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Author Topic: MOOK: Such sights to see  (Read 496094 times)

The Lupanian

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Re: MOOK: And stay out!
« Reply #2460 on: July 30, 2020, 03:08:51 pm »

Well, I guess it’s progress. Look around and get an idea of my surroundings.
Spoiler: JiBot (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Parisbre56

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Re: MOOK: And stay out!
« Reply #2461 on: July 30, 2020, 03:29:44 pm »

Give a spider-wave at the helpful robot servants.

Naturegirl1999

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Re: MOOK: To Kill a Matchbox.
« Reply #2462 on: July 30, 2020, 05:05:34 pm »

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go with the robotic endoskeletons to the sector exit. Give Bob some of the dead fish.
« Last Edit: July 31, 2020, 11:19:58 am by Naturegirl1999 »
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King Zultan

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Re: MOOK: And stay out!
« Reply #2463 on: July 31, 2020, 03:02:37 am »

Search the ammo room for any ammo that matches my gun and any that could be used for explosives.
Spoiler: Dead man walking (click to show/hide)
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Radio Controlled

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Re: MOOK: And stay out!
« Reply #2464 on: August 03, 2020, 09:14:05 am »

Just cooperate with the brobots and be escorted to the exit nice and easy. After getting there, take a closer look at these experimental rounds to see what could be special about them (don’t open them up or anything, just inspect them) while we wait for the rest of the team to be delivered.

Then once we are ready to go, move on to the next sector!




Spoiler: Yagyu d'Aubigny (click to show/hide)
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Pancaek

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Re: MOOK: And stay out!
« Reply #2465 on: August 03, 2020, 09:41:28 am »

I, for one, welcome the assistance of our robot overlords to get out of this sector.
By which I mean: Follow Yagyu's lead in complying with the brobots and be escorted to the exit.


Spoiler: Richter (click to show/hide)
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piecewise

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Re: MOOK: And stay out!
« Reply #2466 on: August 03, 2020, 10:43:47 am »

"Y-YeS, nOW WE hAAve aN ARmY! -I mean, hows the whether my fellow chaps? Pretty bloody good eh?"

Larry searches the dead man and the room for valuables like weapons, armor, his soul, or even better. One of those things people keep telling he needs called empathy.
Spoiler (click to show/hide)
ZALGO Larry finds Kenneth's full inventory on Kenneth's corpse! Who'da thunk it? Souls are sadly lacking, as they seem to have escaped and then been sucked into a solar system scale cognition pattern trap.  Ah, annoying.

Then a robot grabs him by the head and drags him to the door to the next sector.

"Wait...wait...I know this one!"

Waddle along with the enthusiastic endoskeletons to the sector exit. Contemplate some kind of exoskeletal reinforcement to make carrying the gun lighter. Then, immediately forget that idea and wonder where the dead fish are. Bob demands snacks!
Spoiler: Can We Fix It? (click to show/hide)
[1]
Bob considers snacks. From like...a philosophical/religious standpoint. He comes to the conclusion that snacks are a positive force in the universe, and that the degree of positivity of them is proportional to how close they are to him. With the most positive of course being those within him. He formulates a cosmology and ethics system based around these tenants. Of course he doesn't tell anyone these things, as he is a non-verbal reptile, but it keeps his mind occupied as the robots carry him to the end of the level like an oversized crocodile skin suitcase.

Well, I guess it’s progress. Look around and get an idea of my surroundings.
Spoiler: JiBot (click to show/hide)
Ji is next to the level exit. To the west she sees the level exit. To the north and south are metal walls. To the east is a hallway back into the sector. There is a robot there. It is shoving her towards the exit. Someone has written "This robot is trained to shove your face" on it's chest.

Give a spider-wave at the helpful robot servants.

The robot pats Pathos' camera-head and deposits him at the exit.

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go with the robotic endoskeletons to the sector exit. Give Bob some of the dead fish.
Tala places a dead fish next to Bob. Bob eats it contemplatively.
Search the ammo room for any ammo that matches my gun and any that could be used for explosives.
Spoiler: Dead man walking (click to show/hide)
[1]
Burt can only find 1 measly magazine for his weapon. He pouts as the robots drag him to the level exit.

I, for one, welcome the assistance of our robot overlords to get out of this sector.
By which I mean: Follow Yagyu's lead in complying with the brobots and be escorted to the exit.


Spoiler: Richter (click to show/hide)

Just cooperate with the brobots and be escorted to the exit nice and easy. After getting there, take a closer look at these experimental rounds to see what could be special about them (don’t open them up or anything, just inspect them) while we wait for the rest of the team to be delivered.

Then once we are ready to go, move on to the next sector!




Spoiler: Yagyu d'Aubigny (click to show/hide)
The experimental rounds Yagyu found have a list of warnings on them that include Laceration, Penetration, Radiation, Infection and "Sapient atomic reaction".

Hmm.







Through the door into the next sector is...darkness. Odd darkness. Lights are shined in and reveal...nothing. Absolutely jack shit. Someone stretches a hand out and pats the ground. There is ground there. They rap it with their knuckles. Metal ground. Careful step in, hands reaching for walls. Walls there too. Skitter forward, tip toeing and waving their arms. Accidently walk into a corner. Ow.  Walls are here. Everything about this place is normal except the walls don't reflect light. They're dead black; might as well be walking with your eyes closed.

Radio Controlled

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Re: MOOK: And stay out!
« Reply #2467 on: August 03, 2020, 11:03:11 am »

"All right, so if these walls refuse to reflect light, we can just put stuff on them that does reflect just fine. Luckily, our unfortunate comrade Anya had some glowspray paint with her."

Do all of the rounds have all of the warnings on them? Aka does it seem that whatever they do, they all do the same thing(s)?

Use the environmental scanner, search for a wavelength or vision mode where the walls do reflect, and then have it displayed on the screen to make it easier to walk around. Or perhaps some sort of echolocation could be done using the scanner? If this idea requires some software wizardry to get it going, be sure to ask help from a teammate.

Also, how much paint is left in that glowspray paint canister? If it seems like it's a lot, then while walking spray a line on the floor or wall to make it easy for teammates to navigate (since the spray on the wall should reflect just fine, and glows on its own to boot). If it's just a bit, then just make markings here and there (eg. on corners and junctions) to still help with navigating.

Should this strategy work, carefully start looking for either the control room for this sector or the door to the next sector. Try to draw a simple map while we are looking around to help with navigating (and with finding our way back later on).   



Spoiler: Yagyu d'Aubigny (click to show/hide)
« Last Edit: August 03, 2020, 11:11:28 am by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

The Lupanian

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Re: MOOK: And stay out!
« Reply #2468 on: August 03, 2020, 09:39:14 pm »

Follow along and shoot things if things need shooting.
Spoiler: JiBot (click to show/hide)
Logged
I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

ANGRY_DEMON_NOISES

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Re: MOOK: And stay out!
« Reply #2469 on: August 03, 2020, 11:13:46 pm »

Larry checks the darkness for any hoodoo voodoo shenanigans. If he does find any he'll attempt to use his human talent springing from natural human training (not forbidden knowledge gained via eating the brains of the Nine Hell Sages) to dispel the darkness.

Logged

Ozarck

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Re: MOOK: THY FLESH CONSUMED
« Reply #2470 on: August 03, 2020, 11:40:15 pm »

Tala is nice. Tala is a continuous source of snacks. Nudge Tala into the darkness, in the direction of prospective snacks.
Spoiler: Can We Fix It? (click to show/hide)

King Zultan

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Re: MOOK: And stay out!
« Reply #2471 on: August 04, 2020, 03:13:44 am »

"This is not your average, everyday darkness. This is...  ADVANCED darkness."
Follow along with everyone else, and be ready to kill things that need killing.
Spoiler: Dead man walking (click to show/hide)
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: MOOK: To Kill a Matchbox.
« Reply #2472 on: August 04, 2020, 10:18:01 am »

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Use my scanner to look for any hostiles, move forward with the nudging
Logged

syvarris

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Re: MOOK: Kenneth found an overloading nuclear power cell
« Reply #2473 on: August 04, 2020, 11:30:04 pm »

Oh god damn it my hacked guardbot is still back there!  See if it can be reached with a text message or voice call or something, so it can be told to come here.  Failing that, see if it's possible to tap into the previous sector's intercom system.  Failing that, beg Pathos to go fetch it for me.

And continue to bitch about Derp, and being horribly nauseated.


"Oh god damn it, this day just keep getting worse!  Just when I thought I'd found a new toy, and bullets, that maybe all this shit had been worth something, no!  No, life just has to sweep that out!  Fucking Derp, this is the worst mission, this is the worst day!  Is it even day still?  Feels like I've been trapped in this hellhole for months!  Ugh!  Hey, Pathos, spiderbuddy, think you could do a favor for me?  I hacked that guardbot from before to follow my commands, but didn't actually go grab it.  I'm gonna try and get it to come here, but if I can't figure out a way, think you could fetch it for me?  I'll let you ride on my shoulders while I ride on it."

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.

Pancaek

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Re: MOOK: And stay out!
« Reply #2474 on: August 06, 2020, 05:53:17 am »

Using crocodemon, human or teeth elemental bits (whichever feel most appropriate), try you make myself capable of echolocation either through an extra appendage or by modifying my existing bodyparts.

If the echolocation doesn't work, try to modify myself an extra eye that can see in thermal vision and check if that works.


Spoiler (click to show/hide)
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