EdictsTitanic Edicts: The world is limited to a total of 5 Titanic Edicts, which can have such effects as allowing world-creation/modification without Flux, add new divine ranks, remove divine ranks, alter/nullify Essence income sources, alter Ichor amounts, allow for multiple worlds, manipulate the effects of divinity death, and prohibit certain classes of creations. They are extremely difficult to undo once pronounced.
Divine Edicts: Divine Edicts can affect even the gods by creating/modifying/nullifying Essence income sources, changing voting power, and allowing the Major and Minor Gods to breed true among countless other things. They can also be used to place gods under binding agreements, for which there are substantial discounts available for providing long agreements and loopholes.
World Edicts: World Edicts affect the whole world and can do such things as define sources/systems of magic, provide general persistent blessings/curses, and many other world-spanning effects.
Regional Edicts: Regional Edicts are limited to Regions and can be used to make all forests within a Region unnavigable, improve the fertility of the land, provide some measure of an existing resource (magical or otherwise), slowly change weather patterns, and other such Region-wide effects.
InterventionsInterventions are like transient Edicts. They are to be used when an instantaneous blessing/cursing/smiting is needed, e.g. fireballs, lightning strikes, rainstorms, sandstorms, luck blessings, fertility blessings, blightings, and healings. The most powerful of these, the Titanic Intervention, can be used to destroy a world outright at extreme Flux (Note that the World Seed the world in question is built on remains intact through this process).
Exceptionally generic fluff may blunt the effects of Interventions.
- "Smite the arrogant mortal" (bland)
- "Call down a lightning strike on the arrogant mortal" (OK)
- "Dark clouds gather over the arrogant mortal as he continues his torrent of ill-advised invective against the gods. The gathered crowd can do nothing but cower and point to the skies, and even this is soon interrupted by a blinding flash of lightning from above. All that remains of the boastful braggart's hubris is a pile of ash and the lingering smell of ozone." (Also OK)
- (insert 500-word essay on horripilation, boiling flesh, and the bloodcurdling screams of Mr. Arrogant Mortal) (TMI;DR)
MarvelsTitans, Overgods, and Major Gods without visible corruption can purchase Marbles and Marble-related boons from the Destinies. As Marvels are generally randomly selected, the bias boons weight the dice in favor of certain classes of Marble. These boons can be applied to multiple willing divinities at no extra cost should the purchaser allow it, but with the exception of the Essence-costing bias boon, these will not stack but instead replace existing buffs.