Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 14

Author Topic: Mook: Break Room  (Read 22797 times)

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Mook: Break Room
« Reply #105 on: February 24, 2019, 06:11:32 am »

If only we had anime ape right now
Spoiler (click to show/hide)

Leodanny

  • Bay Watcher
  • Ah
    • View Profile
Re: Mook: Break Room
« Reply #106 on: February 26, 2019, 05:56:51 pm »

PTW
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Mook: Break Room
« Reply #107 on: February 28, 2019, 12:29:35 am »

This "FoF" marker is an IFF [Identify Friend/Foe] system, right?
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Devastator

  • Bay Watcher
    • View Profile
Re: Mook: Break Room
« Reply #108 on: February 28, 2019, 12:43:02 am »

Yeah.  For the quarantine weapon system.  It may be a good idea to have that on, but for all I know the dog might have one as well.  Maybe we should just kill it, and turn them on if there's more than one demon dog.
Logged

Parisbre56

  • Bay Watcher
  • I can haz skullz?
    • View Profile
    • parisbre56 Discord
Re: Mook: Break Room
« Reply #109 on: February 28, 2019, 12:55:50 am »

I think they're only given to people from lab 3, hence why it's marked "don't go there" on the map.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Mook: Break Room
« Reply #110 on: February 28, 2019, 04:15:05 am »

there are curious little red circles on the lab map in several locations, including just outside the lab 3 blast door, and in the room that the dogthing just ran to. I wondered if they might marek the location of auto turrets or something, or if htey are just artifacts of the map generation stuff.

Yoink

  • Bay Watcher
    • View Profile
Re: Mook: Break Room
« Reply #111 on: February 28, 2019, 05:19:49 am »

So I'm in the room with the two doors... which room is that?! Who else is nearby? Colour me confused.
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

King Zultan

  • Bay Watcher
    • View Profile
Re: Mook: Break Room
« Reply #112 on: February 28, 2019, 05:40:15 am »

Your characters name has an arrow next to it that's pointing to the room its in.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Yoink

  • Bay Watcher
    • View Profile
Re: Mook: Break Room
« Reply #113 on: February 28, 2019, 05:44:42 am »

Did you just whip up that edit, or did I miss it somehow?
Either way, thanks!
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

King Zultan

  • Bay Watcher
    • View Profile
Re: Mook: Break Room
« Reply #114 on: February 28, 2019, 06:02:06 am »

Your welcome, I found that Ozarck posted it in the IC.
« Last Edit: February 28, 2019, 06:06:43 am by King Zultan »
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Parisbre56

  • Bay Watcher
  • I can haz skullz?
    • View Profile
    • parisbre56 Discord
Re: Mook: Break Room
« Reply #115 on: February 28, 2019, 06:18:29 am »

there are curious little red circles on the lab map in several locations, including just outside the lab 3 blast door, and in the room that the dogthing just ran to. I wondered if they might marek the location of auto turrets or something, or if htey are just artifacts of the map generation stuff.
Maybe it's just blood drops

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Mook: Break Room
« Reply #116 on: February 28, 2019, 07:36:37 am »

Your welcome, I found that Ozarck posted it in the IC.
THat's the third map I posted. The other two are in the previous rounds and described what was going on then, but without the name lists.

there are curious little red circles on the lab map in several locations, including just outside the lab 3 blast door, and in the room that the dogthing just ran to. I wondered if they might marek the location of auto turrets or something, or if htey are just artifacts of the map generation stuff.
Maybe it's just blood drops
Spoiler (click to show/hide)

SamSpeeds

  • Bay Watcher
  • ah ah ah oooh yeah
    • View Profile
Re: Mook: Break Room
« Reply #117 on: March 01, 2019, 11:28:32 am »

What's the deal with the FoF markers? Are we gonna get merked if we don't have one?
Logged

Parisbre56

  • Bay Watcher
  • I can haz skullz?
    • View Profile
    • parisbre56 Discord
Re: Mook: Break Room
« Reply #118 on: March 01, 2019, 12:15:51 pm »

There's probably some auto turrets in lab 3.

Tavik Toth

  • Bay Watcher
  • Oh dear....
    • View Profile
Re: Mook: Break Room
« Reply #119 on: March 03, 2019, 08:56:23 am »

We have a discord server?
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 14