"Damn nothing left."
Look through a few more houses for any kind of loot.
Name: Burt Burt
Physical Description: A generic looking bastard.
Background: Needed a job and got one.
Class: Combat Engineer
Life: d4
Attack: d4 Personal Sidearm / d8 Close Sawn off Shotgun (d4 use die) with bayonet d4
Sight: sensory deprivation helmet
Smell: sensory deprivation helmet
Hearing: sensory deprivation helmet
Taste: sensory deprivation helmet
Touch: OMNITECH Red Jumpsuit
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d4
Will: d4
Knowledge: d8
Fate: d6
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d6
Medical: d4
Occult: d4
Speech: d4
Status: Fixed lung, other bullet wounds, chemical burns in lungs
Inventory:
OMNITECH Red Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x5 Magazines (d4 use die)
OMNITECH Tool kit (1 / 3)
High visibility flares x4
Mysterious remote control
Box of protein bars
First Aid kit (1)
2 Fire extinguishers (d6 use each)
Harpoon
OMNITECH Generic Personal Sidearm (d4 ranged attack)
Sawn off Shotgun (d8 Close)(d4 use die) Box of shells (d6 use die) with Bayonet d4
Cold Steel "Battle Ready" katana (d6 use die)
2 Pack of gum
OMNITECH Cognition Copier
OMNITECH Passive Personal Shield Generator (d12 life, d4 use die)
Glow sticks (D6 use die)
Hand held video camera. with up link to OMNITECH server.
laptop
flashlight
phone
Money: 245
[5]
Burt moves to the next house down the road, away from the bar. The door is ajar and he sweeps through quickly, ransacking in a strategic fashion. It is in much the same condition as the last house: dark, molding, overgrown and shot through with plants and decay. He's about to give up on this search too when he thinks of something. He heads to the bedroom and lifts the green and crumbling mattress. Under it is a sock, and within that sock are several rolled up wads of US Megabucks held together with rubber bands. The rubber bands snap the moment he touches the wads and the bills are permanently curled, but the thin green plastic sheets are as fresh as the day they were extruded.
He thumbs through: 12,300 Megabucks.
Stay outside and keep my eyes and ears open for trouble.
Name: Ji Fuchikoma
Rank: Senior Security Expert
Physical Description:
A Short, Athletic, and Absolutely Stacked Girl, who has an uncanny resemblance to an anime character. She has pale freckled skin and, fiery red hair, and large ember green eyes. She as a pair of fox ears and a fox tail.
She is a Waifu-Bot based on a player avatar from the Waifu Assassins Guild series.
Background:
Once known as Woldo, a gamer who replaced his physical body with an android based on his famous video game avatar.
Life: d10 Robobody
Attack: d6 rifle x3mags
d6 Generic Security Rifle
Anti-bio razor (2d6 against living/ 1d6 vs others)
2d6 Piledriver Carbine
d6+d8 Amplified Wand
Ammo:
Rifle (use d6)(3 magazines)
Piledriver Carbine (use d4)(6 magazines)
2 pistol mags (use d4)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d12
Guns: d12
Explosives: d4
Implants: d10
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Inventory:
Amplified Wand (Bat)
Piledriver Carbine
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Anti-Bio Razor
OMNITECH Generic Security Baton (in LaF box with the claw)
Brain Backup
Experimental Gun
Lizard Claw (in LaF box with the baton)
Money:
502
Ji watches the security team disperse on their little adventures and decides that her personal adventure will be to stand outside and potentially shoot trouble makers. Its not a glamorous adventure, but its a functional one.
EEEDD smiles earnestly at the sight of the lad. Throw a seed far enough and it'll find fertile ground somewhere!
Casually approach the young man once the group starts to scatter a little bit. Don't open up right away with the gospel talk, instead offer to fix some of his ailments with chiropractic technique. Then start discussing the virtues of ED while I'm working on him, barber-chat style.
Internally regret not having invested more into speech before this.
Name: EEEDD (Entertaining, Educational, Elastic, Disposable, Devoted)
Background: Created as part of a product line of quick-use clones with pre-installed memories, skills, and behavioral sets in order to fill gaps in high-skill fields for a comparatively cheap price, EEED’s entire line was scrapped when someone realized his name-acronym sounded like it was describing a sex toy and the resulting onslaught of memes caused the forced ‘retirement’ of the executives that had initiated the idea. This EEED, gestationally imprinted with chiropractic and massage techniques, was somehow missed in the purge of defective product and ended up finding a job with OMNICORP before his parent company’s legal team/hit squad could track him down.
Description: A big, doughy ball of a man, with earnest, simplistic facial features that look like someone crudely shaped them out of clay. Small, circular eyes peer out at the world with innocent warmth, contrasting his oddly large teeth that are perfectly square and just a little larger than normal, enough to be noticeable. He has absolutely no hair, though his scalp is tattooed with his terms of usage, patterned in such a way that suggests a balding fringe.
Rank: Team Priest (+1 Occult level)
Life: d6
Attack: d4 exploding occult dagger
Stats:
d8 Strength
d4 Dexterity
d4 Speed
d4 Endurance
d4 Will
d4 Knowledge
d12 Fate
Skills:
d4 Melee
d4 Guns
d4 Explosives
d4 Implants
d4 Mechanics
d6 Technology
d12 Medical
d6 Occult
d4 Speech
Status:
Inventory:
Rubberized Jumpsuit
Incinerator
Arc Scraper
Automop
Staff of ED (d8 minigun, d12 use die)
Protech Computronium (1 liter)
Ceremonial Dagger (Occult d4, explodes/upgrades)
Cognition Copier
Magic 888 Ball
Reactive Fabric Cape (d6 life)
OMNITECH Insurance Card (Good for 1 treatment)
Medkit (3/3)
Psychokinetic Stimulant (1)
Isolation Suit
45 OMNI owed to Loan Shark
Details about the most wholesome, innocuous religion OMNICORP's ever seen!
Current members: EEEDD
THE SCRIPTURES OF ED:
1. HARM YE NOT THOSE WHICH HAVE THE SACRED NAME
2. THE SACRED NAME IS ED, COMPRISED OF AN INFINITUDE OF BOTH E AND D
3. TO ATTAIN SACRED STATUS ONE MAY APPEND MORE LETTERS TO THEIR NAME, PROVIDED THOSE LETTERS ARE E AND D IN EQUAL PROPORTION. SACRED DEEDS ARE REQUIRED TO ADVANCE THE HOLINESS OF ONE'S NAME
4. THY TASK IS TO HEAL ALL THOSE LACKING THE SACRED NAME, AND IN DOING SO CHANGE THEIR FORMS OF ADDRESS PART BY PART INTO THE SACRED NAME
5. NEVER BETRAY ANOTHER ED FOR YOU ARE BOTH MANIFESTATIONS OF THE SACRED NAME, WHICH LOVES ITSELF
6. THE HIGHEST OF CALLINGS IS WORKING TO ADVANCE THE MANIFESTATION OF THE PRIME ED, WHETHER BY SHAPING OTHERS INTO VESSELS FOR THE SACRED NAME OR BY DIVINING THE WAYS THAT THE FABRIC OF REALITY MAY BE MADE TO WELCOME THE TRUTH OF ED
7. THE NAME WV AND ALL VARIATIONS THEREOF, BEING THE ANTITHESIS OF ED, IS THE ENEMY. DESTROY IT WHEREVER IT IS FOUND
For people who've chosen to bet on when Sam will destroy her own mind and turn into an uncontrollable gribbly flesh horror that needs to be put down. Any bet may be placed, doesn't have to be OMNI, along with a time when you think it's gonna happen by. If that time passes without a STAN incident, you either forfeit your bet to the pool or can choose another time, but you have to put in another bet on top of your original one - again, can be anything. Whoever's guess lands closest to the inevitable STANification wins the pot.
ANGRY_DEMON_NOISES: 500 OMNI for 'on or before Sam's 5th mission'
m1895: 200 OMNI for 'on or before Sam's 4th mission'
Xantalos: 1 E from EEED's name + 50 OMNI for 'on or before the conclusion of Neo-Detroit'
- Used Jehovah's Witness level social repellence powers to cause most of a military base to retreat from his presence
[4]
EEEDD walks right up to the young man with a confident stride and stands right next to him, face mere inches away.
"Fear not, young man. All your worries are over. The dangers of this world will no longer touch you, for you are in the loving embrace of ED."
The next few minutes are an odd blur but by the end of it the young man, Charlie, is a staunch convert of the faith of ED. And is now determined to follow the security team wherever they go.
Hum. I can skim with the rockets? Would that use up a meaningful amount of fuel? Do they run on use die, and if so how large a use die?
As for an actual action, look around for taller buildings. Find a place that looks like it'd make a good vantage point. Go there.
Name: Wilfred Seven
Physical Description: An exaggerated eight-foot tall linebacker-shaped machine constructed out of slabs of white metallo-ceramic armor, laid atop a barely visible metallic undercarriage. Its legs are stumpy compared to its arms, with a bulbous body due to the double rocket jump pack embedded between its shoulders.
Inside, he's a plain robotic body.
Background: He was batch manufactured along with nine other Wil Wheaton clones, for use in some film that he's never heard of and was never involved with; only the three "best" clones were actually selected for use in the film, while the other seven--really, the other six, Wil Three survived less than a week--were sold to OMNITECH as cheap labor. Somehow, OMNITECH decided to hire Seven, rather than just enslave him, although he's not really sure what the difference is. Notably, Wilfred's flaw that disqualified him from being selected is that his mind is nothing like the famous actor, and he actually hates being compared to the man.
Class: Senior Xeno-Ambassador (+150 omni per mission)
Life: 2d8 (Hardsuit)
Attack: 4d4 Acidthrower
Stats:
Str d10 (Hardsuit buff)
Dex d4
Spd d4
End d4
Wil d4
Kno d4
Fte d4
Skills:
Mel d8
Gun d4
Exp d4
Imp d4
Mec d4
Tec d12
Med d4
Occ d12
Spc d4
Status: Pristine Robot Body inside a Pristine Hardsuit
Inventory:
Cat-sized woodlouse named "Rolly-Polly" (Left at home)
OMNITECH Neuron reconfiguration helmet (Allows the level of two skills to be switched. Overuse causes reduction of levels.)
OMNITECH Hardsuit (2d8 life
OMNITECH Generic Personal Sidearm (d4 ranged attack) (Three d4 magazines)
"Cold Comfort" - OMNITECH Generic Security Rifle (d6 ranged attack) (Two d8 magazines, one empty magazine)
Advanced Cleaning Apparatus (4d4 ranged attack) and 3 magazines (d6,d6,d6)
Money: -853. Owed to loan shark.
The boot jets are powered by the suit's reactor, so they're functionally limitless. But they're also not powerful enough to go at full speed. Moving at full speed uses fuel and the suit has D8 reserves. It would roll once per turn for moving using the jump rockets.
Wilfred looks around for a vantage point. Its not easy to do: the place is so dense with trees that he can't see far. He checks the map: the entire area here is basically suburbs, nothing above 2 stories and likely nothing that would take his weight. The closest that might have something tall is...A highschool to the north. Though its a good kilometer away from here. He heads out onto the main road -Actually called main street he notes as he passes a rusted signpost- and heads north a bit, towards the school. He gets maybe halfway to it, coming to the edge of its sprawling sports fields, when he notices the area isn't abandoned. The tallest tower of the school- maybe 5 stories- is lit up both inside and out. He zooms the suit's camera in and can see men on the roof and the spillover of more light from the ground around it. He can't see what's on the ground, its blocked by other buildings, but it seems like a fairly big area to light up.
My companions seem to have this bar thing well in hand. Keep an eye on movement around the bar and around the EdPC, but otherwise just stay still and do nothing.
Meanwhile, see if there are any of those corporate drones flying around within range of the EdPC. If there are, see if I can connect to their video feeds for some entertainment.
Name: Edward Paganini Scrum
Description: Edward has the look of a grumpy boulder, an impassive craggy face with lumpy, half swollen features. Once he made deal with a dog-sized flea in the cargo hold of a helium trawler near Jupiter. That trawler never made it back to port, but Edward did. He's been itchy ever since. Sometimes he sees things in the machines he fixes, sometimes he knows things he shouldn't. He won't talk about how he got here, what he intends to do, or what the deal he made was. He is quiet, fatalistic, distant, but prone to occasionally ramble with a distant look in his eyes. He's 36, but he looks 60.
Life: d2
Attack: d4 sidearm (d4 use die)
Stats (tanktrain stats TBA)
Strength:
Dexterity:
Speed:
Endurance:
Will:
Knowledge:
Fate:
Skills
Melee: d4
Guns:d6
Explosives:d4
Implants:d4
Mechanics:d12
Technology:d12
Medical:d4
Occult:d4
Speech: d4
OMNITECH White Jumpsuit (currently worn by pushbot)
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die) (currently equipped by pushbot)
OMNITECH Override Fob (Allows activation of most vehicles)
OMNITECH Personal Computing Cube and Universal adapter
OMNITECH cognition copier
Hacked Brobot (pushbot)
Traded OMNITECH Organosculpting system to Sam for 700 omnibux and 2 medical procedures, + preferential medic treatment in future missions
570 OMNIBUX, SAM has 200 debt left
Pushbot stats:
Skills:
Guns: d8
Melee: d8
all others: d6
stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Strength: d12
Dexterity: d4
Speed: Depends. d4 from dead stop, d12 at full speed
Endurance: d12
Will: d4
Knowledge: d4
Fate: d8
Life d8, 100 HP
60MPH top speed
OMNITECH Mounted Turret (2d8. D6 use die.) X 2
OMNITECH Electrical Interdiction system (d12. D4 use. Effects entire outer surface)
OMNITECH “Genesis” Multi-function launcher (d6 Flares, d6 Camera pods, d6 Nets, d6 Shriekers, d4 +1 spare d6 box Shell (3d10 damage), d6 high explosive. Must be reloaded after every shot. Tank gun sorta deal)
OMNITECH SPOT! Light. Remote controlled, mounted on top. Complements the normal rack of lights.
Radio, loud speakers, satellite uplink to OMNITECH.
[8][7] The EdPC scans the skies in a literal way, searching for any sort of beacon he can latch on to. He finds it in the form of not a drone- at least not a normal one- but a full blown autonomous cargo shuttle. He connects to it and looks at its specs and info. Its a single use thing, not much more than a huge glider that someone dropped outside the zone. Its heading in on momentum with a few rocket pods to steer and gain speed if it needs to. Its from Oshimada Heavy Industries, though its cargo isn't listed anywhere within the little computer brain guiding it in. Its just entering the yellow zone now, but moving at high speed; it will be into the orange zone in minutes.
If Bob don't get the snacks he deserves, he gonna bite some tires.
Name: Bob the Biter
Physical Description: Your basic primal swamp dinosaur. With a yellow hard hat.
Background: Who knows? The Company discovered that he has a knack for fixing ... things, and he hasn't eaten anyone important enough to care about yet. Somehow, some joker from the sanitation department got him on the payroll. He was there for quite a while before the bureaucrats found out and moved him to the engineering payroll.
Life: d4 (or whatever the riot suit gives. D6?)
Attack: d4 (Bite)/d8 (tentacle: occult)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d4
Will: d8
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d8
Mechanics: d10
Technology: d4
Medical: d4
Occult: d4
Status: Bitey
Inventory:OMNITECH Red Jumpsuit. Shredded bits of this are found in various points around Bob's body.
Omnitech Modified Riot Suit. Fit for an evolutionary relic.
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die) strapped to the end of his tail
OMNITECH Tool kit (3 charges).
Box of 5 high visibility flares.
spiderbot (nuclear? cat ears attached)
Life d4
Attack: Needle gun [d4 ranged]
Strength: d4
Dexterity: d8
Speed: d8
Endurance: d4
Will: d4
Knowledge: d6
Fate: d6
decorative hat
dwarf bobblehead
mini cape
tentacle
Money: 600
addressed human rights violations by attempting to dispose of substandard foodstock from contaminating the food supply.
flushed the toilet
Bob, annoyed at going unsnacked, punctures a few tires before stomping into the bar and wandering up to the nearest table. He opens his mouth again and grumbles at the confused and slowly backing away patrons.
Look around for someone who looks like they’re experienced, knowledgeable or authoritative (if nobody like that is spotted, check inside the bar).
If someone is found, approach them (keep weapons pointing away at all times) and tell them:
“Good evening, my name is Yagyu and our team is here to investigate the Neo Detroit anomaly to figure out what is going on. For that we’ll need some information, and if you’ll allow me to buy you a drink I have an interesting business proposal for you.”
If they are receptive to it, buy them that drink and inquire about the following things (just ask what their price would be and if they are the correct person for this, if not ask them to point us to the correct person in exchange for that drink, also check if they accept barter or only accept megabucks):
1) Intell regarding the current situation in the zone. Any areas that are hotly contested, any big gangs/notorious names/deadly anomalies he can warn us about? Local customs or social graces we should be aware about?
2) In case there’s too much info for point 1, maybe we could hire a local to act as a guide? Then they can give us info as we go, and maybe act as a friendly/known face when we need to contact. We’d need someone with a good knowledge of the land and who is experienced with navigating its dangers and anomalies, and who is respected (or at least neutral) by the various local groups. They do not need to be capable fighters, we can handle security.
3) Show him the picture of the employee we know worked for the smiles. We want to be brought into contact with that person
4) Show him the pictures of the other former employees, especially the 2 we also have a bit of a lead on (“One in the wilds up to the north, and another on the edge of the Orange zone, at St. Mary Mercy hospital.”). Again, we want to be brought into contact with these people or find out where they are.
mook mapInteractive map, courtesy of ParisName: Yagyu d'Aubigny
Physical Description:
Auditor, guns versionBackground: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Promotion: Team Captain (100 Omni Raise, Access to all team shock implants. Crushing responsibility.)
Life: 3d8 (auditor)
Attack: depends on weapon. Currently equipped: goop thrower, d8 overdrive
Stats:Strength: d10
Dexterity: d10
Speed: d10
Endurance: d10
Will: d10
Knowledge: d10
Fate: d10
Skills:Melee: d4
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d4
Occult: d4
Speech: d4
Status: 'kay
Inventory:Modified goop thrower. Has 2 firing modes. Does no damage: if successful, target is immobilized. Multiple guns used in concert stack. Some targets immune. d8 use die. OVERDRIVE: higher attack at the cost of increased use die usage. For every more powerful use, use die is rolled at disadvantage.
Standard [not in use]: d4 attack, regular use die usage.
OVERDRIVE [currently selected]: d8
current goop tank: d8/d8 use die
3 spare carbine mags
3 spare shotgun mags
'a few' mining explosives (1 used for killing the psychic, 1 used for blowing up a door)
Cutting/welding torch
Toolkit (3/3 charges)
computing cube
a large spool of synthetic cable
environment scanner
bodyparts, enough for full body (in cold storage)
113,562354 liters of tap water
4,5359237 kilograms of kelp 2 bottles of pretty good booze
cognition copier
Money: 15
8 omni loaned to Baldwin (heydude6).
-auditor-
1. Biorhythm tracker: Allows the tracking of a single target. Their outline will appear on the user's vision from any distance, through any material. Tracking can be initiated with line of sight OR DNA sampling.
2. Autonomous targeting system: Allows for a second weapon to be fired as a secondary attack even after firing the standard single attack. Weapon must be held in the other hand and uses suit parameters instead of user skill. Light weapons use dex, heavy use strength.
3. Ammunition Transmutation forge: Shoebox sized device that allows ammunition of one kind to be transmuted into a different kind of ammo. Not one to one, requires equal or greater monetary value of the input to get the output. Ie a 20 omni bullet would require the sacrifice of at least 20 omni worth of other ammo to make.
4. Weakness Analysis protocols: Automatically detects and displays the structural or biological weaknesses of any targeted enemy.
5. Pulse Laser: Infinite use military grade laser fired from the point of the "Beak". Deals d12 but requires d6 turns to recharge after every use.
6. Micromissile Pack: Built into the hunched back, fires salvos of micromissiles that deal d6xd6 damage. Has a d4 use die. Guided via laser targeting using Gun skill.
7. OMNITECH ferromagnetic accelerator: Standard version of the system but built into the hands. Pick up metal objects and fire them. Damage dependent on object.
8. Wrist Mounted Shotguns: Same damage as "PUNCH!" shotgun (2d10 close, 2d6 medium, 2d4 long). current use die: d6/d6
9. Palm mounted Carbines: Same as Pinpoint Carbine. current use die: d6/d6
[5]
Yagyu slides over to an older man who has been smoking on the porch, watching this all play out the entire time. He offers to buy the man a drink -and hints at further compensation- in return for some info. The man looks Yagyu over with a wry expression and then shrugs. He negotiates instead for one of Yagyu's bottles of Booze, which Yagyu gladly gives.
1. This bar here is where the prospectors- thats what most call themselves- meet up. To the north of here is an old highschool. Thats the marketplace for artifacts that the prospectors bring back. Called "the Bizarre". Yes, spelling and pun are intentional. Run by a guy named Whillis, who has connections with the army. Will buy up artifacts and valuables, will sell them and more mundane stuff too. Pretty heavily guarded, but open 24/7. The old Michigan stadium just a bit further is a coliseum of sorts now, though only used sporadically. Was originally set up by some gang which modelled itself on the romans, but carried on use past their destruction. Watch out for Sunny boy and his gang; they control most of central Ann Arbor and want to keep it that way. They shanghai people off the streets to be made into gang members or slaves on their farms and waterworks. They're particularly nervous about their power station, near the University Hospital. It lets them use electric lights and power instead of the jellied gasoline lamps and such. Stay out of the Langford Nature area, probably Barton Pond too. Both have oddly high amounts of anomalies. Enough that they're unfarmed and generally not passed through. He repeats about the snaps but also adds to be careful not to touch any odd spots on walls, avoid something that looks like olive green fiberglass insulation, and that the Willow airport to the southeast might be of interest.
2. He says he'd be willing, but he'll need more than a bottle for it. He wants not only payment up front but a cut of any profits you make selling artifacts or info.
3. Doesn't know him, but says that if he is a scientist he might be at the university hospital. Apparently the Smiles have been collecting "brains" and keeping them locked up for different projects. That power station of theirs is just one of them.
4. He doesn't know the first, but the second he says is at Mary Mercy Hospital. They run a clinic out there for prospectors and anyone else who comes by. He says he's not sure how they've survived, given their location, but they have.