"Hehe yeah this is fun."
Keep following Bob and throwing popcorn infront of him to distract from the fact of my imminent demise that shall be coming up next mission
Bob stops moving. You bounce popcorn off his head.
"Hey bud, you awake in there? Is this just one of those weird reptile things like having birds clean your teeth?"
((That... is not at all what I was expecting. I was expecting disposable body roulette, not huge buff. But... I can't exactly complain, either...))
I was a little unhappy you didn't describe the body at first, because I have no idea what body Wilfred would want. His only character trait there is "something that doesn't look like Wil Wheaton". But after thinking about this for a few minutes, I have a good idea!
Other players can suggest and vote on what body Wil should now have. Suggest anything that could presumably pilot a hardsuit, and I'll go with whatever gets the most votes! Your local ghost god is a big supporter of democracy.
EDIT: Democracy isn't working, because nobody votes. Roll on some random table to generate a body, please?
EDIT2: And then after I make the edit, people say buff thicc catgirl. Sigh. Tempted to cross out this whole post and describe some kinda disturbing organic skeleton, to match Wil's powerset.
( I did some rolls to see what happened. Still costs 1000. Oh and you did technically break several protocols to do it. So...try to avoid the legal team.)
I mean you're building from scratch so wanted to leave it open. But lets see. If you want skeleton we can make a body that has transparent tissues, so you'll look like a skeleton in a translucent body. Otherwise I'm tempted to make you
something very odd looking.
((I should post some more proper actions))
Buy and install a cognition copier for 400 Omni. Buy an OMNITECH Passive Personal Shield Generator for 400 Omni. Buy another OMNITech placed charge for 150 OMNI. Pay off my 8 Omni loan to Yagyu. Make a 200 OMNI payment to the loan shark. How much debt do I owe him now, accounting for interest?
Once purchases are done, Baldwin goes inside his room and places down the containment pod with the golden mushroom next to the rest of his plants. He's beginning to make quite a garden.
Still, now that he's alone, it's time to see what he can do with this jar of ghosts.
First, Baldwin grabs a ghost rat and tries to eat it. This isn't for any scientific purpose, but just as a way to satisfy a very morbid curiosity. How does ectoplasm taste? Is it like jelly?
The second part is the hard part. Baldwin will try to call upon the power he used to reconstitute himself into his new blood angel form, and attempts to assimilate the ghosts into himself. The results of this will surely be unpredictable. Is this a horrible mistake? Does Baldwin even still have any flesh-warping ability remaining? Oh well, it's worth the risk to show SAM whos boss.
Round up the rats once I'm done.
Name: Robert Baldwin
Physical Description: A tall, pale, and thin man with green eyes and shoulder-length brown hair. You'd almost mistake him for a hippy if it weren't for how well-groomed he was. His hair has a shine to it that one could only get from the most expensive of shampoos and conditioner, while his complexion is flawless. No one knows where he gets his personal hygiene products from.
Also has blood wings and a blood halo now...
Background: In a past life, Robert was a nature-loving hippy who abandoned his passion for cold-hard cash. Now a shameless capitalist, he thought up many money-making schemes as an occultist at OMMNI, but he encountered failure after failure before meeting his end within the SAM hivemind. Somehow he managed to make it back, but it's hard to gauge how much of his old personality is still intact.
Before even this, Robert had been a famous architect who distinguished himself with his avant garde designs. Life was good for the young upstart, until his preference for beauty over practicality caught up with him.
His biggest achievement, the Sierra Space Resort was a massive space station meant to house the wealthiest of space tourists. Modelled after a dance device from a bygone era, the station was a giant ball covered almost entirely in mirrors. It would reflect the light of a local star and spread it throughout the cosmos, broadcasting its brilliance to anyone in the solar system. This gave it the nickname the "Dazzle Star".
Though the clientele loved it, locals would get very pissed whenever the D-Star touched down in their corner of space. The reflected sunlight wreaked havoc on nearby planets, starting wildfires and even boiling oceans. Eventually enough people got mad and banded together to form a rebellion. The station was not designed to defend against such attacks and was quickly blown up, along with all the upper-classmen inside it.
Someone had to pay for that bloodshed, so Robert ended up facing the suit's wrath. As punishment he was cryogenically frozen for 200 years. Long enough to go out of style.
After serving his sentence, Baldwin applied for a job at OMNI, but the suits confused his unusual floorplans for diagrams of summoning circles. Robert was hired on the spot, but it was only during his second week of basic training did he realize that he may not have gotten the job he was looking for...
And you know the rest.
Life: d6 (reactive fabric cape)
Attack: d4 ranged (OMNITECH Generic Personal Sidearm)
d4 melee exploding occult (Ceremonial Dagger)
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d4
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d8
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d10
Speech: d4
Status: Mostly human again.
Inventory (it's somewhere on the floor embedded in the sludge):
OMNITECH Black Jumpsuit
The standard OMNITECH jumpsuit. Covers everything but the head, hands, and feet. Stain resistant, waterproof, breathable, light, and overall comfortable as everyday wear. Offers no protection against anything more dangerous than a spilled cup of coffee. Has the employee’s name stenciled on the back like a sports jersey. This one is Black and has a smaller “OCCULT” stenciled across the right side of the chest, just under the collar bone.
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
One of the “Generic” brand of OMNITECH weapons which are ubiquitous in OMNITECH installations. The Generic Personal Sidearm is a handgun as drawn by a 9 year old; A gray rectangle with a gray rectangle grip and a trigger that looks more like a light switch with a trigger guard that looks like an allen wrench. It is uncomfortable, unappealing, and very clearly designed by the lowest bidder, but can effectively put .45 slugs into targets.
OMNITECH Universal Containment Pod x 4
OMNITECH Containment pods resemble a clear tube held in between two large metal ends with long rods forming a cage and reinforcing structure around the tube. One of the metal ends has an iris design to allow it to open and allow a sample in before clamping shut. Though the tubes look to be glass they are a multilayer reinforced acrylic that is remarkably strong and non-reactive.
OMNITECH Universal Containment Pod with Golden Mycellium and Aluminum
OMNITECH Universal Containment Pod with Critter ghosts
OMNITECH Null-Rod
The Null-rod is a collapsible rod made of the same non-reactive acrylic as the inner lining of the containment pods. Used by Cultists for the investigative prodding and poking of things that look dangerous.
Ceremonial Dagger (d4, uses occult, die explodes and increases level each explosion)
A prototype self defense weapon with an entangled connection to the Highly Evil, Logarithmically Lethal plane (H.E.L.L.). Has an over designed appearance to it with a human bone handle and a hooked, serrated blade, almost like a linoleum knife designed by someone who wants to make the linoleum suffer. It’s unknown if the design is somehow conducive to the entanglement or if it's just someone’s idea of a joke. Normally the knife functions like any other mundane instrument of murder, but occasionally it will manifest high levels of H.E.L.L. resonance, producing short lived demonic emissions on contact. Has no OMNITECH branding and never saw a commercial release as of yet due to concerns of cross dimensional bleedover and possession.
OMNITECH EMP grenade (d20 damage, only effects electronics. Single use)
OMNITECH Reactive fabric cape (1d6 life)
Gentleman's Pipe
This isn't a pipe. This is a text-based description of a pipe. And also a pipe.
Octarine Tobacco
An ancient plant from 200 years ago. Used to be all the rage among people with "alternative" lifestyles, but it fell out of style once corporations began selling it legally. Turns out that once the man was in on it, nobody wanted to buy it anymore. By now it would be extinct if it weren't for the single potted plant in Baldwin's room. In the end, Baldwin was a sellout.
Idea Tube
An old treasure from a past life. Even back then everything was done in CAD, but Baldwin always wanted to stand out. He drew his designs by hand and would store them here for safe keeping along with spare paper and writing tools. This created a tempting prize for any aspiring paparazzi, which lead to him being frequently covered in various magazines. He owes his career to those guys.
Good OMNITECH fishing rod
Some guy's wallet
Some guy's crumpled piece of paper.
A prospector's watch
It's got sensors and shit that detects anomalies. Allegedly ceases to function deeper into the zone
Military grade Electronic Binoculars.
Useful for scouting
Money: 1200 OMNI, plus -500 OMNI worth of debt, 147 Megabucks.
So we can assume that all your buying is done. As per the loan, It was 400 left now after the payment.
[8] Ghost rats taste like...jello: Vague, soft, rubbery, and sweet. You attain the memories of the rat. Which are exceedingly boring.
[3] No real luck. You can definitely still use that ability to some degree but you screwed it up here.
Really gotta stare installing occult dampeners around here.
"Just getting acquainted with the place. Have to set up my tools too, before my first real job, you know? Know anybody who sells explosives for cheaper than the vending machines?"
Converse with the NPC.
Performing a transaction with Wilfred, -350 Omni.
And get a loan from friendly shark of 250 Omni to buy an armor cape.
And put my starting sidearm and its three magazines in the lost and found box since I'll probably be safer not carrying it with me.
Name: "Kora"
Physical Description: A generally unimpressive woman in her thirties, a bit fat and her curly red hair is unwashed. Can generally be seen to be smiling faintly, with unfocused eyes.
Background: To hear her neighbors speak of it, she was some kind of mad chemist who inhaled too many fumes and went mad. The truth is that she's no chemist at all, but just likes to blow things up and knows how to follow directions from the internet. She never did anything illegal, technically, but after some conversations with the cops she decided it'd be better to go find a job which actually involves intentional explosions.
Life: d4 red jumpsuit
Attack: d12 frag grenade
Strength: d4
Dexterity: d6
Speed: d4
Endurance: d6
Will: d4
Knowledge: d4
Fate: d8
Melee: d4
Guns: d4
Explosives: d12
Implants: d4
Mechanics: d6
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: fine
Inventory:
Red Jumpsuit
Sidearm d4, 3 magazines
Toolkit, 3 charges
Flare x5
frag grenade d12 x3
rocket launcher d12+3, uses explosives
Money: 150
"Other security team guys are your best bet, unless you're willing to get into some gambling with the RnD guys. I got a low yield nuclear device from them in a white elephant gift exchange once."
Ok.
Alright.
Alright. Remember to ask about it after the next mission!
But I was told there could never be to much thicc.
((There is more thiccness in heaven and earth, Horatio, than is dreamt of in your philosophy.))
Will this reconstitute all of the auditor and it's gear, or just the body, or body and modules, or what?
Got missed, asking again.
There are several options honestly. Jump jets, hover pods, short range teleport, HELL Tunnel, Sacrificial organic translocation device, etc. What kind of movement are you looking for?
Looking for something with the following characteristics:
1) Independent movement, so not dependent on a surface to catch onto or an airbreathing engine requiring ambient oxygen. The fewer external requirements for operation the better.
2) Ideally capable of both a burst function (for a chance at dodging things you'd otherwise have no hope of dodging) and sustained operations, but preference is on the former.
3) Rechargeable on mission somehow. Ideally infinite 'fuel' or self-recharging but that might be a stretch.
By the way, the golden wire glass samples we retrieved, did they already take that (and give compensation in the mission payment), or can I still sell it off? If the latter, how much would it be worth?
Either way, buy and install cognition copier.
Name: Yagyu d'Aubigny
Physical Description: pushbot
Background: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Promotion: Team Captain (100 Omni Raise, Access to all team shock implants. Crushing responsibility.)
Life: d6
Attack: I WISH
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d12
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d4
Occult: d4
Speech: d4
Status: EXPLOOOSION
Inventory:
bodyparts, enough for full body (in cold storage)
Money: 1681
8 omni loaned to Baldwin (heydude6).
It will reconstitute the body and at least some of the components. Rolls involved.
Hmmm. Something like the rockets on the hardsuit might be best. If I remember they only use up fuel when being stressed and can otherwise operate indefinitely.
They were taken and added to your compensation.
Done.
((PW posted my reward from the Lost & Found box in discord, putting it here so everyone knows))
“The Lizard claw returns you a fist sized amber bottle with what looks like a large reptilian eye preserved within. The bottle has a warning label that reads ‘BREAK IN CASE OF EMERGENCIES’
The baton gets you an oversized metal gauntlet with what look like tiny tesla coils embedded in the knuckles“
First off I’ll go test out the Tesla gauntlet.
Then I’m going to put an airplane pin and the tortoise in the Lost and Found box too.
Name: Ji “the Gardener” Fuchikoma
Rank: Senior Security Expert and Gardener
Physical Description:
A Short, Athletic, and Absolutely Stacked Girl, who has an uncanny resemblance to an anime character. She has pale freckled skin and, fiery red hair, and large emerald green eyes. She as a pair of fox ears and a fox tail.
She is a Waifu-Bot based on a player avatar from the Waifu Assassins Guild series.
Background:
Once known as Woldo, a gamer who replaced his physical body with an android based on his famous video game avatar.
Life: d10 Robobody
Attack: d6 rifle x3mags
d6 Generic Security Rifle
Anti-bio razor (2d6 against living/ 1d6 vs others)
2d6 Piledriver Carbine
d6+d8 Amplified Wand
Ammo:
Rifle (use d6)(3 magazines)
Piledriver Carbine (use d4)(6 magazines)
2 pistol mags (use d4)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d12
Guns: d12
Explosives: d6
Implants: d10
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Inventory:
Chainsaw (d10)
Amplified Wand (Bat)
Piledriver Carbine
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Anti-Bio Razor
OMNITECH Generic Security Baton (in LaF box with the claw)
Brain Backup
Experimental Gun
Lizard Claw (in LaF box with the baton)
Box of Aka-goo (in Lost & Found box)
Handful of airplane pins
Turret auto-cannon
Containment pod with tortoise ghost
Bottle with Lizard eye (from L&F box)
Tesla gauntlet (from L&F box)
Money:
2302
The gauntlet is a melee weapon. The amount of damage it does depends on the amount of charge it has. It builds one charge per turn. It starts at 1d4 and reaches full charge at 5d4. The damage is almost entirely from electrical discharge from the coils. Don't use it in water.
In the box they go.
Al once more awakens from a drunken stupor, to do what he was born to do...do medic stuff.
((Sorry for being gone like 5 months Piecewise.))
Name: Alec "Al" Mackay
Physical Description: Al is barrel chested with thick arms covered in tattoos that only the saltiest of sailors sport. Has an impressive moustache and comb over, his hair is auburn and eyes are blue.
Background: Al fancied the tales of his forefather's forefathers, whom were salty sea dogs and has acted like a surly son-of-a-bitch since he first grew facial hair, he took schooling as a medic cause the pay sounded good and it gives him a chance to do good while not drunkenly staggering around.
Life: d2
Attack: d2
Stats:
- Strength: d8
- Dexterity: d4
- Speed: d4
- Endurance: d6
- Will: d6
- Knowledge: d4
- Fate: d4
Skills:
- Melee: d8
- Guns: d4
- Explosives: d4
- Implants: d4
- Mechanics: d4
- Technology: d4
- Medical: d6
- Occult: d4
- Speech: d4
Status: Sober for a Scot
Inventory:
- OMNITECH Green Jumpsuit
- OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
- OMNITECH Medical Kit (x3 Charges, Advantage on Medical Roll)
- OMNITECH Stimulant (Raises life by one until next injury)
Money: Broke AF
Drink? Be underpaid? Right now no one is bleeding so there's not a lot to do.