You give the skull a nod, trying to decide what you should call it. It deserves an appropriately demonic name, although not one as grand as yours of course. It is a simple matter to replace the broken priest's skull with it. The figure bows and sets about forcing your cultists to work. You doubt it will take long to finish their labors, and so you instruct it to begin training your villagers. While they lack weapons or the resources to make them, they can at least learn discipline and some other basic things.
You depart the village and begin traveling north. Your army travels with you, spreading out into several groups, the wisp wights using their specters to keep in touch with each other. As a result, whenever one of the groups encounters a farmhouse – which happens three times – you can easily arrange them to be completely overwhelmed. Unfortunately, the monsters have difficulty comprehending non-crippling injuries. Of the thirty-seven people they capture and send back to Dresick, only one proves to be capable of labor. Apparently, humans are even more fragile than you thought, you muse as you crunch on the limbs of a disemboweled goat, enjoying its bleats of agony.
You are sitting, hidden in the darkness along with some of your small army. The brutes stand around a circle of terrified captives, who have been carefully but brutally beaten under your personal supervision. Meanwhile, the wights come back, each with two victims. The village has been emptied, and it was much larger than expected. It seems that the results of your previous attacks have been discovered, but desert raiders were blamed. And so some people fled north, thinking distance would provide them with some safety. And in doing so, they delivered themselves right into your arms.
One hundred seventeen captives march back, surrounded by your small army. A few try to run, but your savage cruelty has ensured most are too terrified to attempt to defy your will.
You return to see the village palisade completed. Wood was salvaged to form a crude gate, and the temple has been completely transformed. The bloodsoaked altar stones used by your first followers have been pressed together into a statue of your stomping on a kneeling man, and it seems the skull has used some of its magic to make it into one piece, which emanates an aura of domination. People within its bounds will have a harder time defying your will. Even a weak angel might be affected.
Your cultists form ranks to greet you, the skull at their head. It has taken to wearing the cloak you made. They all await your orders. You have one hundred and eighteen captives fit for labor, and thirty-six who are not. What will you do with them? What will you call the skull? And what are your next orders for the cult?
Name: Klx-Dryklfx
Time: 2 months
Physical Might: 17 (+2 cruelty and slaughter)
Mental Might: 17(+ cruelty and slaughter)
Followers: 13 Boneys, 97 viilagers
Servants: 15 wisp wights, 2 brutes
Cults
The Broken
Members: 13 Boneys, 97 villagers
Resources: 1
Power: 10 (1 spent worshipping you, 9 spent training (20/60))
Skull Demon
Physical Might: 10
Mental Might: 10
Wears magic cloak
Dresick
Wooden Palisade(15), Aura of Domination
I am thinking of only posting the statuses which aren't yours personally when they are updated, and just linking to my current status post.
Also, food will soon be a problem for your cultists.