Name: Gabe Toots
Physical Description: Tall east Asian man with a stubble. Black hair with brown eyes, also wear glasses (basically a clone of the first Gabe in appearance)
Background: He going to be the mook that fills out the team and add firepower but, will most likely to die before the mission ends
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle (3 mags d6) and d4 OMNITECH generic security baton
Stats:
Strength: 1d6
Dexterity: 1d6
Speed: 1d4
Endurance: 1d6
Will: 1d4
Knowledge: 1d4
Fate: 1d4
Skills:
Melee: 1d8
Guns: 1d8
Explosives: 1d4
Implants: 1d4
Mechanics: 1d4
Technology: 1d4
Medical: 1d4
Occult: 1d4
Speech: 1d4
Status: perfectly fine
Inventory: OMNITECH electrical behaviour modification implant
OMNITECH Omni-light
Money: 0
(Tried to think of new ideas for a new character. Ended up copy pasting Gabe in)
Fine by me.
"Блядь, I knew I was forgetting something."
Anya uses a toolkit charge to seal up any secondary/tertiary/ventilation/maintenance exits using whatever scrap can be found, so that some intern doesn't get all his blood sucked out by a housecat-sized flea 3 months from now.
(I trust the primary exit will be sealed with the bodies of our security dudes)
Name: Anya Sokolova
Physical Description: Wiry, roughly 6'4/193 cm tall, Anya cuts a striking figure compared to the diminutive height of most women at OMNITECH. Her nearly shoulder length blonde hair and blue eyes merely amplifies that affect
Background: born in some rural shithole in Novosibirsk, Anya worked on her parents farm, mainly fixing up their only tractor. She decided to join the Russian engineer troops to make something of herself. One... eventful career later, and she decided it be better to go to OMNITECH than the Hague. Sometimes she wonders if that was the good choice.
Class: Combat Engineer
Life: d4
Attack: d4 generic personal sidearm/d4 monkey wrench
Stats:
Strength: d4
Dexterity: d8
Speed: d4
Endurance: d4
Will: d4
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d12
Tech: d4
Medical: d4
Occult: d4
Status: vertical and breathing
Inventory:
OMNITECH red jumpsuit
Generic Personal Sidearm (d4 ranged)
GPS magazine ×3 (d4)
Omnitech Tool kit (3/3)
High visibility flares ×5
d4 monkey wrench
[4]
Anya carefully sneaks off from the meeting and returns to the mission site. She begins carefully sealing off all the air vents and small openings from the labs. Luckily these are able to be easily sealed with just a press of a button thanks to the self contained nature of the lab pods. Now there will be no sneaky buggy excursions.
Only perhaps violent, obvious ones.
((Hows about it gets advantage on the damage roll and disadvantage on the use die roll to show more bullets being used?))
That's fine by me! And is one charge of a normal toolkit enough to do this? Or would more bits be required?
Oh! Don't forget to hand in that mysterious vial of glowing green liquid for glory and money and all that good stuff.
Just one charge is fine.
And wait a second with that goo, we'll be wrapping up just as soon as the rest of the team is either dead or out of the lab.
While I'm waiting for the next mission to start, go look around the vending machines and see if I can't find any money laying around, then search the trashcans for anything interesting or edible.
Name: Burt Goldstine
Physical Description: Just like all things at OMNITECH he looks genetic.
Background: Being homeless sucked, so he got the first job he found.
Class: Combat Engineer
Life: d4
Attack: d4 Personal Sidearm
Stats:
Strength: d6
Dexterity: d6
Speed: d4
Endurance: d4
Will: d4
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: FINE
Inventory:
OMNITECH Red Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Tool kit (3 / 3)
High visibility flares x5
Money: 0
Through wide ranging scavenging, begging, shaking of vending machines and dumpster diving Burt manages to scrounge up 9 Omni. This all comes in the form of prepaid OMNI cards that were discarded for having too little money to do anything useful with. His 9 Omni is spread across 14 cards.
Through the grace of OMNI and liberally applied contracts. reclassify the now-sealed labs as the site of an ongoing study on arthropod behavior. Enough scientists, or spontaneously-employed researchers from the ranks of the survivors ( they’ve seen enough of them to count as specialists), have probably lived and died here to meet the legal requirements for one. As such, any fatalities that occurred, though certainly tragic, had anticipated such risks and their analogues having signed on to an active testing site, as per the OMNI Implied Consent form. Such an action will consecrate the resting place of these poor souls, and allow them and/or their bodies to be reinstated into the Corporate Cycle.
Also, add a helpful set of warning markings to the newly sealed vents.
Name: “Jean Eric” (OMNI automaton: Consumer interface edition)
Physical Description:
A “Generic” brand Automaton, Jean resembles an android born from the minds of the public domain: cheap, clunky limbs, wrapped around a tin-can chassis, topped with a bucket-head emblazoned with the OMNI eye.
Background: Omnitech has long since automated swaths of their PR and HR departments, having deemed certain organic employees an undue financial burden and whistleblower risk. “Jean” is one of the many automata assigned to OMNI On-Sire Relations Maintenance, and, after the ruling on OMNI v. New Waco, one of the few to possess functional language comprehension software.
Class: PR Representative.
Life: d4
Attack: D4 Guass Minicannon
Stats:
Strength: D6
Dexterity: D4
Speed: D4
Endurance: D6
Will: D6
Knowledge: d4
Fate: d4
Skills: Melee: D4
Guns: D6
Explosives: D4
Implants: D4
Mechanics: D4
Technology: D4
Occult: D4
Speech: D12
Items:
OMNITECH Gauss Minicannon, OMNITECH Memory Eradicator, OMNITECH Contract Notebook
[12]
Jean carefully reclassifies the lab as an insect sanctuary, anyone injured during the mission is classified as office furniture to avoid any liability (after all, a water cooler cannot sue, that would be silly), and the entire hostage negotiation is written off as a team bonding exercise. She hangs an inspirational poster in the hall as well.
Name: Tara
Physical Description: A 4 foot 6 in tall female human with pale skin, brunette hair, and blue eyes who weighs 110 pounds. She is 15 years old.
Background: She was Lucy's younger sister. She would watch Lyra perform her experiments until she went to OMNITECH. When she learned of the deaths of her sisters, she joined here hoping to make the place safer
Life: d4
Attack: OMNITECH Foam Gun d3 doesn't do damage. When successful it immobilizes the target.multiple guns stack. Foam tank: d8
Stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d6
Will: d6
Knowledge: d10
Fate: d4
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d6
Medical: d6
Occult: d6
Speech: d8
Status: Bloody nose, a few cuts
Inventory: OMNITECH isolation suit, OMNITECH Foam Gun, OMNITECH sealing kit, OMNITECH environmental hazard detector, OMNITECH “Porcelain” Ceramic knife(d6, breaks on 1) x2
Money: 130 OMNI
get out of Toby’s grasp and run in the direction he was running. When exiting, seal the door
"yeah, this was a bad idea. Tara, can you goop up the door when we get out of this lab?"
just keep running away! get wilfred to shoot the beetles.
(Nice sheet, lunch meat)
I'm not 100% sure about Wilfred's status, but he will run away from the giant hostiles. Preferably out of the lab entirely. And sure, Wilfred will shoot acid at them, as long as that doesn't compromise the whole running-for-his-life.
Name: Wilfred Seven
Physical Description: He looks identical to Wil Wheaton. That's because he's an identical clone of Wil Wheaton; he actually can't even shave, or even change his hair or anything, it always grows back to the default form within a day. Scarrification might let Wilfred change his appearance, but he's not really up for that.
Background: He was batch manufactured along with nine other Wheaton clones, for use in some film that he's never heard of and was never involved with; only the three "best" clones were actually selected for use in the film, while the other seven--really, the other four, Wil Three survived less than a week--were sold to OMNITECH as cheap labor. Somehow, OMNITECH decided to hire Seven, rather than just enslave him, although he's not really sure what the difference is. Notably, Wilfred's flaw that disqualified him from being selected is that his mind is nothing like the famous actor, and he actually hates being compared to the man.
Class: Senior Xeno-Ambassador (+150 omni per mission)
Life: d6
Attack: 4d4 ACA Acidthrower Thing, d4 secubaton melee
Stats:
Str d4
Dex d4
Spd d6
End d4
Wil d6
Kno d4
Fte d4
Skills:
Mel d6
Gun d12
Exp d4
Imp d4
Mec d4
Tec d8
Med d4
Occ d4
Spc d4
Status:
Inventory:
Advanced Cleaning Apparatus (4d4 ranged attack) and 3 magazines (d6,d6,d6)
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d8 (loaded), d4, d0 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Reasonable pair of Handcuffs
Cat-sized woodlouse named "Rolly-Polly"
Money: 0 (540 debt, 25% interest per mission cycle)
Helpful things done on mission:
Hacked into the locked door sealing the insect lab.
Melted a KNIGHT that by all appearances was only going to act to defend an OMNITECH facility from destruction by an enormous centipede.
[3,3,3,4,6,5,6]
The trio make it out and seal the door behind them. They don't do it without having to comically dodge through and over some swipes and sucking mouthparts, but they do manage to do it. I'd elaborate but its very early, I feel sick, and I don't remember 33% of the names of these people.
Ok, this is when ya'll can post your accomplishments, level up, etc.