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Author Topic: Mook: Break Room  (Read 22808 times)

Ozarck

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Re: Mook: Break Room
« Reply #135 on: March 11, 2019, 02:56:54 am »

Only Kerberos is shooting at you, and his gun isn't even loaded, and Yotta knows it. That said, with luck, there will be at least three more casualties this round, what with all the friendly fire and such going on.

Why, Even Jon may end up in the crossfire. He may never get to see his Janitorial Stand Ape in person.

Also, we aren't having a casualty free mission. Your guy is the second casualty.

Devastator

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Re: Mook: Break Room
« Reply #136 on: March 11, 2019, 03:15:25 am »

Yotta's charsheet says he has a loaded gun.
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Ozarck

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Re: Mook: Break Room
« Reply #137 on: March 11, 2019, 04:09:47 am »

Do learn to read, eh?

Attack: d6 Security Rifle (use die dnothing till I reload), d4 Security Baton


from the turn:
Calmly reload my rifle, walk up to the slain beast, and empty the new magazine into it.
Kerberos [2,6] unloads a full magazine of ammo into the dog thing, filing it full of new holes and splattering viscous ichor all over himself.

Quote from: discord
Yottawhat
Yesterday at 7:23 PM
Shoot, I hope I didn't piss off Dev with my, "shoot Jengo with my empty gun" joke.
« Last Edit: March 11, 2019, 04:16:05 am by Ozarck »
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Devastator

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Re: Mook: Break Room
« Reply #138 on: March 11, 2019, 04:38:31 am »

Quote
OMNITECH Generic Security Rifle (d6 ranged Attack) and a magazines(d6 use die)

I'd recommend changing that as well.

Also, please don't tempt PW to roll to make sure your gun is actually empty.  He runs a lot of games, and it's very easy for that to get mixed up, intentionally or unintentionally.  Don't give orders that you don't want to actually happen.
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Yottawhat

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Re: Mook: Break Room
« Reply #139 on: March 11, 2019, 05:52:22 am »

Quote
OMNITECH Generic Security Rifle (d6 ranged Attack) and a magazines(d6 use die)

I'd recommend changing that as well.

Also, please don't tempt PW to roll to make sure your gun is actually empty.  He runs a lot of games, and it's very easy for that to get mixed up, intentionally or unintentionally.  Don't give orders that you don't want to actually happen.

That's a valid point. I'll change that now.
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

SamSpeeds

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Re: Mook: Break Room
« Reply #140 on: March 11, 2019, 09:29:12 am »

Sorry. Meant fatality free. Mainly to emphasize that you're looting people who aren't even dead yet now.

Otherwise, awesome. Thanks for not shooting of me!
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ziizo

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Re: Mook: Break Room
« Reply #141 on: March 11, 2019, 09:37:51 am »

In my defense I only looted Clem because I thought he was dead once the mission ends I will return his stuff.
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GG, Ziizo. May my spirit live on in your boobs.

Devastator

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Re: Mook: Break Room
« Reply #142 on: March 17, 2019, 04:43:28 pm »

Paris, I think it might be easier to buy grenades than use that machine.

Drugs, otoh..
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KitRougard

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Re: Mook: Break Room
« Reply #143 on: March 17, 2019, 04:46:27 pm »

I need guts. Can you print me some guts? I left blood in that hallway for DNA...
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Hotfire90

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Re: Mook: Break Room
« Reply #144 on: March 17, 2019, 05:10:59 pm »

You don't need guts, what you need is insurance.
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Parisbre56

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Re: Mook: Break Room
« Reply #145 on: March 17, 2019, 07:14:07 pm »

Paris, I think it might be easier to buy grenades than use that machine.

Drugs, otoh..
That's assuming we get any grenades. I don't think there were any explosives in the last vending machine we found.

KitRougard

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Re: Mook: Break Room
« Reply #146 on: March 17, 2019, 07:19:09 pm »

I don't need insurance, I need cheap replacement parts! OMNI loves cheap replacement parts! Hell, if I hadn't carefully read my contract when I signed up, they would've used me as a bottomless pit of organ donations!
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Scream all you want
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A language of another land

Ozarck

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Re: Mook: Break Room
« Reply #147 on: March 21, 2019, 09:01:27 pm »

I'll probably whip up a new map tonight or tomorrow, since stuff is happening and people might be getting confused about locations and stuff.

spazyak

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Re: Mook: Break Room
« Reply #148 on: March 22, 2019, 12:52:22 pm »

Someone please, make the brain damaged bureaucrat into a cat
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Ozarck

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Re: Mook: Break Room
« Reply #149 on: March 22, 2019, 09:02:30 pm »


I have 16 living teammates listed and at least one corpse.
Roald is dead and looted.
Jengo is, shocklingly, still alive and unincinerated
Redshirt is nearly dead? I don't have him on my map but he was over by the turrets, bleeding, last I checked. he might still have some useable organs for donation
Clem's torso is still alive, if a bit pockmarked. He's in hospital, right?

This all sound about right as of last turn? I'm not talking about your actions for THIS coming turn, just where you were at the end of last.
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