Just keep shuttling. Just keep shuttling. Just keep shuttling shuttling shuttling...
Unless there's need for evasive action, in which case do so.
Name: Pathos
Physical Description: A literal crash test dummy.
Background: Delusions of grandeur. Took this job as a way to rapidly advance the ranks and see cool things. And because it would give him plenty of opportunities to set things on fire without his superiors being close enough to yell at him. Lost his original body in a freak shuttle accident.
Class: Senior Emergency Technician (+100 OMNI per mission)
Life: d4: crash test dummy
Attack: d2: unarmed
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d8
Will: d4
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d8
Implants: d4
Mechanics: d4
Technology: d12
Medical: d4
Occult: d4
Status: Blank stare
Inventory:
nothing
Money: -270
Ah, Pathos still hasn't figured out the problem yet. Oh well, at least this provides some in flight entertainment.
The ship continues along and the canyon seems to fall away, leaving the ship in near total darkness as its lights quest outward with nothing to illuminate. For a minute or two it is like this, quiet and straight advancement through the empty space of this world. And then something comes into view. Its difficult to see with the thick gases but it looks like a giant "S", a curled line floating in place. The lights catch it and for a moment a skin like ink stained leather is visible against the darkness, if only barely. And then new lights appear, igniting in a wave that flows up the line from the bottom to the top. When they reach the top a pair of massive eyes flash into being, glowing a brilliant blue-white, and below them a mouth, also aglow, begins to open. And like a gulper eel that mouth just continues to open, wider and wider until it takes up the entire view from the cockpit, a glowing toothy chasm rushing forwards.
[11]
Pathos pulls hard and the ship veers off to the side at the last moment, escaping the on rushing jaws. But the eel twists, flapping huge glowing fin-wings, and curls back on itself to give chase.
"Keep your mind on where you are, what you are doing."
Shaken by the unexpected encounter, Fred waits ready to use his turret as needed.
((RC, maybe I missed something, but I don't think you have a body to use the cognition copier on.))
Name: Fred Williams
Physical Description: A tall and lanky engineer. Light skin, dark hair, blue eyes. Younger, mid 20's.
Background: A computer engineer who decided that his first job out of college - programming microcontrollers to be 5% more time efficient - was boring. The possibility of combat -- Like Call of Duty but more realistic (according to the recruiter) -- was all Fred needed to decide that this was the career move of a lifetime. Well... that and it came with a class 3 weapons permit. (In the US, a class 3 is the extraordinarily hard to get collector permit (read: takes years and thousands of dollars and lots of training) that allows you to own fully automatic weapons made before 1970.)
Notes: despite being a computer engineer, has an inexplicable lack of tech skills, yet can easily fix almost any mechanical problem. He has no idea why.
-------------------------
Life: d2
Attack: d4 - Omnitech Generic Personal Sidearm
-------------------------
Stats:
Strength: d4
Dexterity: d6
Speed: d4
Endurance: d4
Will: d4
Knowledge: d6
Fate: d4
-------------------------
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d12
Technology: d4
Medical: d4
Occult: d4
Speech: d4
-------------------------
Status: N/A
-------------------------
Inventory:
Omnitech Red Jumpsuit
Omnitech Generic Personal Sidearm d4 using Magazine d4
Additional Magazines x2 d4
Omnitech Tool Kit - advantage on rep/mod.
Uses x3
High Viz. Flares x5
-------------------------
Money: 0
Go for the cheap option then I suppose, and get a new cognition copier. Shoot baddies if presented.
((Probably would be better to just respawn at this point, but eh, I like ol' Yagyu.))
Name: Yagyu d'Aubigny
Physical Description: Slightly smaller than average, tanned, sideburns.
Background: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Life: d4
Attack: [ERROR: DATA NOT FOUND]
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d8
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d4
Medical: d4
Occult: d4
Status: okie dokie
Inventory:
cognition copier
Money: 175
((Ok. The cognition copier works even without a human brain. Might work better even, since you're just on electronics at this point))
Shoot any more hostiles that appear.
Name: He insists that it's "Wilfred Seven", and most definitely not "Wil" or "William"
Physical Description: He looks identical to Wil Wheaton. That's because he's an identical clone of Wil Wheaton; he actually can't even shave, or even change his hair or anything, it always grows back to the default form within a day. Scarrification might let Wilfred change his appearance, but he's not really up for that.
Background: He was batch manufactured along with nine other Wheaton clones, for use in some film that he's never heard of and was never involved with; only the three "best" clones were actually selected for use in the film, while the other seven--really, the other four, three survived less than a week--were sold to OMNITECH as cheap labor. Somehow, OMNITECH decided to hire Wilfred as security, rather than just enslave him, although he's not really sure what the difference is. Notably, Wilfred's flaw that disqualified him from being selected is that his mind is nothing like the famous actor, and he actually hates being compared to the man.
Life: d6
Attack: d6 rifle, d4 melee
Stats:
Str d4
Dex d4
Spd d6
End d4
Wil d4
Kno d4
Fte d4
Skills:
Mel d6
Gun d12
Exp d4
Imp d4
Mec d4
Tec d6
Med d4
Occ d4
Spc d4
Status:
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d8 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Reasonable pair of Handcuffs
Money: 0...
Let the turret cool down.
Name: Elen Farley
Physical Description: Short with long brown hair and green eyes, she seems unnaturally cheerful.
Background: Elen showed up shortly after an incident in one of the OMNITECH labs, she decided to work for OMNITECH mostly out of convenience of already being there.
Life: d2
Attack: d4 Generic Personal Sidearm
Stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d4
Will: d6
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d12
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Green Jumpsuit
OMNITECH Generic Personal Sidearm (d4 attack) x3 Magazines (d4 use die)
OMNITECH Medical Kit (3 charges)
OMNITECH Stimulant (3 charges)
Money: 0
Elen's turret comes back online at the end of this turn.
The Eel is gaining ground on the shuttle, chasing it down. Unfortunately for the gunners it doesn't move in a nice straight line like a fish, instead it moves in an erratic corkscrew, propelling itself with beats of its fins-wings and its own coiling body in a way that seems to have no pattern. Worse yet, due to the firing angle of the turrets, the Eel is only visible and able to be targeted for short periods as it whips in and out of range. However, as it gets closer, it does present a bigger target.
[4,1,2]
[7v4]
Yagyu overheats his turret trying to pin the creature down with a stream of fire and Wilfred tries too hard to draw a bead and ends up missing his opportunity each time. Only Fred gets a good burst in on the creature, putting rounds into its open mouth and wriggling body. It coils and screams, breaking off a direct chase and going dark as it vanishes into the darkness again. But there are more lights out there now, appearing seemingly all around the ship, both in the distance and up close. Monstrous things viewed only partially through darkness and bio-luminescence slither and glide through the dark, circling inwards or striding forward on stilt like legs that stand upon an unseen surface.
Name: Tara
Physical Description: A 4 foot 6 in tall female human with pale skin, brunette hair, and blue eyes who weighs 110 pounds. She is 15 years old.
Background: She was Lucy's younger sister. She would watch Lyra perform her experiments until she went to OMNITECH. When she learned of the deaths of her sisters, she joined here hoping to make the place safer
Life: d4
Attack: OMNITECH Foam Gun d4 doesn't do damage. When successful it immobilizes the target.multiple guns stack. Foam tank: d8
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d6
Will: d6
Knowledge: d10
Fate: d4
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d6
Medical: d6
Occult: d4
Speech: d8
Status: No Injuries
Inventory: OMNITECH isolation suit, OMNITECH Foam Gun, OMNITECH sealing kit, OMNITECH environmental hazard detector
Money: 0
figure out how much I know about crabs, look out a window if i'm near one
[2]
Tara doesn't know much about crabs other than that they taste pretty good.
The only window around, besides the gunpods, is the front cockpit window so she looks out that one.
Keep sitting and watch whats happening outside the ship.
Name: Harold Goldstine
Physical Description: A short balding man with a mustache.
Background: He was tired of a boring life so he decided to join OMNITECH as a security guard.
Class: Security
Life: d6 OMNITECH Riot suit
Attack: d6 Security Rifle, mag d6/ d4 Security Baton
Stats:
Strength: d6
Dexterity: d4
Speed: d6
Endurance: d4
Will: d4
Knowledge: d4
Fate: d8
Skills:
Melee: d6
Guns: d6
Explosives: d6
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
OMNITECH Generic Security Baton (d4 melee attack)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Handcuffs
Money: 0
Harold does not quite like whats going on outside. He doesn't like it one bit.
...
Try and take the tag.
Name: Charon Pu
Physical Description: A sickly pale Italian man with bloodshot eyes. He frowns constantly.
Background:
[Redacted]Class:
Emergency TechnicianLife:
d2Attack:
d4 Personal Sidearm (d4 use)
Stats:Strength: d4
Dexterity: d4
Speed:d8
Endurance: d4
Will: d4
Knowledge: d6
Fate: d8
Skills:Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d6
Technology: d6
Medical: d4
Occult: d4
Speech: D6
Status: Fine
Money: Nada
Inventory:- OMNITECH White Jumpsuit
- OMNITECH Generic Personal Sidearm (d6 ranged Attack) and 3 magazines(d4 use die)
- OMNITECH Override Fob
- OMNITECH Personal Computing Cube and Universal adapter
[3]
Charon tears the tag off the cushion and a concealed ink bomb explodes as he does so, completely covering his forearm and some of his face with red ink.
Do we have any way to interact with things outside the shuttle? Other than shooting? If possible, we should do a scan to see if the previous occupants of the makeshift crab shell left anything interesting for us to find.
Name: Pike Sherman
Physical Description: Tall and spindly. His teeth are chrome plated. He has shoulder-length gunmetal grey hair. His eyes are pale blue. He often has an unnerving grin across his face.
Background: His twin brother was a typical rags to riches mobster Cinderella story. Unfortunately Pike was far to stupid to make a successful mob boss, so he pulled security for his brother. After a “misunderstanding” between him and his brothers wife, we was ousted from the mob, and ended up here.
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle/
Ammo:
Rifle (use d6)(3 magazines)
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d4
Will: d4
Knowledge: d4
Fate: d10
Skills:
Melee: d6
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: normal
Inventory:
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Generic Security Baton
Health Insurance Policy
Loot:
Nil
Money: 0
[3]
You may not remember it or understand it, but Pike would so let me explain it again, dear reader. Jumps through an interface like this are done with the understanding that the ship is given enough energy to pass through this phase space for a certain amount of time. The amount given is calculated using the speed of the ship, so that the amount runs out right when the ship should be in the right coresponding place in local space. Stopping to loot a crashed shuttle, even if you weren't under attack, would result in the ship not reaching the distance it needs to and appearing somewhere other than the intended place.
This is what happened last time, and why the former team was reduced to atomic debris several miles inside an asteroid.
1 turn left.