SILENT
1. Signing up is done via PM. You are not permitted to tell anyone you are playing the game, in public or in private. Not even other players. The moderator of the game will not tell anyone you are playing the game either. Even after you die, you cannot tell anyone you were a player in the game.
2. All actions are sent in via PM. You may take up to three actions per turn by default. Actions cannot be used to communicate with other gods.
3. As a god, you possess a Name which will be used in turns to describe the results of your actions. You start out with one Name, chosen when you join. If you gain an additional Name somehow, you can only use one Name per turn, decided when you send in your actions.
4. If one god attacks another god, the results of the battle are hidden, only visible to the fighting gods. It is not possible to spare the life of a losing god. The winning god then can choose two of the following: absorb the loser's Quanta, steal their Name, or acquire their Mysteries. Attacking another god costs an action, and can only be done once per turn.
5. All gods start with 8 Quanta when they enter the game, and gain 4 Quanta at the end of each turn. When a god takes an action, roll 1d10. For an easy action, success is rolling under 6 + Quanta spent. For a moderate action, success is rolling under 3 + Quanta spent. For a hard action, success is rolling under Quanta spent. For an absurd action, success is rolling under Quanta spent - 3.
6. Gods have 10 health. When attacking another god, roll 1d10 + Quanta spent for the battle on both sides. The god with the greater roll inflicts damage equal to the difference in the rolls on their opponent. Repeat until a god has 0 health or three rounds have passed. Whoever inflicted the finishing blow is the winner. Whoever reached 0 health is the loser(and dies). Outside of battle, a god can spend Quanta on regaining health. 1 Quanta = 1 health. Regaining health in this way is an action but one that does not require a roll.
7. No gods start out with Mysteries. The expenditure of Mysteries is required for actions that work on a divine scale. You can gain Mysteries in mysterious ways. Mysteries can do mysterious things.
8. Your divine status(health, how much Quanta you have, whether you're alive or dead, etc) is not publicly visible.
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Consequences of this system:
All players are anonymous.
Politics is impossible.
Nobody knows any players other than themselves.
Feel free to ask for clarification. Whatever you do, though, don't try to sign up in public.
Turns come without any warning.
This is really freaking weird.
(You can borrow the ruleset if you like)