Name: HAZMAT Harry
Physical Description: He walked in wearing a HAZMAT suit, and walked out of his job interview wearing an Isolation Suit with a reflective dome.
Background: We're pretty sure he served in the military in a NBC warfare cleanup team. He doesn't talk about it much nowadays. He definitely knows his stuff, though, and has seen enough to bit just a little more resilient than most.
Life: d4
Attack: d4 OMNITECH Foam Gun
Stats:
Strength: d4Lifting stuff, carrying stuff, wielding big ass weapons.
Dexterity: d4 Balance, coordination, not falling off stuff.
Speed: d4 Outrunning and reacting in time not to die.
Endurance: d6Sustaining action and staving off things like sickness.
Will: d6 Concentration, staving off fear, insanity, etc
Knowledge: d8 Knowing things. Roll to know things.
Fate: d6 How things generally work out for you. Low fate means things will probably go bad more often.
Skills:
Melee: d4 Includes fists and any standard melee weapon. Doesnt include Occult, and the like.
Guns: d6 Pistols, SMGs, Plasma cannons, foam guns, Drill rifles, basically any tube or tube like object that propels hurtful things out of it. Doesnt cover anything too weird.
Explosives: d4 Bombs, grenades, demolition charges, etc. Also covers things like Bazookas, grenade launchers, etc.
Implants: d4 For using implanted devices. Some implants, such as guns or blades, are covered by their respective skills, while this skill tends to handle implants that dont fall under other skills. Bionic vision, motion tracking, auto healing, etc.
Mechanics: d4 Covers building, repair, modification, and similar actions.
Technology: d4 Covers using technology and scientific gear.
Medical: d4 Covers basically anything involved fixing or modifying a person.
Occult: d4 Covers the use of occult items and tech.
Status: No injuries yet.
Inventory:
OMNITECH Isolation Suit (Environmental protection)
OMNITECH Foam Gun[/b] (d4 attack. Does no damage. If successful, target is immobilized. Multiple guns used in concert stack, ie three people using foam guns at once would be 3d4. Some targets immune.) Foam tank, d8 use die.
The OMNITECH foam gun began life as a fire extinguisher, eventually being souped up into a sort of anti-flamethrower. Basically a sprayer attached to a large pressurized tank of chemicals, the gun fires a foam that is highly sticky, expansive, and hardens quickly. Designed to douse fires, control spills and leaks, and to contain dangerous substances. Painted high visibility Yellow and Red with a stenciled black HMRC on the tank.
OMNITECH Sealing Tool (D4 use die)
A modified welding torch with a built in gas tank. Has an attached nozzle that focuses the flame to either side and directs the metal down into a center trough of sorts. Designed specifically for sealing metal bulkhead doors.
OMNITECH Environmental Scanner
The OMNITECH environmental scanner is an all purpose environmental hazard identification suite. Roughly the size of a PDA, it can analyze dozens of environmental hazards including radiation levels, temperature, pathogen load in air or fluid samples, gravity, toxins, oxygen levels, and many more. Usually only functions with mundane dangers.
Money: 0
"No I'm afraid we have been briefed on no such thing. What organisms are you bringing through, and what parts of them are sharp, flammable, toxic, poisonous, capable of bludgeoning hapless security men, large, reality-warping, or otherwise dangerous to upstanding scientists like yourselves?" Also, check my scanner to establish a baseline for "normal operating environment in this particular corner of the madhouse", to which I can later compare the results.
[2]
Stiles waves a hand at Harry, eyes not leaving the control panel.
"Hush, hush. This is delicate work. Besides, its just standard protocol. It should all be in your handbook."
Harry checks the environmental scanner. Low level ozone contamination, low level radiation coming from...he moves the scanner around...the teleporter. Hm.
Clem rolls its eyes and immediately draws its OMNITECH® Generic™ sidearm, pointing it directly at the glass tube. Whatever malformed monster emerges from the machine will be summarily executed by OMNITECH® Generic™ cartridges and then prodded vigorously by OMNITECH® Null-Rods.
Assuming that most of Clem's coworkers aren't complete idiots. Not looking good on that front, admittedly, Clem thinks to itself.
Draw sidearm, disengage safety, aim directly at the tube. They want security, they get security. Hopefully the OMNITECH® Security Specialists present will get the clue and set up overwatch of their own.
Also, Occult knowledge check on the nature of teleportation and its side effects on living organisms.
Name: "Clem"
Physical Description: Extremely scarred and mutilated, with numerous life-support implants jutting out of its flesh at strange angles. Most of its head is replaced by what appears to be a generic gas mask combined with random technological scraps. Does not speak.
Background: "Clem" is apparently what remains of an employee after extensive trauma and extranatural influence. Details are classified. It seems to want to keep working for omnitech, so its contract has been renewed.
Life: d4
Attack: d4 (OMNITECH® Generic™ Personal Sidearm)
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d4
Will: d4
Knowledge: d4
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d6
Mechanics: d4
Technology: d4
Medical: d4
Occult: d12
Speech: d4
Status: "Healthy"
Inventory:
OMNITECH® Black Jumpsuit
OMNITECH® Generic™ Personal Sidearm (d4 ranged attack) x3 OMNITECH® Generic™ Sidearm Magazines (d4 use die)
OMNITECH® Universal Containment Pod x 5
OMNITECH® Null-Rod
Money: 0
Clem walks off to a 45 degree angle away from the front of the teleporter and points his(?) gun at it.
[8]
Clem thinks about teleporters. There are several kinds but because this one isn't instant, it must be a sublight speed teleporter. It doesn't use space time distortion or dimensional tunneling so it should be pretty stable in those respects, though using data packets does give a chance of distortion over increasing distances. If their compensation factors aren't up to snuff it could result in what amounts to an incomplete or distorted version of whatever they sent.
”Have any of you eggheads every seen a single movie?”
Get in the corner of the room and ready my rifle.
Name: Lance Bradley
Physical Description: Tall, lean, and pale. He had his eyes, hair, and fingernails permeable died purple.
Background: comes from a troubled past, that lead to crime, that then lead to lucrative crime, that lead to prison, that lead to a guy with a certain set of skills looking for a job.
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle/ d4 OMNITECH generic security baton
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d4
Will: d4
Knowledge: d4
Fate: d12
Skills:
Melee: d6
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: (Any injuries you've sustained this mission. Resets each new mission)
Inventory:
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Money: 0
Lance huddles in a corner, pointing his rifle at the tube.
"Excuse me, do you mind explaining how the teleporter works? Fixing things is easier when you understand what they were like in the first place."
Name: Patrick Edmundson
Physical Description: Red hair, green eyes, clean-shaven, but otherwise nothing of note.
Background: Never got an engineering degree (thought it took too much time), but his good performance in the interview and a recommendation from an uncle about to retire from OMNITECH got him a job.
Life: d4
Attack: d2, d4 Generic Personal Sidearm
Stats:
Strength: d4
Dexterity: d8
Speed: d4
Endurance: d4
Will: d6
Knowledge: d4
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d6
Medical: d4
Occult: d4
Speech: d4
Status: No injuries
Inventory: OMNITECH Red Jumpsuit, OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die), OMNITECH Tool kit (3 charges. Expend one to gain advantage on a repair or modify roll), Box of 5 high visibility flares
Money: 0
[3]
Stiles launches off into a long winded and very technical diatribe as he continues working on at the panel, seemingly speaking from rote memorization. Probably a pitch he had to make to investors at some point. Its a bit confused but from what Patrick can tell, the teleporter is basically one of the "Digitize original, transport data, rebuild matter" kinds. According to Stiles it differs from the others of its kind in that, unlike the T-111 type it doesn't require a vat of physical media to reconstitute the teleported item. It instead converts the item to a high energy stream of atoms that are reassembled after being "Caught".
"No sir, no, we have not been briefed at all, we would really really like to hear what you have to say, in fact."
Ask to be briefed. Then ready the rifle, and take position somewhere a fair distance away from the machine, but not so far away from the others or close to the walls that Rezel could get separated and boxed in. Don't aim at the machine.
Name: Rezel Revel
Physical Description: Small, unassuming, twitchy, and nervous. Giggles quietly when scared.
Background: Signed up because he was told that security guards were given P90-like weapons, and basically went "Oh, cool, I love P90s!" He regrets this decision.
Life: d6
Attack: d6 rifle, d4 melee
Stats:
Str d4
Dex d4
Spd d8
End d6
Wil d6
Kno d4
Fte d4
Skills:
Mel d6
Gun d8
Exp d4
Imp d4
Mec d4
Tec d4
Med d4
Occ d4
Spc d4
Status:
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Money: 0
[2] Rezel tries to get a word in edgeways but Stiles is already busily working and rattling off a speech about how the machine works, so he doesn't hear him or doesn't care.
Rezel tsks and goes to stand somewhere about equidistant between the wall and the teleporter, ready to shoot but not actively aiming yet.
Name: Dave
Physical Description: Generic caucasian male
Background: Dave passing his university exams Dave just grabbed the first job that came his way.
Class: Combat Medic.
Life: d4
Attack: d4 (OMNITECH Generic Personal Sidearm)
Stats:
Strength: d4
Dexterity: d4
Speed: d8
Endurance: d4
Will: d8
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d10
Occult: d4
Speech: d4
Status: Healthy
Inventory:
OMNITECH Green Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Medical Kit (3 charges. Expend one to gain advantage on a Medical roll)
OMNITECH Stimulant (Raises life by one die level till next injury) X 3 (DO NOT DOUBLE DOSE)
Money: 0
try to heal mildred.
[3]
Dave walks up to Mildred and casually jams a wad of sterile cotton into her mouth, pressing it into the gap where her front teeth used to be.
"You'll be fine, stop whining."
Spuds looks around for a crate or something to use as a firestep or a bit of cover. If he finds one, he drags it over to the firing line.
Do not substitute a red barrel.
...Do keep an eye out for a red barrel in case one becomes necessary.
Name: Spuds McKenzie.
Physical Description: Looks fairly generic except for thick cycling thighs.
Background: Signed up for two-year tour after washing out of professional combat-cycling league for poor performance, and discovering complete lack of life skills.
Life: d6
Attack: d6 rifle, d4 melee
Stats
Str d4
Dex d4
Speed d6
End d6
Will d4
Kno d4
Fate d4
Skills:
Mel d6
Gun d6
Exp d6
Imp d4
Mec d4
Status:
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Money: 0
Spuds looks around for some convenient cover. No red barrels, but there is a maybe 2 foot tall metal crate off to the edge of the room. He walks over and inspects it. A shipping label on top marks it as being "High Capacity Fuses". Considering these are probably not explosive, he shoves it into a bit more tactical of a position and then crouches down behind it.
Grab gear and report for duty
The arc scrapper, automop and incinerator have no attacks?
Name: Aigre
Physical Description: A lanky over-affectionate baby-faced janitor. Their skin is pale, smooth and soft. Their hair is a short dark tussle. They have great big eyes that beg to be loved.
Background: Aigre is a college dropout who believes themselves to be overqualified. However they took this job because money can be exchanged for goods and services. Janitoring also satisfies their sadistic streak in watching other living beings meet with mishaps, and then having a close look at the remains.
Life: D4
Attack: D2
Stats: (list all, including those at d4)
Strength: D4
Dexterity: D6
Speed: D8
Endurance: D6
Will: D6
Knowledge: D4
Fate: D8
Skills:
Melee: D4
Guns: D8
Explosives: D6
Implants: D4
Mechanics: D4
Technology: D8
Medical: D4
Occult: D4
Speech: D4
Status: (Any injuries you've sustained this mission. Resets each new mission)
Inventory:
OMNITECH Rubberized Jumpsuit
OMNITECH Incinerator
OMNITECH Arc Scraper
OMNITECH Automop
Money: 0
((They have no listed attacks but you can still hit people with them, though damage won't be great ((( unless you find the secret d20 damage random item))) ))
Aigre is also in the teleporter room and always has been, despite what the papers might say.
To his fellow mopster:
"Obviously we don't attack with them, you tool. We're sanitation engineers, not barbarians. We clean with them.
Ignore the crowd. Inspect equipment to ensure it is functional. Spin the automop. Activate the incinerator. Check the hallway for 'spots' that might need laser squeegeeing. Once satisfied with each piece of equipment, turn them all off and take a coffee break. Squeakily.
CLASS: Sanitation Engineer
Name: Jonathan "Jon" I. Tor
Physical Description:A bit overweight, sallow complexion, surly expression. Thick black eyebrows. Mole under left ear.
Background: Born and raised poor. Stuck in a dead end job for who knows how long. But hey, at least he carries a thermonuclear incinerator on his back!
Life: d4.
Attack: d2 for punches.
Stats
d6 Strength: spent 1 point here
d4 Dexterity:
d4 Speed:
d6 Endurance: Spent 1 point here
d6 Will: Spent 1 point here
d4 Knowledge:
d12 Fate: d8 from class, spent 2 points here
Skills
d4 Melee:
d4 Guns:
d4 Explosives:
d4 Implants:
d4 Mechanics:
d4 Technology:
d4 Medical:
d4 Occult:
d4 Speech:
Status: (nominal)
Inventory:
OMNITECH Rubberized Jumpsuit
The rubberized jumpsuit is effectively identical to that worn by the HMRC but lacking its sophisticated breathing apparatus. Its a puke green color that is universally reviled and is for some reason far squeakier than the HMRC suit, complete with boots that squeal and squeak and whine constantly. SANITATION is written across the chest in big letters and the Officer's name on the back.
OMNITECH Incinerator
A backpack portable, high temperature, thermonuclear incinerator. Burns up almost any organic material and many inorganic ones, depositing the resulting tightly compressed ash blocks on the ground like smoldering rabbit droppings. Has both a large hatch for loading in bulky waste and a vacuum hose for sucking up small debris. Can also be set to spray flame, though doing so is technically against regulations and highly dangerous. Has "SANITATION" stenciled on one side of the main body.
OMNITECH Arc Scraper
A sort of laser squeegee, a metal handle that splits into two wide set prongs, between which a high energy arc of electricity flows. Used to burn up and reduce to ash stubborn waste clinging to metal. The Rubber jumpsuit of the Sanitation Tech protects them against possible arcing, but teammates should make sure to stand clear of anything metal that is being cleaned with the scraper, lest they become something else that must be cleaned up. Has at least 8 warning stickers on it.
OMNITECH Automop
A marvel of cleaning technology, the OMNITECH automop is one of OMNIHOME line's flagship products. It is essentially a circular scrubbing head affixed to a handle, which rotates and scrubs automatically, dispensing soap and water from an internal reservoir as needed. The Automop cleans with precision engineered efficiency and ease, leaving sparkling floors and a fresh pine scent behind it. So efficient are they that many have argued that Sanitation Officers could be replaced by nothing but a fleet of Automop drones. Those suggesting this tend to end up in an ash cube and as such the suggestion is never taken too seriously.
Money: (Start with 0)
Jon walks away from the group and begins inspecting his gear. He turns on the automop and gives it a few test spins, wiping up a dried coffee spill in the corner. He then activates the Incinerator and dumps the paper cup -also from the spilled coffee- into it. Everything seems to be working well. He yawns, stretches, turns off the gear and then walks out into the hall, looking for a coffee machine.
[9] He walks a few feet down the hall in a direction the group didn't go yet and finds a break room immediately. Its unoccupied so he walks in, gets a paper cup full of very cheap instant coffee and stands in the corner, sipping it thoughtfully.
Name: Lisa Aethair
Physical Description: 4'4, long brown hair and dark chocolate eyes. Don't ask why she looks like a child, it's Omnitech after all.
Background: Lisa has been around a while, though given she ended up stuck in her current form though [Redacted]. She's been assigned to make sure the new recruits don't go breaking Omnitech's 'Humanity Rules'. Those that do will be summarily fired out the nearest dock/cannon/paraphernalia with their severance check.
Life: (d4)
Attack: (d4 ranged attack) (d4 use die) OMNITECH Gauss Minicannon;
Attack: (d4 use die) OMNITECH Memory Eradicator, Full Erasure
Stats:
Strength: Lifting stuff, carrying stuff, wielding big ass weapons. (d4)
Dexterity: Balance, coordination, not falling off stuff. (d6)
Speed: Outrunning and reacting in time not to die. (d6)
Endurance: Sustaining action and staving off things like sickness. (d4)
Will: Concentration, staving off fear, insanity, etc (d6)
Knowledge: Knowing things. Roll to know things. (d8)
Fate: How things generally work out for you. Low fate means things will probably go bad more often. (d6)
Skills:
Melee: Includes fists and any standard melee weapon. Doesn’t include Occult, and the like. (d4)
Guns: Pistols, SMGs, Plasma cannons, foam guns, Drill rifles, basically any tube or tube like object that propels hurtful things out of it. Doesn’t cover anything too weird. (d4)
Explosives: Bombs, grenades, demolition charges, etc. Also covers things like Bazookas, grenade launchers, etc. (d4)
Implants: For using implanted devices. Some implants, such as guns or blades, are covered by their respective skills, while this skill tends to handle implants that don’t fall under other skills. Bionic vision, motion tracking, auto healing, etc. (d4)
Mechanics: Covers building, repair, modification, and similar actions. (d4)
Technology: Covers using technology and scientific gear. (d4)
Medical: Covers basically anything involved fixing or modifying a person. (d4)
Occult: Covers the use of occult items and tech. (d4)
Speech: Covers the use of your words to convince someone of a thing. (d6)
Status: (Any injuries you've sustained this mission. Resets each new mission)
Inventory: (All Items you're carrying.)
Executive Jumpsuit
The Executive jumpsuit is, in construction, completely identical to any other standard OMNITECH jumpsuit. The only difference between this and the others is that instead of a solid color, this jumpsuit has been printed with an image such that it looks (Sort of) like the wearer is wearing an expensive 3 piece business suit. Unlike the other suits, it has no names or designations printed on it and comes with a pair of oddly disconcerting black gloves and shoes that lack any distinctive footprint impressions.
OMNITECH Gauss Minicannon (d4 ranged attack) (d4 use die) (Silent)
Despite the name, the Gauss Minicannon is nothing but a magnetically driven pistol. Its no stronger than the standard "Generic" brand pistol, far more expensive, and requires ferromagnetic rounds. Its only positive point, aside from being a mini Gauss cannon and thus a great conversation starter, is that it is almost totally silent. Its subsonic and uses no propellant so the only sound it makes is a slight puff and then, usually, the muffled thud of a whistle blower hitting the ground.
OMNITECH Memory Eradicator
The Memory Eradicator is a portable version of the much touted OMNITECH Instant Criminal Rehabilitation Helmet and works the same way. Through the directed use of electrical current, sections of the brain are stimulated and memories are destroyed. Unlike the Rehabilitation helmet, the Memory eradicator -which is only about the size and shape of your average stun gun- has far less sophistication in terms of its specificity. It has only three settings for memory erasure: 1 day, 3 days, and Complete. It also has a worrying failure rate and a not insignificant chance of causing a long list of side effects including seizures, mania, brain damage, permanent personality alterations, and death. As such, OMNITECH has made sure to place a small yellow danger sticker on it.
OMNITECH Contract Notebook
The OMNITECH contract notebook is a personal computer roughly the size of a large book which contains only a single program: The OMNITECH Omnilaywer suite. The notebook monitors conversations and situations through its microphone and then analyzes the correct contract required. It then automatically fills in the names of the parties involved and prints the contract, ready for signing. Nondisclosure contracts, waivers of rights, premortem organ donation cars, and so forth are all covered by the suite.
Money: (Start with 0)
Public Relations Representative Although technically not part of the security team, the ubiquitous Public Relations corps are almost always close behind. Where the Sanitation Officers work to clean up any physical evidence of experimental mishaps, the PR corps work to clean up any unfortunate rumors or misgivings among members of the public or the staff. Whether it is cataloging the dead for termination paperwork, obliterating the memory of a traumatized worker, or getting a large group of people to sign away their legal right to pursue a class action lawsuit, the PR corps are there.
Will, Speech; D6
Executive Jumpsuit
The Executive jumpsuit is, in construction, completely identical to any other standard OMNITECH jumpsuit. The only difference between this and the others is that instead of a solid color, this jumpsuit has been printed with an image such that it looks (Sort of) like the wearer is wearing an expensive 3 piece business suit. Unlike the other suits, it has no names or designations printed on it and comes with a pair of oddly disconcerting black gloves and shoes that lack any distinctive footprint impressions.
OMNITECH Gauss Minicannon (d4 ranged attack) (d4 use die) (Silent)
Despite the name, the Gauss Minicannon is nothing but a magnetically driven pistol. Its no stronger than the standard "Generic" brand pistol, far more expensive, and requires ferromagnetic rounds. Its only positive point, aside from being a mini Gauss cannon and thus a great conversation starter, is that it is almost totally silent. Its subsonic and uses no propellant so the only sound it makes is a slight puff and then, usually, the muffled thud of a whistle blower hitting the ground.
OMNITECH Memory Eradicator
The Memory Eradicator is a portable version of the much touted OMNITECH Instant Criminal Rehabilitation Helmet and works the same way. Through the directed use of electrical current, sections of the brain are stimulated and memories are destroyed. Unlike the Rehabilitation helmet, the Memory eradicator -which is only about the size and shape of your average stun gun- has far less sophistication in terms of its specificity. It has only three settings for memory erasure: 1 day, 3 days, and Complete. It also has a worrying failure rate and a not insignificant chance of causing a long list of side effects including seizures, mania, brain damage, permanent personality alterations, and death. As such, OMNITECH has made sure to place a small yellow danger sticker on it.
OMNITECH Contract Notebook
The OMNITECH contract notebook is a personal computer roughly the size of a large book which contains only a single program: The OMNITECH Omnilaywer suite. The notebook monitors conversations and situations through its microphone and then analyzes the correct contract required. It then automatically fills in the names of the parties involved and prints the contract, ready for signing. Nondisclosure contracts, waivers of rights, premortem organ donation cars, and so forth are all covered by the suite.
Come into the meeting room and give a Speech about how we will lead the path to Humanities Future. After introducing myself of course.
Roll Knowledge to see what info my superiors gave me on the incoming from Venus.
[2]
Lisa begins to give an inspirational speech to the assembled scientists and security personnel but gets completely distracted and talked over by Stiles.
[3] You heard through the grapevine only very vague things. Supposedly there is going to be a battery of tests with several life forms of increasing complexity to test the full capacity of the machine.
Go to the lab where everyone else is.
Name: Benny Benson
Physical Description: He looks like the most generic man ever with the most generic mustache ever.
Background: After being homeless for several years he finally decided to be a normal person and get a job, unluckily for him he got a job as a security guard for OMNITECH.
Life: d6 OMNITECH Riot suit
Attack:d6 Security Rifle / d4 Security Baton
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d4
Will: d4
Knowledge: d4
Fate: d8
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) X3 magazines (d6 use die)
OMNITECH Generic Security Baton (d4 melee attack)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Money: 0
Consider yourself there.
"If that's all you're asking for."
Take up position behind one of the security guards.
Name: Heather Reid
Physical Description: Tall and lean. Her violet hair is tied into a ponytail.
Background: Heather signed up after her license was revoked due to unethical conduct, she may enjoy seeing blood and being able to shoot others a little too much.
Life: d4
Attack: d4 ranged Generic Personal Sidearm
Stats:
Strength: d4
Dexterity: d4
Speed: d8
Endurance: d4
Will: d6
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d6
Mechanics: d4
Technology: d4
Medical: d8
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Green Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Medical Kit (3 charges. Expend one to gain advantage on a Medical roll)
OMNITECH Stimulant (Raises life by one die level till next injury) X 3 (DO NOT DOUBLE DOSE)
Money: 0
Heather hides behind Spuds, putting a metal crate and a squishy person between herself and any potential harm.
Plug in OPCC to convenient wall socket and use it to locate nearest coffee maker and/or kitchen and/or vending machine. Proceed to procuring coffee and snacks. 6 minutes should give me plenty of time.
Name: Pathos
Physical Description: Scrawny. Has trouble changing his expression to anything that isn't concentration, boredom or smug superiority.
Background: Delusions of grandeur. Took this job as a way to rapidly advance the ranks and see cool things. And because it would give him plenty of opportunities to set things on fire without his superiors being close enough to yell at him.
Class:
Emergency TechnicianLife: d4
Attack: d4 ranged: Generic Personal Sidearm. x3 Magazines (d4 use die)
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d4
Will: d4
Knowledge: d10
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d12
Medical: d4
Occult: d4
Status: Bored
Inventory:
OMNITECH White JumpsuitOMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Override Fob (Allows activation of most vehicles)
OMNITECH Personal Computing Cube and Universal adapterMoney: 0
Pathos follows Jon out and joins him in the break room. He plugs his OPCC in and then rifles through the fridge with a cup of coffee in the other hand. Eventually he finds a small plastic container containing brownies. There's no name on it so, by international jackass law, it is considered up for grabs. He carries it over to the little table in the room and starts munching.
I could not imagine these are dangerous organisms? Qualt inquires, rather emptily.
Inquire. If there is a chance of deadliness (in other words, regardless of answer) then take solid cover and wait to patch up fleshies.
Name: Qualt
Physical Description: Somehow apparently completely made of wood, even its (his? her?) hair, yet it all reacts as if Qualt were human. Hair flows, cuts bleed, and teeth chomp. Appearing to be some sort of dark wood, perhaps mahogany, they have an inquisitive look in their eyes whenever they study another living creature. Their voice, when heard, also sounds hollow as if through a speaker though their throat vibrates and mouth moves like a normal human being's.
Background: Qualt appeared one day, in front of the OMNITECH hiring agency. Qualt does not remember much of their past life, but they must have practiced medicine as it seems to be the one thing they are good at.
Life: d4
Attack: d4 ranged [Generic Sidearm]
Stats:
- Strength: d4
- Dexterity: d6
- Speed: d4
- Endurance: d4
- Will: d6
- Knowledge: d4
- Fate: d6
Skills:
- Melee: d4
- Guns: d6
- Explosives: d4
- Implants: d4
- Mechanics: d4
- Technology: d4
- Medical: d10
- Occult: d4
Status: Squeaky Clean
Inventory:
- OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
- OMNITECH Medical Kit (3 charges. Expend one to gain advantage on a Medical roll)
- OMNITECH Stimulant (Raises life by one die level till next injury) X 3
Money: Zilch!
[2] Qualt inquires about the organisms being transported but Stiles seems to ignore him. Thus uninformed, he goes and hides behind Heather, increasing the coward conga-line to 3 people and a box.
The clock displays
2:36:12
and then there is a loud beeping noise and the clock suddenly drops to
0:00:00
The tube lights up like a magnesium flare for several seconds and the entire room fills with a buzz like a dot matrix printer screaming bloody murder. And then the light vanishes and in the tube is a single white mouse. Utterly normal looking and apparently mildly confused as it is walking around and sniffing with great interest. The machine, which went from zero to bone rattling hum in about a fraction of a second, begins rapidly quieting.
"Security." Stiles says, pointing at the tube, "If you would. We're going to lift the enclosure, please retrieve the specimen and bring it here." Then, to someone else, apparently one of the men in the viewing rooms. "Jackson, let them know we're ready for the next one."