Far to the North, you have long heard of an ancient Stronghold of Dwarves, beneath the mountain range known as the Seven Spears. For reasons known only to you, you have decided to venture to the Seven spears, and enter the dark tunnels and halls that once buzzed with activity, now abandoned for reasons unknown. With nothing but your weapon, the clothes on your back, and a basic understanding of the Dwarven Language, you are the next doomed soul to enter the Darkness of the seven spears.
The deep is calling.
The darkness of the Dwarves
So, who are you?
You must now choose a name, a gender, a weapon, one skill you are good at, two skills you are okay at, one item of interest to take with you that may assist in your travels, and your reason for entering the dark Halls of the Dwarves. Items and skills bearing magical qualities are not permitted, though you may come across some in the future. All skills and items may be invented or decided upon by the players, but may be prone to GM balancing. Make the most of this, you will not be seeing the light of day for some time.
Once you have decided the above, you get one final decision: What Entrance shall you take?
A conspicuous cave under the Trollspear?
A rusted ventilation shaft atop the Silverspear?
A crumbling watchtower overlooking the Redspear?
Or the great gates themselves, looming tall and dark beneath the Skyspear?
What shall be your descision? Consider it well, as it may affect you in unseen ways. Good luck.