"Well that went better than I thought it would and do the deaths even count against us if the person that killed everyone stopped being on our side the moment they started killing?"
Examine the handguns and rifle I stole from the bizarre, then see what I need to do to make it into a machine gun I can use, also did the other animatronic critters survive the trip?
Name: Burt Burt
Physical Description: An animatronic Dandy Fox with an old money southern drawl.
Background: Needed a job and got one.
Class: Advanced Combat Technician: (Gets an extra 100 Omni per mission)
Life: d4
Attack: d4 Personal Sidearm / d8 Close Sawn off Shotgun (d4 use die) with bayonet d4
Sight:
Smell: Nope can't do that.
Hearing:
Taste: Doesn't have one.
Touch: Probably doesn't really have that ether.
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d8
Will: d4
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d10
Technology: d6
Medical: d4
Occult: d4
Speech: d4
Status: No longer dead.
Inventory:
OMNITECH Red Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x5 Magazines (d4 use die)
OMNITECH Tool kit (0 / 3)
High visibility flares x4
Mysterious remote control
Box of protein bars
First Aid kit (1)
Fire extinguisher (d6 use)
Harpoon
OMNITECH Generic Personal Sidearm (d4 ranged attack)
Sawn off Shotgun (d8 Close)(d4 use die) Box of shells (d6 use die) with Bayonet d4
Cold Steel "Battle Ready" katana (d6 use die)
OMNITECH Passive Personal Shield Generator (d12 life, d4 use die)
Glow sticks (D6 use die)
Hand held video camera. with up link to OMNITECH server.
A gun effectively identical to the containment turrets, d8 ammo and not reloadable
Rocket Launcher (d12+3 ranged explosive)
Flashlight
Laptop
Smartphone
A small ball that has complex etched designs on the surface and smolders with yellow flames
Knife
Machete
Rifle
5 Handguns
Ghost fox
Money:
1,645 Omni
6,000 Megabucks
The handguns and rifles are d6 and d8 respectively, their magazines are both d6. Making them into a machine gun? Uh...Well that depends on what you mean. The system doesn't really have the idea of firing multiple times, just bigger damage. You wanna just smash these together into a d10 or something or are you trying to get some special effect?
Animatronics in the vehicle are fine.
"Well that went better than I thought it would and do the deaths even count against us if the person that killed everyone stopped being on our side the moment they started killing?"
Wil speaks up from somewhere nearby, despite not yet having bought a replacement body. "Hey! I was on your side the whole time! I died for you, man!"
I won't be cloning Tara; I'm not comfortable cloning a char without consent, and Naturegirl didn't respond to my PM, nor does she look to be coming back soon. Bob's the second best choice... but I want to be able to pilot my hardsuit. Nobody else is flesh and has good stats.
Pay 1000 for a clone, and additionally bribe whoever's handling the cloning with 100 OMNI, to just... make a second clone of someone who's got their data or whatever in the system. Someone with a good body, not some infirm d4 cripple. Preferably a body that's... interesting, too. This is probably a massive waste of money, but at least it should be entertaining.
Name: Wilfred Seven
Physical Description: dead, ai
Background: He was batch manufactured along with nine other Wil Wheaton clones, for use in some film that he's never heard of and was never involved with; only the three "best" clones were actually selected for use in the film, while the other seven--really, the other six, Wil Three survived less than a week--were sold to OMNITECH as cheap labor. Somehow, OMNITECH decided to hire Seven, rather than just enslave him, although he's not really sure what the difference is. Notably, Wilfred's flaw that disqualified him from being selected is that his mind is nothing like the famous actor, and he actually hates being compared to the man.
Class: Class 02 weapon of mass destruction. (Always starts missions with a cognition copier)
Senior Xeno-Ambassador (+150 omni per mission)
Life: dead
Attack: *shrug*
Stats:
Str nah
Dex nope
Spd sad
End nothing here
Wil nada
Kno bunk
Fte no
Skills:
Mel d4
Gun d10
Exp d4
Imp d4
Mec d4
Tec d12
Med d4
Occ d12
Spc d4
Status: cloud
Inventory: OMNITECH Cognition Copier (equipped)
Cat-sized woodlouse named "Rolly-Polly" (Left at home)
OMNITECH Neuron reconfiguration helmet (Allows the level of two skills to be switched. Overuse causes reduction of levels.)
---Used three times
OMNITECH Hardsuit (2d8 life, [sub=d8 max]d6[/sub] jumpjets)
---Can skim on smaller rockets
---Built in binocular view
Anomaly detection watch
Hacked observation drone from Detroit
OMNITECH Generic Personal Sidearm (d4 ranged attack) (Three d4 magazines)
"Cold Comfort" - OMNITECH Generic Security Rifle (d6 ranged attack) (Two d8 magazines, one empty magazine)
Advanced Cleaning Apparatus (4d4 ranged attack) and 3 magazines (d6,d6,d6)
2x Smiles Rifles (d6 ranged attack) and 5 magazines (all d6)
3x Smiles Grenades (d12 explosive)
1x Rocket Launcher (d12+3 ranged explosive)
Fragile Darkness artifact gun (
)
Money: 2147
Hmmm.
[9][9][4]
Without a body or indeed any physical presence save for whatever ephemeral existence was captured by the servers you decide the the best way to get into a new body would be to simply make one yourself. You get out of the OMNISCIENT databanks and find the nearest medical station to the conference room. This is hard because this installation appears to spread out for several dozen square miles and extend
into the mantle of the earth. You do eventually find one though and weasel your way into their cloning system. You use your own information and your account to buy yourself a new clone using their ordering interface.
You have the following stats to distribute:
1d12
2d10
2d8
2d6
Enjoy the disgusting deluge until janitorial comes in and cleans up, and, preferably, gives Bob a good scrub before shooing him out.
Then, wander into various arsenals, black markets, flesh holes, R&D labs, and quartermaster's offices to acquire fat loots. At minimum, Bob will take 1 OMNI toolkit (200 OMNI) and 100 Nutrient Paste (100 OMNI total) and something to hold those things with, like a satchel or a mobile powered suit or something (all purchases are pending at the moment).
Any Teammate willing to purchase foods for Bob will be allowed to choose an item for him to purchase. Bob has 2150 OMNI and is spending 300 of that, but Bob is flexible on those purchases, assuming he somehow manages to get at least the tools needed to FIX THINGS and EAT THINGS.
Also note that Bob is 50 OMNI short of an unmodified mini-mech ... just saying ~
... Bob's the second best choice... but I want to be able to pilot my hardsuit.
((Just clone Bob but pay for modifications like fingers and an upright stance and ... that thing .... ah yes, a brain.))
Name: Bob the Biter
Physical Description: Your basic primal swamp dinosaur. With a yellow hard hat.
Background: Who knows? The Company discovered that he has a knack for fixing ... things, and he hasn't eaten anyone important enough to care about yet. Somehow, some joker from the sanitation department got him on the payroll. He was there for quite a while before the bureaucrats found out and moved him to the engineering payroll.
Life: d4
Attack: d4 (Bite)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d4
Will: d8 (d10)
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d8 (d10)
Mechanics: d10
Technology: d4
Medical: d4
Occult: d4
Status: Less Gooey
Inventory: Lost with the Chevrolet Movie Theater
Money: 2150 (1550 + 600)
Tara's character sheet can be found in reply 4327 of this thread.
Freshly slathered in ceiling fluids Bob wanders in search of food and trinkets. We'll assume the Tool kit and outrageous bag of nutrient paste (-300) As per other things, there is a fair amount of stuff to find. The bar has booze, illegal guns, drugs, and human organs for example. There's a DIY surgeon down on level K928 who will perform any surgery for a flat rate. And there's an unlicensed taco vendor in the men's bathroom grilling meat in one of the all metal sinks.
Not sure what other specific things you're looking for or if you just want random things offered.
Jack walks in eating popcorn out of a bucket "Ay guys got some popcorn!" he grabs a couple pieces and shove them in his mouth "Mm pretty gud pupcurn" he finishes chewing before resuming to talk "Anyway im Jack I actually know alot about you guys and let me say you people go through some wacky shit let me tell ya what!" Jack coughs "Anyway if you need me ill probably be lounging in a chair somewhere or something nice meeting you all in person!"
Go take a seat somewhere and relax throwing some popcorn at Bob if he happens to wander on by also Speed to D6 and Guns to D8
Name: Jack Blackwater
Physical Description: A average built jittery man with curled up short black hair and blue eyes who looks like he drinks way too much coffee.
Background: Jack was a security guard who by one day stumbling upon access to hidden cameras over the past couple weeks (but it feels like years) have been secretly watching the "MOOK Squad" through almost each and every one of their missions to date from unfortunate warp travel accidents to attempted ape murder Jack has seen it all with popcorn in hand. Of course nothing good last forever and the guys above eventually caught onto Jacks snooping but rather than "Firing" him it was decided that he would be transferred to work for the "MOOK Squad"... indefinitely.
Class: Security
Life: OMNITECH Riot suit (d6 Life)
Attack: OMNITECH Generic Security Rifle (d6 ranged Attack) / OMNITECH Generic Security Baton (d4 melee attack)
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d4
Will: d4
Knowledge: d12
Fate: d6
Skills:
Melee: d6
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Riot suit (d6 Life)
A set of all gray body armor notable for its heavy chest and back plates, spherical pauldrons, articulated gauntlets and face obscuring helmet. Has “SECURITY” stenciled across the front and a big OMNITECH eye logo stamped on the helmet.
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
One of the “Generic” brand of OMNITECH weapons which are ubiquitous in OMNITECH installations. It is an unassuming gray brick of a gun that most resembles a P90 as designed by someone with an intense passion for straight lines and 90 degree angles. It is a bullpup design with a large magazine slotted into a spot on the top of the weapon. Uses standard UEC 7.5mmx50mm steel-carbide rounds. The word “RIFLE” has been stenciled along one side of the weapon.
OMNITECH Generic Security Baton (d4 melee attack)
One of the “Generic” brand of OMNITECH weapons which are ubiquitous in OMNITECH installations. A non-collapsible metal tonfa with a square shaped striking surface to allow for both flat and edged blows. The solid metal construction is further enhanced with embedded weights to make the weapon both balanced and capable of more powerful strikes. Has the word “BATON” stenciled on one side and “SECURITY” on the other.
OMNITECH electrical behavior modification implant
A standard “contractual obligation enforcing” implant given to all Security personnel. Allows supervisors to inflict “Electrical Guidance” to the security agent if they are, in the supervisor’s opinion, acting incorrectly.
OMNITECH Omni-light
A consumer brand flashlight produced by OMNITECH. Painted gray and labeled “FLASHLIGHT” to fit in with the generic brand of everything else.
Money:
500 Omni
Considering the conference room is...currently filling up with water....and Bob has wandered, we'll assume you follow after him, throwing pieces of popcorn in front of him and watching him snatch them up like a reptilian pac-man.
Summer is going to chat with the researchers. Ask if they have any small robots or loads for the various venom injectors.. a robot mouse with a syringe gun on it might be very useful.
With 100 OMNI, probably beyond my means.
Also, ask about combat drugs. There are stims that make you harder to be killed.. are there ones that help your run away? Lift heavy things?
Name: Summer
Physical Description: Young woman with a striking apperance and large.. assets. Long black hair.
Background: Fomer sales pool worker who decided to throw away a promising career of forty years of utter drudgery for a much more exciting opportunity.
Life: d2
Attack: d2
Stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d6
Will: d6
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d6
Implants: d4
Mechanics: d4
Technology: d4
Medical: d6
Occult: d4
Speech: d8
Status:
Fine
Inventory:
OMNITECH Green Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Medical Kit (3 charges. Expend one to gain advantage on a Medical roll)
OMNITECH Stimulant (Raises life by one die level till next injury) X 3
Foam Grenade
EMP Grenade
Toolkit (3 charges)
Money: 100
Drugs for the various injectors they have in ample supply. Lots of varieties too. Acids, poisons, mutagens, viruses, even the dreaded "Life" fluid. As per robots, especially robot mice...well they have some stuff. The cheapest is are old camera drones used to check pipes and vents. Not smart, not terribly fast, not very durable, but able to scamper just about anywhere and only 25 omni a piece.
Combat drugs they have too. They can make them do just about anything, though costs vary depending on the properties.
Please deposit the remnants of your old body in the reconstitution chamber. Our benefactors do not want to lose a surveillance point.
Do this I guess. Will this reconstitute all of the auditor and it's gear, or just the body, or body and modules, or what?
Then go look up what the after-market options are for auditors regarding mobility. Jetpacks, AoT-style mobility wires, see what's out there.
((@heydude: Baldwin still owed Yagyu 8 omni, right?))
Name: Yagyu d'Aubigny
Physical Description: pushbot
Background: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Promotion: Team Captain (100 Omni Raise, Access to all team shock implants. Crushing responsibility.)
Life: d6
Attack: I WISH
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d12
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d4
Occult: d4
Speech: d4
Status: EXPLOOOSION
Inventory:
bodyparts, enough for full body (in cold storage)
Money: 1681
8 omni loaned to Baldwin (heydude6).
You ask about this in the nearest medbay and they take the body from you, telling you to come back in a while. When you ask how long they say "about a mission's worth of time".
There are several options honestly. Jump jets, hover pods, short range teleport, HELL Tunnel, Sacrificial organic translocation device, etc. What kind of movement are you looking for?
Retrieve my objects (Lizard claw and Baton) from the LaF box. Replace them with a pod of Aka-goo.
Afterwards, sell my boxes of scrap and airplane pins, saving a handful of pins. Then see if OMNI eggheads want to buy the ghost critters, the golden mushroom, and the remaining Aka-goo. (if they lowball the critters, let Baldwin buy them at his offer)
Name: Ji “the Gardener” Fuchikoma
Rank: Senior Security Expert and Gardener
Physical Description:
A Short, Athletic, and Absolutely Stacked Girl, who has an uncanny resemblance to an anime character. She has pale freckled skin and, fiery red hair, and large emerald green eyes. She as a pair of fox ears and a fox tail.
She is a Waifu-Bot based on a player avatar from the Waifu Assassins Guild series.
Background:
Once known as Woldo, a gamer who replaced his physical body with an android based on his famous video game avatar.
Life: d10 Robobody
Attack: d6 rifle x3mags
d6 Generic Security Rifle
Anti-bio razor (2d6 against living/ 1d6 vs others)
2d6 Piledriver Carbine
d6+d8 Amplified Wand
Ammo:
Rifle (use d6)(3 magazines)
Piledriver Carbine (use d4)(6 magazines)
2 pistol mags (use d4)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d12
Guns: d12
Explosives: d6
Implants: d10
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Inventory:
Chainsaw (d10)
Amplified Wand (Bat)
Piledriver Carbine
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Anti-Bio Razor
OMNITECH Generic Security Baton (in LaF box with the claw)
Brain Backup
Experimental Gun
Lizard Claw (in LaF box with the baton)
Box of antique electronics
Box of antique mechanic bits
Box of airplane pins
Turret auto-cannon
Containment pods with Aka-goo
Containment pod full of rodent ghosts
Containment pod with golden mushroom
Containment pod with tortoise ghost
Money:
1702
The Omni guys will give you 500 for all your stuff.
Baldwin offers to pay 100 Omni more for the critters than what the corporations are offering. IT’s AUCTION TIME BABY!
(My Maximum bid: 400)
Name: Robert Baldwin
Physical Description: A tall, pale, and thin man with green eyes and shoulder-length brown hair. You'd almost mistake him for a hippy if it weren't for how well-groomed he was. His hair has a shine to it that one could only get from the most expensive of shampoos and conditioner, while his complexion is flawless. No one knows where he gets his personal hygiene products from.
Also has blood wings and a blood halo now...
Background: In a past life, Robert was a nature-loving hippy who abandoned his passion for cold-hard cash. Now a shameless capitalist, he thought up many money-making schemes as an occultist at OMMNI, but he encountered failure after failure before meeting his end within the SAM hivemind. Somehow he managed to make it back, but it's hard to gauge how much of his old personality is still intact.
Before even this, Robert had been a famous architect who distinguished himself with his avant garde designs. Life was good for the young upstart, until his preference for beauty over practicality caught up with him.
His biggest achievement, the Sierra Space Resort was a massive space station meant to house the wealthiest of space tourists. Modelled after a dance device from a bygone era, the station was a giant ball covered almost entirely in mirrors. It would reflect the light of a local star and spread it throughout the cosmos, broadcasting its brilliance to anyone in the solar system. This gave it the nickname the "Dazzle Star".
Though the clientele loved it, locals would get very pissed whenever the D-Star touched down in their corner of space. The reflected sunlight wreaked havoc on nearby planets, starting wildfires and even boiling oceans. Eventually enough people got mad and banded together to form a rebellion. The station was not designed to defend against such attacks and was quickly blown up, along with all the upper-classmen inside it.
Someone had to pay for that bloodshed, so Robert ended up facing the suit's wrath. As punishment he was cryogenically frozen for 200 years. Long enough to go out of style.
After serving his sentence, Baldwin applied for a job at OMNI, but the suits confused his unusual floorplans for diagrams of summoning circles. Robert was hired on the spot, but it was only during his second week of basic training did he realize that he may not have gotten the job he was looking for...
And you know the rest.
Life: d6 (reactive fabric cape)
Attack: d4 ranged (OMNITECH Generic Personal Sidearm)
d4 melee exploding occult (Ceremonial Dagger)
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d4
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d8
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d10
Speech: d4
Status: Mostly human again.
Inventory (it's somewhere on the floor embedded in the sludge):
OMNITECH Black Jumpsuit
The standard OMNITECH jumpsuit. Covers everything but the head, hands, and feet. Stain resistant, waterproof, breathable, light, and overall comfortable as everyday wear. Offers no protection against anything more dangerous than a spilled cup of coffee. Has the employee’s name stenciled on the back like a sports jersey. This one is Black and has a smaller “OCCULT” stenciled across the right side of the chest, just under the collar bone.
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
One of the “Generic” brand of OMNITECH weapons which are ubiquitous in OMNITECH installations. The Generic Personal Sidearm is a handgun as drawn by a 9 year old; A gray rectangle with a gray rectangle grip and a trigger that looks more like a light switch with a trigger guard that looks like an allen wrench. It is uncomfortable, unappealing, and very clearly designed by the lowest bidder, but can effectively put .45 slugs into targets.
OMNITECH Universal Containment Pod x 4
OMNITECH Containment pods resemble a clear tube held in between two large metal ends with long rods forming a cage and reinforcing structure around the tube. One of the metal ends has an iris design to allow it to open and allow a sample in before clamping shut. Though the tubes look to be glass they are a multilayer reinforced acrylic that is remarkably strong and non-reactive.
OMNITECH Universal Containment Pod with Golden Mycellium and Aluminum
OMNITECH Null-Rod
The Null-rod is a collapsible rod made of the same non-reactive acrylic as the inner lining of the containment pods. Used by Cultists for the investigative prodding and poking of things that look dangerous.
Ceremonial Dagger (d4, uses occult, die explodes and increases level each explosion)
A prototype self defense weapon with an entangled connection to the Highly Evil, Logarithmically Lethal plane (H.E.L.L.). Has an over designed appearance to it with a human bone handle and a hooked, serrated blade, almost like a linoleum knife designed by someone who wants to make the linoleum suffer. It’s unknown if the design is somehow conducive to the entanglement or if it's just someone’s idea of a joke. Normally the knife functions like any other mundane instrument of murder, but occasionally it will manifest high levels of H.E.L.L. resonance, producing short lived demonic emissions on contact. Has no OMNITECH branding and never saw a commercial release as of yet due to concerns of cross dimensional bleedover and possession.
OMNITECH EMP grenade (d20 damage, only effects electronics. Single use)
OMNITECH Reactive fabric cape (1d6 life)
Gentleman's Pipe
This isn't a pipe. This is a text-based description of a pipe. And also a pipe.
Octarine Tobacco
An ancient plant from 200 years ago. Used to be all the rage among people with "alternative" lifestyles, but it fell out of style once corporations began selling it legally. Turns out that once the man was in on it, nobody wanted to buy it anymore. By now it would be extinct if it weren't for the single potted plant in Baldwin's room. In the end, Baldwin was a sellout.
Idea Tube
An old treasure from a past life. Even back then everything was done in CAD, but Baldwin always wanted to stand out. He drew his designs by hand and would store them here for safe keeping along with spare paper and writing tools. This created a tempting prize for any aspiring paparazzi, which lead to him being frequently covered in various magazines. He owes his career to those guys.
Good OMNITECH fishing rod
Some guy's wallet
Some guy's crumpled piece of paper.
A prospector's watch
It's got sensors and shit that detects anomalies. Allegedly ceases to function deeper into the zone
Military grade Electronic Binoculars.
Useful for scouting
Money: 1400 OMNI, plus -500 OMNI worth of debt, 147 Megabucks.
So...200. Omni guys ain't raising so their yours.
Bleb. Dev got a good deal, which I'll be stealing now.
Suddenly pop into existence. Check in at the fleshbar for entertainment and/or helpful advice.
Name: "Kora"
Physical Description: A generally unimpressive woman in her thirties, a bit fat and her curly red hair is unwashed. Can generally be seen to be smiling faintly, with unfocused eyes.
Background: To hear her neighbors speak of it, she was some kind of mad chemist who inhaled too many fumes and went mad. The truth is that she's no chemist at all, but just likes to blow things up and knows how to follow directions from the internet. She never did anything illegal, technically, but after some conversations with the cops she decided it'd be better to go find a job which actually involves intentional explosions.
Life: d4 red jumpsuit
Attack: d4 generic sidearm
Strength: d4
Dexterity: d6
Speed: d4
Endurance: d6
Will: d4
Knowledge: d4
Fate: d8
Melee: d4
Explosives: d12
Implants: d4
Mechanics: d6
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: fine
Inventory:
Red Jumpsuit
Sidearm d4, 3 magazines
Toolkit, 3 charges
Flare x5
Money: 500
The Bar, described like
They follow the business card though complex passages and down elevators and stairwells until they finally come across the bar. To say it is a hole in the wall would be both metaphorically and literally accurate: the entrace to the OMNI-FLESH bar is quite literally a hole melted in a wall at the bottom of a stairwell. There's not even a sign; the only way they know its the right place is because the business card tells them to "Enter through the hole in the wall". Some crawling and flopping later they come out in the superstructure of the base; the massive metallic skeleton of untold millions of beams and air vents and conduits and cables and pneumatic tubes that lies around the base proper. They follow a catwalk over to a rather crude but quite large structure constructed out of scrap metal and painted a gaudy purple. A large pink neon sign outside declares it to be the "OMNI-FLESH" bar complete with depiction of the standard three breasted woman of legend.
Passing through a repurposed blast door and a bead curtain they reach the interior; its dimly lit with red light and a steady throbbing beat plays quietly in the background. The place smells like cigarette smoke, machine oil, blood, and something undefinable but clearly carnal. The room is divided into two sections, the bar and the stage area. The stage isn't the standard catwalk ending in a pole that a lot of these places have; its an actual stage set up against the right wall. A women is up there now, sitting on a stool and playing guitar with three arms, singing to the tune. Its not immediately obvious but she's actually naked behind the guitar, a fact that becomes more obvious when she carefully shifts it up or to the side.
The left side is a bar. The bar itself is an old wooden bar, thickly varnished and from god knows where, but the seats along it are clearly scavenged from a dozen places, including what looks like a pilot's bucket seat stuck up on a metal pole. There's a wall of alcohol behind the bar, bottles all lined up neatly, and the bar tender is idly polishing a glass in a very stereotypical way. She's a blonde woman with pretty short cut hair, a white dress shirt, a vest, and a tiny bow tie. She flicks a glance towards the group as the enter but doesn't seem to care very much. There are chairs and tables around the stage area and a scattered handful of people are there, watching the lady on stage or drinking and staring into space.
is fairly easy to find with some directions from the old timers. Its pretty quiet right now -the clock on the wall reads 2:27 PM- with only a few people hanging around. The stage is empty, the customers are far too interested in staring at their drinks to notice you, and the dim lighting feels more sleepy than seductive. Bill is over at the bar, chatting up the bartender who...appears to be smoking his cigar now. Hmm. She glances at you and he followers her eyes.
"AH! You're....I have no idea." He says, spinning on the bar stool to look at you. "But you're one of the Maul Cops I'm supposed to be keeping an eye on right? Well, if you came for a show then you'll have to wait a bit, they don't start getting the neo-girls out until 5:30. Or are ya here for work already?"