres are a deity’s domain, the facets of reality they lay claim on, and are able to spend half Essence to accomplish Actions within their Spheres. The Essence is a deity’s lifeblood, what sustains the Self, what they spend to carry out Actions, and what they gain from mortal worship.
Each turn, a deity has three Actions, which they can spend in secret or in the open, as they deem fit. Actions can be almost anything, so long as it is theoretically possible for the deity in question. If three Actions are insufficient for a deity, they may spend Essence on the creation of a Servant, essentially an archangel or equivalent, which lowers their deity’s Essence income, but are more competent than most mortals and have an Action of their own.
If two or more deities deem fit, they may found a Pantheon, which splits their mortal worship equally between them and functions as a de jure alliance, but otherwise has little effect. If a deity wishes to create an artifact, they need to send the concept to me, either openly or secretly, and I’ll determine the cost and practical effect.
Mortal races have three facets, Alignment, Population Expansion, and Combat Effectiveness.
Racial creation will be more or less freeform, design a race, present it to me, and I’ll determine its facets and Creation Cost.
Alignment- Governs how closely the mortal race adheres to a particular sphere, or, how much a deity gains from their worship, initially, always at +1 for each of its Creator’s spheres.
Population Expansion- Governs how quickly the mortal race’s population expands, based on fertility combined with longevity on a 1-10 scale, 1 being almost stagnant, 10 being explosive.
Combat Effectiveness- Governs how dangerous each individual of a mortal race is, based on a theoretically infinite amount of traits we’ll determine as they arise, on a 1-20 scale, 1 being almost harmless, and 20 being a small city destroyer.
So long as there is a single plane where the majority of mortals live and the others are intimately connected to, any shape, setting, or number of these is fine is fine. The first plane a deity creates is free to it, and additional planes cost 5 more Essence each time, and slightly reduce a deity’s Essence income.
It just so happens that your reality is in smack-dab in the middle of a multiversal trade route. Expect to receive plenty of visitors, some with wares to sell, some looking to stay, and some suspicious few, looking to raid.
Name: (Include any self-assigned titles)
Spheres: (Choose two, these may be anything)
Essence: 10 to begin
Description: (At least two sentences of appearance and backstory. Preferably at paragraph-length, but anything is successful)
Current Deities:Name: Camelia, Camel Goddess of War
Spheres: Camels, War
Essence: 10
Description: The most beautiful goddess in the universe by all accounts ((
)), Camelia's radiant beauty draws the envy of even the flowers, who, unable to comprehend her lovely visage, wilt in her presence,. She generally takes the form of a camel but can occasionally be seen in llama or alpaca form instead. She occasionally manifests in lakes to confer the Divine Right of Rulership to kings by spitting out suitable weapons. Perhaps some may have heard of one Camelot? Totally a Camelia project!
The use of camelids as pack animals irritates Camelia, who sees them as elegant warriors rather than beasts of burden. Horses and elephants can be enslaved perfectly fine, though.
Name: Market, Master of Ten Thousand Trades, Haggler of the Seven Moons, Merchant of a Million Spices
Spheres: Trading, Angels
Essence: 10 to begin
Description: Market is a bustling marketplace full of angels ceremonially buying and selling offerings to Market.
A deity from a universe with a rich merchant tradition, Market decided to strike out on his own and try to hit it rich in this frontier town.
Name: Pururu, the Smol One
Spheres: Small, Soft
Essence: 10
Description: Pururu is a goddess that always has a child-like form, but with the softest gosh darn hair and tail you will ever touch. She prefers to take a form not much larger than a cat, but can grow quite big if necessary. She also possesses a fox' ears and tail, of a white coloration. She has blue eyes.
She's a goddess of small comforts. She is kind and cheerful, but beset by a foolish naivete. A terrible judge of character.
Name: Sol, Star of Magic, Fertility Bearer, & the Light of Life.
Spheres: Star Magic, Light of Life
Essence: 10 to begin
Description: A goddess from a world with a Yggdrasil, having done her duty, she decided to come here to spread the Light of Life itself to a new reality. She looks to be made up of a single star about the size of a human, pulsating with her soul and essence. She travels in a Divine Carriage, her Starlight Train, across the heavens. Her Realm, once she sets it up, shall be a castle floating in the Aether, with a Divine Tree atop all, surrounded by a Station atop a curved arch.
Name: Ednaera, Flower of the Battlefield
Spheres: Might, Beauty
Essence: 10
Description:
Ednaera's true form is that of a sword. Depending on the situation, she will appear differently. Her most commonly used form is that of a humanoid woman clad in a scarlet-gold raiment, which usually carries with her a whole arsenal of divine weapons. With her perfect figure and innately graceful movements, she invokes to mortal the spheres she embodies.
Ednaera was born in a universe ravaged by a devastating, yet beautiful divine war. Exalted by such displays of might and beauty, she wishes to spread her ideals to those under the dominion of the Gods.
Name: Luda Ncebekan
Spheres: Forge, Storms
Essence: 10 to begin
Description: He is wrought of thunder and ash. His billows are the winds; rain, the quenching oil. Lightning flashes where the sparks of his hammering land. His visage is that of billowing smoke and towering tempest, his arms the surging crash of red sand and dust. The earth shakes with his every step, splitting apart where he reaches for metals. Forests burn to feed his furnace.
Name: Fanw Howell
Spheres: Hunting, Ranged Combat(Though most presume Archery)
Essence: 10
Description: Fanw Howell's 'true' form is actually that of a giant brown wolf with amber eyes and most noticeably a crossbow matching their size strapped onto their back along with a quiver of bolts and a set of other ranged weapons behind the crossbow packed or strapped away, though rarely is she ever in this form. Instead, she seems to prefer and most of the time is in the form of a humanoid of varying size with wolfish traits, most notably being ears and tail though if one looks closely they would notice her nails are somewhat sharp, abet not large enough to hamper dexterity. Her eyes also act the same way to light as a wolf's does, and are the same color as in her 'true' form.
Despite not being a nature god, she does have issue with people completely chopping down forests with no intention of any kind of preservation, after all, if you remove the forest, you remove the animals that lived there you could have hunted. Additionally, Despite beliefs otherwise, she doesn't view weapons like muskets, slings, or crossbows as lesser weapons, even if her followers will probably argue among themselves claiming otherwise.Lastly, she seems...reluctant to speak about where she's from and it seems to be something that upsets her if/when its asked/brought up...
Name: Guar
Spheres: (Life and Caverns)
Essence: 10 to begin
Description:[spoiler]
Guar is a iridescent spirit. It shimmers with whites and blues and greens of various shades, but always bright intensities. Small bits of spirit light float up off of it and fade away in a constant reverse shower of light.
Name: Kit Rougard of the Thousand Masks
Spheres: Illusion, Trickery
Essence: 10 on impact
Description: A soul from a few universes over that has taken physical form here. Appears to those who can see him as a kitsune with a mask over his (hopefully) human face, and white tails dipped in red trailing behind him. Playful and dangerously cunning.
"This place looks bland, like everything is taken at face value. BORING! Let's spice it up a little, shall we?"
Name: JoJo.
Spheres: Courage, Determination
Essence: 10
Description:I am born small, I am born with a power despite this size. Despite how the world will tower over me, the fear that takes me and fills my heart. I must, I want to see more, I want to continue on.
Despite how non-existence is easier, less scary, less unknown. I want to share this feeling, burning oh so bright within me. With terror in my heart, I find my name, I am Jojo.
I will share this feeling, I will help other's to move forward despite their fear. I am Jojo and you can be so much more and so can I.
Jojo looks small, with warm eye's that gleam with terror, yet hold courage, hold determination to exist and to spread that desire. This small bundled up woman, this goddess is filled with hopes and dreams.
Deceased Deities:None, so far!Abandoning Deities:Name: Saddiyya
Spheres: Spirits, Prosperity
Essence: 10 to begin
Description: Ho, friends! Tis I, Saddiyya! Oniisan Sadiq had to go and deal with some ceremonial business in Djinnland so I came in his stead. Ho, I'm a djinn like him, but I keep to my diet and don't wear any of that jewellery stuff. Too heavy. Me? I prefer perfumes. Ho, sniff my robe; you smell 81 scents. Ho, sniff my incorporeal hands; 192 more. The sense of smell is so much more alluring than that of sight, no? Ho,, I've come to this place to make a bit of the dosh out on the frontier.
Wait-listed Deities:None, so far!