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Author Topic: Color Control Rewrite (5/5) - Turn 8  (Read 8471 times)

TricMagic

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #45 on: January 17, 2019, 06:03:55 pm »

Tribe: The Lifekeepers
Focus:  The People make us(Your white grows 5% faster and your red grows by 1%)

Gold: 6
Green: 63.1
White: 30.7
Black: 1
Blue!: 7.5

Continue Research on Dark Blue.
Dark Blue Research: 7/??
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Nirur Torir

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Re: Color Control Rewrite (5/5) - Turn 3
« Reply #46 on: January 17, 2019, 06:09:03 pm »

Tribe: The Golden City
Specialty: Gold is King
Location: 11.2

Gold: 5.6
Green: 32.9
Black:  8.1
White:  37.4

Research Blue.
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TricMagic

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #47 on: January 17, 2019, 06:16:07 pm »

I am not surprised. Green is King, & Blue Queen.

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KitRougard

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #48 on: January 17, 2019, 08:28:20 pm »

The Masked Ghouls
Gather The Dead
Gold: 7.2 
Green: 2.7 
Black: 23.5 
White: 13.3
Red: 6.5
Dark Red: 4.5

Hm, what to do now... Oh, right!

Come up with some crazy color that grows based upon the Mound's current size and boosts White and Red! Because we're unstable in the head.
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RulerOfNothing

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #49 on: January 17, 2019, 09:08:04 pm »

The last of your people consider it and inform you that it is possible, tho you will not like how much it cost, one of them tells you that continuing on this path would lead to you owning people(slavery). Few are happy at this prospect[1gold=+0.1% white]
So how would I go about using this?

Also what does '(active) 1 green = +1% white; 10 green = +0.1% increase' in the description of the white colour mean?
« Last Edit: January 17, 2019, 09:20:53 pm by RulerOfNothing »
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MonkeyMarkMario

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #50 on: January 17, 2019, 09:36:22 pm »

The last of your people consider it and inform you that it is possible, tho you will not like how much it cost, one of them tells you that continuing on this path would lead to you owning people(slavery). Few are happy at this prospect[1gold=+0.1% white]
So how would I go about using this?

Also what does '(active) 1 green = +1% white; 10 green = +0.1% increase' in the description of the white colour mean?
continue down the gold to white research tree.

Spend 1 green to give you a 1% increase THIS turn; spend 10 green to give a continuous 0.1% increase.
The first it an immediate gain. The second is a long term gain.

I hope that helps.
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RulerOfNothing

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #51 on: January 17, 2019, 09:44:35 pm »

Tribe: The Enlightened
Specialty: I am Superior
Location: 2,8
Gold: 42.2
Green: 12.8
Black: 0.6
White: 12
Red: 5
Purple: 1.5
Action: Research Gold->Green
So I do not currently have access to that 1gold = +0.1% white thing?
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KitRougard

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #52 on: January 17, 2019, 09:54:36 pm »

Nah, I think you do, but you can upgrade it so it's a better trade. Right now it sucks. In the future it could be a 1:5 ratio.
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MonkeyMarkMario

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #53 on: January 17, 2019, 10:10:36 pm »

Quote
So I do not currently have access to that 1gold = +0.1% white thing?
Nah, I think you do, but you can upgrade it so it's a better trade. Right now it sucks. In the future it could be a 1:5 ratio.
Kit is right, for your information that is the same for all research, just subsequent research takes longer.

Will update once a1s posts an action. Faster turns means faster progression.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

TricMagic

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #54 on: January 17, 2019, 10:14:10 pm »

And more green for me. At this point, it's exponential.

Green makes more Green and White, even as blue grows to provide more green, which means more white. That in itself leads to gold. And once white is high enough, Red.


GREEN,,,,


Good night, I need some sleep.
« Last Edit: January 17, 2019, 10:19:34 pm by TricMagic »
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MonkeyMarkMario

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #55 on: January 17, 2019, 10:22:13 pm »

I sense a pattern. Tho I could be wrong.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

KitRougard

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #56 on: January 17, 2019, 10:38:32 pm »

We are the five colors, like the five points of the pentagram, the five elements of the world... Together we shall thrive.

Unless I run unchecked...
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a1s

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #57 on: January 18, 2019, 05:25:15 am »

I plan to invade 8.11. I'm on the phone so can't make a proper post.

Also can you explain how mercenaries work? Do I still get the 15% base recruitment? It says more mercenaries are more expensive, Do additional mercenaries cost more per unit, or do they make all red consume more gold per turn? If the latter, what's the formula?
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MonkeyMarkMario

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #58 on: January 18, 2019, 11:44:30 am »

Also can you explain how mercenaries work? Do I still get the 15% base recruitment? It says more mercenaries are more expensive, Do additional mercenaries cost more per unit, or do they make all red consume more gold per turn? If the latter, what's the formula?
You still get the 15% base recruitment. So you spend x gold to get to y red, if x gold is more than needed to get to y red than the extra gold is subtracted from the gold cost of red. eg: you have 20 white recruit would get you 3 red, you want to recruit up to 5 red, so you spend 3 gold just in case, 1 gold was not needed, so gold-red/50->gold-red/49.

Does that make sense? I will begin the update shortly, I completely understand not being able to post your sheet.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

MonkeyMarkMario

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Re: Color Control Rewrite (5/5) - Turn 6
« Reply #59 on: January 18, 2019, 01:20:42 pm »

Turn 6:
Tribe: The Lifekeepers
Focus:  The People make us(Your white grows 5% faster and your red grows by 1%)

Gold: 6
Green: 63.1
White: 30.7
Black: 1
Blue!: 7.5

Continue Research on Dark Blue.
Dark Blue Research: 7/??
You continue to research dark blue, 7 point added.
Dark Blue Research: 14/??;  Gold: 7.5;  Green: 70.7;  Black: 1.2;  White: 33.5;  Blue: 9.4;

Tribe: The Golden City
Specialty: Gold is King
Location: 11.2

Gold: 5.6
Green: 32.9
Black:  8.1
White:  37.4

Research Blue.
You begin to research blue, 9 point put into research, so close to finish it is not even funny.
Blue Research: 9/10;  Gold: 7.6;  Green: 35.4;  Black: 7.7;  White: 38.9

The Masked Ghouls
Gather The Dead
Gold: 7.2 
Green: 2.7 
Black: 23.5 
White: 13.3
Red: 6.5
Dark Red: 4.5

Hm, what to do now... Oh, right!

Come up with some crazy color that grows based upon the Mound's current size and boosts White and Red! Because we're unstable in the head.
Your researchers look at you like your crazy, or grew an extra head, or something really off with you, but get to work. Your lead researcher tells you that he doubt you will ever see the result of this research, maybe your children will tho.
Crazy Research:3/?? ??;  Gold: 7.7;  Green: 2.4;  Black: 22.5;  White: 13.8;  Red: 7.6;  Dark Red: 3.4

Tribe: The Enlightened
Specialty: I am Superior
Location: 2,8
Gold: 42.2
Green: 12.8
Black: 0.6
White: 12
Red: 5
Purple: 1.5
Action: Research Gold->Green
So I do not currently have access to that 1gold = +0.1% white thing?
You start the research, 7 point put into research, so close to finish it is not even funny
Gold->Green Research 7/8;  Gold: 42.7;  Green: 13.5;  Black: 0.7;  White: 12.4;  Purple:  1.6

.
Tribe: People's Democratic Republic of Freedonia
Specialty: The Ground is Life
Gold: 56.6; 
Green: 40.3; 
Black:  30.6; 
White: 26.1; 
Red: 31
I plan to invade 8.11. I'm on the phone so can't make a proper post
Your troops encounter stiff resistance, turns out that the pops have joined the fight against you. It was a costly battle but your troops won. [-25red,+10white, +20green, +25black]
Gold: 57.3;  Green: 67.7;  Black: 52.8;  White: 37.1;  Red: 6;

The mound increased by 3.7, current: 20.4;
The ground increased by 6.3 current: 100,035.6;


Star: The Golden City
Hood: The Masked Ghouls
Green Thingy: The Lifekeepers
Bell: The Enlightened
Tree Banner: People's Democratic Republic of Freedonia
Orange House: capital

The ?s on the research tells you how hard it will be: 2?s easy, 3?hard, 4?impossible
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ
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