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Author Topic: MOOK: Such sights to see  (Read 492024 times)

ANGRY_DEMON_NOISES

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Re: MOOK: Killjoys~
« Reply #2340 on: June 18, 2020, 07:13:19 pm »

((Hey Piecewise what's Occult good for besides powering weapons and identifying demons? Asking cause I'm thinking of dropping Kenneth for a character who's not a demon wearing a Cultist like a skinsuit while everyone is none the wiser.))
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Pancaek

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Re: MOOK: Killjoys~
« Reply #2341 on: June 22, 2020, 06:03:21 am »

Apparently people are gonna fuck with those cannisters again for the first time, so step 1 is getting a safe distance away from those cannisters

Step 2 is getting rid of this live grenade I'm holding. If I still have the pin, put it back in.

If I do not have the pin, find an empty room. Meaning no teammates, enemies or explosive substances in it. Then, use my human bits to just, drop my closed hand in the empty room like a lizard tail and run away from the room. Then use human bits again to reform my hand.


Spoiler: Richter (click to show/hide)
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piecewise

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Re: MOOK: Killjoys~
« Reply #2342 on: June 22, 2020, 01:09:27 pm »

((Hey Piecewise what's Occult good for besides powering weapons and identifying demons? Asking cause I'm thinking of dropping Kenneth for a character who's not a demon wearing a Cultist like a skinsuit while everyone is none the wiser.))
Occult is used for basically anything weird. So like...using alien guns, psychic abilities, weird machines, etc. So if you wanna be a weirdo, occult is good.


Apparently people are gonna fuck with those cannisters again for the first time, so step 1 is getting a safe distance away from those cannisters

Step 2 is getting rid of this live grenade I'm holding. If I still have the pin, put it back in.

If I do not have the pin, find an empty room. Meaning no teammates, enemies or explosive substances in it. Then, use my human bits to just, drop my closed hand in the empty room like a lizard tail and run away from the room. Then use human bits again to reform my hand.


Spoiler: Richter (click to show/hide)
Richter discards the grenade into a random room and closes the door before wandering off. That room gets very noisy a few seconds later.







During the 10 or so minutes it takes Yagyu to successfully cut open the door, the fleshy members of the team survive on a diet of high pressure oxygen blowing directly into their faces from tank valves. It is an incredibly inefficient way to handle this but it only needs to work for a while so it will do. Yagyu finishes cutting the plate and then the door behind it a minute or so later and opens the way out. Everyone piles through into the next sector and they close the door behind them, sealing off the deadly neurotoxins and whatever secrets lie in that sector.

Sector L, judging by what can be seen within sight of the door, is some sort of military research section. There are doors marked "Target range" and "Ammunition Storage" off to the left and a long hall an open door to the right that seems to be leading into a machine shop of sorts. There are no signs of corpses but there is a definite smell (for those who can still smell it) of oil and soot.  There's also a dull beeping noise that can be heard echoing from somewhere off to the left.



Naturegirl1999

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Re: MOOK: Killjoys~
« Reply #2343 on: June 22, 2020, 01:16:56 pm »

Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earbuds, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Head towards the beeping
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The Lupanian

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Re: MOOK: Killjoys~
« Reply #2344 on: June 22, 2020, 01:21:57 pm »

Quickly cover-bounce to the machine shop. If I can see into the target range and ammo storage on my way, do so, but don't go out of my way to put myself within the line of sight for those two rooms. When I get to the machine shop, peek in the door, rifle at the ready. 

Spoiler: Ji (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

ANGRY_DEMON_NOISES

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Re: MOOK: Killjoys~
« Reply #2345 on: June 22, 2020, 01:25:49 pm »

Kenneth quickly goes from cover to cover to the machine room alongside Ji. Making sure to wait for her to breach the room first so he doesn't get shot in the head.
Spoiler (click to show/hide)
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Ozarck

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Re: MOOK: THY FLESH CONSUMED
« Reply #2346 on: June 22, 2020, 10:17:43 pm »

Bob awaits medical treatment by wandering off to the machine room and 'fixing' something there. Unlike his more cautious escorts, Bob waddles blithely forward into the shop, stopping only for any apparent snacks, before examining the machinery and whatnot for fixables.

Spoiler: Can We Fix It? (click to show/hide)

King Zultan

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Re: MOOK: Killjoys~
« Reply #2347 on: June 23, 2020, 05:55:15 am »

"Hope I can find a rifle or something better than this pistol."
Have my gun at the ready and search around for any guns or explosives I can find.
Spoiler (click to show/hide)
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Radio Controlled

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Re: MOOK: Killjoys~
« Reply #2348 on: June 24, 2020, 06:08:24 am »

Carefully go investigate the beeping, keep the scanner on hand to try and detect problems before they jump us. Goop things that need gooping as usual.

Spoiler: Yagyu d'Aubigny (click to show/hide)
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

syvarris

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Re: MOOK: Homecoming
« Reply #2349 on: June 25, 2020, 05:53:02 am »

"Fuck Derp.  Bastard.  Fuck him.  Hurt him.  Bastard.  Kill the bastard.  Painfully.  Fuck Derp.  Bastard."

Escort Yagyu towards the beeping while continually muttering bad things about everyone's favorite anomalous human.  As always, shoot any screens or speakers seen.  Also shoot any enemies.

Estimate own physical status.  Did the deadly neurotoxins just wear off after leaving the last sector?

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.

piecewise

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Re: MOOK: Killjoys~
« Reply #2350 on: June 25, 2020, 11:30:53 am »

Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earbuds, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Head towards the beeping
"Fuck Derp.  Bastard.  Fuck him.  Hurt him.  Bastard.  Kill the bastard.  Painfully.  Fuck Derp.  Bastard."

Escort Yagyu towards the beeping while continually muttering bad things about everyone's favorite anomalous human.  As always, shoot any screens or speakers seen.  Also shoot any enemies.

Estimate own physical status.  Did the deadly neurotoxins just wear off after leaving the last sector?

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Carefully go investigate the beeping, keep the scanner on hand to try and detect problems before they jump us. Goop things that need gooping as usual.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Wilfred isn't feeling exactly great...but he's not getting any worse for the moment. It will be a while before the toxins are out of his system, but he's not gonna die of it, at least not yet.
[4]
Yagyu, Wilfred, and Tara head toward the beeping but Yagyu suddenly stops them. His scanner reads the beeping as "OMNITECH placed autoturret model 2.112 'Searching' Audio tone". He suggests that rounding the corner over there might result in fatal ballistic acupuncture.

"Hope I can find a rifle or something better than this pistol."
Have my gun at the ready and search around for any guns or explosives I can find.
Spoiler (click to show/hide)
[2] As though to prove Yagyu's warning true, Billy bob decides to head down that hall in search of high caliber weaponry. He finds it in the form of a placed autoturret squatting down the hall maybe 40 feet from the corner. There is a moment as the turret examines the situation where Billy Bob has the opportunity to avoid being fired upon. All he has to do is step back behind the corner and things will be fine.
[1]
He does not do this.
[4v10]
There is a sound like a robot blowing a raspberry, a sort of metallic "PFFFFFT", And Billy Bob evaporates like a sugar cube under a garden hose, just sort of becomes a big cloud of blood and meat. Of course Yagyu, Tara and Wilfred would be deafened by the sound of the rounds striking the other side of the tunnel...if they weren't wearing their earplugs. As it stands the sound translating earplugs simply state "LOUD GUNFIRE AND COMEDY SQUISHING SOUNDEFFECTS"

Quickly cover-bounce to the machine shop. If I can see into the target range and ammo storage on my way, do so, but don't go out of my way to put myself within the line of sight for those two rooms. When I get to the machine shop, peek in the door, rifle at the ready. 

Spoiler: Ji (click to show/hide)
Kenneth quickly goes from cover to cover to the machine room alongside Ji. Making sure to wait for her to breach the room first so he doesn't get shot in the head.
Spoiler (click to show/hide)
Bob awaits medical treatment by wandering off to the machine room and 'fixing' something there. Unlike his more cautious escorts, Bob waddles blithely forward into the shop, stopping only for any apparent snacks, before examining the machinery and whatnot for fixables.

Spoiler: Can We Fix It? (click to show/hide)
Ji, Kenneth, and Bob choose hallway number 2 and head to the machine shop. Ji and Kenneth do so via their best tactical rolls and soldier of fortune poses while Bob lumbers in with complete disregard for his safety and the safety of those around him. Both methods of advance prove functional though as they all make it into the room with little issue.  The machine shop is...well its a machine shop. Its a long room, maybe 30 feet long and about 10 deep, with machines against the far wall and work tables interspersed between them. Lathe, plastic extruder, 3d printer, drill press, automated milling machine, etc, are all here along with a large variety of hand tools and various other hardware and materials.

Judging by some of the unfinished works sitting on work benches, that they either prototyped or repaired weapons here.




The Lupanian

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Re: MOOK: Killjoys~
« Reply #2351 on: June 25, 2020, 11:58:17 am »

Do a thorough search for traps, clues, and off course anything valuable that isn't nailed down.

How hard would it be to use these tools to build a weapon before we move on?

Spoiler: Ji (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Parisbre56

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Re: MOOK: Killjoys~
« Reply #2352 on: June 25, 2020, 12:22:22 pm »

Does the map show this section's control room or some other place that could be used to shut down the turret? Any way to reach it that doesn't go through that turret? If yes, then move that way in the hopes that I'll find some way to turn the turret off there. Else it's probably best to wait for the others to find some way to either bypass it or turn off its power or destroy it or something.





ANGRY_DEMON_NOISES

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Re: MOOK: Killjoys~
« Reply #2353 on: June 25, 2020, 12:37:14 pm »

Kenneth searches for anything not nailed down that is also valuable. But not before slapping the prototype parts together in an attempt to make a cool new gun.

Spoiler (click to show/hide)
« Last Edit: June 25, 2020, 07:20:27 pm by ANGRY_DEMON_NOISES »
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Naturegirl1999

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Re: MOOK: Killjoys~
« Reply #2354 on: June 25, 2020, 12:46:41 pm »

Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
does anyone have an idea of how to shut it off? Yagyu, do you think shooting foam at it will block it from shooting? Or at least stop it from seeing us?
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