"You have blood inside you, right? And yout buddies have hats too. Just get a razor and get to work."
Yeet the fish ball throgh the window towards Bob. Then continue demanding blood and guts from the bartender
Name: Samantha"SAM"[/shadow]Endashale
Description: Sam used to be a research scientist at a prestigious biotech company until her distressing vigor for human experimentation got her fired. That, or perhaps the 3 graduate students that went missing under her tutelage. Regardless of the reason, she ended up finding work at OMNITECH. She chose a field position herself, and seems to be eagerly awaiting the chance to try....something....
She currently looks like she's about to tell a swordsman with anger issues to commit crimes
Senior Medical Officer (+100 Omni)
Flesh: 4 (10 MAX)
Attack: d6 bite
Stats
Strength:d4
Dexterity:d4
Speed:d8
Endurance:d4
Will: d4
Knowledge:d4
Fate: d4
Skills
Melee: d4
Implants: d8
Medical: d12
Shift: 1
Shape: d4
Manipulate: d4
Survive: d4
Status: All good
Sight: Pepeers
Smell: I smell yee
Hearing: I hear yee
Taste: poggers
Touch: Salad Fingers
OMNITECH Medical Kit (5 charges. Expend one to gain advantage on a Medical roll)
OMNITECH Organosculpting system
Hover Dolly
Cognition copier
One of each nootropic type Anya had
Credits 20 (-200 debt)
Things done:
-Returned to primordial goo
-Ate fish flakes
-Threw up a fish ball
Sam "Yeets" the fishball.
The fishball is entirely imaginary because Yagyu has reasserted his control of the now slightly gooey fish flakes.
The bartender asks Sam to leave him alone. He moves his hand under the bar while saying this.
Name: Alec "Al" Mackay
Physical Description: Al is barrel chested with thick arms covered in tattoos that only the saltiest of sailors sport. Has an impressive moustache and comb over, his hair is auburn and eyes are blue.
Background: Al fancied the tales of his forefather's forefathers, whom were salty sea dogs and has acted like a surly son-of-a-bitch since he first grew facial hair, he took schooling as a medic cause the pay sounded good and it gives him a chance to do good while not drunkenly staggering around.
Life: d2
Attack: d2
Stats:
- Strength: d8
- Dexterity: d4
- Speed: d4
- Endurance: d6
- Will: d6
- Knowledge: d4
- Fate: d4
Skills:
- Melee: d8
- Guns: d4
- Explosives: d4
- Implants: d4
- Mechanics: d4
- Technology: d4
- Medical: d6
- Occult: d4
- Speech: d4
Status: Drunk
Inventory:
- OMNITECH Green Jumpsuit
- OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
- OMNITECH Medical Kit (x3 Charges, Advantage on Medical Roll)
- OMNITECH Stimulant (Raises life by one until next injury)
Money: Broke AF
Look around and see if anyone is in need of medical attention.
That depends heavily on what kind of medical attention Al is looking for. Sam over there definitely needs medical attention but its to stitch her broken sanity back together instead of anything fleshy. There are a few people around with minor injuries but they've all been bandaged already by the look of it.
Shots appear to be served in spent shell cartridges instead of shot glasses.
((The lead poisoning adds flavor!))
Actually, know what? Stay near the high school but at a safe distance, and see if there's anything that can be hacked into. Wilfred still has 1d12 tech, so might as well use it.
Name: Wilfred Seven
Physical Description: An exaggerated eight-foot tall linebacker-shaped machine constructed out of slabs of white metallo-ceramic armor, laid atop a barely visible metallic undercarriage. Its legs are stumpy compared to its arms, with a bulbous body due to the double rocket jump pack embedded between its shoulders.
Inside, he's a plain robotic body.
Background: He was batch manufactured along with nine other Wil Wheaton clones, for use in some film that he's never heard of and was never involved with; only the three "best" clones were actually selected for use in the film, while the other seven--really, the other six, Wil Three survived less than a week--were sold to OMNITECH as cheap labor. Somehow, OMNITECH decided to hire Seven, rather than just enslave him, although he's not really sure what the difference is. Notably, Wilfred's flaw that disqualified him from being selected is that his mind is nothing like the famous actor, and he actually hates being compared to the man.
Class: Senior Xeno-Ambassador (+150 omni per mission)
Life: 2d8 (Hardsuit)
Attack: 4d4 Acidthrower
Stats:
Str d10 (Hardsuit buff)
Dex d4
Spd d4
End d4
Wil d4
Kno d4
Fte d4
Skills:
Mel d8
Gun d4
Exp d4
Imp d4
Mec d4
Tec d12
Med d4
Occ d12
Spc d4
Status: Pristine Robot Body inside a Pristine Hardsuit
Inventory:
Cat-sized woodlouse named "Rolly-Polly" (Left at home)
OMNITECH Neuron reconfiguration helmet (Allows the level of two skills to be switched. Overuse causes reduction of levels.)
OMNITECH Hardsuit (2d8 life, d8 jumpjets)
OMNITECH Generic Personal Sidearm (d4 ranged attack) (Three d4 magazines)
"Cold Comfort" - OMNITECH Generic Security Rifle (d6 ranged attack) (Two d8 magazines, one empty magazine)
Advanced Cleaning Apparatus (4d4 ranged attack) and 3 magazines (d6,d6,d6)
Money: -853. Owed to loan shark.
[2]
Wilfred slides back off the road and into some nearby trees before starting his search for open networks. To his surprise he finds none. The closest he gets is noticing that there are radio transmissions going on. Walkie Talkies most likely.
Run by a guy named Whillis,
What? You talking about Whillis?
Eat the yeeted fishball and then look menacingly at the patrons, while using my tentacle to steal food from whatever plate is nearby.
Name: Bob the Biter
Physical Description: Your basic primal swamp dinosaur. With a yellow hard hat.
Background: Who knows? The Company discovered that he has a knack for fixing ... things, and he hasn't eaten anyone important enough to care about yet. Somehow, some joker from the sanitation department got him on the payroll. He was there for quite a while before the bureaucrats found out and moved him to the engineering payroll.
Life: d4 (or whatever the riot suit gives. D6?)
Attack: d4 (Bite)/d8 (tentacle: occult)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d4
Will: d8
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d8
Mechanics: d10
Technology: d4
Medical: d4
Occult: d4
Status: Bitey
Inventory:OMNITECH Red Jumpsuit. Shredded bits of this are found in various points around Bob's body.
Omnitech Modified Riot Suit. Fit for an evolutionary relic.
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die) strapped to the end of his tail
OMNITECH Tool kit (3 charges).
Box of 5 high visibility flares.
spiderbot (nuclear? cat ears attached)
Life d4
Attack: Needle gun [d4 ranged]
Strength: d4
Dexterity: d8
Speed: d8
Endurance: d4
Will: d4
Knowledge: d6
Fate: d6
decorative hat
dwarf bobblehead
mini cape
tentacle
Money: 600
addressed human rights violations by attempting to dispose of substandard foodstock from contaminating the food supply.
flushed the toilet
depressurized butadiene and styrene-butadiene pressurized rotational ground contact devices
Bob slithers ponderously between the tables, snapping up scraps, bumping legs, and straight up swiping entire plates of food when people aren't looking. People seem more or less so surprised by the appearance of an alligator that they don't protest the loss of their food. At least not yet.
"Nice I just found someone's rainy day fund."
Keep going down the street and see if I can't find a gas station or some other business to look through.
Name: Burt Burt
Physical Description: A generic looking bastard.
Background: Needed a job and got one.
Class: Combat Engineer
Life: d4
Attack: d4 Personal Sidearm / d8 Close Sawn off Shotgun (d4 use die) with bayonet d4
Sight: sensory deprivation helmet
Smell: sensory deprivation helmet
Hearing: sensory deprivation helmet
Taste: sensory deprivation helmet
Touch: OMNITECH Red Jumpsuit
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d4
Will: d4
Knowledge: d8
Fate: d6
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d6
Medical: d4
Occult: d4
Speech: d4
Status: Fixed lung, other bullet wounds, chemical burns in lungs
Inventory:
OMNITECH Red Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x5 Magazines (d4 use die)
OMNITECH Tool kit (1 / 3)
High visibility flares x4
Mysterious remote control
Box of protein bars
First Aid kit (1)
2 Fire extinguishers (d6 use each)
Harpoon
OMNITECH Generic Personal Sidearm (d4 ranged attack)
Sawn off Shotgun (d8 Close)(d4 use die) Box of shells (d6 use die) with Bayonet d4
Cold Steel "Battle Ready" katana (d6 use die)
2 Pack of gum
OMNITECH Cognition Copier
OMNITECH Passive Personal Shield Generator (d12 life, d4 use die)
Glow sticks (D6 use die)
Hand held video camera. with up link to OMNITECH server.
laptop
flashlight
phone
Money:
245 Omni
12,300 Megabucks
Burt checks his map. There is...a grocery store and shopping center to the south of here it looks like. Not exactly a gas station but reasonable. He walks over that way until he can see it down the road. The place is still there though it was clearly set on fire at one point. The sprawling strip mall is a charred wreck, with bits and pieces still standing like charcoal ribs rising from an immolated corpse.
"You call that an alcoholic beverage? It was weaker than I am!"
See if I can tune into the radio on my computing cube. The two stations that are playing in the bar, but also see if I can find any other stations or private communications.
Name: Edward Mortan
Physical Description: He's a bit scrawny and unshaven. Never opens his eyes more than halfway.
Background: Edward can replace a lightbulb without too much difficulty, and he watches a lot of youtube videos. Edward endeavours to do as little as possible in his life and so far has performed admirably.
Life: d8 (Armoured Spacesuit) + d10, requires dex roll (Civil Unrest Shield)
Attack: d4 ranged (OMNITECH Generic Personal Sidearm)
d4 melee (Hammer)
Stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d6
Will: d6
Knowledge: d6
Fate: d8
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d6
Occult: d8
Speech: d6
Status: Bloody nose
Inventory:
OMNITECH White Jumpsuit
OMNITECH Armoured Space Suit
OMNITECH Civil Unrest Shield
OMNITECH Passive Personal Shield Generator
Omni-health insurance policy
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
Hammer (d4 melee)
OMNITECH Tool Kit (3/3)
OMNITECH medical kit (3/3)
OMNITECH Override Fob
OMNITECH Personal Computing Cube and Universal adapter
>FOF program, works on murderbots
Omni-eye camera
OMNITECH "Omni-fun" VR System
OMNITECH Laser Trip Sensor
OMNITECH Motion Sensor
OMNITECH Omni-light
OMNITECH Null Rod
OMNITECH Analog Hand
OMNITECH Mental Purgant
10 nutrient paste
Money: 153 omni
[2]
If the computing cube can pick up radio stations, Ed can't figure out how to make it do so. He even balances a fork on top of it as an antenna and still nothing.
Standby for now. Enjoy the company I guess.
Name: Ji Fuchikoma
Rank: Senior Security Expert
Physical Description:
A Short, Athletic, and Absolutely Stacked Girl, who has an uncanny resemblance to an anime character. She has pale freckled skin and, fiery red hair, and large ember green eyes. She as a pair of fox ears and a fox tail.
She is a Waifu-Bot based on a player avatar from the Waifu Assassins Guild series.
Background:
Once known as Woldo, a gamer who replaced his physical body with an android based on his famous video game avatar.
Life: d10 Robobody
Attack: d6 rifle x3mags
d6 Generic Security Rifle
Anti-bio razor (2d6 against living/ 1d6 vs others)
2d6 Piledriver Carbine
d6+d8 Amplified Wand
Ammo:
Rifle (use d6)(3 magazines)
Piledriver Carbine (use d4)(6 magazines)
2 pistol mags (use d4)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d12
Guns: d12
Explosives: d4
Implants: d10
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Inventory:
Amplified Wand (Bat)
Piledriver Carbine
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Anti-Bio Razor
OMNITECH Generic Security Baton (in LaF box with the claw)
Brain Backup
Experimental Gun
Lizard Claw (in LaF box with the baton)
Money:
502
Ji sleeps standing up.
Barter things with the case of socks. Trade away!
Name: Janet Janet
Physical Description: an extremely plain looking woman with unnaturally pale skin, Janet Janet is average in very way.
Background: Joining the PR division out of law school after an unfortunate incident involving two classmates, a professor, and a group essay on the ethics of corporations.
Public Relations
Life: d8
Attack: d4 (Gauss Minicannon)
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d6
Will: d8
Knowledge: d8
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d12
Status: uwu
Inventory:
OMNITECH Armored Space Suit (d8)
OMNI Man-Zapper (10 Shots)
Executive Jumpsuit
OMNITECH Gauss Minicannon (d4 ranged attack) x3 magazines (use die 4) (Silent)
OMNITECH Memory Eradicator
OMNITECH Contract Notebook
Special Earbuds or something
Sight: sunglasses, but can pull off the official PR Balaclava look
Smell: coffee in the morning
Hearing: a nice song
Taste: pickles
Touch: "Official" leather gloves
Money: 0
"Ey Janet come over, I have an offer for you: if you barter for one of those wristwatch things I'll foot the bill."
saying this, she proudly displays her box of socks like it was briefcase full of money.
"Trust me, socks are a necessity if you have to wear boots all day, and given the acid rain, they definitely do."
Give Janet the sicks if you agrees to go along with my brilliant plan. Otherwise just hang around, keeping an eye on the flesh horror and a hand on my gun
Name: Anya Sokolova
Physical Description: Wiry, roughly 6'4/193 cm tall, Anya cuts a striking figure compared to the diminutive height of most women at OMNITECH. Her nearly shoulder length blonde hair and blue eyes merely amplifies that affect
Background: born in some rural shithole in Novosibirsk, Anya worked on her parents farm, mainly fixing up their only tractor. She decided to join the Russian engineer troops to make something of herself. One... eventful career later, and she decided it be better to go to OMNITECH than the Hague. Sometimes she wonders if that was the right choice.
Class: Combat Engineer
Unused level ups: 0
Life: d6 Riot Suit
Attack: d6 Metalstorm Pistol (d6/d6)/d4 monkey wrench
Stats:
Strength: d4
Dexterity: d10
Speed: d6
Endurance: d4
Will: d4
Knowledge: d4
Fate: d8
Skills:
Melee: d4
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d12
Tech: d4
Medical: d4
Occult: d4
Status: Vertical, breathing, slightly disorientated
Inventory:
OMNITECH Metalstorm Pistol d6 (d6/d6)
Metalstorm Jungle mags (d6/d6) ×8
Metalstorm Pistol magazine (d6) ×2
OMNITECH riot suit
OMNITECH red jumpsuit
Generic Personal Sidearm (d4 ranged)
GPS magazine ×2 (d4)
Omnitech Tool kit (1/3)
High visibility flares ×8
monkey wrench (d4)
Cognition copier
Glowspray paint
Earplugs (upgraded with TTS)
Blindfold
Noseplugs
Box O'socks
Box O'tacks
Bunch O'smart drugs
Pneumatic Cable Cutter
Nondescript balaclava
An indeterminate amount of Cheap booze
Cheap lighter
Pack of cigs
Omni-fun VR kit
Pack of glowsticks (d8) ×2
Omnilight
Motion Detector
Lost and Found:
GPS magazine (d4)
Handful of tacks
Money: 148
Sight:
Smell:
Hearing: TTS earplugs
Taste:
Touch:
VR Game Last Moment:
knocked over a bunch of people in front of 3 bouncers in the club.
[10]
Janet manages to, through a combination of salesmanship, lies, subtle threats, more lies, and lots of hand gestures, trade the entire case of socks for one of the watch things.
The "Watch" is actually a small package of sensors packed into a simple metal box with a small readout on the front. Playing with the dials on the side can display specific data, but the real interesting thing seems to be the default screen. This screen displays something like a compass face and a bar along the top. When they ask about this the guy selling the watch tells them it points to anomalies and the bar fills up to show their strength. Goes screwy during Leaks though, and will always point at what's closest.
Currently its pointing towards the East and the bar is almost empty, but slowly growing just a bit.
Having bestowed this young one with his first Sacred Letters - now he's CharliED - ask him about anyone else he knows that'd be receptive to the faith. If there aren't any in the immediate area, simply get whatever info he has on the local area - people or places [that the narrator hasn't already exposited], maybe whether that Sunny Smiles fellow runs his gang in a theologically crazy or simply crazy manner.
Name: EEEDD (Entertaining, Educational, Elastic, Disposable, Devoted)
Background: Created as part of a product line of quick-use clones with pre-installed memories, skills, and behavioral sets in order to fill gaps in high-skill fields for a comparatively cheap price, EEED’s entire line was scrapped when someone realized his name-acronym sounded like it was describing a sex toy and the resulting onslaught of memes caused the forced ‘retirement’ of the executives that had initiated the idea. This EEED, gestationally imprinted with chiropractic and massage techniques, was somehow missed in the purge of defective product and ended up finding a job with OMNICORP before his parent company’s legal team/hit squad could track him down.
Description: A big, doughy ball of a man, with earnest, simplistic facial features that look like someone crudely shaped them out of clay. Small, circular eyes peer out at the world with innocent warmth, contrasting his oddly large teeth that are perfectly square and just a little larger than normal, enough to be noticeable. He has absolutely no hair, though his scalp is tattooed with his terms of usage, patterned in such a way that suggests a balding fringe.
Rank: Team Priest (+1 Occult level)
Life: d6
Attack: d4 exploding occult dagger
Stats:
d8 Strength
d4 Dexterity
d4 Speed
d4 Endurance
d4 Will
d4 Knowledge
d12 Fate
Skills:
d4 Melee
d4 Guns
d4 Explosives
d4 Implants
d4 Mechanics
d6 Technology
d12 Medical
d6 Occult
d4 Speech
Status:
Inventory:
Rubberized Jumpsuit
Incinerator
Arc Scraper
Automop
Staff of ED (d8 minigun, d12 use die)
Protech Computronium (1 liter)
Ceremonial Dagger (Occult d4, explodes/upgrades)
Cognition Copier
Magic 888 Ball
Reactive Fabric Cape (d6 life)
OMNITECH Insurance Card (Good for 1 treatment)
Medkit (3/3)
Psychokinetic Stimulant (1)
Isolation Suit
45 OMNI owed to Loan Shark
Details about the most wholesome, innocuous religion OMNICORP's ever seen!
High Priest: EEEDD
Congregation: CharliED
THE SCRIPTURES OF ED:
1. HARM YE NOT THOSE WHICH HAVE THE SACRED NAME
2. THE SACRED NAME IS ED, COMPRISED OF AN INFINITUDE OF BOTH E AND D
3. TO ATTAIN SACRED STATUS ONE MAY APPEND MORE LETTERS TO THEIR NAME, PROVIDED THOSE LETTERS ARE E AND D IN EQUAL PROPORTION. SACRED DEEDS ARE REQUIRED TO ADVANCE THE HOLINESS OF ONE'S NAME
4. THY TASK IS TO HEAL ALL THOSE LACKING THE SACRED NAME, AND IN DOING SO CHANGE THEIR FORMS OF ADDRESS PART BY PART INTO THE SACRED NAME
5. NEVER BETRAY ANOTHER ED FOR YOU ARE BOTH MANIFESTATIONS OF THE SACRED NAME, WHICH LOVES ITSELF
6. THE HIGHEST OF CALLINGS IS WORKING TO ADVANCE THE MANIFESTATION OF THE PRIME ED, WHETHER BY SHAPING OTHERS INTO VESSELS FOR THE SACRED NAME OR BY DIVINING THE WAYS THAT THE FABRIC OF REALITY MAY BE MADE TO WELCOME THE TRUTH OF ED
7. THE NAME WV AND ALL VARIATIONS THEREOF, BEING THE ANTITHESIS OF ED, IS THE ENEMY. DESTROY IT WHEREVER IT IS FOUND
For people who've chosen to bet on when Sam will destroy her own mind and turn into an uncontrollable gribbly flesh horror that needs to be put down. Any bet may be placed, doesn't have to be OMNI, along with a time when you think it's gonna happen by. If that time passes without a STAN incident, you either forfeit your bet to the pool or can choose another time, but you have to put in another bet on top of your original one - again, can be anything. Whoever's guess lands closest to the inevitable STANification wins the pot.
ANGRY_DEMON_NOISES: 500 OMNI for 'on or before Sam's 5th mission'
m1895: 200 OMNI for 'on or before Sam's 4th mission'
Xantalos: 1 E from EEED's name + 50 OMNI for 'on or before the conclusion of Neo-Detroit'
- Used Jehovah's Witness level social repellence powers to cause most of a military base to retreat from his presence
CharliED considers for a moment. He says that there are lots of people in the orange zone who would probably be pretty receptive. There are already lots of religious groups out there. In terms of people nearby...Maybe some of the people at the Bizarre. A lot of down on their luck people hang out there. Especially crippled prospectors who can't go out anymore.
2. He says he'd be willing, but he'll need more than a bottle for it. He wants not only payment up front but a cut of any profits you make selling artifacts or info.
1) How much are we talking here, and what areas would he be willing to go? And does he have contacts with the major gangs? Also we are here to gather info for our employers, who pays us in omni not megabucks, just so he's aware.
2) If we wanted to get into contact with the smiles so we could arrange for us to have an interview with our person of interest (can you give a name, by the way, for convenience?), how would we go about that in a safe way? Like, any neutral ground we could go to to send out some feelers?
3) Those watches we saw some prospectors wear and use, what are they for, and how do they work? Could we buy one, maybe at the Bizarre?
4) Why would Willow airport be of interest?
The EdPC sends a message to Yagyu and Pathos over a private channel
I've got a connection to a Oshimada Heavy Industries autonomous cargo shuttle. A simple thing, basically a big container on a glider someone dropped into the zone. Currently entering the yellow zone, going to the red zone in a couple of minutes.
I might be able to tap into it and use its thrusters to steer it a bit though. Do you want me to try and make it land nearby, or just ignore it?
Reply over private channel:
Hmm, it's not exactly part of our missi- ah, company retreat activities, but then again having some more bartering goods would be really convenient to have. Do you think you could reroute it enough so that it would land somewhere nearby?
5) Also ask the guy if there are any areas nearby that are fairly open and flat but that't not really contested or an area of gang activity (aka a good landing place for that cargo shuttle)
mook mapInteractive map, courtesy of ParisName: Yagyu d'Aubigny
Physical Description:
Auditor, guns versionBackground: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Promotion: Team Captain (100 Omni Raise, Access to all team shock implants. Crushing responsibility.)
Life: 3d8 (auditor)
Attack: depends on weapon. Currently equipped: goop thrower, d8 overdrive
Stats:Strength: d10
Dexterity: d10
Speed: d10
Endurance: d10
Will: d10
Knowledge: d10
Fate: d10
Skills:Melee: d4
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d4
Occult: d4
Speech: d4
Status: 'kay
Inventory:Modified goop thrower. Has 2 firing modes. Does no damage: if successful, target is immobilized. Multiple guns used in concert stack. Some targets immune. d8 use die. OVERDRIVE: higher attack at the cost of increased use die usage. For every more powerful use, use die is rolled at disadvantage.
Standard [not in use]: d4 attack, regular use die usage.
OVERDRIVE [currently selected]: d8
current goop tank: d8/d8 use die
3 spare carbine mags
3 spare shotgun mags
'a few' mining explosives (1 used for killing the psychic, 1 used for blowing up a door)
Cutting/welding torch
Toolkit (3/3 charges)
computing cube
a large spool of synthetic cable
environment scanner
bodyparts, enough for full body (in cold storage)
113,562354 liters of tap water
4,5359237 kilograms of kelp 1 bottle of pretty good booze
cognition copier
Money: 15
8 omni loaned to Baldwin (heydude6).
-auditor-
1. Biorhythm tracker: Allows the tracking of a single target. Their outline will appear on the user's vision from any distance, through any material. Tracking can be initiated with line of sight OR DNA sampling.
2. Autonomous targeting system: Allows for a second weapon to be fired as a secondary attack even after firing the standard single attack. Weapon must be held in the other hand and uses suit parameters instead of user skill. Light weapons use dex, heavy use strength.
3. Ammunition Transmutation forge: Shoebox sized device that allows ammunition of one kind to be transmuted into a different kind of ammo. Not one to one, requires equal or greater monetary value of the input to get the output. Ie a 20 omni bullet would require the sacrifice of at least 20 omni worth of other ammo to make.
4. Weakness Analysis protocols: Automatically detects and displays the structural or biological weaknesses of any targeted enemy.
5. Pulse Laser: Infinite use military grade laser fired from the point of the "Beak". Deals d12 but requires d6 turns to recharge after every use.
6. Micromissile Pack: Built into the hunched back, fires salvos of micromissiles that deal d6xd6 damage. Has a d4 use die. Guided via laser targeting using Gun skill.
7. OMNITECH ferromagnetic accelerator: Standard version of the system but built into the hands. Pick up metal objects and fire them. Damage dependent on object.
8. Wrist Mounted Shotguns: Same damage as "PUNCH!" shotgun (2d10 close, 2d6 medium, 2d4 long). current use die: d6/d6
9. Palm mounted Carbines: Same as Pinpoint Carbine. current use die: d6/d6
1) 5% if you stay in the yellow zone, 10% if you go into the orange. He'll go anywhere that isn't the Red zone, and if you get some gang pissed at you, he isn't fighting your battles for you. He'll take valuables worth his cut if needed. He doesn't have high level contacts with the gangs, but he knows some people who could probably at least get you an audience with someone. Have to work your way up from there.
2)(The scientist in question is named Ernest Bythe Saffron. PHD in mechanical and electrical engineering) He says that Saffron is an important person to the Smiles, and they'll likely guard him jealously. They'd be worried you were there to kidnap, assassinate, collude with, or steal secrets from him. Other gangs would be all to happy to kill the Smile's lead mecha-man and cripple their efforts. The major issues would be first to convince them you're worth the risk, and second to convince them you aren't a risk. Even if you can present an airtight proposal as to how you could talk to him without danger, they'd likely just say no because, well, why take the risk? Thus, in his opinion, your actual best way to handle this would be via secrecy. Don't tell the Smiles. Talk to Saffron covertly.
3) You can buy them at the Bizarre, yes. Thats who makes them. They're Anomaly detectors; crude yes but infinitely better than nothing. They'll usually give you somewhat of a head start at least. They become less useful the further in you get since the anomaly density becomes greater. He's not sure exactly how they work, but they've got lots of sensors packed in them. He postulates they must look at the data from those sensors and translate the variations into their simple direction and magnitude displays.
4) Odd things happening out there. People report seeing a plane land there; like an actual passenger plane. But thats clearly not possible.
5) He jerks his head to the rear of the bar. Apparently there's a golf course back there. Its still mostly clear, at least near the center.
Hmm, it's not exactly part of our missi- ah, company retreat activities, but then again having some more bartering goods would be really convenient to have. Do you think you could reroute it enough so that it would land somewhere nearby?
I can certainly try
Try to hack into the flying cargo container and reroute it to land/touch down/crash in someplace close by. Use the location Yagyu provides if the guy he's talking to gives him the location of a good spot. If not, find a spot myself, somewhere relatively close by and away from buildings/people.
Name: Edward Paganini Scrum
Description: Edward has the look of a grumpy boulder, an impassive craggy face with lumpy, half swollen features. Once he made deal with a dog-sized flea in the cargo hold of a helium trawler near Jupiter. That trawler never made it back to port, but Edward did. He's been itchy ever since. Sometimes he sees things in the machines he fixes, sometimes he knows things he shouldn't. He won't talk about how he got here, what he intends to do, or what the deal he made was. He is quiet, fatalistic, distant, but prone to occasionally ramble with a distant look in his eyes. He's 36, but he looks 60.
Life: d2
Attack: d4 sidearm (d4 use die)
Stats (tanktrain stats TBA)
Strength:
Dexterity:
Speed:
Endurance:
Will:
Knowledge:
Fate:
Skills
Melee: d4
Guns:d6
Explosives:d4
Implants:d4
Mechanics:d12
Technology:d12
Medical:d4
Occult:d4
Speech: d4
OMNITECH White Jumpsuit (currently worn by pushbot)
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die) (currently equipped by pushbot)
OMNITECH Override Fob (Allows activation of most vehicles)
OMNITECH Personal Computing Cube and Universal adapter
OMNITECH cognition copier
Hacked Brobot (pushbot)
Traded OMNITECH Organosculpting system to Sam for 700 omnibux and 2 medical procedures, + preferential medic treatment in future missions
570 OMNIBUX, SAM has 200 debt left
Pushbot stats:
Skills:
Guns: d8
Melee: d8
all others: d6
stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Strength: d12
Dexterity: d4
Speed: Depends. d4 from dead stop, d12 at full speed
Endurance: d12
Will: d4
Knowledge: d4
Fate: d8
Life d8, 100 HP
60MPH top speed
OMNITECH Mounted Turret (2d8. D6 use die.) X 2
OMNITECH Electrical Interdiction system (d12. D4 use. Effects entire outer surface)
OMNITECH “Genesis” Multi-function launcher (d6 Flares, d6 Camera pods, d6 Nets, d6 Shriekers, d4 +1 spare d6 box Shell (3d10 damage), d6 high explosive. Must be reloaded after every shot. Tank gun sorta deal)
OMNITECH SPOT! Light. Remote controlled, mounted on top. Complements the normal rack of lights.
Radio, loud speakers, satellite uplink to OMNITECH.
[1]
The glider was never meant to land; in fact it has charges designed to blow it into pieces after its job is done. Instead it is simply designed to drop its cargo at a designated spot. The EdPC programs in a new spot and sends it on its way. It is only a few moments later, upon thinking about the coordinates further, that the EdPC has realized it made a mistake. Instead of dropping the cargo in the golf course behind the bar, it is now dropping it ON the bar. It will be here within the minute.
To the east and down the road from the bar something appears. It looks to be a ball of light, maybe the size of a golf ball. It is barely visible from the porch of the bar, just a twinkle about a block away. It is moving about as fast as a jogging man towards the bar. Or rather towards the west, slightly off kilter with the road. It hovers about 6 feet off the ground and does not shift that height even as it passes over divots and depressions in the overgrown road. As it moves, it tears at things around it: Bits of gravel, pavement, and underbrush are pulled off the ground and accelerate up towards the ball of light. They sail past it and go hurtling up into the air like they were fired out of a pitching machine. The overhanging tree branches and leaves are yanked down, the branches jerking violently back up as the ball passes, stripped of leaves. The leaves are hurled onto the ground and then immediately sucked back up and sprayed behind the ball like confetti. The ball itself makes no noise, but all the crap being thrown around sure does, especially when it falls back to earth on the roofs and trees nearby.