mook mapInteractive map, courtesy of ParisName: Yagyu d'Aubigny
Physical Description:
Auditor, guns versionBackground: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Promotion: Team Captain (100 Omni Raise, Access to all team shock implants. Crushing responsibility.)
Life: 3d8 (auditor)
Attack: depends on weapon. Currently equipped: goop thrower, d8 overdrive
Stats:Strength: d10
Dexterity: d10
Speed: d10
Endurance: d10
Will: d10
Knowledge: d10
Fate: d10
Skills:Melee: d4
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d4
Occult: d4
Speech: d4
Status: 'kay
Inventory:Modified goop thrower. Has 2 firing modes. Does no damage: if successful, target is immobilized. Multiple guns used in concert stack. Some targets immune. d8 use die. OVERDRIVE: higher attack at the cost of increased use die usage. For every more powerful use, use die is rolled at disadvantage.
Standard [not in use]: d4 attack, regular use die usage.
OVERDRIVE [currently selected]: d8
current goop tank: d8/d8 use die
d8 use box of metal scrap for ammo (does either d8 or d10 damage)
3 spare carbine mags
3 spare shotgun mags
'a few' mining explosives (1 used for killing the psychic, 1 used for blowing up a door)
Cutting/welding torch
Toolkit (2/3 charges)
computing cube
a large spool of synthetic cable
environment scanner
bodyparts, enough for full body (in cold storage)
113,562354 liters of tap water
2 anomaly detection watches (1 given to Wilfred)
cognition copier
Money: 15
8 omni loaned to Baldwin (heydude6).
-auditor-
1. Biorhythm tracker: Allows the tracking of a single target. Their outline will appear on the user's vision from any distance, through any material. Tracking can be initiated with line of sight OR DNA sampling.
Samples: Sam, Bob
2. Autonomous targeting system: Allows for a second weapon to be fired as a secondary attack even after firing the standard single attack. Weapon must be held in the other hand and uses suit parameters instead of user skill. Light weapons use dex, heavy use strength.
3. Ammunition Transmutation forge: Shoebox sized device that allows ammunition of one kind to be transmuted into a different kind of ammo. Not one to one, requires equal or greater monetary value of the input to get the output. Ie a 20 omni bullet would require the sacrifice of at least 20 omni worth of other ammo to make.
4. Weakness Analysis protocols: Automatically detects and displays the structural or biological weaknesses of any targeted enemy.
5. Pulse Laser: Infinite use military grade laser fired from the point of the "Beak". Deals d12 but requires d6 turns to recharge after every use. Can use it on low-power setting to cut things open without having to recharge.
6. Micromissile Pack: Built into the hunched back, fires salvos of micromissiles that deal d6xd6 damage. Has a d4 use die. Guided via laser targeting using Gun skill.
7. OMNITECH ferromagnetic accelerator: Standard version of the system but built into the hands. Pick up metal objects and fire them. Damage dependent on object.
8. Wrist Mounted Shotguns: Same damage as "PUNCH!" shotgun (2d10 close, 2d6 medium, 2d4 long). current use die: d6/d6
9. Palm mounted Carbines: Same as Pinpoint Carbine. current use die: d6/d6