Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 24

Author Topic: Warsim: The Realm of Aslona - Dwarf fortress inspired procedural adventure game  (Read 83781 times)

Huw2k8

  • Bay Watcher
    • View Profile

https://i.imgur.com/Ud4k68Y.png

Day three of the develop-a-thon, today brings a brand new tavern with some interesting stuff inside it, a much more advanced and dynamic pre battle attack screen, and loads more

**THE ICE WATCH TAVERN**

Now the Ice Watch Tower ruins have something you can do in them, a punky little tavern build beside the desolate and ruined northern tower! This tavern includes a recording I made today, a mini punk song writen for warsim, let me know what you think.

* Added Ice Watch tavern to the Ruins of Ice Watch Keep
* Added 10 Ice watch tavern goer dialogues
* Added ability to speak with tavern keep (3 dialogues)
* Added ability to watch local brawl and hire the victor
* Added ability to listen to the Ice Watch song (by me)

**PREBATTLE ATTACK CHOICE SCREEN**

In Warsim the pre-battle screen is seen quite a lot, so I figured why not try to make it far more dynamic, now there are lots of new screens for various different things as well as more dynamic and random text instead of preset lines everytime!

* Added 5 alternate dialogues for general when attacking rebellion
* Added 5 alternate dialogues for general when attacking bandits
* Added 5 alternate dialogues for general when attacking krut & erak
* Added 5 alternate dialogues for general when attacking a minor bandit gang
* Added 5 alternate dialogues for general when attacking independent kingdoms
* Added new screen for having no spymaster or diplomat when asking for information
* Added new screen for pre-battle without a general
* Fixed text colour of all prebattle text
* Fixed missing lines in all of pre-battle screens
* Fixed surrendering independent kingdom screen textwrap, grammar and colour issues
* Fixed burn the house down independent kingdom screen textwrap, grammar and colour issues
* Added special new screen for having no general and getting attacked

**INDEPENDENT REFUGEE EXPANSION**

The independent refugee system is used in the throne room when an independent unit comes from a foreign land, now their responses to why they have come to you are a little more varied!

* Added 'Put in a box' explanation of mistreatment
* Added 'I regret slapping the king' response to death sentence
* Added 'Not that interesting' response to why am I interesting
* Added 'Murdered before but not this one' response to murder accusation
* Fixed independent refugee system grammar issues

**NEW NAME SUFFIXES**

Bardbarians are so cool!

* Added new name suffix 'the Swiper' (+5 battlescore)
* Added new name suffix 'the Goldswiper' (+6 battlescore)
* Added new name suffix 'the Skullswitcher' (+39 battlescore)
* Added new name suffix 'the Switcher' (+3 battlescore)
* Added new name suffix 'the Swooper' (+6 battlescore)
* Added new name suffix 'the Bardbarian' (+35 battlescore)
* Added new name suffix 'the Battlebard' (+16 battlescore)
* Added new name suffix 'the Tourist' (+1 battlescore)
* Added new name suffix 'the False-Promiser' (-15 battlescore)

**BUGFIXES**

Most of these bugfixes are from the diplomacy screen, after having a look through it wasn't up to scratch, now it's been reworked to be a lot more clean!

* Fixed music not being checked for sound block with wild skalds band
* Fixed attack being skipped if you look at extra information on independent kingdoms (credit Cablenexus)
* Fixed witch name file being bugged
* Fixed text colour of adventurers screen
* Fixed slave revolt diplomacy screen text colour and grammar issue
* Fixed deserters diplomacy screen text colour and grammar issue
* Fixed pest group diplomacy screen text colour issue
* Fixed Demon diplomacy screen text colour issue
* Fixed refugee camp diplomacy text colour and grammar issue
* Fixed void army diplomacy text colour issue
* Fixed Baiaa vampire diplomacy text colour issue
* Fixed wild vampire diplomacy text colour issue

**EVERYTHING ELSE**

* Slightly reworked refugee camp diplomacy screen layout
* Slightly reworked pest group diplomacy screen layout
* Slightly reworked deserter diplomacy screen layout
* Added new text to adventurers screen
* Added 6 new minotaur names
* Added 5 new gnoll names
* Added 7 new witch names

Huw2k8

  • Bay Watcher
    • View Profile

https://i.imgur.com/tIOFsn9.png

Day four of the develop-a-thon, today brings a feature I'm in love with, the custom champion creator! This is no joke either, this is real full blown customisation of your own heroes, check this out

* https://i.imgur.com/IfvqYUY.png
* https://i.imgur.com/QfDNCXj.png

**CUSTOM CHAMPION CREATOR**

This was a suggestion by a real life friend of mine who plays warsim, something I can't believe I haven't thought of yet, it allows you to create a custom hero, you can draw/generate or build their face, choose their battlescore, name and origin and then add them to your game, this allows for completely personal champions!

* Added cheat code '6001' opens custom champion creator (credit Dylan)

**LAUNCHING ATTACK PREP IMPROVED**

Finally this pre-attack stuff is updated to fit with the rest of the games design, I've also made the text a little more dynamic and fixed some bugs with it!

* Added new screen for attacking without a general
* Added 3 new generals dialogues for launching a skirmish
* Added 3 new generals dialogues for launching a raid
* Added 3 new generals dialogues for launching an invasion
* Fixed spymaster before battle textwrap, grammar and misreference of title
* Fixed text colour issue of general text before attacking

**BAIAA POLISHED**

Passed through Baiaa and realized lots of it was in need of some good polish, so here we are!

* Fixed Baiaa maze gnomes broken intro dialogues
* Fixed old forgetful vampire text bugs
* Added new screen for demon painting in Blacktower maze
* Added new screen for red gate room in Blacktower maze
* Updated colour of all books in Blacktower Maze
* Added new screen and graphic for picking up coin from floor (in Blacktower maze)
* Updated cup game winning texts
* Fixed issues with Baiaa Blacktower maze
* Fixed Baiaa grammar bug in intro text
* Fixed Baiaa text colour in cup game
* Fixed reference to king instead of relevant title when entering baiaa as explorer
* Fixed mislabelled coin pickup option in Baiaa blacktower maze
* Updated description for two decorated door room in Baiaa maze (and updated option tags)

**NEW FACES**

Now we have a billion possible vampires!

* Added 345'071'232 new vampire faces (was 744 million, now 1 billion)

**NEW NAME SUFFIXES**

Tons of new possible champion prefixes this time, the Best is 'the Champion of Blood' with +72 battlescore which is obscene

* Added new name suffix 'the Lout' (-3 battlescore)
* Added new name suffix 'the Bigot' (-10 battlescore)
* Added new name suffix 'the Beast-Tamer' (+15 battlescore)
* Added new name suffix 'the Beast-Eater' (+49 battlescore)
* Added new name suffix 'the Winged' (+5 battlescore)
* Added new name suffix 'the Goldwinged' (+10 battlescore)
* Added new name suffix 'the Bladeswinger' (+16 battlescore)
* Added new name suffix 'the Spearswinger' (+17 battlescore)
* Added new name suffix 'the Champion of Dunes' (+45 battlescore)
* Added new name suffix 'the Champion of Hearts' (+50 battlescore)
* Added new name suffix 'the Champion of Hands' (+56 battlescore)
* Added new name suffix 'the Champion of Bones' (+59 battlescore)
* Added new name suffix 'the Champion of Blood' (+72 battlescore)
* Added new name suffix 'the Champion of the Hills' (+20 battlescore)
* Added new name suffix 'the Champion of Mountains' (+68 battlescore)
* Added new name suffix 'the Champion of the Depths' (+69 battlescore)

**NEW UNITS**

Haven't added any of these for a while, these are units that can be spawned for groups like mercenary companies

* Added new unit type 'Twiglancer'
* Added new unit type 'Polelancer'
* Added new unit type 'Pikelancer'
* Added new unit type 'Swordchief'
* Added new unit type 'Bowchief'

**BUGFIXES**

* Fixed missing line for brawls without a graphic
* Fixed duplicate parts in vampire face generator

**EVERYTHING ELSE**

A bunch of new stuff mostly dialogues!

* Added 5 Ice Watch tavern dialogues
* Added 5 goblinwood tavern dialogues
* Added 3 new crowns to the game
* Added 5 dialogues to rihhm village
* Added new advice joke to advice pool
* Chanced press space bar to skip text to say hold spacebar to skip (credit Dylan)

Huw2k8

  • Bay Watcher
    • View Profile

https://i.imgur.com/1e3nNp2.png

Day five of the develop-a-thon! we're still going, today is a big bunch of fixes thanks to a megalist of bugfinds from defender @audiogames.net as well as a bunch of new races and some blackmarket improvements!

**NEW RACES**

Bookrage sent me a huge list of ideas for races so we've now got 1'776'192 new races because of them

* Added new race prefix 'Taiga' (credit bookrage)
* Added new race prefix 'Toothy' +1 battlescore, double teeth (credit bookrage)
* Added new race prefix 'Treetop' (credit bookrage)
* Added new race prefix 'Academic' +4 civ level, +academy (credit bookrage)

Here's an example of some toothy race faces: https://i.imgur.com/Ue2080S.png

**NEW NAME SUFFIXES**

As I write this I'm hungover so those bottom two suffixes are personal

* Added new name suffix 'the Headstrong' (+39 battlescore)
* Added new name suffix 'the Hard-Head' (+16 battlescore)
* Added new name suffix 'the Painter' (+3 battlescore)
* Added new name suffix 'the Fleshpainter' (+37 battlescore)
* Added new name suffix 'the Corpsemaker' (+36 battlescore)
* Added new name suffix 'the Corpsetwister' (+41 battlescore)
* Added new name suffix 'the Corpsegrinder' (+42 battlescore)
* Added new name suffix 'the Corpsemangler' (+41 battlescore)
* Added new name suffix 'the Corpse-Eater' (+15 battlescore)
* Added new name suffix 'the Hungover' (-10 battlescore)
* Added new name suffix 'the Hammered' (-10 battlescore)

**BLACKMARKET IMPROVEMENTS**

Another little pile of Blackmarket improvements including the logical response to being charged a toll!

* Added new graphic and layout of blackmarket garrison inquest screen
* Added ability to ask 'Who dares charge TITLE YOURNAME a toll' (with answer from a startled guard)
* Fixed blackmarket guard face changing everytime he turns you away for having not enough gold
* Varied the blackmarket small shack text (credit defender)
* Reworked sewer bluetrii patch screen (credit defender)

**BUGFIXES**

You should seriously see the list of bugged text defender had! still got way more to work through :)

* Fixed Races of kingdom 3 having trouble with two and three headed races
* Fixed pointless line in the face drawing tool of the hero creator
* Fixed race system intro text saying 'over 300 thousand races' instead of 'over 73 million races' (hadn't update the text since the recent boom of the race generation system)
* Fixed missing 'are' in black opal blackmarket ship description (Credit defender)
* Fixed Ox head tavern text bug (credit defender)
* Fixed age of the sewer folk text bug (credit defender)
* Fixed cant feel my eyes text bug (credit defender)
* Fixed head my warning text bug (credit defender)
* Fixed i am glad I'm a mutant text bug (credit defender)
* Fixed what are you looking at normie text bug (credit defender)
* Fixed extra 'a' in blackmarket herald office description (credit defender)
* Fixed black alley text bug (credit defender)
* Fixed blackmarket sewer door description (credit defender)
* Fixed there is darkness is everything text bug (credit defender)
* Fixed goblin tour text bugs (credit defender)
* Fixed foreign messenger bringing gold coin's face bypassing ascii filter (credit defender)
* Fixed sharpest dagger blackmarket description bug (credit defender)
* Fixed blessing booth critic text bug (credit defender)
* Fixed wolf thorenson critic text bug (credit defender)
* Fixed blackrow tavern dialogue text bug (credit defender)
* Fixed gallows description text bug (credit defender)
* Fixed slums eswin dialogue text bug (credit defender)
* Fixed blackmarket slum pit text bug (credit defender)
* Fixed stall worker text bug (credit defender)
* Fixed lots of districts text bug (credit defender)
* Fixed musicians guild wulf text (credit defender)

**EVERYTHING ELSE**

A handful of little improvements and changes!

* Altered 'known knight' to 'well-known knight' in throne room (credit defender)
* Added 'old mine guards' mercenary group origin
* Added 'bitter war' mercenary group origin
* Added a new helm part to helmet generator

Huw2k8

  • Bay Watcher
    • View Profile

https://i.imgur.com/REE0qA0.png

Day six of the Develop-a-thon, the end is almost near! Thank god too because this is getting hard, today's update contains a bunch of work done on Chelob, more bugfixes from defender, some new name suffixes, 100k new helmets in game and a bunch of other tweaks and smaller features.

**CHELOB REVISITED**

I passed by Chelob's Well to fix a reported text bug and realized the whole place was in need of a rework, now there are sounds (thanks to defenders suggestion) as well as an aftermath for good old Chelob if you can answer his riddles.

* Added special new hut in Goblinwood if you win chelobs riddles (he'll move there)
* Added ability to speak to Chelob in Goblinwood (8 dialogues)
* Updated chelobs victory screen description
* Added sound effect to getting chelob question right (credit defender)
* Added sound effect to getting chelob question wrong (credit defender)
* Added sound effect for winning chelobs riddles
* Fixed Chelobs text colour turning green like his skin
* Fixed missing lines in chelobs well
* Fixed hint on second question not appearing if ascii disabled

**HOLD YOUR HELMS**

You'll never see them all, you probably won't even see 10 of them, so here's a

* Expanded the helmet system (106'752 new helmets added to the game)

https://i.imgur.com/SBIicfT.png

**NAME SUFFIXES**

More name suffixes to keep things fresh, can't believe I didn't already have the Scavenger!

* Added new name suffix 'the Scavenger' (+30 battlscore) (credit /u/animalsbite)
* Added new name suffix 'the Vault-Raider' (+36 battlescore)
* Added new name suffix 'the Door-Watcher' (+6 battlescore)
* Added new name suffix 'the Vapourman' (+9 battlescore) (credit /u/animalsbite)
* Added new name suffix 'the Positive' (+10 battlescore) (can be mixed to make 50+ other suffixes)
* Added new name suffix 'the Negative' (-10 battlescore) (can be mixed to make 50+ other suffixes)
* Added new name suffix 'the Mask' (+10 battlescore) (can be mixed to make 50+ other suffixes)
* Added new name suffix 'the Mask-Hater' (+3 battlescore)
* Added new name suffix 'One-Eye' (+14 battlescore)
* Added new name suffix 'the Eye-Gouger' (+34 battlescore)

**BUGFIXES**

Another heap of text bugs reported mostly by Defender and his gigantic list!

* Fixed goblin slaver dialogue bug (credit 71)
* Fixed mr yaeba intro dialogue (credit /u/animalsbite)
* Fixed old cabin description bug
* Fixed pitside tavern text bug (credit defender)
* Fixed savegame rejection text wordwrap issue
* Fixed champion title text bug (credit defender)
* Fixed some goblins tale text bugs (credit defender)
* Fixed Naga race description (credit defender)
* Fixed 4 scorpion pit patron dialogue text errors (credit defender)
* Fixed the grand galleon text bug (credit defender)
* Fixed skull key description bug (credit defender)
* Fixed blackmarket mushroom stall bug (credit defender)
* Fixed 3 artifact market dialogue bugs (credit defender)
* Fixed textwrap when speaking to brawl pit master
* Fixed independent celebration support text bug (credit defender)
* Fixed blackmarket guildrow text bug (credit defender)
* Fixed slumfolk trustiness text bug  (credit defender)
* Fixed train pit fight text bug (credit defender)
* Fixed billowing text bug (credit defender)
* Fixed evil wizard blackmarket dialogue bug (credit defender)
* Fixed each other text bug (credit defender)

**EVERYTHING ELSE**

* Rewrote ancient rubble text description (credit defender)
* Added new cheat code (22) to monster fight pit (adds 100 new monster challengers)
* Rewrote artifact market dialogue
* Reduced mining sound volume (credit defender)
* Added 5 new artifact market dialogues
* Rewrote guildrow dialogue
* Rewrote theives casing guildrow dialogue

Huw2k8

  • Bay Watcher
    • View Profile

https://i.imgur.com/WSWeWtE.png

Day seven of the develop-a-thon, this is it, it's finally over! this one includes a bunch of new content including 18 billion giant faces, and some blackmarket improvements

**18 BILLION NEW GIANTS**

More than 2 giants per person added this update, just saying!

* Added 18'869'184'000 new giants faces (was 17 billion, now 36 billion)

**SLIGHT REWORK OF INDEPENDENT KINGDOM DIPLOMACY SCREEN**

I had never noticed before just how bad this screens text and layout was, now it's been reworked a bit!

* Added new text introduction to the independent kingdom screen
* Added diplomats face to the introduction screen
* Reworked the layout of the intro screen

**NAME SUFFIXES**

Lots of new suffixes and hero names for your world!

* Made 10 suffixes more dynamic
* Added new name suffix 'the Twisted' (+5 battlescore) (can be mixed to make 50+ other suffixes)
* Added new name suffix 'the Earcutter' (+11 battlescore)
* Added new name suffix 'the Toecutter' (+19 battlescore)
* Added new name suffix 'Bloodaxe' (+36 battlescore) (credit u/RabidRab)
* Added new name suffix 'Boneaxe' (+30 battlescore) (credit u/RabidRab)
* Added new name suffix 'Skullaxe' (+40 battlescore) (credit u/RabidRab)
* Added new name suffix 'Half-Axe' (+10 battlescore) (credit u/RabidRab)
* Added new name suffix 'Hardaxe' (+15 battlescore) (credit u/RabidRab)
* Added new name suffix 'Stoneaxe' (+12 battlescore) (credit u/RabidRab)
* Added new name suffix 'Longaxe' (+17 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe-Wielder' (+20 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe Tosser' (+32 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe-Swinger' (+21 battlescore) (credit u/RabidRab)
* Added new name suffix 'the Axe' (+39 battlescore) (credit u/RabidRab) (can be mixed to make 50+ other suffixes)

**BLACKMARKET SLAVERS POST IMPROVED**

The slavers post was added a while back but it was lacking, now it's been reworked and is far more up to scratch with the rest of the game!

* Added new dynamic screen for hiring slaves (including 5 dynamic graphics)
* Rewrote hiring slaves text
* Added skug the post owners face to the hire screen
* Fixed slave fight freedom text bug
* Added new screen for not having enough gold to hire slaves
* Added new screen for asking to hire more slaves than there are

**HERO ORIGINS**

Lots of new origin stories for champions

* Added 'Smuggler' hero origin story
* Added 'Mine and mine alone' hero origin story
* Added 'village guard' hero origin story
* Added 'kings guard' hero origin story
* Added 'Bashed on head' hero origin story
* Added 'Militia ambush' hero origin story
* Added 'Militia Warband' hero origin story
* Added 'Tavern Brawler' hero origin story

**BLACKMARKET ENTRY EXPANSIONS**

In one of my playthroughs I was not allowed in due to the blackmarket leader being a king-hater, I wanted to ask questions and complain so now you can!

* Added new screen for not being allowed into blackmarket with guard graphic
* Added ability to ask why you are being blocked from entry
* Added ability to demand entry when blocked

Here's what that looks like - https://i.imgur.com/edjDMpv.png

**BUGFIXES**

More bugfixes courtesy of Defender's giant helpful list and one from Ursur

* Fixed Touching the goblinstone ruined it and spawned a camp of savages bug (credit Ursur)
* Fixed the hall of zoology (credit Defender)
* Fixed demon warder text (credit Defender)
* Fixed grammar issues in demonic encounter
* Fixed blackwall tavern dialogue text bug (credit Defender)
* Fixed Blackmarket prison text bug (credit Defender)
* Fixed Doomstone brotherhood rule six bug (credit Defender)
* Fixed Blackmarket fight pit text bug (credit Defender)
* Fixed mine talk dialogue bug (credit Defender)
* Fixed slum pit dialogue bug

**EVERYTHING ELSE**

Some new little things and tweaks!

* Added 3 new slum pit dialogues
* Rewrote Gar'gallock tavern text (credit Defender)
* Added new colonisation and destruction of goblinstone event (credit Ursur)
* Added dynamic trumpet sound to the fight pit battle of two champions (credit Defender)
* Made gold road theft event 1.5x rarer by default, 9x rarer for 90+ public opinion, 4x rarer for 70+ public op, 2x rarer for 30+ public op (credit Ursur)

**THE DEVELOP-A-THON IS OVER**
-
Thank you everyone who's been suggesting ideas, commenting, and supporting me! When I told a friend of this challenge in a pub last week I was told it would be harder than I thought, and it was! it's been a lot of work but I'm glad it's been done, some of the stuff that's come out of this weeks series of updates has definitely improved the game and I've loved the input from everyone!

This will most likely not be the last time Warsim get's a Develop-a-thon! :)

yarr

  • Bay Watcher
    • View Profile

Ok Ok bought it. Jesus :D

Thanks for the develop-a-thon :)
Logged

Huw2k8

  • Bay Watcher
    • View Profile

Another little update I've done since the end of the Develop-a-thon, this one has a couple of nice features in it like the new knight 2 hero system and the new independent crown system.

**KNIGHT 2 HERO SYSTEM**

You can hire any number of heroes each turn to take up one of the five spots, but not your own tough knights, not anymore, now when you enter the list of heroes to recruit to the positions you will notice a new option. The new option allows you to bring forth a random knight of yours and declare them a champion, thanks /u/animalsbite for the suggestion!

Here's the trial choice screen - https://i.imgur.com/8wVIDPq.png

* Added ability to turn knight to hero on recruit hero screen (needs to do a trial to be promoted)
* Added ability to give knight the trial 'Find a rock atop mount Saaroth' (hard, reward: public opinion)
* Added ability to give knight the trial 'Find a random artifact' (finds a random artifact, reward: gold value of the random artifact)
* Added ability to give knight the trial 'Brawl another hero' (reward: knight gains 5+ battlescore if he wins)
* Added ability to bypass trial for a modest public opinion loss
* Added ability to hold a ceremony (costs 100 gold) for the new champion
* Added ability to proceed without ceremony for a modest public opinion loss
* Added new knight heroes will have Aslona helmets in their face graphic
* Added new knight heroes will have a special uniquely modified origin story including their journey as a knight to a hero
* Added 5 different pre-set knight suffixes for the champions

**SLIMES**

Added a new slime creature warsim's system!

* 266'823 new slime based races available in the game! (now 75 million total races)
* Added New Race 'Slime Folk'
* Added New Race 'Slimemen'
* Added New Race 'Were-Slimes'
* Added New Race 'Evolved Slimes'
* Added New Race 'Half-Slimes'
* Added New Race 'Shapeshifting Slimes'
* Added New Race 'Exo-Slimes'
* Added New Race 'Demi-Slimes'
* Added New Race 'Slimelings'
* Added new kingdom type 'Slimedom'
* Added new creature 'Slime'

**I CAN'T FACE THESE NAME SUFFIXES**

* Added new name suffix 'the Facebreaker' (+15 battlescore)
* Added new name suffix 'the Facemelter' (+30 battlescore)
* Added new name suffix 'the Facecleaver' (+31 battlescore)
* Added new name suffix 'the Facemasher' (+32 battlescore)
* Added new name suffix 'the Facecrusher' (+33 battlescore)
* Added new name suffix 'the Facestealer' (+40 battlescore)
* Added new name suffix 'the Face-Eater' (+49 battlescore)
* Added new name suffix 'the Facecarver' (+31 battlescore)
* Added new name suffix 'the Fleshsculptor' (+39 battlescore) (credit Defender)

**HERO ORIGIN STORIES**

After adding the new knight to hero system which uses hero origin stories I thought adding another big burst of them would be good!

* Added 'Used Wolf-hide coat seller' hero origin story
* Added 'still an adventurer' hero origin story
* Added 'Grandparents farm' hero origin story
* Added 'Slave friend' hero origin story
* Added 'Assaulted Recruiter' hero origin story
* Added 'Village kid tournament' hero origin story
* Added 'wouldnt you like to know' hero origin story
* Added 'caravan guard scrappy' hero origin story
* Added 'boring village guard life' hero origin story
* Added 'Village guard burned village' hero origin story

**QUIT CROWNING AROUND**

I was playing around in the game the otherday and saw the sorry state of the crowns screen, it seemed more like an afterthought than anything interesting, I've updated the screen to vary depending on the personality of the kingdoms leader with each description and screen being more interesting than the solo default one that existed before

Here's an example of the dung crown screen - https://i.imgur.com/GpJF6LJ.png

* Rewrote classic viewing crown screen (now used for friendly and neutral leaders)
* Fixed crown screen bypassing ascii filter
* Added new screen for mercantile leaders crown (pay to see it)
* Added new screen for strange leaders crown (stored in dung)
* Added new screen for stupid leaders crown (on the ground)
* Added new feature for hostile leaders (not letting you view crown at all)
* Fixed crown screen text colour not being white

**TALK TO ME**

A bunch more dialogues to keep things interesting!

* Added 3 scorpion pit dialogues
* Added 3 artifact market dialogues
* Added 3 mining dialogues
* Added 3 slum pit dialogues
* Added 3 generic blackmarket dialogues
* Added 3 Ice Watch Tavern dialogues
* Added 3 generic goblinwood tavern dialogues

**BUGFIXES**

* Fixed extra word bug in one of the under attack dialogues in prebattle
* Fixed Gorge race prefix game breaking bug
* Fixed dog kicking encounter text bug (credit Defender)
* Fixed declaring new date text bug (credit Defender)
* Fixed declaring new date intro text bug (credit Defender)
* Fixed ascii filter not working for wheel of wealth in the Blackmarket (credit Defender)
* Fixed kingdom menu issue for ascii free version screen reading (credit Defender)
* Fixed numerous text bugs in history guild speaking to teachers (credit Defender)
* Fixed independent kingdom messenger throne room encounter text spacing bug
* Fixed missing gold gain notification in some throne room gold gift encounters
* Fixed missing line and bad layout in destroying slavers fort text
* Fixed fort northwatch description screen textwrap bug

**EVERYTHING ELSE**

* Rewrote destroying slavers fort text
* Reworked all exploration text for ascii disabled version of warsim (credit Defender)

Huw2k8

  • Bay Watcher
    • View Profile

There's been lots going on recently but I've managed to squeeze a new update out, a couple of cool things in this one!

**GMEK OF GOBLINWOOD**

On suggestion of u/Dtyn8, I've added a fat double chinned wealthy goblin to goblinwood, to make things more interesting

Here he is - https://i.imgur.com/0HUIpZp.png

* Added Gmek's manor to merchant district in goblinwood
* Added once per turn ability to ask for gold from Gmek
* Added 7 dialogues to Gmek the Rich

**CRASH COMMEMORATION**

To commemorate my bike incident Dtyn8 suggested an awesome little nod to it in the exploration screen!

* Added new exploration encounter 'white milestone' (+1 exploration chance) (credit u/Dtyn8)

https://i.imgur.com/WrAaFcH.png

**TROOP ASSIGNMENT SCREEN**

This part of the pre-battle screens wasn't up to scratch, now it fits with the rest of the stuff and is dynamic instead of being the same fixed text each time!

* Fixed line and text colour bug with troop assignement text
* Added 5 dynamic different texts for troop assignement screen

**MONFORT MINE IMPROVEMENTS**

Just a couple of Miner improvements, get it, instead of minor! I'll show myself out...

* Fixed Monfort mine tribute missing indicator text
* Added new screen for capturing monfort mine
* Added new screen for buying monfort mine
* Added new screen for trying to buy monfort mine but not having the gold
* Added ability to talk to monfort mine master and ask questions (5 dialogues)

**CANT FACE THESE GOBLINS**

Basically at this point it the more obscure this number gets the more varied the faces should be, now you can completely guarentee that any goblin you ever see in the game with a proc gen face will never be seen again by another player... ever

* Added 3'593'375'723'520 new goblin faces (was 26.9 trillion, now 30.5 trillion)

**DIPLOMACY SCREEN IMPROVEMENTS**

Passed through these screens and saw they weren't all up to scratch, now they all have graphics and are laid out better!

* Added new graphic to goblin clans diplomacy screen
* Reworked goblin diplomacy screen text
* Fixed colour issues with text colour and missing line in goblin clans diplomacy
* Added new graphic to minor bandits diplomacy screen
* Reworked minor bandits screen text
* Fixed colour issues with text colour and missing line in minor bandits diplomacy
* Added new graphic for refugee screen in diplomacy
* Fixed colour issue with individual refugee diplomacy screen

**NEW NAME SUFFIXES**

* Added new name suffix 'the Accident-Prone' (-5 battlescore)
* Added new name suffix 'Moonborn' (+10 battlescore)
* Added new name suffix 'Moonshine' (+3 battlescore)
* Added new name suffix 'Moonlove' (+4 battlescore)
* Added new name suffix 'Rivers' (+1 battlescore)
* Added new name suffix 'the Old-Hero' (+10 battlescore)
* Added new name suffix 'the Once-Heroic' (+15 battlescore)
* Added new name suffix 'the Once-Champion' (+11 battlescore)
* Added new name suffix 'Once-Known' (+3 battlescore)
* Added new name suffix 'the Once-Known' (+4 battlescore) (can be randomized to make 50+ variants)
* Added new name suffix 'the Once-Famed' (+4 battlescore) (can be randomized to make 50+ variants)
* Added new name suffix 'the Once-King' (+20 battlescore)
* Added new name suffix 'the Once-God' (+25 battlescore)
* Added new name suffix 'the Twice-Heroic' (+20 battlescore)
* Added new name suffix 'the Twice-Known' (+6 battlescore) (can be randomized to make 50+ variants)
* Added new name suffix 'the Twice-King' (+29 battlescore)
* Added new name suffix 'the Roof Hopper' (+9 battlescore)
* Added new name suffix 'the Skytoucher' (+19 battlescore)
* Added new name suffix 'the Soultoucher' (+21 battlescore)
* Added new name suffix 'the Bloodtoucher' (+16 battlescore)
* Added new name suffix 'the Skulltoucher' (+17 battlescore)
* Added new name suffix 'the Bonetoucher' (+15 battlescore)
* Added new name suffix 'the Bladetoucher' (+4 battlescore)
* Added new name suffix 'the Corpsetoucher' (+2 battlescore)
* Added new name suffix 'the Deathtoucher' (+49 battlescore)

**NEW RACE FIRST NAMES PACK**

Now these races will each have a bunch of new names to keep things fresh, weather it's Tree-Thrower for giants or Dracuul for vampires!

* Added 3 Abominations names
* Added 3 Giants names
* Added 3 Godlings names
* Added 3 Protofolk names
* Added 3 Zombie names
* Added 3 Vampire names
* Added 3 Kobold names
* Added 3 Cthuul names
* Added 3 Demon names
* Added 3 Imp names
* Added 3 gnome names
* Added 3 goblin names
* Added 3 orc names
* Added 3 Lich names
* Added 3 Ent names
* Added 3 Dwarf names
* Added 3 Human names

**BUGFIXES**

* Fixed throne room event guest layout and screen clear bug
* Fixed demon throne room advice bug (credit u/Ceasar15)
* Fixed coinflipper blackmarket money cleared text bug (credit Defender)
* Fixed coinflipper grammar issues
* Fixed your have x troops blackmarket text bug (credit Defender)
* Fixed weaker guy gets luck text bug (credit Defender)

**EVERYTHING ELSE**

* Slightly reworked layout of adding new troops to blackmarket garrison

Sime

  • Bay Watcher
    • View Profile

.... any Linux wine suggestions?

Under the latest steam proton I'm only getting the music and  an infinite loop message: "Invalid Input, please reenter"

On the plus side, i'm getting work done I otherwise would not be doing had Warsim booted.
Logged

Sime

  • Bay Watcher
    • View Profile

all working now :)  The fault was mine.  And there goes this evenings work.
Logged

Huw2k8

  • Bay Watcher
    • View Profile

https://i.imgur.com/Q1J4mCH.png

Hey Guys,

So in the last month Warsim has undergone a ton of development

A month ago we had the gender choice update as well as 246 other features, we've had a develop-a-thon that saw 50 new features added each day for a week which included a custom character creator and tons of other features.

We saw the goblin slaver update and the addition of spontaneous tournaments in the Arena. We saw the race selection update allowing for massively custom gameworlds.

We saw weird stuff like over 100 thousand new helmets like these added to the game

And we had the goblin update adding over 3 trillion new goblin faces among other features!

To celebrate tons of improvement and addition to the game I'm doing a 30% off sale, I think the game is already fairly cheap for what you get but I want to entice as many people who are on the fence into trying it as possible, this game is a project of passion that has been in development for years and I want as many RPG fans to give this as chance as possible!

- 30% OFF on steam and Itch.io
https://itch.io/s/20244/warsim-the-realm-of-discounts
http://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

If you have the game already but think a friend might like it let them know!

Thanks

Huw Millward (Solo developer of Warsim)

Huw2k8

  • Bay Watcher
    • View Profile

So let me start by saying this is one of my favourite additions to Warsim in a long time!

**LET THE PEOPLE DRINK**

The let the people drink aspect of the update is the meat of this, this is a major content update adding a new area of the game that includes lots of random events and interesting things, it adds a whole new dimension to the taverns of the world and a whole new way to explore them!

To summarise, you can drink one of many drinks in various taverns with you getting drunker as they go on. Events can happen while you drink such as throwing up, getting into fights, talking to people, tons of random and weird events and so on.

There is also the chance you passout or blackout if too drunk, this also results in additional random events!

I wrote a huge number of Wiki pages over on the Warsim wiki to explain the detail of the drinking system, check it out here - https://github.com/Huw2k8/warsim/wiki/Taverns

There's a page for every tavern, bartender, drink, and event!

* Added new massive drinking system in game with tons of drinks, encounters and events
* Added 2 new dialogues to Borwyn the Skullstomper
* Rewrote lots of Rusty Dagger inn text to fit running joke of 'Me no speak human'
* Added Blackmarket Pubcrawl
* Added new dialogue to Karald in the Ox Head Tavern
* Rewrote Ogloob intro text
* Added new ogloob screen for viewing full bar
* Added new dialogue to Nugmeek of the silver staff tavern
* Added Blackmarket Pubcrawl sign in Dragon's Kneecap Tavern (dynamic based on goblin law)
* Added 2 new option of dialogue with Ogloob in Blackrow Tavern
* Added 3 new options of dialouge with Eswin Elf-Hater in Dragon's Kneecap Tavern
* Updated Ogloob the ogres graphic in Blackrow
* Rewrote 12 dice game intro text in Blackrow Tavern
* Fixed text colour issue with dice game 12 in Blackrow Tavern
* Added sound effects to dice game 12 in Blackrow Tavern

Some screenshots from this:

* https://imgur.com/sbrz14D
* https://imgur.com/tg5x1ki
* https://imgur.com/wV8AMqD

**BRAWL PIT AND FIGHTER'S PIT IMPROVED BETTING**

The brawl pit was in need of a little bit of a rework, now it's nicer!

* Added new graphic and screens for betting in brawl pit and fighters pit
* Added new screen and graphic for brawl pit
* Fixed colour issue with victory screen in brawl pit
* Fixed ability to choose a number other than 1 or 2 when choosing a fighter to bet on in brawl pit
* Added screen to stop player betting more gold than they have in brawl pit
* Added screen to stop player betting more gold than max bet in brawl pit
* Reworked brawl pit victory screen text length
* Added new bet gold notification text to victory screen in brawl pit

**QUIT GHOSTING AROUND**

The odds of getting a ghost kingdom are fairly small but even so it didn't make any sense that diplomacy worked the same for invisible ghosts as it does for others, now that's changed

* Added new screen for diplomacy with ghost kingdom if you have seer stone
* Added new screen for diplomacy with ghost kingdom without stone
* Added ability to sacrfice to speak to ghost kingdom if they're evil
* Added ability to learn about ghost kingdom
* Added new sound 'ghost laugh' to the game

**BLACK BANK ASSASSINATION**

Now this has been reworked as it was super outdated and didn't even have a screen, I'm happy with how it's displayed now!

* Added new graphics for Black Bank unpaid
* Reworked dialougue for Black Bank unpaid
* Added new option to Black Bank unpaid resolution screen
* Added dynamic screens and sound effects to Black Bank unpaid
* Added dynamic system to pay from both gold and bank if you need to combine them

**BLACKMARKET IMPROVEMENTS**

A couple of improvements to the Blackmarket, the main improvements to it still come from the Let the people drink aspect of the update.

* Added 2 new random intro texts during century celebration festival
* Added new alterate intro text for blackmarket ruled by decorator
* Added 3 new random intro texts for Owned Blackmarket
* Added 3 new random intro texts for Unowned Blackmarket
* Fixed Blackmarket intro typo
* Fixed Blackmarket intro grammar issues on multiple texts
* Fixed wordwrap issue for Ogloob in Blackrow Tavern

**NEW NAMES**

Some name ideas courtesy of /u/elrinne, /u/lady-valkyrie and /u/Dtyn8!

* Added 13 new female character names (thanks to u/lady-valkyrie & u/elrinne)
* Added 2 new giant names (Bone-Chomper & Stone-Smasher) (credit u/Dtyn8)

**BUGFIXES**

A metric ton of bugfixes including some nasty stuff!

* Fixed save crash bug (due to goblin slave update) (credit u/timedonutheart)
* Fixed diplomacy skip after making peace with strange leader
* Fixed ability to use dots in your name (causing save game invalidation) (credit u/blackskies4646)
* Fixed race packs not containing certain races
* Fixed blogroki race description bug
* Fixed challenge grand champion text bug
* Fixed heart of the world stab text bugs
* Fixed Fjori text bugs (credit Defender)
* Fixed celebratory soldiers encounter text colour
* Fixed kindom spelling error (Credit Bones)
* Fixed goblin berserkers not showing up in troop counts (credit u/TheGamingDictator)
* Fixed Nugmeek dialouge word wrap
* Fixed Nugmeek story being a massive block and split it between 3 screens
* Fixed Karalds dialogue wrap in the Ox head
* Fixed Karalds grammar issues in Ox head
* Fixed Xeelor (demon head in ox head tavern) name typo
* Fixed cloaked man Blackrow tavern shown in description when not there
* Fixed Baiaa leaders refering to you as King regardless of what you chose title
* Fixed Demon Warder refering to you as King regardless of title (credit Bones)
* Fixed wordwrap for Doran the dim and Diran the Old in three blades Inn
* Fixed layout of Diran the old's story into 2 screens
* Fixed outlawed mercenary screen colour and exit issues (credit u/TheGamingDictator)
* Fixed missing reference to foreign merc hall in outlawed merc screen (credit u/TheGamingDictator)
* Fixed missing splitline in rewarding pickpocket group screen
* Fixed missing moneyloss indicator to pickpocket group paid screen
* Fixed 'he ones again' text bug in gnome heist

**EVERYTHING ELSE**

* Added screen for touching the heart of the world
* Reworked Mushroom men into Shroomlings race (credit u/Pokemonerd25)
* Added looted tag to menu when Blackmarket treasury is looted
* Added ability to upgrade throne room from it's own screen (credit u/TheGamingDictator)
* Updated fullscreen screen
* Reworked main warsim screen for Ascii free version

Huw2k8

  • Bay Watcher
    • View Profile

https://i.imgur.com/8a8oBVg.png

**LET THE PEOPLE DRINK FOLLOW UP**

I was planning on working more on let the people drink additions but I got carried away, fixed the vomit hole graphic to be a bit better though!

* Altered vomit hole graphic to be bigger

**KNIGHTLY ORDERS IMPROVED**

Having a recent look at the knightly orders screen it was a little strange compared to other menus, I decided to update it again and have added lots of new screens and sounds where there previously were none. You can rename your knightly order (thanks u/TheGamingDictator) and now the leader of the knightly order has a face, a full plated armour image mixed with whatever procedurally generated helmet you have.

* Added new screen with sounds for forming knightly order
* Added new screen and graphic for introduction to leader of new knightly order (with sounds)
* Fixed wrong colour used for knightly order hall graphic on some screens
* Reworked knightly order name screen
* Reworked knightly order screen and split into 3 sub screens
* Added ability to rename knightly order (credit u/TheGamingDictator)
* Added ability to speak to knightly order leader about orders directly

**TOURNAMENT IMPROVEMENTS**

A few tweaks to tournaments, now the npc initiated tournaments have speeches before them!

* Added new screen for tournaments held in arena (not started by you)
* Added screen with speech from arena owner now includes their face
* Fixed 'an 16-man tournament' text bug (Credit 71)

**REFUGEE CAMP OVERHAUL**

I ended up with a refugee camp in my test world and noticed the whole system was a bit lacking, So I spent quite a large portion of the day working on completely evolving the camps and making them much more dynamic, now there are better screens for actions with them as well as a large personality based system where you can speak to the leaders of the camps. Refugee camps are more likely to appear in game when a kingdom is destroyed than before and they include a ton of depth that wasn't there before. I would say this system has recieved a massive evolution.

* Added troop tree screen to refugee camps
* Fixed refugee camp screen kicking you off after viewing a camp
* Added new cheat code 7049 (turns each kingdom into refugee camp)
* Added new sound effect for destroying the last of a refugee camp
* Added troop tree screen to refugee camps
* Added ability to ask independent leader of refugee camp 5 different questions
* Added 15 dialogues for friendly leaders in refugee camp (dynamic)
* Added 15 dialogues for hostile leaders in refugee camp (dynamic)
* Added 15 dialogues for Mercantile leaders in refugee camp (dynamic)
* Added 15 dialogues for Stupid leaders in refugee camp (dynamic)
* Added 15 dialogues for Neutral leaders in refugee camp (dynamic)
* Added 15 dialogues for Strange leaders in refugee camp (dynamic)
* Added dynamic screen for not having enough gold to hire refugees
* Added sound effect to unable to hire refugees screen
* Added new different refugee camp screen for savage hostile kingdom
* Added new different refugee camp screen for savage kingdom
* Added ability for taking all troops from savage refugee camp if diplomat skill 120+
* Added chance that refugee leader heads out to travel the world after you hire his people
* Added chance that refugee leader joins your army as elite unit after you hire his people
* Added chance that refugee leader offers to become a champion (if space) after you hire his people
* Added dynamic screen for not having enough land to re-establish refugees
* Added dynamic screen from leader for re-estblishing refugees
* Added re-establishing kingdom of a friendly or stupid leader will make them your vassal
* Added new reworked screen for re-establishing refugee kingdom
* Added savage leaders who's units are hired will always join you as an elite unit of their ex-kingdom
* Added ability for helping re-establish kingdom in savage refugee camp if diplomat skill 180+
* Made refugee camps forming a 50/50 chance instead of 1 in 3 chance

**CUSTOM GAME IMPROVEMENTS**

A few improvements to the custom game screens, you now have an extra option to have the world explored a little but not fully and your chosen race pack will be shown before you continue on with your chosen game set up.

* Added ability to have the first region of each direction pre-discovered in custom game (credit defender)
* Added tag showing which race pack is active during custom game set up screen (credit Defender)
* Fixed text issues with exploration screen in custom game settings

**BUGFIXES**

A couple of little bugfixes and issues resolved! Thanks gaming dictator for the bug reports!

* Fixed grammar issues with no diplomat screen
* Fixed text wrap and colour issues with no diplomat screen
* Fixed goblin law screen showing false relation increase with dead goblin kingdoms (credit u/TheGamingDictator)
* Fixed destroyed demon totem text wrap
* Fixed long since destroyed when only just destroyed description for demon totems (credit u/TheGamingDictator)

**EVERYTHING ELSE**

Lots of uncatagorised stuff, now timed games will have the remaining number of years indicated (should have been in game way sooner), I've replaced the ingame changelogs with a message from me instead, and you can now upgrade the prison from within the prison screen instead of just in the upgrades screen.

* Added indicator of remaining years on a timed game (credit LextheMighty & 71)
* Removed changelogs from games files as irrelevant now
* Added thank you note to players in extras screen
* Added ability to upgrade prison from inside prison screen (credit u/TheGamingDictator)

**SCREENSHOTS FROM THIS UPDATE**

* [Some of the random full armour helmets found in Knightly orders](https://i.imgur.com/pZfKQi0.png)
* [Hero of the refugees](https://i.imgur.com/t9QPmCz.png)
* [Vomit hole improved](https://i.imgur.com/uJJCp9b.png)
* [Leader of a dead kingdom as your champion](https://i.imgur.com/mVB0SzJ.png)
* [Savage refugees](https://i.imgur.com/PwUAbZY.png)
Pages: 1 ... 4 5 [6] 7 8 ... 24