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Author Topic: The Rise of a Demon (Number of ritual wedding duels: 1)  (Read 56600 times)

WyrdByrd

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Re: The Rise of a Demon
« Reply #330 on: February 22, 2019, 10:23:07 am »

I'm sure we can combine our ideas Wyrdbyrd.

Start starving the bastions out, with our thralls inside. Meanwhile, have the Dark Priests try to convince the survivors that worshipping us is the best thing to do. Possibly even leave some food and other comforts in easy sight. Have the thralls and seducers seem amicable to the idea, but not completely. After a day or so of being cooped up, debating with the Doom Priest, have a couple of thralls decide to "convert". They'll head out, prostrate themselves before us and offer to serve. In exchange they'll get some sort of reward that matches a desire, be it some wealth, minions, willing concubines, etc. Maybe they'll actually get to keep the reward once out of sight of the Bastion too. We might be feeling generous.

Then we shall announce a one week time limit to accept the True Faith. Every now and then another thrall will head out. Seeing their compatriots giving in should make it more likely for some actual survivors to turn as well. Near the end, the last remaining Thralls and Seducers should make a break for it with all the supplies they can carry after convincing as many others as possible. Any that are left are clearly not going to convert regardless, and so we can start farming them for Evil.
Sounds good to me!  Going back to the surrounding region,  we can use the communal nature of most of the farms to our advantage. Assuming our High Seducer's  methods have borne fruit, we should have thralls taking refuge in most of them.  By now, they've  most likely  gained the trust of the farmers present there.  As such, they would most likely be willing to accept new, alternative ideas, and are most likely in need of a solution to their woes.
Enter the Boon of Blood. A relatively simple rite, it should ideally be grantable by a single Dark Priest. When cast, the fields within the Boon's radius will be blessed with increased yields, further resistance to blight and plague, and even be easier to harvest, so long as  at least one living creature is sacrificed  on the ritual site every month.  The larger the sacrifice (or the more "human" it is), the greater the effects. For instance, if a chicken is sacrificed, the Boon may only grant a few  weeks of respite from  a drought, whereas a cow or a horse would grant months of fortune,  with the resulting harvest imbuing uncanny vigor and strength upon its imbibers.  Upon  the first sacrifice, those performing the ritual will know instinctually  what they must do to enhance the gifts gained from it.  Of course,  the food gained from such a pact would be imbued with demonic energy, but not enough to render the resultant product un-exportable. For  major changes to occur, one would have to consume the food almost exclusively, or  live in constant, close proximity to the crops.... which the farmers would be doing.
« Last Edit: February 22, 2019, 10:45:43 am by WyrdByrd »
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Urist Mc Dwarf

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Re: The Rise of a Demon
« Reply #331 on: February 22, 2019, 11:03:55 am »

The Boon of Blood will likely be beyond the powers of a Dark Priest.

WyrdByrd

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Re: The Rise of a Demon
« Reply #332 on: February 22, 2019, 11:11:48 am »

In that case, we can do a reduced blessing of sorts.  Something that could increase crop and livestock fertility, perhaps?  Our Dark Priests may not necessarily be turned away. Remember, our Seducers may have a lot of clout in rural regions,  due  to guiding the refugees to "safety".
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scourge728

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Re: The Rise of a Demon
« Reply #333 on: February 22, 2019, 11:21:28 am »

Coulda sworn I had ptw'd but I guess not

Urist Mc Dwarf

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Re: The Rise of a Demon
« Reply #334 on: February 22, 2019, 11:25:15 am »

That would be possible, yes.

I would like some more support for actions besides dealing with the bastions.

Kashyyk

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Re: The Rise of a Demon
« Reply #335 on: February 22, 2019, 12:40:27 pm »

We have captives and crippled living, right? I say we make another Kreth, but this time, we never even detach the skull from the priest's body. We use our mutagenic powers to force him to survive as we peel back the flesh (And cut it off, we don't want any nasty looking flash) and torture him as he feels his soul replaced with that of a freshly created demon.
That's a tempting idea, but, as we've said before, demons aren't exactly known for their loyalty, and two weaker demons might conspire together against their employer. Think about how we fell last time. 
What I was thinking we do is use this opportunity to instruct Lurrothel further in the ways  of evil. Using a combination of her knowledge before our service, and the mutagenic secrets she gained under our service, she would convert the priest into a Living Ward. He would be mounted at the gate in which he fell, infusing the walls with hate and corruption, his body, twisted into a near impenetrable barrier against those who would roust us from our prize,  his mind now a tool to protect his nemesis . He wanted to defend our city?  Let him.
I'm sure we can combine our ideas Wyrdbyrd.

Start starving the bastions out, with our thralls inside. Meanwhile, have the Dark Priests try to convince the survivors that worshipping us is the best thing to do. Possibly even leave some food and other comforts in easy sight. Have the thralls and seducers seem amicable to the idea, but not completely. After a day or so of being cooped up, debating with the Doom Priest, have a couple of thralls decide to "convert". They'll head out, prostrate themselves before us and offer to serve. In exchange they'll get some sort of reward that matches a desire, be it some wealth, minions, willing concubines, etc. Maybe they'll actually get to keep the reward once out of sight of the Bastion too. We might be feeling generous.

Then we shall announce a one week time limit to accept the True Faith. Every now and then another thrall will head out. Seeing their compatriots giving in should make it more likely for some actual survivors to turn as well. Near the end, the last remaining Thralls and Seducers should make a break for it with all the supplies they can carry after convincing as many others as possible. Any that are left are clearly not going to convert regardless, and so we can start farming them for Evil.

I definitely think we should do these. The Boon of Blood sounds good too.

Meanwhile, we should fold the new converts into the Thralls, and deploy armed thralls throughout the town to search and capture any stragglers. 

Then we should organise a combined festival/feast/worship to celebteate the capture of the city. During which, any captives that don't want to convert shall be sacrificed to us, and our Thralls will enjoy the demonic ecstasy and mundane pleasures that a complete lack of morals and inclinations will produce.
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WyrdByrd

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Re: The Rise of a Demon
« Reply #336 on: February 22, 2019, 03:00:53 pm »

We have captives and crippled living, right? I say we make another Kreth, but this time, we never even detach the skull from the priest's body. We use our mutagenic powers to force him to survive as we peel back the flesh (And cut it off, we don't want any nasty looking flash) and torture him as he feels his soul replaced with that of a freshly created demon.
That's a tempting idea, but, as we've said before, demons aren't exactly known for their loyalty, and two weaker demons might conspire together against their employer. Think about how we fell last time. 
What I was thinking we do is use this opportunity to instruct Lurrothel further in the ways  of evil. Using a combination of her knowledge before our service, and the mutagenic secrets she gained under our service, she would convert the priest into a Living Ward. He would be mounted at the gate in which he fell, infusing the walls with hate and corruption, his body, twisted into a near impenetrable barrier against those who would roust us from our prize,  his mind now a tool to protect his nemesis . He wanted to defend our city?  Let him.
I'm sure we can combine our ideas Wyrdbyrd.

Start starving the bastions out, with our thralls inside. Meanwhile, have the Dark Priests try to convince the survivors that worshipping us is the best thing to do. Possibly even leave some food and other comforts in easy sight. Have the thralls and seducers seem amicable to the idea, but not completely. After a day or so of being cooped up, debating with the Doom Priest, have a couple of thralls decide to "convert". They'll head out, prostrate themselves before us and offer to serve. In exchange they'll get some sort of reward that matches a desire, be it some wealth, minions, willing concubines, etc. Maybe they'll actually get to keep the reward once out of sight of the Bastion too. We might be feeling generous.

Then we shall announce a one week time limit to accept the True Faith. Every now and then another thrall will head out. Seeing their compatriots giving in should make it more likely for some actual survivors to turn as well. Near the end, the last remaining Thralls and Seducers should make a break for it with all the supplies they can carry after convincing as many others as possible. Any that are left are clearly not going to convert regardless, and so we can start farming them for Evil.

I definitely think we should do these. The Boon of Blood sounds good too.

Meanwhile, we should fold the new converts into the Thralls, and deploy armed thralls throughout the town to search and capture any stragglers. 

Then we should organise a combined festival/feast/worship to celebteate the capture of the city. During which, any captives that don't want to convert shall be sacrificed to us, and our Thralls will enjoy the demonic ecstasy and mundane pleasures that a complete lack of morals and inclinations will produce.
We should test them for  magical and divine ability first. Those who possess the latter should be  screened by our priest for tutelage in the infernal arts. For those who don't make the cut,  they can be converted into Hunters. As for the former,   split them half and half between learning from the Doom-Seers and apprenticing under Lurrothel. We should start working on those flesh crafters sooner rather than later.
How do you think we should reward the veterans?
« Last Edit: February 22, 2019, 03:05:09 pm by WyrdByrd »
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Detoxicated

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Re: The Rise of a Demon
« Reply #337 on: February 22, 2019, 03:49:52 pm »

Search for the best Smith and have him enhanced to better to any Kind of metalsmithing. Big size Résistance to Heat, 20 Arms, firebreath
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Urist Mc Dwarf

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Re: The Rise of a Demon
« Reply #338 on: February 22, 2019, 05:06:58 pm »

Shall I just write an update about conquering the rest of Avar and preparing the Blood Bond, and leave other actions for another update?

WyrdByrd

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Re: The Rise of a Demon
« Reply #339 on: February 22, 2019, 05:32:13 pm »

What would be easiest for you?
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Urist Mc Dwarf

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Re: The Rise of a Demon
« Reply #340 on: February 22, 2019, 06:01:03 pm »

Right now, it would be easiest to do one big update tonight with a whole plan sorted out.

Kashyyk

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Re: The Rise of a Demon
« Reply #341 on: February 23, 2019, 01:20:45 am »

Whilst we're securing those Bastions, I'd also like to build another statue of Domination (like in Canord) and desecrate the temple here. Nothing quite like having a calling card. Hopefully the Domination monuments will be quite hard to dismantle without turning to Evil as well.

Then I'd like to go back to that castle we found the sword in. We should be Evil enough now,  and if not we'll probably be powerful enough to force our way in.
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King Zultan

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Re: The Rise of a Demon
« Reply #342 on: February 23, 2019, 07:30:37 am »

We have captives and crippled living, right? I say we make another Kreth, but this time, we never even detach the skull from the priest's body. We use our mutagenic powers to force him to survive as we peel back the flesh (And cut it off, we don't want any nasty looking flash) and torture him as he feels his soul replaced with that of a freshly created demon.
That's a tempting idea, but, as we've said before, demons aren't exactly known for their loyalty, and two weaker demons might conspire together against their employer. Think about how we fell last time. 
What I was thinking we do is use this opportunity to instruct Lurrothel further in the ways  of evil. Using a combination of her knowledge before our service, and the mutagenic secrets she gained under our service, she would convert the priest into a Living Ward. He would be mounted at the gate in which he fell, infusing the walls with hate and corruption, his body, twisted into a near impenetrable barrier against those who would roust us from our prize,  his mind now a tool to protect his nemesis . He wanted to defend our city?  Let him.
I'm sure we can combine our ideas Wyrdbyrd.

Start starving the bastions out, with our thralls inside. Meanwhile, have the Dark Priests try to convince the survivors that worshipping us is the best thing to do. Possibly even leave some food and other comforts in easy sight. Have the thralls and seducers seem amicable to the idea, but not completely. After a day or so of being cooped up, debating with the Doom Priest, have a couple of thralls decide to "convert". They'll head out, prostrate themselves before us and offer to serve. In exchange they'll get some sort of reward that matches a desire, be it some wealth, minions, willing concubines, etc. Maybe they'll actually get to keep the reward once out of sight of the Bastion too. We might be feeling generous.

Then we shall announce a one week time limit to accept the True Faith. Every now and then another thrall will head out. Seeing their compatriots giving in should make it more likely for some actual survivors to turn as well. Near the end, the last remaining Thralls and Seducers should make a break for it with all the supplies they can carry after convincing as many others as possible. Any that are left are clearly not going to convert regardless, and so we can start farming them for Evil.

I definitely think we should do these. The Boon of Blood sounds good too.

Meanwhile, we should fold the new converts into the Thralls, and deploy armed thralls throughout the town to search and capture any stragglers. 

Then we should organise a combined festival/feast/worship to celebteate the capture of the city. During which, any captives that don't want to convert shall be sacrificed to us, and our Thralls will enjoy the demonic ecstasy and mundane pleasures that a complete lack of morals and inclinations will produce.
We should test them for  magical and divine ability first. Those who possess the latter should be  screened by our priest for tutelage in the infernal arts. For those who don't make the cut,  they can be converted into Hunters. As for the former,   split them half and half between learning from the Doom-Seers and apprenticing under Lurrothel. We should start working on those flesh crafters sooner rather than later.
How do you think we should reward the veterans?
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Urist Mc Dwarf

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Re: The Rise of a Demon
« Reply #343 on: February 23, 2019, 01:16:21 pm »

“Little priest. You thought to defy me? You thought to defend your city?” You demand, grabbing the head of the broken priest, who twists his head and tries to snap at you. You ignore his pathetic efforts, and the flesh on his head begins to peel away. At first, he keeps his mouth rigidly shut, but soon the pain grows too great and he screams in incomprehensible agony as the wind whistles through his bare skull, the slightest pressure upon the bone utter agony. You pick up the now truly broken priest, and toss him to Lurrothel. Smiling, she accepts your command, ordering a couple Doom-Seekers and thralls to assist him as she begins to nail him up above the gate, stretching and warping his flesh to make it stretch around the portal.

Leaving her to her work, you send some of the Dark Priests out to begin offering a Boon of Blood to the outlying farms. The rest approach the bastions, offering them food and other…benefits should they join you. Some seem reluctant, but very few are outright opposed, although they become noticeably more reluctant when the seducers refuse to join. Debates rage on, occasionally growing heated, but gradually some become convinced, several of your thralls among them. They leave the bastions, and are granted depraved and twisted pleasures to indulge in. Slowly, the bastions begin to divide, as the Worms of Avarice continue their work. The division only grows greater as your soldier-thralls sweep through the town, putting to the sword those few who did not flee or die outside the bastions. The sight of these callous slaughters galvanizes both sides.

Meanwhile, out in the fields, your Dark Priests persuade many to accept the Boon of Blood, telling it them it will bless their fields and help protect them from you. Blood wets the soil on dozens of farms, and the crops grow just a bit taller and just a bit more twisted.

At the end of the week, nearly a hundred and fifty people have fled the bastions to join you, leaving about seventy behind. Your thralls take them alive, and they are bound to pyres throughout Avar. Their screams fill the air, along with the delightful smell of roasted flesh.

During the feast, your Dark Priests and Doom-Seers hunt through the masses, looking for those with the capacity to join them. But there is a shortage of both former holy men and of those with magical capacity. Two are found and sent to join the Doom-Seekers.

Lurrothel has finished her work. The man’s mind is not gone, but restrained, able only to watch through empty eye sockets that leak blood and acid. Waves of dark power woven with his very soul emanate out, following lines of runes written on scraps of his skin so that the magic flows around the wall.

As the week comes to a close, a small party of men – ten scarred mercenaries and a single man in rich clothes – approach. They claim to have an offer for you, and are brought before you as you dine on the flesh of the sacrifices. Henord Crossing has heard of your might, they claim. The town is embattled, as your supporters grow in power every day. Will you not come to the aid of those who would follow you?

Once more your strength has grown.  Choose one of the following traits:

Lord of Blasphemy
Honeyed Tongue
Master of Mutation II
Walking Corruption

Current Status

Name: Klx-Dryklfx

Time: 7 months

Physical Might: 98+6 (+15 sacrifice, -4 leakage, + 10 worship)

Mental Might: ] 98+6 (+16 sacrifice, -4 leakage, + 10 worship )

Followers

13 Boneys, 167 thralls, 197 Spear-Thralls, 175 Sword-Thralls, and 178 Archer-Thralls, 8 seducers, 101 peasants, 10 Hunters, 1 High Seducer, 17 Doom-Seekers, 2 Doom-Seers, 19 Dark Priests, 5 god-slayers(mounted)

Servants

17 wisp wights, 8 armored brutes, 2 crushers, 431 zombies, 67 skeletons, 50 wisp wretches, 89 weeping sores, 17 specters

Cults

The Broken
  Members: 13 Boneys, 167 thralls, 197 Spear-Thralls, 175 Sword-Thralls, and 178 Archer-Thralls, 10 Hunters,17 Doom-Seekers, 2 Doom-Seers, 19 Dark Priests, 5 god-slayers(mounted)
  Resources: 87(-2 Living Wards)
  Power: 25 (12 spent worshipping you, 5 spent convincing the bastions, 5 spent making the Boon of Blood, 3 spent making the Living Ward)
The Ceaseless Consumption
  Members: 8 seducers and 24 thralls, and 44 peasants split among 8 locations, 1 high seducer and 57 peasants
  Resources: 0
  Power: 10 (3 spent worshipping you, 4 spent recruiting, 3 spent spreading rumors)

Fortresses
Canord
   Strong walls (45), Deep moat (25), Thorn Wall (25), Weak wards(15), Traps(15) Demonic crops, plentiful mines, Strong aura of domination. Currently empty
Avar
  Basic Walls(20), Living Ward(15)

Champions
Kreth Woemaker
   Physical might: 12
   Mental might: 12
   Other: Magic Cloak

Duthrax Soul-Render, First of the Thrall-Herds
  Physical might: 7 + 1
  Mental might: 3 + 1
  Other: Duelist, skilled commander, zombie horse, Herald

Lurrothel, Weaver of Nightmares
  Physical might: 1
  Mental might: 6
  Other: Necromancer, skilled at wards and dream magic

Artifacts

Desecrator
  +6 physical, +6 mental
  Bringer of unholy rot, Reanimator, Focus of Power

Magic Cloak
  Unknown properties

Herald
  +1 physical, + 1 mental
    Inspiring song
« Last Edit: February 23, 2019, 01:43:12 pm by Urist Mc Dwarf »
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WyrdByrd

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Re: The Rise of a Demon
« Reply #344 on: February 23, 2019, 11:25:40 pm »

Have we heard  from our followers since Avar's fall?
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