You call all the undead in the town to you, letting them form ranks just out of bowshot. Then, absorbing the vast amounts of evil that now fill the town, you send out a mental call into the town. The dead rise from where they fell, still clutching the improvised weapons. One by one, they shamble across the town to take their place at the head of the undead horde. You can see the fear in the eyes of the defenders as the army threatening them grows from a couple hundred to nearly six hundred. And worse, many of the dead are easily recognizable. Their defiant cries turn into moans of despair which gradually fade off into a silence, broken only by the occasional cry of twisted ecstasy when someone else in the desecrated temple joins your following.
But the silence is soon broken as you reach into the catacomb. This town does not have a graveyard, but entombed their dead in stone. Now those bones claw their way from their tombs, and another hundred skeletons join your ranks.
As the silent army’s dead gaze bores into the defenders, you allow the revelry to continue. Many of those who do not follow you are sacrificed in your name, and you return a mere fragment of the power you get from these gruesome affairs to your cultists as a reward for their devotion. Even this is too much for several, and nearly two dozen collapse, minds broken and souls burned out by your touch. You pay no attention,instead entering the mind of several of the people in the house.
A few put up a feeble resistance, but most break in seconds. They are not as strong as the priest was, and you have grown much more powerful since those early days. As the sun dips below the horizon, they sneak about, unlocking gates, breaking down barricades, and slitting the throats of guards. They are caught soon enough, but it does not matter. Several hundred undead roll forth in a tide of death. The wisp wretches march at their head, the wisp wights just behind them, using their souls as shields from the barrage of arrows. They pause at the wall as a swarm of zombies forms a living ramp, clawing and slashing at the wall, and then at the defenders atop it.
The first few are easily dispatched, but then the wisp wretches climb over, and the defenders balk before their horrifying gaze, seeing their own death in the hollow eyes of the ancient warriors. Blades dripping with foul ichor rise and fall, and men die howling in agony.
And elsewhere, at a broken gate, a small horde of skeletons burst through. They are dispatched soon enough, but the threat draws warriors away. And some see an opportunity to run. The rest of the undead have taken the wall, and you expect it to be all over but for the wonderful screaming.
But ten have managed to cut their way out through the mostly destroyed group of skeletons, and are fleeing as fast as possible. No one else is nearby, and they might get away if you don’t do something. Fortunately, you planned for this. Or something like it at least. You knew the undead might fail, so you stayed nearby.
And now, with a single leap, you cross a dozen streets to land in front of them, the stones cracking under your feet. They pull up short, holding up hammers and homemade spears. You lash out with Desecrator, and cut the hafts of their weapons before they can blink. Before they can blink again you cut through nine of them. In truth, you barely scratch them, but greenish-black veins spread from the wound, reaching up to their necks in less than a second. They drop to the ground, writhing in agony. The tenth turns to run. You reach out with one of your other arms and rip out his heart, absentmindedly chewing on it, as the nine you killed with blade get back to their feet, skin covered with sores everywhere the veins meet, weeping some sort of vile fluid. You send them to help the other undead, and give the commander some orders.
He immediately returns to the festivities, picking out those already skilled soldiers and having them each select ten men for training. You take your place at the head of a table covered in human skins, and consider what to do next. You have begun to forge a realm, and you must determine where to go from here.
Will you stay, build it up, and make it into a bastion of evil? Will you take your followers and go on the warpath? Will you abandon them to seek another land to despoil?
And no matter what you decide, how will you go about it?
Full status
Current Status
Name: Klx-Dryklfx
Time: 3 months
Physical Might: 49+5 (+1 slaughter, +9 sacrifice)
Mental Might: 49+5 (+1 slaughter, +9 sacrifice)
Followers
13 Boneys, 273 thralls, 80 soldiers, 8 seducers, 1 commander
Servants
15 wisp wights, 2 brutes, 321 zombies, 56 skeletons, 50 wisp wretches, 9 special undead
Cults
The Broken
Members: 13 Boneys, 162 poorly armed and trained cultists, 30 armed and trained cultists, 8 seducers
Resources: 9(+8 looting)
Power: 15 (10 spent worshipping you)
For your next actions, I would like a general plan for the next couple months and some specific personal actions.