I have automation only for brew and with 13 stills I set up automation chains for 13 different alcohols. I still need to check stockpiles for ingredients and farm some more manually, if those get low. Hard to judge visually with leaves/fruits, as there 1 barrel keeps it all.
Another automation, which I am currently considering is craftdwarf's workshop for 13 different single jobs every season in order to keep all dwarves happy. Except those in military who happen to be drafted, but training schedule 2-2-2-2-2-10-2-2-2-2-2-10, which I use should keep majority of the a wee more focused.
I would love to automate
- totem crafting & training arrows crafting but job orders for indefinite jobs is bouncing back after a dwarf cancels them and it results in error message spam.
- farming, as it sits on older automation method, which is not checking for any conditions what so ever.
- milk/cheese (not necessary though)
- shear/spin (dying & spinning of died threads already on auto) for woolen socks
- maintaining fixed amounts of given stocks animal sexes and ages (3 males, 10 females, all kids) on pastures with butcher/tannery/leather workshop for those 420-660 new leather cloths needed each year for 140-220 dwarves.
- empty bags, where bags are separate in item listing from chests/boxes/coffers. Right now I can't make any of those for dwarven rooms, if I want this automation. Also stockpiles are screwed up by boxes coming together with bags. Specially that boxes are not used by some farming processes, but bags are. Major headache with this mix-up of tools (bags) with furniture (chests).
but, automation for mid & late game is still not fully implemented and still works sketchy.
How much it would take to link already existing in game information like animal specie, sex and age into condition checking for butcher shop? Throw "milkable" and "shareable" in and these is automation for entire industry, as this information though hidden in game, is still available in game.
How much it would take to allow in condition "end with cancellation" for infinite item production orders or make it happen by default even for infinite item production orders to end with cancel and not bounce back into job manager?