Get back on the EdPC and eat those fish flakes, SAM didn't go to college to get laughed at by a bunch of marines, she'll make her own burgers, SAMburgers
Name: Samantha "SAM" Endashale
Description: Sam used to be a research scientist at a prestigious biotech company until her distressing vigor for human experimentation got her fired. That, or perhaps the 3 graduate students that went missing under her tutelage. Regardless of the reason, she ended up finding work at OMNITECH. She chose a field position herself, and seems to be eagerly awaiting the chance to try....something....
She currently looks like she's about to tell a swordsman with anger issues to commit crimes
Senior Medical Officer (+100 Omni)
Flesh: 4 (10 MAX)
Attack: d6 bite
Stats
Strength:d4
Dexterity:d4
Speed:d8
Endurance:d4
Will: d4
Knowledge:d4
Fate: d4
Skills
Melee: d4
Implants: d8
Medical: d12
Shift: 1
Shape: d4
Manipulate: d4
Survive: d4
Status: DOG
Sight: DOGGO
Smell: PUPPERINO TIER
Hearing: DOGE
Taste: PITBULL, SO PROBABLY BABIES
Touch: CHEEMS
OMNITECH Medical Kit (5 charges. Expend one to gain advantage on a Medical roll)
OMNITECH Organosculpting system
Hover Dolly
Cognition copier
One of each nootropic type Anya had
Credits 20 (-200 debt)
Things done:
-Returned to primordial goo
Sam walks in and, dragging her lower jaw along the floor, swallows up the entire 10lbs of fish flakes in one bite. They taste terrible! Exactly like fishfood smells.
look for the girl in the crowd, and keep a mental note of all the bouncers I see and their locations.
Name: Anya Sokolova
Physical Description: Wiry, roughly 6'4/193 cm tall, Anya cuts a striking figure compared to the diminutive height of most women at OMNITECH. Her nearly shoulder length blonde hair and blue eyes merely amplifies that affect
Background: born in some rural shithole in Novosibirsk, Anya worked on her parents farm, mainly fixing up their only tractor. She decided to join the Russian engineer troops to make something of herself. One... eventful career later, and she decided it be better to go to OMNITECH than the Hague. Sometimes she wonders if that was the right choice.
Class: Combat Engineer
Unused level ups: 0
Life: d6 Riot Suit
Attack: d6 Metalstorm Pistol (d6/d6)/d4 monkey wrench
Stats:
Strength: d4
Dexterity: d10
Speed: d6
Endurance: d4
Will: d4
Knowledge: d4
Fate: d8
Skills:
Melee: d4
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d12
Tech: d4
Medical: d4
Occult: d4
Status: Vertical, breathing, slightly disorientated
Inventory:
OMNITECH Metalstorm Pistol d6 (d6/d6)
Metalstorm Jungle mags (d6/d6) ×8
Metalstorm Pistol magazine (d6) ×2
OMNITECH riot suit
OMNITECH red jumpsuit
Generic Personal Sidearm (d4 ranged)
GPS magazine ×2 (d4)
Omnitech Tool kit (1/3)
High visibility flares ×8
monkey wrench (d4)
Cognition copier
Glowspray paint
Earplugs (upgraded with TTS)
Blindfold
Noseplugs
Box O'socks
Box O'tacks
Bunch O'smart drugs
Pneumatic Cable Cutter
Nondescript balaclava
An indeterminate amount of Cheap booze
Cheap lighter
Pack of cigs
Omni-fun VR kit
Pack of glowsticks (d8) ×2
Omnilight
Motion Detector
Lost and Found:
GPS magazine (d4)
Handful of tacks
Money: 148
Sight:
Smell:
Hearing: TTS earplugs
Taste:
Touch:
[2]
Anya looks for her target but either the girl is not here or she's too lost in the crowd to be seen. A few of the bouncers seem to be noticing something is up. They're talking into their little earphones and looking around.
All's well that ends, I suppose. Bob will settle in and relax, sending SpiderNotCatHat to tap into the EdPC's plumbing and flood the rear compartment with .... one (1) foot of water.
Name: Bob the Biter
Physical Description: Your basic primal swamp dinosaur. With a yellow hard hat.
Background: Who knows? The Company discovered that he has a knack for fixing ... things, and he hasn't eaten anyone important enough to care about yet. Somehow, some joker from the sanitation department got him on the payroll. He was there for quite a while before the bureaucrats found out and moved him to the engineering payroll.
Life: d4 (or whatever the riot suit gives. D6?)
Attack: d4 (Bite)/d8 (tentacle: occult)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d4
Will: d8
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d8
Mechanics: d10
Technology: d4
Medical: d4
Occult: d4
Status: Bitey
Inventory:OMNITECH Red Jumpsuit. Shredded bits of this are found in various points around Bob's body.
Omnitech Modified Riot Suit. Fit for an evolutionary relic.
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die) strapped to the end of his tail
OMNITECH Tool kit (3 charges).
Box of 5 high visibility flares.
spiderbot (nuclear? cat ears attached)
Life d4
Attack: Needle gun [d4 ranged]
Strength: d4
Dexterity: d8
Speed: d8
Endurance: d4
Will: d4
Knowledge: d6
Fate: d6
decorative hat
dwarf bobblehead
mini cape
tentacle
Money: 600
[5,8v3]
Spidercat skitters off. Pushbot attempts to catch it before it can do any harm but the crafty metal felinid slips past and through the gap in a panel. Moments later the anti-septic and very strong smelling blue liquid that would otherwise be filling the -thankfully unused- portable toilet starts pouring out into the EdPC. There isn't enough to form a foot deep pool, in fact it only settles in about 2 inches before side vents whisk the fluid away and dump it outside.
Check the feed to see how the rest of Detroit is dealing with the “Leak”.
Also try to get any idea of what kind of hardware they have at this base.
Lastly, ask the guys at the armory if there’s any useless ammo they don’t want. Also ask what they’d be willing to give me for an antibio razor.
Name: Ji Fuchikoma
Rank: Senior Security Expert
Physical Description:
A Short, Athletic, and Absolutely Stacked Girl, who has an uncanny resemblance to an anime character. She has pale freckled skin and, fiery red hair, and large ember green eyes. She as a pair of fox ears and a fox tail.
She is a Waifu-Bot based on a player avatar from the Waifu Assassins Guild series.
Background:
Once known as Woldo, a gamer who replaced his physical body with an android based on his famous video game avatar.
Life: d10 Robobody
Attack: d6 rifle x3mags
d6 Generic Security Rifle
Anti-bio razor (2d6 against living/ 1d6 vs others)
2d6 Piledriver Carbine
d6+d8 Amplified Wand
Ammo:
Rifle (use d6)(3 magazines)
Piledriver Carbine (use d4)(6 magazines)
2 pistol mags (use d4)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d12
Guns: d12
Explosives: d4
Implants: d10
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Inventory:
Amplified Wand (Bat)
Piledriver Carbine
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Anti-Bio Razor
OMNITECH Generic Security Baton (in LaF box with the claw)
Brain Backup
Experimental Gun
Lizard Claw (in LaF box with the baton)
Money:
502
The majority of the feeds are currently displaying a "We'll be right back!" message or something of the kind. The few still broadcasting are showing very badly distorted and fragmented images, all of them from the perspective of an obviously crashed or downed drone. Of these, most show uninteresting things like close ups of blurry rubble, but one is showing a man's intestines burst out from his stomach and slither away of their own accord.
Ji thinks back to what she saw- for I assume she's in the commander's office and not the armory since she has no idea where the armory is and it is also not directly connected to this section of the base- of the base. They were definitely heavily outfitted. Tanks, drones, manned aircraft, military hardsuits, perimeter autocannons, the works really. Though clearly they're more set up for defense than an expeditionary force.
Try to find out where the low level grunts all hang out when they're trying to avoid doing work. Go hang out with them and avoid doing work. You never know, they probably know some stuff that the top brass that Yagyu's talking to doesn't. Make some connections, build some rapport.
Name: Edward Mortan
Physical Description: He's a bit scrawny and unshaven. Never opens his eyes more than halfway.
Background: Edward can replace a lightbulb without too much difficulty, and he watches a lot of youtube videos. Edward endeavours to do as little as possible in his life and so far has performed admirably.
Life: d8 (Armoured Spacesuit) + d10, requires dex roll (Civil Unrest Shield)
Attack: d4 ranged (OMNITECH Generic Personal Sidearm)
d4 melee (Hammer)
Stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d6
Will: d6
Knowledge: d6
Fate: d8
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d6
Occult: d8
Speech: d6
Status: Bored
Inventory:
OMNITECH White Jumpsuit
OMNITECH Armoured Space Suit
OMNITECH Civil Unrest Shield
OMNITECH Passive Personal Shield Generator
Omni-health insurance policy
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
Hammer (d4 melee)
OMNITECH Tool Kit (3/3)
OMNITECH medical kit (3/3)
OMNITECH Override Fob
OMNITECH Personal Computing Cube and Universal adapter
>FOF program, works on murderbots
Omni-eye camera
OMNITECH "Omni-fun" VR System
OMNITECH Laser Trip Sensor
OMNITECH Motion Sensor
OMNITECH Omni-light
OMNITECH Null Rod
OMNITECH Analog Hand
OMNITECH Mental Purgant
10 nutrient paste
Money: 153 omni
[4]
Edward follows some of the grunts and eventually manages to find their barracks. Not exactly the Rec room but good enough. He asks them about the base and the state of things. Most of what they can tell you is standard complaints: Boredom, repetition, unfair assignments, the usual. According to them they spend most of their time patrolling the edge of the yellow zone, checking the automated defenses and the wall, making sure no one got out, occasionally hunting down someone who did. The only moments of excitement were when they took a convoy out into Ann Arbor or something of the like, though those were few and far between. Most of what they did, in regards to the "locals", is trade food for stuff they scavenged or watch over the ones coming in for medical aid. Apparently there's a sort of waystation out front of the base, originally to handle gathering and transport away from the disaster, but now it served as their "outer airlock" of sorts. A place to interact without letting potential dangers into the base proper.
"Would a rifle and a spare magazine be enough to buy me a laptop?"
Stand in the commander's office while keeping the camera somewhat hidden so he doesn't know I'm filming everything that's going on.
Name: Burt Burt
Physical Description: A generic looking bastard.
Background: Needed a job and got one.
Class: Combat Engineer
Life: d4
Attack: d4 Personal Sidearm / d8 Close Sawn off Shotgun (d4 use die) with bayonet d4
Sight: sensory deprivation helmet
Smell: sensory deprivation helmet
Hearing: sensory deprivation helmet
Taste: sensory deprivation helmet
Touch: OMNITECH Red Jumpsuit
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d4
Will: d4
Knowledge: d8
Fate: d6
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d6
Medical: d4
Occult: d4
Speech: d4
Status: Fixed lung, other bullet wounds, chemical burns in lungs
Inventory:
OMNITECH Red Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x5 Magazines (d4 use die)
OMNITECH Tool kit (1 / 3)
High visibility flares x4
Mysterious remote control
Box of protein bars
First Aid kit (1)
2 Fire extinguishers (d6 use each)
Harpoon
OMNITECH Generic Personal Sidearm (d4 ranged attack)
OMNITECH Generic Security rifle (d6 ranged attack) 1 Magazine (d6 use die)
Sawn off Shotgun (d8 Close)(d4 use die) Box of shells (d6 use die) with Bayonet d4
Cold Steel "Battle Ready" katana (d6 use die)
2 Pack of gum
OMNITECH Cognition Copier
OMNITECH Passive Personal Shield Generator (d12 life, d4 use die)
Glow sticks (D6 use die)
Hand held video camera. with up link to OMNITECH server.
Money: 245
"Hardacre, Not me. But if I had to hazard a guess, yes."
Now, in response to that first question, the eggheads got some long name for it but most here call it a 'Leak'.
((Yeaaah think I'll be referring to it as a blowout since that is clearly what it is, stalker.
Also, if this list is a bit much just stop whenever you get fed up.))
1) How much, and what kind of, advance warning do we have when one of those blowouts will happen? To know how much time we have to get cover.
2) How often does this happen anyway, once every few hours/days/weeks?
3) Could he inform the other bases that we're here, and maybe base Canada as well? I guess the deal we have with these guys is the same as we'll get with the others?
4) What's the latest intell regarding the current situation in the zone? Any areas that are hotly contested, any big gangs/notorious names/deadly anomalies he can warn us about?
5) Regarding anomalies, are there any 'types' that are often occurring, and if yes how can one detect and deal with it?
6) Show him the list of employees of the former institute, see if he knows any of them or might be able to give us the last whereabouts. Let him make a copy of the list if needed, maybe his men can ask around a little?
7) What kind of artifacts would they be interested in for trading, anything we should be on the lookout for in particular?
8) do they know about things like clogged roads filled with vehicles from the evacuation, or other obstacles that would make navigating the EdPC difficult? So that we can plan our route accordingly.
9) Aside from the military bases, how are the other routes out of the zone (smaller roads, the water, general open areas) secured from escapees?
mook mapInteractive map, courtesy of ParisName: Yagyu d'Aubigny
Physical Description:
Auditor, guns versionBackground: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Promotion: Team Captain (100 Omni Raise, Access to all team shock implants. Crushing responsibility.)
Life: 3d8 (auditor)
Attack: depends on weapon. Currently equipped: shotgun (2d10 close, 2d6 medium, 2d4 long)
Stats:Strength: d10
Dexterity: d10
Speed: d10
Endurance: d10
Will: d10
Knowledge: d10
Fate: d10
Skills:Melee: d4
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d4
Occult: d4
Speech: d4
Status: 'kay
Inventory:Modified goop thrower. Has 2 firing modes. Does no damage: if successful, target is immobilized. Multiple guns used in concert stack. Some targets immune. d8 use die. OVERDRIVE: higher attack at the cost of increased use die usage. For every more powerful use, use die is rolled at disadvantage.
Standard [not in use]: d4 attack, regular use die usage.
OVERDRIVE [currently selected]: d8
current goop tank: d8/d8 use die
3 spare carbine mags
3 spare shotgun mags
'a few' mining explosives (1 used for killing the psychic, 1 used for blowing up a door)
Cutting/welding torch
Toolkit (3/3 charges)
computing cube
a large spool of synthetic cable
environment scanner
bodyparts, enough for full body (in cold storage)
113,562354 liters of tap water
4,5359237 kilograms of kelp
3 bottles of pretty good booze
cognition copier
Money: 15
8 omni loaned to Baldwin (heydude6).
-auditor-
1. Biorhythm tracker: Allows the tracking of a single target. Their outline will appear on the user's vision from any distance, through any material. Tracking can be initiated with line of sight OR DNA sampling.
2. Autonomous targeting system: Allows for a second weapon to be fired as a secondary attack even after firing the standard single attack. Weapon must be held in the other hand and uses suit parameters instead of user skill. Light weapons use dex, heavy use strength.
3. Ammunition Transmutation forge: Shoebox sized device that allows ammunition of one kind to be transmuted into a different kind of ammo. Not one to one, requires equal or greater monetary value of the input to get the output. Ie a 20 omni bullet would require the sacrifice of at least 20 omni worth of other ammo to make.
4. Weakness Analysis protocols: Automatically detects and displays the structural or biological weaknesses of any targeted enemy.
5. Pulse Laser: Infinite use military grade laser fired from the point of the "Beak". Deals d12 but requires d6 turns to recharge after every use.
6. Micromissile Pack: Built into the hunched back, fires salvos of micromissiles that deal d6xd6 damage. Has a d4 use die. Guided via laser targeting using Gun skill.
7. OMNITECH ferromagnetic accelerator: Standard version of the system but built into the hands. Pick up metal objects and fire them. Damage dependent on object.
8. Wrist Mounted Shotguns: Same damage as "PUNCH!" shotgun. current use die: d6/d6
9. Palm mounted Carbines: Same as Pinpoint Carbine. current use die: d6/d6
((Believe it or not this is not actually inspired by STALKER. Though it might be a STALKER second cousin))
1. "Usually they build up over the course of a day, but you get real obvious warning signs anywhere from an hour to a few minutes before. Generally, the slower they build the longer they last but the less intense they are, and vice versa. If one starts fast, thats the one you really wanna duck."
2. "Erratic. Average is every few days."
3. "The others already know. Ground lines. That Canadian base is out of our range currently."
4. "My knowledge is mostly concerned with Ann Arbor and the Yellow zone in general. For info further in, I suggest you talk to the treasure hunters in Ann Arbor. They have a...social club of sorts down there called the "Gilded Razor". Their knowledge will be more current and more extensive but also not free. In any case, Ann Arbor is always hotly contested because of the large population but your most bloody zones are the ones along the river. Water, and the farm lands around it, are the core of their economy. Everything else stems from it; can't eat bullets after all. Most of the air drops of aid are also done using drones and pontoons so whoever controls the river effectively controls the city. No one ever controls ALL of it, but whoever controls most is current grand poohbah. Currently that's Sunny Boy and the Smiles." He shakes his head, "No idea where they got the name. Sounds like a Mormon band right? Supposedly Sunny Boy was a cannibal from out in the Orange zone who made his way back. They collect the teeth and face skins of their enemies. Carve the faces of civs who don't obey. Look like lunatics but they're a lot less stupid and reckless than you'd expect, but exactly as ruthless and sadistic. Outside of them- they control most of the central part of city and river- there's the Green Commune to the west which is an armed farmer collective. They're mostly isolationist but pretty paranoid. Leave them be or be very polite. To the east...that place is more unstable. No one wants to be nearer to the Orange zone then they need to be you understand. Currently the Moon Jaws are out there but they're just barely holding on to their land against the other smaller groups. I think their would be successors are the Ironworkers? I'd have to check."
5. The commander points to his ceiling. On it Yagyu can see what looks like a mold or mildew rapidly -well rapidly for mold- spreading across the concrete. Except its not mold, its bright green semi-molten plastic. He steps back out of the way of a few drips of the stuff. "Thats most common. Only happening here because of the Leak. But common out in Ann Arbor and beyond generally temporary but sometimes it crops up like weeds and never goes away. Now in terms of other stuff around in the Yellow zone...disease is common. Weird ones, like coughing out your eyeballs or your teeth starting to grow and never stopping. Tend to go away when you leave the disaster zone though. Mutations, which usually stick. Oh and there are some weird physics stuff. Snaps are the most common. High gravity or suction or something like that. Appear for a few seconds at most and then vanish with a sound like a firecracker going off. Usually not harmful unless one shows up in your chest or head or something. But the zone is a lot of area so the chances of that happening are pretty damn small. You'll still hear them popping all over the place, especially at night."
6. He takes the list and flips through the images attached. Finally he stops and pulls one, handing it back to Yagyu. "That guy. Works with the Smiles. At least he used to. Been a while since I've seen hide or hair of him. I think he was their mechanic or something of the sort."
7. "Good ones are the ones that have a definite use or some kind of effect that people out there would want to replicate. There's lots of useless rocks out there that turn your vision purple or just whistle constantly or the like. Not those. But if its something that you could use or like, we probably will too."
8. "Roads in Ann Arbor and the immediate area will likely be...somewhat open. Cars are useful things so they've scavenged and used. Though there are often intentional barricades and walls built to protect gang territory or as toll gates. I can give you guys the routes our convoys take to move around the city and to get outside it: they should be pretty open. Now beyond that, I'd try to stay off main roads out into Detroit. Backed up, like you said, but also areas of interest. And I suggest you try to be as uninteresting as you can."
9. "Perimeter wall, auto cannons, mine field, and automata. Mostly drones launched from 'Nests' scattered along the length. Almost everything is automated, we're mostly here just to keep an eye on it and catch anything that wanders past."