Name: Lisa Aethair
Physical Description: 4'4, long brown hair and dark chocolate eyes. Don't ask why she looks like a child, it's Omnitech after all.
Background: Lisa has been around a while, though given she ended up stuck in her current form though [Redacted]. She's been assigned to make sure the new recruits don't go breaking Omnitech's 'Humanity Rules'. Those that do will be summarily fired out the nearest dock/cannon/paraphernalia with their severance check.
Life: (d4)
Attack: (d4 ranged attack) (d4 use die) OMNITECH Gauss Minicannon;
Attack: (d4 use die) OMNITECH Memory Eradicator, Full Erasure
Stats:
Strength: Lifting stuff, carrying stuff, wielding big ass weapons. (d4)
Dexterity: Balance, coordination, not falling off stuff. (d6)
Speed: Outrunning and reacting in time not to die. (d6)
Endurance: Sustaining action and staving off things like sickness. (d4)
Will: Concentration, staving off fear, insanity, etc (d6)
Knowledge: Knowing things. Roll to know things. (d8)
Fate: How things generally work out for you. Low fate means things will probably go bad more often. (d6)
Skills:
Melee: Includes fists and any standard melee weapon. Doesn’t include Occult, and the like. (d4)
Guns: Pistols, SMGs, Plasma cannons, foam guns, Drill rifles, basically any tube or tube like object that propels hurtful things out of it. Doesn’t cover anything too weird. (d4)
Explosives: Bombs, grenades, demolition charges, etc. Also covers things like Bazookas, grenade launchers, etc. (d4)
Implants: For using implanted devices. Some implants, such as guns or blades, are covered by their respective skills, while this skill tends to handle implants that don’t fall under other skills. Bionic vision, motion tracking, auto healing, etc. (d4)
Mechanics: Covers building, repair, modification, and similar actions. (d4)
Technology: Covers using technology and scientific gear. (d4)
Medical: Covers basically anything involved fixing or modifying a person. (d4)
Occult: Covers the use of occult items and tech. (d4)
Speech: Covers the use of your words to convince someone of a thing. (d6)
Status: (Any injuries you've sustained this mission. Resets each new mission)
Inventory: (All Items you're carrying.)
Executive Jumpsuit
The Executive jumpsuit is, in construction, completely identical to any other standard OMNITECH jumpsuit. The only difference between this and the others is that instead of a solid color, this jumpsuit has been printed with an image such that it looks (Sort of) like the wearer is wearing an expensive 3 piece business suit. Unlike the other suits, it has no names or designations printed on it and comes with a pair of oddly disconcerting black gloves and shoes that lack any distinctive footprint impressions.
OMNITECH Gauss Minicannon (d4 ranged attack) (d4 use die) (Silent)
Despite the name, the Gauss Minicannon is nothing but a magnetically driven pistol. Its no stronger than the standard "Generic" brand pistol, far more expensive, and requires ferromagnetic rounds. Its only positive point, aside from being a mini Gauss cannon and thus a great conversation starter, is that it is almost totally silent. Its subsonic and uses no propellant so the only sound it makes is a slight puff and then, usually, the muffled thud of a whistle blower hitting the ground.
OMNITECH Memory Eradicator
The Memory Eradicator is a portable version of the much touted OMNITECH Instant Criminal Rehabilitation Helmet and works the same way. Through the directed use of electrical current, sections of the brain are stimulated and memories are destroyed. Unlike the Rehabilitation helmet, the Memory eradicator -which is only about the size and shape of your average stun gun- has far less sophistication in terms of its specificity. It has only three settings for memory erasure: 1 day, 3 days, and Complete. It also has a worrying failure rate and a not insignificant chance of causing a long list of side effects including seizures, mania, brain damage, permanent personality alterations, and death. As such, OMNITECH has made sure to place a small yellow danger sticker on it.
OMNITECH Contract Notebook
The OMNITECH contract notebook is a personal computer roughly the size of a large book which contains only a single program: The OMNITECH Omnilaywer suite. The notebook monitors conversations and situations through its microphone and then analyzes the correct contract required. It then automatically fills in the names of the parties involved and prints the contract, ready for signing. Nondisclosure contracts, waivers of rights, premortem organ donation cars, and so forth are all covered by the suite.
Money: (Start with 0)
Public Relations Representative Although technically not part of the security team, the ubiquitous Public Relations corps are almost always close behind. Where the Sanitation Officers work to clean up any physical evidence of experimental mishaps, the PR corps work to clean up any unfortunate rumors or misgivings among members of the public or the staff. Whether it is cataloging the dead for termination paperwork, obliterating the memory of a traumatized worker, or getting a large group of people to sign away their legal right to pursue a class action lawsuit, the PR corps are there.
Will, Speech; D6
Executive Jumpsuit
The Executive jumpsuit is, in construction, completely identical to any other standard OMNITECH jumpsuit. The only difference between this and the others is that instead of a solid color, this jumpsuit has been printed with an image such that it looks (Sort of) like the wearer is wearing an expensive 3 piece business suit. Unlike the other suits, it has no names or designations printed on it and comes with a pair of oddly disconcerting black gloves and shoes that lack any distinctive footprint impressions.
OMNITECH Gauss Minicannon (d4 ranged attack) (d4 use die) (Silent)
Despite the name, the Gauss Minicannon is nothing but a magnetically driven pistol. Its no stronger than the standard "Generic" brand pistol, far more expensive, and requires ferromagnetic rounds. Its only positive point, aside from being a mini Gauss cannon and thus a great conversation starter, is that it is almost totally silent. Its subsonic and uses no propellant so the only sound it makes is a slight puff and then, usually, the muffled thud of a whistle blower hitting the ground.
OMNITECH Memory Eradicator
The Memory Eradicator is a portable version of the much touted OMNITECH Instant Criminal Rehabilitation Helmet and works the same way. Through the directed use of electrical current, sections of the brain are stimulated and memories are destroyed. Unlike the Rehabilitation helmet, the Memory eradicator -which is only about the size and shape of your average stun gun- has far less sophistication in terms of its specificity. It has only three settings for memory erasure: 1 day, 3 days, and Complete. It also has a worrying failure rate and a not insignificant chance of causing a long list of side effects including seizures, mania, brain damage, permanent personality alterations, and death. As such, OMNITECH has made sure to place a small yellow danger sticker on it.
OMNITECH Contract Notebook
The OMNITECH contract notebook is a personal computer roughly the size of a large book which contains only a single program: The OMNITECH Omnilaywer suite. The notebook monitors conversations and situations through its microphone and then analyzes the correct contract required. It then automatically fills in the names of the parties involved and prints the contract, ready for signing. Nondisclosure contracts, waivers of rights, premortem organ donation cars, and so forth are all covered by the suite.
Begin getting everyone's signatures on the paperwork, to avoid Legal troubles. Then set about reading the 'transdimensional' law sections in my OMNITECH Contract Notebook. Always good to keep up on the weirdness that happens elsewhere to make need of such things necessary.
Lisa walks around the room, asking people to sign the papers she's printed out. Most do, out of sheer force of habit.
[7] Transdimensional law is as complex as it sounds, but much of it seems to be related to liability waivers and contracts that extend beyond known space time and effect things retroactively.
Continue staying out of it and amusing myself watching the paranoia-fueled antics. At least there's some consolation for getting dragged out of bed early.
Name: Roald Baccam
Physical Description: Short and sturdily built, though surprisingly delicate with his hands when working on machinery. His long, somewhat stringy hair is usually tied back in a ponytail when at work.
Background: A former spaceship mechanic, he lost his job after hospitalizing one of his colleagues in a fit of anger. Fortunately, OMNITECH were willing to overlook this and offer him this job.
Life: d4
Attack: d4 ranged (OMNITECH Generic Personal Sidearm)
Stats:
Strength: d8
Dexterity: d6
Speed:d4
Endurance: d6
Will: d4
Knowledge: d4
Fate: d4
Skills:
Melee: d6
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d4
Medical: d4
Occult: d4
Status: A-OK
Inventory: OMNITECH Red Jumpsuit
3x Sidearm Magazines (d4 Use die)
OMNITECH Toolkit (3 charges)
Box of 5 High Visibility Flares
Money: 0
Heh. Box religion.
Name: HAZMAT Harry
Physical Description: He walked in wearing a HAZMAT suit, and walked out of his job interview wearing an Isolation Suit with a reflective dome.
Background: We're pretty sure he served in the military in a NBC warfare cleanup team. He doesn't talk about it much nowadays. He definitely knows his stuff, though, and has seen enough to bit just a little more resilient than most.
Life: d4
Attack: d4 OMNITECH Foam Gun
Stats:
Strength: d4Lifting stuff, carrying stuff, wielding big ass weapons.
Dexterity: d4 Balance, coordination, not falling off stuff.
Speed: d4 Outrunning and reacting in time not to die.
Endurance: d6Sustaining action and staving off things like sickness.
Will: d6 Concentration, staving off fear, insanity, etc
Knowledge: d8 Knowing things. Roll to know things.
Fate: d6 How things generally work out for you. Low fate means things will probably go bad more often.
Skills:
Melee: d4 Includes fists and any standard melee weapon. Doesn’t include Occult, and the like.
Guns: d6 Pistols, SMGs, Plasma cannons, foam guns, Drill rifles, basically any tube or tube like object that propels hurtful things out of it. Doesn’t cover anything too weird.
Explosives: d4 Bombs, grenades, demolition charges, etc. Also covers things like Bazookas, grenade launchers, etc.
Implants: d4 For using implanted devices. Some implants, such as guns or blades, are covered by their respective skills, while this skill tends to handle implants that don’t fall under other skills. Bionic vision, motion tracking, auto healing, etc.
Mechanics: d4 Covers building, repair, modification, and similar actions.
Technology: d4 Covers using technology and scientific gear.
Medical: d4 Covers basically anything involved fixing or modifying a person.
Occult: d4 Covers the use of occult items and tech.
Status: No injuries yet.
Inventory:
OMNITECH Isolation Suit (Environmental protection)
OMNITECH Foam Gun[/b] (d4 attack. Does no damage. If successful, target is immobilized. Multiple guns used in concert stack, ie three people using foam guns at once would be 3d4. Some targets immune.) Foam tank, d8 use die.
The OMNITECH foam gun began life as a fire extinguisher, eventually being souped up into a sort of anti-flamethrower. Basically a sprayer attached to a large pressurized tank of chemicals, the gun fires a foam that is highly sticky, expansive, and hardens quickly. Designed to douse fires, control spills and leaks, and to contain dangerous substances. Painted high visibility Yellow and Red with a stenciled black “HMRC” on the tank.
OMNITECH Sealing Tool (D4 use die)
A modified welding torch with a built in gas tank. Has an attached nozzle that focuses the flame to either side and directs the metal down into a center trough of sorts. Designed specifically for sealing metal bulkhead doors.
OMNITECH Environmental Scanner
The OMNITECH environmental scanner is an all purpose environmental hazard identification suite. Roughly the size of a PDA, it can analyze dozens of environmental hazards including radiation levels, temperature, pathogen load in air or fluid samples, gravity, toxins, oxygen levels, and many more. Usually only functions with mundane dangers.
Money: 0
Keep a careful watch on the scanner as the teleportation happens.
Harry points his scanner at the teleporter and waits.
Follow the security team to get this cage for dog. Clean poop if any.
Name: Aigre
Physical Description: A lanky over-affectionate baby-faced janitor. Their skin is pale, smooth and soft. Their hair is a short dark tussle. They have great big eyes that beg to be loved.
Background: Aigre is a college dropout who believes themselves to be overqualified. However they took this job because money can be exchanged for goods and services. Janitoring also satisfies their sadistic streak in watching other living beings meet with mishaps, and then having a close look at the remains.
Life: D4
Attack: D2
Stats: (list all, including those at d4)
Strength: D4
Dexterity: D6
Speed: D8
Endurance: D6
Will: D6
Knowledge: D4
Fate: D8
Skills:
Melee: D4
Guns: D8
Explosives: D6
Implants: D4
Mechanics: D4
Technology: D8
Medical: D4
Occult: D4
Speech: D4
Status: (Any injuries you've sustained this mission. Resets each new mission)
Inventory:
OMNITECH Rubberized Jumpsuit
OMNITECH Incinerator
OMNITECH Arc Scraper
OMNITECH Automop
Money: 0
Aigre sits on top of the dog carrier and waits for his turn to be useful.
"The timer is an approximation." Stiles says, "Due to the natural time delay between transmissions and responses, we're running things off a standard time table in which we have just enough time to send in a response to let them know we're ready before they automatically send the next specimen. We're running off the time table but there's a chance that we get slightly out of alignment.
No, I'm afraid we can't stop now."
Rezel relaxes, his eyes rolling back into his head as he slumps forward onto the box he was using as cover. He starts shivering lightly, before speaking in an uncharacteristically snooty and confident tone, without moving. "There is a distressingly vast assortment of things wrong with that statement. This entire experiment is horribly designed, nearly to the point of uselessness. Whoever designed it is an idiot of the highest order, and deserves to be shot repeatedly before they can waste even more valuable materiel through their incompetence."
Rezel then jerks back up to a standing position, looking around him confusedly, he eyes normal once more. After sorting himself out, he returns to cowering behind the crate, crouched with his head just high enough to see over the edge.
Cower behind the crate, covering Spuds with the rifle as he goes to retrieve the puppy. Shoot the puppy if the puppy is actually demons.
Name: Rezel Revel
Physical Description: Small, unassuming, twitchy, and nervous. Giggles quietly when scared.
Background: Signed up because he was told that security guards were given P90-like weapons, and basically went "Oh, cool, I love P90s!" He regrets this decision.
Life: d6
Attack: d6 rifle, d4 melee
Stats:
Str d4
Dex d4
Spd d8
End d6
Wil d6
Kno d4
Fte d4
Skills:
Mel d6
Gun d8
Exp d4
Imp d4
Mec d4
Tec d4
Med d4
Occ d4
Spc d4
Status:
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Money: 0
Yes, praise box. Praise box. It is love. It is life. It is box.
00:00:00
This time the counter counts down to maybe a few seconds off Zero before the teleportation happens. Again the tube is filled with blinding white light, again the room is filled with ear molestingly loud and unpleasant buzzing. And then the light fades and sitting in the teleporter is a small white furred dog. A Pomeranian by the looks of it, just two black eyes, a nose and a mouth sticking out of a seemingly amorphous mass of fur.
"They sent the project lead's dog." Stiles says, bemused. "Well, grab it."
The tube rises with a hiss and as it does so, two things happen. First, anyone with an Environmental scanner pointed at the dog picks up a "High energy reaction". Second the observing scientists get over an intercom and say, "Wait, we're getting an error. It says the energy channel hasn't closed properly?"
Stiles looks back at the dog with evident confusion and points at it while speaking to the observation windows. "That can't be right, the subject is right here, all in one piece."
The dog, which had till this point been sort of nervously looking around, makes a noise. Not so much a bark as a "Mheh", some sort of halfhearted yip. And from its mouth erupts a cohesive beam of bluewhite plasma. The dog happens to be looking roughly in the direction of Benny and Dave when it yips, and they happen to be standing in line with the break room. [6v4,1]
Benny's security suit performs admirably and instead of being totally incinerated, he simply gets mildly toasted and punted out of the beam at high speed. He hits a far wall second degree burns and armor still glowing red from the heat. Dave on the other hand ceases to exist, reduced utterly to ash in a way that made his attempt to hide behind Benny seem, at best, darkly comedic. Benny's coffee also doesn't survive.
The plasma beam tears straight through the far wall, leaving a nice glowing hole, and then through the breakroom, melting the fridge and coffee maker before continuing on. Jon and Pathos poke their heads out a moment later, looking in the direction the beam came.
"We get it, We'll put the food back." Jon says, raising both hands in a conciliatory gesture.
Meanwhile the dog, apparently terrified of what just happened, has bounded out of the open teleporter and over to a far corner of the room, away from everyone, where it is now scratching at the wall to get out. Stiles is on the ground, covering his head, and the observing scientists are apparently piling out of their observation rooms.