Alright, Twist my arm and expose me as a fraud why don't you. White lines are the airlocks between sections.
Thank you for the map, I appreciate it. I'll keep the link in my charsheet so people can find it easily.
Also Yagyu can sure point a foam gun at a robot spider, but leaving the room is harder because some screaming maniac has barricaded the door and gnaws on the ankles of anyone who tries to remove it.
Isn't that maniac currently completely shut off from the world and so can't really see or do that much to stop Yagyu from leaving?
Either way, assuming Yagyu knows about the 'splosion, consider whether my scanner could pick up small explosives like that one. Perhaps the chemical sensors could be of use, since I assume these are fairly jury-rigged explosives and so would leave some trace? If yes, scan around the local area now to see if there are more hidden bombs or other surprises.
Oh, and if any of her inventory survived, grab Elen's stuff so that we can get it back to her after the mission (check for more 'splosives around first). If anyone needs any of it for the mission, let them take it, but make it clear her reincarnation is getting it back afterwards.
((Assuming we can all hear/see that message at the bottom of the turn, text this to allies:))
"Alright lads and lasses, stay calm. Ain't nothing much we're gonna accomplish in 90 seconds anyways, he's probably just trying to make us panic and act rashly. I'll give the area a scan to see if there are more hidden surprises around.
Also, they've clearly been preparing for our arrival here, so from now on try not to touch too many unknown objects without giving someone a chance to give it a quick scan.
Either way, we need a plan to go through this complex. I propose we try to ensure they cannot flank us by closing down any airlocks to areas we haven't yet cleared and closed, both on the software side and the hardware one."
MOOK MAP CLICK HEREName: Yagyu d'Aubigny
Physical Description: Slightly smaller than average, tanned, sideburns.
Background: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Life: d4
Attack: d6
Stats:Strength: d4
Dexterity: d4
Speed: d6
Endurance: d8
Will: d6
Knowledge: d6
Fate: d6
Skills:Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d6
Medical: d4
Occult: d4
Speech: d4
Sight: reduced refresh rate
Smell: no smell
Hearing: text to speech
Taste: no taste (hah!)
Touch: no touch beyond what's needed to stay upright I suppose
Status: okie dokie
Inventory:Modified goop thrower. Has 2 firing modes. Does no damage: if successful, target is immobilized. Multiple guns used in concert stack. Some targets immune. d8 use die
Standard: d4 attack, regular use die usage.
OVERDRIVE [currently selected]: higher attack at the cost of increased use die usage. For every more powerful use, use die is rolled at disadvantage.
Current overdrive: none
current goop tank: d8/d8 use die
3 spare goop tanks (all full)
a few mining explosives
Cutting/welding torch
1 unit of useful metal bits
Toolkit (3/3 charges)
computing cube
a large spool of synthetic cable
environment scanner
cognition copier
Money: 945
(That message was to everyone, yes)
Yagyu could definitely feel the room shake when Elen learned her lesson about graverobbing, so he unbarricades the door and head out in search of the source of the big jiggle. He finds whats left of Elen and scoops the useful bits, namely her inventory, into his bag.
[2]
The scanner cannot pick up explosives like that one. Well, it can accurately pinpoint that the explosive used here was a hand grenade. It can tell you the explosive substance used in that grenade from traces in the air and on the ground. However, before the grenade goes off it is essentially a sterile metal container with no real residue or particulate. If the device was wired to explode via electronic signal, it might be able to pick up that signal, but this device was a simple mechanical trap of the weight of the body preventing the lever from activating the charge. There's very little for the scanner to pick up on.
Alert: signal loss, unit = Combat Medic Elen Farley. Most likely reason: death. Possible result of: enemy activity, enemy trap and/or idiocy. Advise caution.
Alert: sector A surveillance system = inactive -> Command center compromised. Advise caution.
Do my best to defend the local system and check for traps. If he managed to subvert someone skilled with computers, he could had left something for us here, knowing this was an important target. Or he might be holding them in reserve, waiting to launch an attack to keep me occupied. Or he might be watching us right now. Hell, he might even start remotely triggering systems like fire suppression to mess with us, so keep an eye on those and be ready to intercept. Also check access logs for this room (possibly supplemented by camera snapshots) to detect any traps that might have been laid in this room. Finally check for systems feeding into this room that could be compromised. Generally work on securing our little fort as much as I can, just in case this countdown is more than a mindgame. Once I'm done shoring up our defenses, I can focus on spying and electronic warfare.
Of course he might always do something game-changing like completely shutting down power to the entire level, but there's only so much I can do.
Name: Pathos
Physical Description: A Chihuahua-sized robotic spider. It's entirely mechanical but has a very organic design to it. The mechanics are hidden inside an smooth exoskeleton of metal painted with a matte thin rubber that hides the joints and insulates it. Essentially imagine a giant tarantula but apparently made of hard rubber, a camera instead of a head, and mechanical manipulators instead of mandibles. It is painted a very dark grey, almost black, blending with the shadows.
Background: Delusions of grandeur. Took this job as a way to rapidly advance the ranks and see cool things. And because it would give him plenty of opportunities to set things on fire without his superiors being close enough to yell at him. Lost his original body in a freak shuttle accident.
Class: Senior Tech Officer (+200 OMNI per mission, built in computing cube)
Lead Demolitions Tech (+150 OMNI per mission, repairs will be deducted from paycheck)
Life: d4: Chihuahua-sized robospider
Attack: d4: Needle gun
Stats:
Strength: d4
Dexterity: d8
Speed: d8
Endurance: d4
Will: d4
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d8
Implants: d4
Mechanics: d8
Technology: d12
Medical: d4
Occult: d4
Status: *excited spider noises*
Sight: 0.2 FPS
Smell: N/A is robot
Hearing: Speech-to-text-to-speech
Taste: N/A is robot
Touch: N/A is robot
Extra: Motion Sensor, Limited Omniscience
Inventory:
Universal connector (embedded in body)
Computing cube (embedded in rank)
-Text-to-speech earplug control
OMNITECH Thermite cutting charge (3d10 damage but concentrated, no splash, single use. Cuts through metal)
1 demo charge
Glowspray paint
OMNITECH Motion sensor
OMNITECH “Limited Omniscience” Sensor
Money: 475
[3]
Pathos attempts to search into the deeper systems, access the servers for each section of this semi-hemisphere, but finds them tightly locked off. All he has access to is this section right now, so he does what he can. He checks the cameras for this section and find that a large procession of people have moved through here in that past, 26 hours ago according to time stamps. These people include Mr. Friend, and he proceeds to, in a very nonchalant way, kill several of the people in his entourage. In particular you note down the grenade corpse trap and several others like it around this section. Notably not every body is trapped, just some. Others he leaves something on, but its not a grenade or any sort of weapon. Its something small. The 1 frame every few seconds thing makes it hard to see, but after several minutes of carefully selecting one frame after another, he thinks Mr. Friend is leaving memory cards on them.
For the moment the best you can do is attempt to lock him out of access to this section. [2] Sadly you don't think you can even do that.
Wait, I don't even have earplugs. Ah well, just don't touch anything new
Name: Gabe Toots
Physical Description: Tall east Asian man with a stubble. Black hair with brown eyes, also wear glasses (basically a clone of the first Gabe in appearance)
Background: He going to be the mook that fills out the team and add firepower but, will most likely to die before the mission ends
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle (3 mags d6) and d4 OMNITECH generic security baton
Stats:
Strength: 1d6
Dexterity: 1d6
Speed: 1d4
Endurance: 1d6
Will: 1d4
Knowledge: 1d4
Fate: 1d4
Skills:
Melee: 1d8
Guns: 1d8
Explosives: 1d4
Implants: 1d4
Mechanics: 1d4
Technology: 1d4
Medical: 1d4
Occult: 1d4
Speech: 1d4
Status: perfectly fine
Inventory: OMNITECH electrical behaviour modification implant
OMNITECH Omni-light
Money: 0
Sight: closed eyes
Hearing: none
Touch: none
Smell: none
Taste: none
I guess I'm basically dead
((Pathos supplied everyone with text-to-speech earplugs, I believe, so you can equip those. Everyone was also given blindfolds, for free. That leaves smell as the only ranged perception method you're vulnerable to, and you should be able to fix that by just jamming some cloth up your nose. Oh, and please make sure to give your shock implant controller to either Pathos or Ji; you definitely have one, as all security personnel get it alongside their shock implant.))
Yeah, Wil is currently dead to the world. He's using the text-to-speech earplugs, so he can still hear communications, but he's not able to stop Yagyu from leaving. Nor would he really care to, though he'd want to replace the barricade after Yagyu left, assuming he was told.
As for an action... You know what, assist Pathos with securing the electronics of this room. Place all weapons in a far corner first, and DO NOT look at any camera feeds or videos of any kind. Resume the psychorant while working on computers, as well--this time, talk about possibly making custom miniature robotic spiders that could eat Derp alive from inside out. Stop if Pathos doesn't want Wil messing with anything, in which case Wil will just quietly sit in a corner while blindfolded, waiting for an actual plan to be formed.
Name: Wilfred Seven
Physical Description: He looks identical to Wil Wheaton. That's because he's an identical clone of Wil Wheaton; he actually can't even shave, or even change his hair or anything, it always grows back to the default form within a day. Scarrification might let Wilfred change his appearance, but he's not really up for that.
Background: He was batch manufactured along with nine other Wheaton clones, for use in some film that he's never heard of and was never involved with; only the three "best" clones were actually selected for use in the film, while the other seven--really, the other four, Wil Three survived less than a week--were sold to OMNITECH as cheap labor. Somehow, OMNITECH decided to hire Seven, rather than just enslave him, although he's not really sure what the difference is. Notably, Wilfred's flaw that disqualified him from being selected is that his mind is nothing like the famous actor, and he actually hates being compared to the man.
Class: Senior Xeno-Ambassador (+150 omni per mission)
Life: d6 Riot suit.
Attack: d6 Security Rifle, d4 secubaton melee
Stats:
Str d4
Dex d4
Spd d6
End d4
Wil d8
Kno d4
Fte d4
Skills:
Mel d6
Gun d12
Exp d4
Imp d4
Mec d4
Tec d10
Med d4
Occ d4
Spc d4
Status:
Inventory:
Advanced Cleaning Apparatus (4d4 ranged attack) and 3 magazines (d6,d6,d6) (Left at home)
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d8 (loaded), d8*11, d4, d0 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Reasonable pair of Handcuffs
Cognition Copier (equipped)
Cat-sized woodlouse named "Rolly-Polly" (Left at home)
Money: -303, owed to loan shark.
Helpful things done on mission:
Shot up some screens and a speaker in the server room.
Sight: Blindfold, equipped if not doing computer work.
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much. How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Wil resecures the room after Yagyu leaves, getting things up to his own personal standard of paranoia.
(He already gave his activator to Ji)
Hey Toots, what do you have the... i-is that a pressure plate?
after taking a look at what Toots was holding Anya very quickly leaves the room muttering something about Chechens and Bond villains.Afterwards she'll try to report back what her group found to Pathos, cursing Mr. Friend to prove she's not being controlled
Name: Anya Sokolova
Physical Description: Wiry, roughly 6'4/193 cm tall, Anya cuts a striking figure compared to the diminutive height of most women at OMNITECH. Her nearly shoulder length blonde hair and blue eyes merely amplifies that affect
Background: born in some rural shithole in Novosibirsk, Anya worked on her parents farm, mainly fixing up their only tractor. She decided to join the Russian engineer troops to make something of herself. One... eventful career later, and she decided it be better to go to OMNITECH than the Hague. Sometimes she wonders if that was the good choice.
Class: Combat Engineer
Unused level points: 0
Life: d4
Attack: d4 generic personal sidearm/d4 monkey wrench
Stats:
Strength: d4
Dexterity: d8
Speed: d6
Endurance: d4
Will: d4
Knowledge: d4
Fate: d6
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d12
Tech: d4
Medical: d4
Occult: d4
Status: vertical and breathing
Inventory:
OMNITECH red jumpsuit
Generic Personal Sidearm (d4 ranged)
GPS magazine ×3 (d4)
Omnitech Tool kit (2/3)
High visibility flares ×5
monkey wrench (d4)
Cognition copier
Earplugs (upgraded with TTS)
Blindfold
Noseplugs
Money: 89
Sight: blindfold readied for use
Smell: noseplugs
Hearing: TTS earplugs
Taste: uhhh
Touch: does the jumpsuit count?
Anya reports to everyone that they have possibly, maybe, accidentally triggered a pressure plate in a murder room and that it is entirely possible that there is now a preterhuman psycho on his way to slap them.
Name: Tara
Physical Description: A 4 foot 6 in tall female human with pale skin, brunette hair, and blue eyes who weighs 110 pounds. She is 15 years old.
Background: She was Lucy's younger sister. She would watch Lyra perform her experiments until she went to OMNITECH. When she learned of the deaths of her sisters, she joined here hoping to make the place safer
Life: d4
Attack: OMNITECH Foam Gun d3 doesn't do damage. When successful it immobilizes the target.multiple guns stack. Foam tank: d8
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d6
Will: d6
Knowledge: d10
Fate: d6
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d6
Medical: d6
Occult: d6
Speech: d8
Status: a few cuts
Inventory: OMNITECH isolation suit, OMNITECH Foam Gun, OMNITECH sealing kit, OMNITECH environmental hazard detector, OMNITECH “Porcelain” Ceramic knife(d6, breaks on 1) x2, Earplugs, Cognition Copier
Money: 347 OMNI
MapSight:blindfold
Smell:
Hearing:Earplugs
Taste:
Touch:
(We all are in the same location currently? Or is this only showing Yagyu’s position? If the blue dot means we are all in the same area, my action Head to room R applies, if not where are each of us?)if in room R right now, head to room Q If in room Q right now, Head to room U
I should point out that these sections are not rooms. These are entire subsections. Each lettered block there is like an entire office building worth of rooms and halls and such. Of course you could say to move towards section U and we'd head there, but you'd really separate yourself from the team like that.
Well, I can’t hear shit, so let’s just say that I’ll look for the most defensive position once I see everyone not moving forward.
Name: Ji Fuchikoma
Physical Description:
A Short, Athletic, and Absolutely Stacked Girl, who has an uncanny resemblance to an anime character. She has pale freckled skin and, fiery red hair, and large ember green eyes. She as a pair of fox ears and a fox tail.
She is a Waifu-Bot based on a player avatar from the Waifu Assassins Guild series.
Tall, Skinny, Pale, Gaunt. Almost bald even though he can’t be older than 30. Patchy and scruffy stubble that goes all the way down his neck. His eyes aren’t soulless per se, but they have unnaturally white irises, and are filled with a certain, determination.
Background:
Once known as Woldo, a gamer who replaced his physical body with a android based on his famous video game avatar.
Stuart. He was always an odd child. He wanted to be skilled at killing people even as a small child. His parents were very wealthy, and very overprotective of him. Instead of getting him karate lessons or into sports, they got him the most state-of-the-art simulation entertainment system money could buy. He got good at what he did. By the time he was 10, he was the number one Waifu Assassins Guild IX player in the world. However, once he got old enough, it was time to get a job. And since he’s literally good for nothing else, and he fancies himself a killer, he decided to join the Omni-tech security crew.
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle/Baton
Life: d2
Attack: d4 pistol
Ammo:
Rifle (use d6)(3 magazines)
3 pistol mags (d4 use)
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d6
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d12
Guns: d12
Explosives: d4
Implants: d6
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: normal
Sight:.2fps-Robot
Smell:Deactivated-Robot
Hearing:Deactivated-Robot
Taste:Deactivated-Robot
Touch:All except feet (to sense vibrations) Deactivated
Inventory:
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Generic Security Baton
Brain Backup
Money: 67
-400 debt
Spin around in my chair for a bit while waiting for someone to come up with a plan.
Name: Burt Goldstine
Physical Description: Just like all things at OMNITECH he looks genetic.
Background: Being homeless sucked, so he got the first job he found.
Class: Combat Engineer
Life: d4
Attack: d4 Personal Sidearm
Sight: Blindfold
Smell: Two bullets shoved in nose.
Hearing: Pathos' text-to-speed earbuds
Taste: Silly trashcan helmet?
Touch: OMNITECH Red Jumpsuit, Silly trashcan helmet
Stats:
Strength: d6
Dexterity: d6
Speed: d4
Endurance: d4
Will: d4
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: FINE
Inventory:
blindfold
ear plugs
Silly trashcan helmet
Pathos' text-to-speed earbuds
OMNITECH Red Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Tool kit (3 / 3)
High visibility flares x5
Money: 6
Ah well, just don't touch anything new, and put the lantern down
Name: Gabe Toots
Physical Description: Tall east Asian man with a stubble. Black hair with brown eyes, also wear glasses (basically a clone of the first Gabe in appearance)
Background: He going to be the mook that fills out the team and add firepower but, will most likely to die before the mission ends
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle (3 mags d6) and d4 OMNITECH generic security baton
Stats:
Strength: 1d6
Dexterity: 1d6
Speed: 1d4
Endurance: 1d6
Will: 1d4
Knowledge: 1d4
Fate: 1d4
Skills:
Melee: 1d8
Guns: 1d8
Explosives: 1d4
Implants: 1d4
Mechanics: 1d4
Technology: 1d4
Medical: 1d4
Occult: 1d4
Speech: 1d4
Status: perfectly fine
Inventory: OMNITECH electrical behaviour modification implant
OMNITECH Omni-light
Money: 0
Sight: blindfolds I guess
Hearing: tts earplugs I guess
Touch: none
Smell: none
Taste: none
I guess I'm basically dead
These three either hide or stand about - or in Burt's case sit about. I really don't have much more to say.
Continue to harass ... I mean assist Wil by offering suggestions for invectives, derogations, and anatomically inappropriate actions for his tirade. He's dead to the world, right? That means I should be super helpful to his mental health!
Jon Blows a big etheral raspberry at Wil and then floats through the walls multiple times to make a silent joke of Wil's continued attempts to secure the room.