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Author Topic: Warsim: The Realm of Aslona - Dwarf fortress inspired procedural adventure game  (Read 83765 times)

Huw2k8

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This update took a little longer than I wanted it to, but here it is! This update boasts finally pushing the race generator to well beyond 300k random races that are possible to be spawned in Warsim! 325'142 total. This update also contains lots of changes to the sounds systems within the game.

https://i.imgur.com/sPhk4jT.png

**CREATURE-LINGS**

This is what pushed the races over the edge, now every single animal type can also be a custom race, itself with 'lings' at the end, you can find Doglings and Catlings, Beetlelings and Giraffelings.

* Added 192 new animal race types (Doglings, Piglings, Maggotlings, Crowlings... etc)

**RACE SKIN COLOUR UPDATE**

This update sees race skin colour more affected by certain race suffixes, so Bone Orcs will now have white skin instead of green, Arctic Gnomes will be blue, Magma Goblins red and so on, this adds a bit more of a difference between races giving more of a change of an immersive world with strange creatures who occupy it.

* Added Bone races now have white skin
* Added Pale races now have white skin
* Added Skeleton races now have white skin
* Added Infernal races now have red skin
* Added Magma races now have red skin
* Added Aquatic races now have blue skin
* Added Arctic races now have blue skin
* Added Stone races now have dark grey skin
* Added Rock races now have dark grey skin
* Added Iron races now have light grey skin
* Added Steel races now have light grey skin
* Added Silver races now have light grey skin

**SOUND EFFECTS AND MUSICAL CHANGES**

New system for setting music at the start of a game, no more loud theme music if you don't want it, choose between 4 soundtracks, also tons of new sound effects added to the game, these last few updates have seen warsim go from being basically silent with a soundtrack to being far more sound based! hopefully this continues, suggestions for more are welcome.

* Added new music selection screen to warsim
* Added music settings memory
* Added court fanfare sound effect when starting a new game and being crowned
* Added gnome kingdoms have special diplomacy option to listen to native gnome whistler
* Added abomination kingdoms have special diplomacy option to listen to native abomination belly-singer
* Added goblin kingdoms have special diplomacy option to listen to native goblin drummer
* Added vampyric kingdoms have special diplomacy option to listen to native vampire bard
* Added new sound effect to scorpion pit hits (credit u/Dtyn8)
* Added new sound effect to demon horde rising event (credit u/Dtyn8)
* Added new sound effect to Void Army rising event (credit u/Dtyn8)
* Added new sound effect to undead army rising event (credit u/Dtyn8)
* Added new sound effect to slave revolt event (credit u/Dtyn8)
* Added new sound effect to outlaw group rising event (credit u/Dtyn8)
* Added new graphic for wild skalds band
* Added coinflip sound effect in sudden death
* Added dice roll sound effect in sudden death (credit KenshiraTheTrinity)
* Added coinflip sound effect to game master coin flip game
* Added coin sound effect to bank exchanges

**WEIRD STUFF**

I thought it would be hilarious if there were abominations that made fart sounds instead, so now that's a thing, you can find them in ceremonies as entertainment or in the comedic section of your upgraded throne rooms entertainment system, the second weird addition is probably one of my favourite things ever so far, A battle of two gnomes... I'll just leave it at that.

* Added farting abomination to throne room ceremony
* Added farting abomination to throne room summoned entertainment
* Added new gnome insult battle to gnome kingdoms diplomacy (credit u/Dtyn8)
* Added gnome insult battle to entertainment in throne room

**THRONE ROOM ENCOUNTERS**

Added a couple of new encounters for the throne room, including one where a warrior comes to challenge your first champion if you have one, let them fight it out and take the winner on as the first champion of your kingdom.

* Added 'Man spits at your feet' throne room encounter
* Added 'Cough' throne room encounter
* Added 'First champion challenge' throne room encounter

**JACKRABBITS AND JAGUARS**

Jackrabbits and Jaguars are now in the game!

* Added New Race 'Jackrabbit Folk'
* Added New Race 'Jackrabbitmen'
* Added New Race 'Were-Jackrabbits'
* Added New Race 'Evolved Jackrabbits'
* Added New Race 'Half-Jackrabbits'
* Added New Race 'Shapeshifting Jackrabbits'
* Added New Race 'Jackrabbitlings'
* Added new kingdom type 'Jackrabbitdom'
* Added new creature 'Jackrabbit'
* Added New Race 'Jaguar Folk'
* Added New Race 'Jaguarmen'
* Added New Race 'Were-Jaguars'
* Added New Race 'Evolved Jaguars'
* Added New Race 'Half-Jaguars'
* Added New Race 'Shapeshifting Jaguars'
* Added New Race 'Jaguarlings'
* Added new kingdom type 'Jaguardom'
* Added new creature 'Jaguar'

**BUGFIXES**

A couple of fixes partly due to the help of u/Harkwit and Vincent!

* Fixed insulting throne room encounters happening regardless of public opinion (now 10 or less)
* Fixed lack of civility diplomacy textwrap bug (credit u/Harkwit)
* Fixed Arena champion intro textwrap bug (credit u/Harkwit)
* Fixed missing word (ironically it's the word 'Missed') in Arena combat (credit u/Harkwit)
* Fixed lack of civility diplomacy textwrap bug
* Fixed ominous music setting not saving with game (credit Vincent)
* Fixed unabled to access secret arena codes in arena
* Fixed textwrap problems with game master court text
* Fixed colour issues with game master court text
* Fixed wild skalds text bug
* Fixed bank loan text bug
* Fixed 'leaps forth with' scorpion pit text bug
* Fixed game master coinflip game randomly kicked from playing bug

**EVERYTHING ELSE**

Some big stuff here, Rihhm has been upgraded a little, Arena reward is now 1.5x bet instead of 2x and some other features.

* Added new name suffix 'the Infuriated' +50 battlescore (credit u/InfuriatedBrute for the username inspiration)
* Added new arena unit prefix 'Infuriated' +20 battlescore (ie Infuriated goblin) (credit u/InfuriatedBrute for the username inspiration)
* Added code 99 to arena menu to change betting settings cheat
* Added 1 in 6 chance (overridden by business personality) that arena owner will not allow betting (credit u/vylcount)
* Added ability to speak to arena owner about banned betting
* Added Old Bell Tower to Rihhm village
* Added new description of Rihhm village
* Added new background sounds to Rihhm Village
* Added 1.5x gold reward instead of 2x reward in arena (credit u/InfuriatedBrute)
* Coded dynamic sudden death dice game system
* Reworked the sudden death game layout and screens
* Added 10 new gnome names
* Added new messages for loan related interactions in bank
* Added 5 generic advices
* Added 5 advices to gar'gallock of the Blackmarket
* Added 10 advices for court general

Huw2k8

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Hey guys, just letting you know Warsim: the Realm of Aslona is now on sale on itch.io to celebrate hitting over 300 thousand possible races that can be generated in your game world!

It's a game I've been working passionately on for years, it has features unseen in any other video game and has been shaped by the users of audiogames' many suggestions over the years

If you don't already have it, get it now at 25% off (a steal)

https://huw2k8.itch.io/warsim

Huw2k8

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Ok so as usual this update took a little longer than I wanted, but I needed to make sure all locations were covered with new destruction sounds, and tons of other stuff, let me know what you think!

**NEW JESTER FEATURES**

It's a dumb idea that came to my head, but as anyone who's been playing warsim for a while knows, those dumb ideas often end up in the game, well now any jester who's introductory speech to you starts with the words 'Honk Honk' or 'Wonk Wonk' will say that before every joke or riddle! Also you can find nervous jesters who will often mess up trying to tell you a joke or riddle!

* Added Joke telling jesters now show their face instead of a horse image
* Added possibility of nervous stuttering jesters
* Added possibility of jesters that say Honk Honk a lot
* Added possibility of jesters that say Wonk Wonk a lot
* Added dwarf joke (level 1 jesters) (credit Laughing Gravy)

**BLACKMARKET TROOP CHANGES**

The Blackmarket has been buffed again, the place is a highly valuable location with tons of population but often a weak and easily beaten army, no more!

* Added 1000 starting troops to blackmarket
* Made blackmarket bandit troop wages half a gold coin per turn (instead of a single coin) to allow for more men to be on payroll without bankrupting the market
* Increased blackmarket troop limit for all leaders (6000 for bandit kings, 4500 for bandit warlords, 3800 for all others)

**NEW FACES**

Lots of new faces, demons by request and halflings due to their use by our new race!

* Added 2'869'278'572'160 (2.8 trillion) Demon faces (credit pinback)
* Added 2'525'644'800 Halfling faces (was 740 million, now 3.2 billion)

**NEW RACE**

A new race, Homunculi are tiny little troublemakers!

* Added new race 'Homunculi' to the game (small humanoids, smaller than halflings) using halfling faces, protofolk names and having terribly low population and strength stats

**RACE CHANGES**

Tried to go through the list of race prefixes to see which ones should logically change skin colour, so now races will look more and more unique, also three new prefixes! so you can get Ransacking Dwarves, Snow Elves and Desert Demons!

* Added 'Ransacking' race prefix (allows race to raid and gives +3 battlescore)
* Added 'Snow' race prefix (Gives White Skin, +6 battlescore)
* Added 'Desert' race prefix (-5 population level +7 battlescore)
* Added Ghostly races now have white skin
* Added Golden races now have yellow skin
* Added Water races now have blue skin
* Added Frost races now have blue skin
* Added Fungus races now have dark green skin
* Added Volcanic races now have dark red skin
* Added Lightning races now have yellow skin
* Added Bronze races now have brown skin
* Added Arcane races now have purple skin
* Added Flame races now have red skin
* Added Fire races now have red skin
* Added Mini races get smaller faces

**VYLCOUNTS HIREABLE BRAWLER SYSTEM**

A great suggestion from Vylcount, now certain winning brawlers can be hired as a new champion!

* Added dynamic brawl hire system (possible hire for free, or random gold figure) (credit u/Vylcount)
* Added slum pit fighters hireable (credit u/Vylcount)
* Added hired brawler entertainment fighters hireable (credit u/Vylcount)
* Added dragons kneecap brawl fighters hireable (credit u/Vylcount)
* Added thickblood tavern brawl fighters hireable (credit u/Vylcount)

**NEW SOUNDS**

So as with the recent updates, there's been a huge push on getting more sound effects in the game. No longer will Warsim be a relatively soundless game save for the background theme! No! I've been downloading Copyrightless sounds from Freesounds.org and mashing them up. If you have any ideas for places that could use sounds let me know!

* Added new sound effect when taking orb from northern hall
* Added new sound effect when destroying chaos orb (in artifact hall)
* Added new sound effect for Oooh Snakes
* Added new sound effect for destroying Oooh Snake sanctuary (pretty funny)
* Added new sound effect for opening plague box
* Added new sound effect for destroying talent stone
* Added new sound effect to touching doomstone 13 times
* Added new sound effect to touching fragment of doomstone 13 times
* Added new sound effect to rubbing the goblin stone enough
* Added new sound effect to firing an arrow in archery range in wildwood
* Added new sound effect to hitting an arrow in archery range in wildwood
* Added new sound effect 'watchtower down' (funny)
* Added stone destruction sound effect (credit Niklas)
* Added sound effect to destroying blackmarket statue
* Added new sound effect (evil rock break)
* Added rockbreak sound to all evil demonic totems
* Added new sound for chopping the gift tree down
* Added new sound for taking gold from the gift tree
* Added sounds to musicians guild destruction screen
* Added building destruction sound effect

**NEW DESTRUCTION SCREENS**

All of these locations now have much better destruction screens which each include sound effects.

* Added new destruction screen to Wild North Mercenary Outpost
* Added new destruction screen to Harvest stone
* Added new destruction screen to Hlok Mine
* Added new destruction screen to Doomstone
* Added new destruction screen to Explorer stone
* Added new destruction screen to Old Stone
* Added new destruction screen to Fjori fortress
* Added new destruction screen to Eastern Trade Post
* Added new destruction screen to Scorpion Pit
* Added new destruction screen to fort Kullak
* Added new destruction screen to ruined southern village
* Added new destruction screen to Arasuk
* Added new destruction screen to strange southern rock structure
* Added new destruction screen for Nalli trade post
* Added new destruction screen to Fort Gorthmek
* Added new destruction screen to monfort mine
* Added new destruction screen to smallhaven watchtower
* Added new destruction screen for Strange Cabin
* Added new destruction screen for Oooh snake sanctuary
* Added new destruction screen for goblinstone
* Added new destruction screen for cartographers guild
* Added new destruction screen for Fort Aslona
* Added new destruction screen for the combat academy
* Added new destruction screen for fort northwatch
* Added new destruction screen for the brawl pit
* Added new screen for shallowrock mine collapse
* Added new destruction screen for blackmarket
* Added new screen for destroying love cult
* Added new screen for destroying chaos orb in artifact hall
* Added new screen for opening plague box in artifact hall
* Added new screen for destroying talent stone in artifact hall
* Added new screen for destroying strength stone

**PANGOLINS**

Pangolins are now in the game!

* Added New Race 'Pangolin Folk'
* Added New Race 'Pangolinmen'
* Added New Race 'Were-Pangolins'
* Added New Race 'Evolved Pangolins'
* Added New Race 'Half-Pangolins'
* Added New Race 'Shapeshifting Pangolins'
* Added New Race 'Pangolinlings' (sounds weird)
* Added new kingdom type 'Pangolindom'
* Added new creature 'Pangolin'

**BUGFIXES**

As always, tons of bugfixes! Thank you everyone who's reported them to me :)

* Fixed spacing bug when selecting custom races
* Fixed '14kids' text bug in secret pickpocket hideout (credit u/Vylcount)
* Fixed trade tutorial grammar issue (credit u/CWagner)
* Fixed military action tutorial grammar issue (credit u/CWagner)
* Fixed Erak labelled as krut in income reports bug (credit Cablenexus)
* Fixed goblin kingdom false label bug (credit Cablenexus)
* Fixed references to K'rut and E'rak or Krut and Erak (made them all Krut and Erak)
* Fixed independent kingdom five being labelled as independent kingdom two (credit u/CWagner)
* Fixed blackmarket guards not payed desertion code
* Fixed cyclops race description bug (Credit Blackenblood)
* Fixed steward advice text bug (Credit Blackenblood)
* Fixed 'the come to sing' text bug (credit Blackenblood)
* Fixed 'Defilter' warrior suffix text bug (credit Blackenblood)
* Fixed hiring the second or third jester choice would remove the first jesters talent
* Fixed Hired already bards breaking the system
* Fixed mercenary post text colour bug
* Fixed Doomstone text colour bug
* Fixed colour bug with huntsmans rest archery
* Fixed colouring on champ hire screen
* Fixed blackmarket leaders that get bonus troops not getting random bonus but fixed
* Fixed textwrap issues in cartographers guild
* Fixed broken buy lands from independents system (credit u/-RedditPoster)
* Fixed replacement of assasinated independent leader copies predecessors personality
* Fixed scorpion pit screenwrap text bug
* Fixed Rihhm playing busy village music even if village destroyed
* Fixed Rihhm sounds not resetting upon exit from village
* Fixed missing line from gift tree destruction and destroyed text
* Fixed colour issues in artifact hall
* Fixed outplace line in seer stone screen in artifact hall

**EVERYTHING ELSE**

Some inconsequential things, but also a new custom game option and the ability to hire musicians regardless if you already have one, thanks for the suggestions guys!

* Added ability to have independnet kingdoms not respawnable (credit u/Vylcount)
* Added ability to hire musician regardless of if you already have one (credit Blackenblood)
* Moved mining tools to productivity upgrade cateogry instead of income (credit Blackenblood)
* Added champions strengths shown on champion hire screen  (credit u/Punriffer5)
* Added 5 new giants names
* Added 5 new blogroki names
* Updated labels of the death sound system option (credit Laughing Gravy)

Huw2k8

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For anyone who wants to see what the game is about, a fairly popular youtuber has just made a lets play series playing on insane difficulty!

Check out part one here - https://www.youtube.com/watch?v=wZ0C8dzECgE&feature=youtu.be

Rakonas

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I wish that you didn't have to be the human kingdom but could choose to be dwarves or elves or whatever.
Logged

Huw2k8

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It's something I'd like to add in the future but I have a ton of big big plans I need to finish first, if the player can be ruler of a different race I don't want it to be a simple reskin, I want the whole game to feel uniquely different race by race, which would be hard but hopefully do-able

Huw2k8

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Hey guys, just want to make sure no one's in the dark, it's been just shy of two weeks since the last update and the reason for this has been the scope of the new update, the throne room is getting a few added layers of complexity, but the throne room has over 1000 different encounters and sub encounters, and almost all of them are being modified. In fact, every single main encounter will be reworked so it's been a hefty task though it will be worth it in the end!

Currently I have finished 25/130 primary encounters, so a fifth of the way, though many of the systems that have been written for the first 25 will be reused by the others so as development progresses it will get easier.

Now I can't reveal some of the new additions because they are secret for now! but some things that have been done so far:

* When goblins talk gibberish during throne room encounters, if your diplomat is a goblin/speaks goblin, you can actually ask what the goblin is saying, which reveals extra information
* Communicating with the demon overlord as a demon servant has been modified with some spooky additions
* Trials by combat can now happen if arrested people request them
* Some arrested people will fight
* Ability to hire new jester even if you already have one (you can also compare their stats)
* Savage kingdoms will not have a phrase but instead symbols or weird savage words

Anyway, that's some of what can be expected in the update, but by the time its finished there will be much more! :)

Thanks for sticking around! ~ Huw

Huw2k8

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CHEAT CODES

These codes are entered in the standard cheats menu found in extras, here there
are many different codes that do all kinds including some debugging codes
that probably serve little purpose to a cheater

* 88) +10000 Soldiers
* 380) Choose how many lands you have
* 390) Choose how much gold you have
* 388) Set all Independent Races to be resurrecting race type
* 933) Create a void gate in Independent Kingdom One (spawns void army)
* 25) +1000 Throne room visitors
* 802) All kingdoms have one land and a single peasant unit
* 801) All kingdoms have one land (troops are unchanged)
* 666) +666 bandits, knights, peasant, soldiers and tribals to aslona
* 172) +100 of all independent soldiers to aslona army
* 7) +7000000 gold
* 69) +69 lands
* 19) All desterters disband
* 29) +1000 deserter soldiers
* 99) +1000 gold
* 1995) All locations revealed
* 777) +777000000 gold
* 331) Travel through time
* 1331) Choose how many orbs of madness you want
* 111) See a list of some non debug cheats
* 616) Demon Horde set to 2000
* 504) Old Debug text colour setting (may not work)
* 505) Colour testing system (fun)
* 404) Unlocks cut areas in the exploration screen for one turn
* 399) Debug Mode unlocked in main screen
* 70) All factions have 100 relation with you
* 71) All factions have -100 relation with you
* 72) All factions have 0 relation with you
* 100) if any leagues could possibly be formed force them to happen
* 6000) Set screen to a random colour temporarily
* 6085) Show Current vampire stats
* 7040) Resert blackmarket
* 7878) Reset southern nomad troops
* 7897) Make nomads good
* 7896) Make nomads evil and demonic
* 370) Set how much bluetrii fruit you have
* 1112) Spawns all minor factions
* 1111) Disable all cheats from this save
* 716) 100 Relation with musicians
* 717) -100 Relation with musicians
* 710) Generate a list of 100 random races
* 700) Add 1000 bandit mercenaries to blackmarket
* 480) Unexplore all locations, but give you 1000 explore chances
* 477) Adds 100 questing knights to the world
* 475) Sets game time to infinite (no game over time limit)
* 495) All staff get 300 skill
* 445) All factions are 10x stronger (but hold the same lands)
* 444) All factions are 10x stronger including in lands (These two cheats can be used multiple times to ridiculous effect)
* 747) Force hats on everyone
* 299) Adds 100k peasants

KINGDOM LOADOUT CODES

In the screen where you are told you are invited to the royal crowning
ceremony, you may instead of pressing (1) to go to the ceremony enter one of
the following to force a preset leadership type

* 551) Heir of King who was Assassinated
* 552) Heir of King who Died of Old Age
* 553) Son of the Mad King
* 554) Gambler who won the Kingdom
* 555) Bandit Warlord who captured the city
* 556) Demonic King

DEBUG MODE CODES

In the screen where you choose your difficulty level you can enter other codes
to get special debug mods, these are instant game modes made to test features
usually

* 111) Debug Mode 111 (made to test why independents were so bad (spawn with 3000 independents)
* 69) 69 Cheat Mode (Start with tons of troops and lands)
* 11) Debug Mode 11 (Demons active from the start)
* 12) Debug Mode 12 (Chaos from the start, lots of random events)
* 13) Debug Mode 13 (Instantly start with pest group)
* 14) Debug Mode 14 (Automatically spawn special mercenary groups)
* 15) Debug Mode 15 (Plague from the start)
* 16) Debug Mode 16 (AKA Superduper impossible mode)
* 17) Fight Test Arena
* 18) Debug Mode 18 (Kingdoms get double land)
* 19) Debug Mode 19 (Kingdoms get triple land)
* 21) Debug Mode available in menu from the start
* 22) Debug Mode 21 (All locations unlocked)
* 23) Debug Mode 22 (Debug messages visible)

Huw2k8

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So this update took a lot longer than I thought it would, but it's part of a move forward with putting in important features into the game, there's still sooo much work to do, but the throne room is a lot more dynamic now, this update is big, so with it there may be a few bugs tucked away in some of these new features, find any and let me know!

**THRONE ROOM REMASTERED**

There are literally so many things that have changed in the throne room, the main goal through this was that basically every encounter was to have more dynamic/unpredictable responses to each of your actions and reactions, also for the textwrap situation to be solved and for all the text to be less yellowy and more fitting with the style of the other game text, also for me to add new stuff anywhere I could. Now you can put up paintings on your wall, you can cast people out of a trap door like mr burns, you can do anything you want!

* Added new dynamic throne room reaction system with 100s of reactions to being arrested/refused/accepted/hired and so on varying based on who the visiting person is as well as some additional factors
* Added ability for painting to be put up on wall (credit 71)
* Added ability to react to tale of demons singer like normal bards
* Added ability to skip tale of demons bard song
* Added ability to ask spymaster with skill higher than 120 to verify cousin encounter is legit
* Added new screen for throne room where you can create your own dynamic filter of who to allow or disallow (credit u/Dragonovith)
* Added special event to re-establish dead kingdom encounter
* Added new screen for speaking to demon overlord as demon servant
* Added new option to stare into the demonic mirror
* Added new reaction system for demon overlords patience to being summon each turn (WONT SPOIL IT)
* Added new screen for desertion upon payrise request
* Added 1 in 15 chance that bag of gold gift encounter is a bag of rocks
* Added rare chance of losing public opinion for not giving gold to child (1 in 25)
* Added chance of public opinion drop when having no gold
* Added chance of trial by combat being requested in arrest encounter (with soldier and volunteer soldier representing you)
* Added musicians guild relation changes reported on screen (credit KenshiraTheTrinity)
* Unlocked blocked encounter from independent kingdom messengers (coin gift)
* Added dynamic awaiting response text for bards
* Added dynamic 10 type intro text for independent refugee encounter
* Added ability to view kingdom reports from throne room (credit u/Miradosamurai)
* Added new screen for bag of gold in throne room
* Added multiple excuses for jester refusing to be hired
* Added ability to compare jesters stats when hiring throne room jester
* Added ability to hire throne room jester even if you already have a jester
* Added witches blessing (1.5x harvest bonus)
* Added new feature to goblin giving coin encounter (ability to decipher their gibberish if you have a goblin speaking diplomat)
* Added notification for new prisoners gained in throne room encounters
* Added recognition of having played before in options of coinflip
* Added chance the goblin communicator teaches a dead dialect of goblin
* Added chance the goblin communicator fails to teach your diplomat
* Added goblin communicator cost now randomised instead of 200 gold (between 25 and 524 gold)
* Added re-evaluate speech to blackmarket crier
* Increased max number of possible mercs in blackmarket merc group encounter by 1
* Made blackmarket merc encounter individual cost randomised instead of fixed at 25 (now between 10 and 44)
* Added multiple custom screens and sounds to talking frog encounter
* Added new screens to slaver buying slaves encounter
* Added feinting reaction when arrested (credit u/Vylcount)
* Added 6 random backstories to escaped slaves escape
* Updated stray cat encounter graphic
* Reworked coin of fate encounter with new screens sounds and descriptions
* Added chance of robbing orb finder resulting in a painted rock
* Added 5 new tyranny confrontation dialogues
* Added new screens to bandit robbery encounters
* Added ability to execute bandit in robbery encounters
* Added ability to hire bandit in robbery encounters
* Added ability to lose public opinion for accepting gold from robbers
* Added new screens to farmer needs patrol encounter
* Added ability boy given coin chokes to death (credit Bookrage)
* Added ability to execute peasant who hates goblins
* Added 4 new variant texts for peasant hates goblins encounter
* Added ability to sell all goblins to goblin slaver in second complaint encounter
* Added better description for juggling in throne room event
* Added ability to ask throne room jugglers name
* Added ability to ask for encore juggler
* Added juggler randomised background story (from 5 different stories)
* Made juggler encounter 4x more common (was obsurdly rare)
* Made public opinion change more common in dispute encounters
* Added chance of hag encounter being just a normal angry old woman
* Added Harlaw mining company encounter 1/10 chance of being a scam (credit Bookrage)
* Added dynamic 10 different flavour texts for blackmarket slum joiner
* Made market guard and scum joiners require some gold owned but lower public opinion
* Made blackmarket slum encounter more common and require min 20 public opinion instead of 30 (but made it not happen unless you have at least 1000 gold)
* Added chance that guard will kill insulting peasant without you being able to react (credit Bookrage)
* Made goblin tribe more likely to join other goblin kingdoms in tribe encounter
* Made goblin tribe encounter more common if you have goblin slavery banned

**NEW THRONE ROOM ENCOUNTERS**

While upgrading the throne rooms interface, I also added a ton of new encounters to test it and to fill it out so more, I know for some it can get boring but this is an attempt to flesh it out as much as possible!

* Added drunk wall destroyer farmer dispute encounter
* Added horrible bard dispute encounter
* Added arm wrestle bet dispute encounter
* Added broken forging hammer dispute encounter
* Added hair stealer dispute encounter
* Added apple selling child dispute encounter
* Added potato thrower dispute encounter
* Added floating gold found dispute encounter
* Added elders claim dispute encounter
* Added hunter and orphans dispute encounter
* Added wounded man slave dispute encounter
* Added wounded man owes dispute encounter
* Added thug after young man dispute encounter
* Added stupid leader lost chicken throne room encounter
* Added whateth am I throne room encounter
* Added stupid title throne room encounter
* Added pickpocketing throne room crime encounter
* Added pretend guard throne room crime encounter
* Added breaking into houses throne room crime encounter
* Added stealing horse shoes throne room crime encounter
* Added stealing from children throne room crime encounter
* Added soldier near death compensation encounter
* Added robbed the village poor box encounter
* Added merchant caravan robbery encounter
* Added bandit ship robbery tail encounter
* Added travelling noble robbery encounter
* Added boastful knight robbery encounter
* Added new goblin wants coin encounter variant
* Added new throne room encounter 'Hand out'
* Added new throne room encounter 'Pointy stick'
* Added farmer kicked in the balls throne room encounter
* Added 'new recruit from song' throne room encounter
* Added 'Right my wrongs' throne room encounter
* Added 'Brother's Death' throne room encounter
* Added 'Righteousness Joiner' throne room encounter
* Added 'Fair work fair ruler' throne room encounter
* Added 'protection witch' throne room encounter
* Added 'Lair invasion' throne room encounter
* Added 'Stolen magic staff' throne room encounter
* Added new throne room encounter 'Gold found behind wall'
* Added 4 hello townsman variant encounters
* Added orphanage boys throne room encounter
* Added village elder of age throne room encounter
* Added lots of kills bonus soldier encounter
* Added soldier needs gold encounter
* Added late luteplayer farmer dispute encounter
* Added neigbour kicked my dog dispute encounter
* Added he's got more land dispute encounter
* Added farmer boy punch up dispute encounter
* Added Apple theif dispute encounter
* Added smelliest people in the world dispute encounter
* Added 3 new variants of slave killed master encounter
* Added new celebration encounter (hiccuping drunk)
* Added new throne room encounter 'Grand Champion Requests Knighthood'
* Added new throne room encounter 'Farmer returns' (credit Defender)

**NEW SOUNDS**

Still riding the wave of the last update I have been trying my best to add as many new sound effects as possible to make the game feel more alive.

* Added new music to play while in Baiaa the city of Stone (credit Niklas)
* Added new sound effect to slaver when asking to speak to him
* Added coinflip sound to wishing well
* Added magic sound effect to child turning into wizard
* Added sound effects for bag of gold encounter
* Added sound effects to magic theatre
* Added sound effects to demon curse encounter (all 4 outcomes)
* Added new screen and sound effect to opening baiaa door
* Added new sound effect to baiaa greeting
* Added coinflip sound to coinflip encounter
* Added new sound to void visitor encounter

**NEW WORLD ADDITIONS**

Not much attention to the world in this update but 4 new characters have been added, you can now hire slaves from the blackrow tavern, speak to an eccentric mage and learn to speak goblin in goblinwood.

* Added slaver to Blackrow tavern (the tavern wasn't shady or evil enough)
* Made rare wishing well outcomes 10x more likely (still very rare)
* Added eccentric mage to the magic theatre
* Added goblin language trainer in goblinwood (teach your diplomat how to speak goblin)
* Added more screens to the secret of the blackmarket for clarity
* Added new screen to attacking baiaa
* Added face to the leader of Arasuk and special hat
* Added info about unfinished area in the east

**NEW UPGRADES**

Now you can cast unbelievers through the floor with the trap door! Also a good suggestion by Ghostman, these road upgrades effect productivity, productivity is basically everything, your tax, your farm income, your mine income and so on but beware, build a road out of pure gold and you may have issues, also for the more cruely inclined ruler, you can now buy whips to make prisoners work harder.

* Added Trap Door upgrade (allows you to drop people through the ground in throne room)
* Added Dirt Path upgrade (increases productivity by 3%) (credit Ghostman)
* Added Dirt Road upgrade (increases productivity by 5%) (credit Ghostman)
* Added Pebble Road upgrade (increases productivity by 8%) (credit Ghostman)
* Added Cobbled Road upgrade (increases productivity by 13%) (credit Ghostman)
* Added Smoothstone Road upgrade (increases productivity by 20%) (credit Ghostman)
* Added Tar Paved Road upgrade (increases productivity by 25%) (credit Ghostman)
* Added Gold Road upgrade (increases productivity by 50%) (credit Ghostman)
* Added prison whips upgrade (makes prisoners in labour yard 50% more productive) costs 3k gold
* Added prison steel tipped whips upgrade (makes prisoners in labour yard twice as productive) costs 5k gold
* Added Chance each turn that the golden road is broken up and stolen (it being a literally road made of gold)

**NEW FEATURES**

Quite a few new features unrelated to the throne room, these include: The rebellion and prison now have random starts, more custom game options, lots of new screens, now savage kingdoms will likely not have a phrase but some savage symbols of nonsense, a new racepack, a new cheat, a new tax on tax... tax tax, and some new difficulty differences.

* Added random rebellion start (may start game with no rebellion, a weaker one, or a tougher one)
* Added advanced custom options for rebellion
* Updated troop count screens in both kingdom reports and general screen
* Added new system to generate symbols instead of phrases for savage kingdoms (credit u/Vylcount)
* Added new system to generate savage dumb words instead of phrases for savage kingdoms (credit u/Vylcount)
* Added elderscrolls racepack (credit Gorilla)
* Added cheat code 1487 (create a list of 100 races but no beast races) (credit defender)
* Added ability to discover new kingdoms with allies as well as vassals (credit Blackenblood)
* Made militia hall also prevent the spawning of militia mercenary groups (credit u/sabouts)
* Made prison start with a random number of prisoners (up to 100) (credit 71)
* Added tax tax (a tax on the taxes people pay) (credit u/Darkmark8910)
* Added casual difficulty starts with smoothstone road, easy with cobbled road and normal with dirt path, all others have no roads by default
* Added new debug menu option (21) that turns all kingdoms to refugees

**BUGFIXES**

Heaps of bugs fixed here, interestingly as I was having to comb through all of the code for the throne room I found tons of stuff that was hidden there that no one would ever know about, there were at least 3 or 4 encounters that through a bug would never appear in game, but no one would know they weren't there and I forgot about them!

* Fixed demon lord face graphic
* Fixed game over screen not working properly and being skipped
* Fixed textwrap for mad king
* Fixed text colour issues for mad king
* Fixed that I thought blackmarket leader dialogue text bug
* Fixed tons of throne room encounter text colour
* Fixed layout issues with goblin wants coin encounters
* Fixed goblin wants coin encounters blocked from appearing in game by a bug
* Fixed ancient south 2nd class not going further (credit Lethrington and u/RabidRab)
* Fixed magic theatre pricing error
* Fixed demon curse encounter not giving bad public opinion
* Fixed 4th and 5th champion blank spots working if you have a first champion (allowing you to install nameless ghost generals) (credit Mopster)
* Fixed tri=pronged text bug (credit u/ColonelKepler)
* Fixed chance the law text bug (credit Needs Ketchup)
* Fixed Pee pee goblin encounter being blocked from appearing in game
* Fixed bad king goblin encounter being blocked from appearing in game
* Fixed buying 50gold worth of bluetrii allowed even if you don't have the gold
* Fixed jailing escaped slave doesn't remove a slave but creates a prisoner (creating 2 people) (No cloning on my watch!)
* Fixed coin of fate typo
* Fixed onto of text bug in wishing well (credit u/sabouts)
* Fixed the 6 goblin coin encounters being blocked from appearing by a bug
* Fixed arena pit sealing throne room encounter happening even if arena destroyed
* Fixed missing pause when buying bluetrii from farm
* Fixed musician throne room encounter not charging for encore offer
* Fixed buying chaos orb with an offer takes gold but gives no orb
* Fixed offering to buy chaos orb from a person who doesn't want to sell takes it for 1 gold
* Fixed rich ex-slave encounter showing 15000 gold reward when the actual reward was a random number between 26k and 1k
* Fixed general quitting encounter blocked from happening
* Fixed southern coastal trader encounter happening even when you don't have a trade post
* Fixed game stat screen showing false years of in game time (credit 71)
* Fixed hearsay text bug (credit 71)
* Fixed thundil tavern text bug (credit 71)
* Fixed western history class text bug (credit 71)
* Fixed famed dice player text bug (credit 71)
* Fixed blocking bluetrii before battle not working
* Fixed able to use more bluetrii than you have going into the negative (credit 71)
* Fixed mercs for hire encounter not counting leader when enslaved
* Fixed indicators of scattered merc hirelings joining rebellion or bandit horde not being shown in the encounter
* Fixed Hlok mine not improving output with better mining tools (credit 71)
* Fixed Shallowrock mine not improving output with better mining tools (credit 71)
* Fixed mercs for hire encounter assessment of troops text typo
* Fixed years in game referenced as seasons (credit 71)
* Fixed best beard in the land encounter man's face changing everytime you asked him a question
* Fixed offering slave seller 500 gold required you to have 800 gold or it wouldn't work
* Fixed magic fruit farm ruins not having its own page (credit u/sabouts)
* Fixed shadow assassin throne room encounter overcharging (instead of 1500 gold x target nations lands it was 5k gold x lands)
* Fixed recruiting from blackmarket not saved when loaded (credit 71)
* Fixed knightly order joining knight who asks for 100 gold joins without taking the gold
* Fixed independent kingdom trade route through throne room encounter didn't work unless you gained public opinion
* Fixed Fjori text bug (credit 71)
* Fixed Huntsmans rest text bug (credit 71)
* Fixed 'a fight broke the miners' text bug (credit 71)
* Fixed delivered to treasury text bug (credit 71)
* Fixed rise above it all text bug (credit 71)
* Fixed prove the troops text bug in dead kingdom encounter
* Fixed independent refugee encounter giving independent troops numbers instead of names
* removed perform for free juggler throne room broken option

**EVERYTHING ELSE**

* Made goblin goblin with perfect english encounter rarer
* Made all blackmarket random events have their own screen
* Significantly reduced rarity of magical wizard posing as a child throne room encounter
* Added chance of losing public opinion for not being able to pay peasant
* Added option to show goblin slavery blocked in goblin coin encounter
* Made bad king goblin encounter require maximum of 10 public opinion instead of 15
* Made bluetrii pre battle message clearer (credit Darren)
* Made wagon man encounter slightly rarer
* Made changeling encounter rarer
* Made Closing slaves fort without payment grants more chance of freemen joining you than destroying fort for incentive in throne room encounter
* Increased odds of getting public opinion by giving to the slum gold collector
* Increased odds of getting public opinion by giving coin to boy
* Made golden telescope cost randomised between 5500 gold and 500 gold instead of fixed at 4000 gold
* Added label of 50 fruit per barrel in bluetrii farm to avoid confusion (credit 71)
* Changed end turn option to say 'End Current Year' (credit 71)
* Made chance of increase public opinon for hag killing higher
* Updated abomination encounter description
* Made travelling acrobat encounter twice as common
* Added Phenor messenger encounter only happens once per turn
* Made re-establish dead kingdom encounter 25% more common (Still obsurdly rare)
* Reduced assassination cost to 1200 gold x land

Huw2k8

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Hey guys, so this update is a little soon (first time I've ever said that) but the time between updates prior to 0742 was quite long so I figured before I head away next week I'll try and get a bunch more work done and pump out some smaller updates, the main focus here was to do far more tests on the new throne room, remove any bugs and tweak anything I didn't like as well as to add new sounds and content where I could.

**THRONE ROOM TWEAKS**

Mostly small stuff, but my favourite is now if you get a sudden death player in your throne room you can rob him just like you can rob coin flippers! rip sudden death players coinpurses.

* Added new screen to advice giver paid
* Made public opinion loss for demon sacrifice encounter more common (now 50/50)
* Added coin bag screen for knight giving 100 gold coins
* Removed pointless exit option from sudden death encounter
* Added new recognition of previous play with options and text in sudden death throne encounter
* Added ability to rob sudden death players in throne room encounters
* Replaced bard 'begins to play for you text' with 'prepares to play for you' to avoid confusion

**NEW SOUNDS**

I've been continuing the drive of adding more sounds to warsim, these are mostly inconsequential but I think they do make the game feel more alive and quite a few of these are funny sounds, the goblin joiner one is my favourite but it's a secret! :o

* Added new ominous sound effect when receiving orb of chaos in throne room encounters
* Added new laughter sound effect that can occur anytime someone laughs in throne room
* Added new death sound effect (man says uh oh before he is killed)
* Added new variant to woohoo sound effect (now either of them can play when called)
* Added new special sound effect to goblin joiner in goblin wants coin encounter
* Added new sound effect for bowstring being pulled back (in archery game)
* Added new laughing child sound effect (now two different ones used at random)
* Added new sound effect 'trumpet solo'

**NEW REACTIONS**

I plan to expand the reaction system more in the next few updates but here are a few I've added in this update, mainly for knights questing instead of the same common boring line coming up.

* Added 'cowering peasant' peasant execution reaction
* Added 'hands over eyes' peasant execution reaction
* Added it's not a game child arrest reaction
* Added 2 more reaponses to knight refusing to go on a quest
* Added 7 new reactions to knight agreeing to go on a quest (instead of same fixed line)
* Added 'thy sword' reaction to being hired
* Added 'hidden trumpet' reaction to being hired

**OSPREYS**

Ospreys are now in the game, bird up!

* Added New Race 'Osprey Folk'
* Added New Race 'Ospreymen'
* Added New Race 'Were-Ospreys'
* Added New Race 'Evolved Ospreys'
* Added New Race 'Half-Ospreys'
* Added New Race 'Shapeshifting Ospreys'
* Added New Race 'Ospreylings'
* Added new kingdom type 'Ospreydom'
* Added new creature 'Osprey'

**BUGFIXES**

Quite a few bug fixes here found from my testing, though I will need to continue testing the throne room extensively, there's also a major issue blocking you from being able to purchase the trap door upgrade (which was one of the crowning acheivements of the last update)

* Fixed baby mother dispute encounter text colour bug
* Fixed no text to for trap door upgrade when unavailable
* Fixed knight passing encounter quest text wrapping bug
* Fixed knight passing encounter giving joining you if you keep asking after refusal   
* Fixed spacing of gold loss in shallowrock encounter
* Fixed one of the gulp sound effects not working bug
* Fixed missing dead peasant and demon tag from demon sacrifice encounter
* Fixed knight leavin.g text bug
* Fixed and and leaves reaction text bug
* Fixed incorrect screen for not having enough gold for advice
* Fixed crazy man encounter text colour bug
* Fixed young boy giving coin encounter face changing into a mans when you accept it
* Fixed trap door not being buyable with max upgraded throne room
* Fixed new game variables not working properly
* Fixed evil nomads defending gate even when dead bug (credit RaiderEight)
* Fixed grand champion arrest/death in throne room not working properly
* Fixed Child arrest not showing +1 prisoner text
* Fixed tough person arrest not showing +1 prisoner text
* Fixed bandit arrest not showing +1 prisoner text

**EVERYTHING ELSE**

A few teeny little tweaks!

* Removed pause after taking archery shot (smoother now)
* Merged separate punch sound system into new random sound effects system
* Switched demon totem upgrade and trap door upgrade on menu to make more sense

Huw2k8

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So another quick burst update, the main drive of this update was to continue developing the reaction system and testing the throne room, but it spiralled into a bit of spring cleaning my old warsim to-do list, I cleared it down from 1200 things to 1000 by a mix of (adding stuff from the list, merging ideas that were similar, removing things that are now in the game etc) As a result there are some interesting new things as well as some ideas that were suggested a while ago but are now finally in.

**NEW MAJOR FEATURES**

The major new features here are that now, any races that are Masked, ie Masked Dwarves, Masked Goblins, Masked Demons, will not have visible faces but instead use masks from a pool of 72 million procedurally generated ones.

They look like this
https://imgur.com/a/rLtdrBN

Also the arena (if unowned by you) can still be upgraded and grow over time depending on who owns it and how big it is ([see here](https://i.imgur.com/eI7LWto.png)), and there is a new special encounter where mercenary companies will visit you and offer a varied discount!

* Added new system for masked races (now instead of their default faces, they get a mask from one of 72.6 million possible masks)
* Added dynamic system for the arena to be upgraded when not owned by you
* Added new encounter 'Mercenary company visit' (4 different kinds of visit)
* Added ability for mistreatment of merc company leader to get you banned from hiring them forever
* Added certain crimes result in higher relation change when fugutive of other kingdom is accepted/killed/arrested etc (ie killing the rulers pet, treason etc) (credit Defender)
* Added ability to skip some or all guest introductions in celebration ceremony (with chance of relation drop)
   
**NEW RACE TYPES**

With these four suffixes there are now 5872 new races that can be found in your world, [the three headed idea](https://i.imgur.com/s7x3tfY.png) was on my to do list from a suggestion by Bookrage from Audiogames.net, the recently updated system for two-headed races made it surprisingly easy to make a three-headed face work properly. After getting the three-headed system in I tested to see if it worked with masks and to my surprise it did, so now there are Two-headed and [Three-headed races that wear masks](https://i.imgur.com/UQUzzQc.png), also Stout folk.

* Added new race suffix 'Three-Headed' (half population, three heads graphic, +50 battlescore) (credit Bookrage)
* Added new race suffix 'Stout' (much lower population, slightly stronger)
* Added new race suffix 'Three-Headed Masked' (half population, three heads graphic, Wears masks, +52 battlescore)
* Added new race suffix 'Two-Headed Masked' (two heads graphic, Wears masks, +12 battlescore)

**THRONE ROOM TWEAKS**

A couple of tweaks to things in the throne room!

* Added some no gold reactions significantly or slightly increase the odds of public opinion change
* Slightly increased the odds of public opinion loss for having no gold when agreeing to pay
* Merged knight questing reaction system

**SMALLER FEATURES**

Some smaller but still noteworthy features, a hilarious suggestion from /u/chronoligcal, when in the scorpion fighting pit now there's a small chance the 'scorpion' that comes out is actually a goblin in disguise. Now the goblinstone in Wildwood can be captured and colonised by savages (only if there are enough savages elsewhere). Free slaves is now do-able from the laws screen too and the whole free slaves process has had a little facelift, and you can generate masks in the extras menu because why not!

* Added chance that scorpion in scorp fighting pit is actually a goblin holding sharp claws (questionable scorpion) (credit u/Chronoligcal)
* Made goblinstone in wildwood colonisable by savages (rare)
* Added seperate introduction text to celebration from throne room (so the single use festival you pay for from entertainment is a little different from the one every x years you declared)
* Reworked screens for freeing slaves and slave soldiers (+new graphic)
* Added ability to free slaves in social laws screen too (credit 71)
* Added random mask generator to extras menu

**NEW SOUNDS**

Not a huge sound increase but a few little ones, I've got a big folder full of new sounds I plan to add to the game when I can, just trying to find the right places for them.

* Added new Ahem sound effect (now when used the game picks one at random)
* Added new Yeah sound effect
* Added new chain break sound effect to freeing slaves

**NEW REACTIONS**

As with the last update a good focus on expanding the reactions system, I want to ensure it really does feel fresh and different and that you couldn't predict what would happen, any suggestions for reactions in the throne room are always welcome!

* Added 'I shall find glory in your name' knight reaction to questing
* Added 'Sword be guided' knight reaction to questing
* Added 'sweet throne' no gold reaction
* Added 'sorry sigh' no gold reaction
* Added dynamic sigh no gold reaction
* Added 'angry at himself' no gold reaction
* Added 'Sell the story to the paper' no gold reaction
* Added 'unexpected' no gold reaction
* Added 'awkward' no gold reaction
* Added 'YEAH' Deep voice shout reaction to thank you
* Added 'Nervous humble man' reaction to thank you
* Added 'Exaggerated power' reaction to thank you
* Added 'Feinting man' reaction to thank you

**AARDWOLVES**

Aardwolves are in the game now, a small foxlike creature from africa, Aard being afrikaans for earth, so really they are earthwolves!

* Added New Race 'Aardwolf Folk'
* Added New Race 'Aardwolfmen'
* Added New Race 'Were-Aardwolfs'
* Added New Race 'Evolved Aardwolfs'
* Added New Race 'Half-Aardwolfs'
* Added New Race 'Shapeshifting Aardwolfs'
* Added New Race 'Aardwolflings'
* Added new kingdom type 'Aardwolfdom'
* Added new creature 'Aardwolf'

**BUGFIXES**

Not too many bugs this time around but I imagine there are still tons unfound!

* Fixed missing 'an' in intro for old ruined village in wildwood
* Fixed mercenary groups 4 and 5 not being accessible if the first merc groups land was taken
* Fixed celebration text grammar
* Fixed celebration commedian text colour bug
* Fixed jester introduction line break bug
* Fixed typo in sudden death encounter 'for instead of force'
* Fixed sudden death robbery reaction not giving correct name to the man
* Fixed one of the 6 laughing sound effects not working

**EVERYTHING ELSE**

* Made demonic dialogue text match exactly what the overlord voice actually says
* Reworded killing a guard independent refugee encounter text
* Increased cost of Demon Shield by 100k (credit Defender)

And that's it, let me know what you thought guys!

Huw2k8

  • Bay Watcher
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Another little update here and probably the last before I'm away for a week, this one has a few main things and then lots of smaller stuff like bugfixes and new reactions in the throne room.

**NEW MAJOR FEATURES**

Now there are 26 billion masks and kingdoms can have new names, so instead of 'Kingdom of Krugg' or 'The New Nocturnal Land of Ngmek' you can find places just called Krugg or Ngmek, just single named entities, because why not!

* Expanded the random mask system (was 72.6 million, now 26.4 billion)
* Added new system for kingdom names

**NEW THRONE ROOM ENCOUNTERS**

A couple of new throne room encounters to keep things fresh.

* Added 'No good little bastards' throne room encounter (1 gold per head peasants)
* Added 'Too many kids' throne room encounter
* Added 'Smart man and sons' throne room encounter (competetive priced peasants)
* Added 'Strongest lads in the village' throne room encounter
* Added 'hand out' throne room encounter
* Added 'Coinnnn' throne room encounter

**SMALLER FEATURES**

Now bluetrii fruit being bought has it's own graphic!

* Added new screens for robbing bluetrii seller
* Added ability for bluetrii robbed to be fake
* Added bluetrii graphic when bought/stolen in throne room

**NEW SOUNDS**

Still expanding the sound system but there's way more work to do!

* Added new laugh to the laughing sound effect pool
* Added new sound 'nervous man'
* Added new sound 'Deep groan'
* Added new sound 'gain item'
* Added new gulp sound on witches curse encounter

**NEW REACTIONS**

A heap more reactions to being robbed and to children saying thanks!

* Added 'Ironic' Robbery reaction
* Added 'Eyes of Morality' Robbery reaction
* Added 'Nervous' Robbery reaction
* Added 'Fine' Robbery reaction
* Added 'Growly Groan' Robbery reaction
* Added 'leader person' child thank you reaction
* Added 'falls over' child thank you reaction
* Added 'hugs' child thank you reaction
* Added 'red face' child thank you reaction
* Added 'chuckle child' child thank you reaction

**THRONE ROOM TWEAKS**

* Added new dynamic public opinion system for gold given encounters
* Added new varying cost for sons in the sons throne room encounter
* Made robbery public opinion drop a little bit lighter
* Increased odds of public opinion gain when giving young boy throne room 10 gold
* Made public opinion always rise when giving 100 gold to young boy throne room
* Added public opinion increase chance on freeing prisoner encounter
* Changed cost of -10 and -5 public opinion with silver tongue from 1k to 800 and 600 to 500 resepctively
* Made man and sons encounters slightly more common
   
**BUGFIXES**

The main one here is I've been trying to get the throne room to be more uniform, so now the goal is on any encounter where gold is spent, it will show -x gold coins.

* Fixed missing gold coin loss indicator from silver tongue
* Fixed missing prisoner loss indicator on free man encounter
* Fixed missing gold coin loss indicator on hired unit encounter (bandit and soldier)
* Fixed colour issue with text in throne room entertainment
* Fixed unwothy text bug (credit u/Vylcount)
* Fixed missing gold coin loss indicator on witches curse encounter
* Fixed spacing issues with text on social laws screen
* Fixed missing gold coin loss indicator on young boy wants gold encounter
* Fixed missing gold coin loss indicator on old man wants coin encounter
* Fixed missing gold coin loss indicator on farmer compensation encounter
* Fixed infinite loop trap door bug with advice giver
* Fixed text wrap with farmer encounter
* Fixed guard killer text wrap throne room bug
* Fixed grammar issues on goblin wants coin encounter
* Fixed missing gold coin loss indicator from goblin wants coin encounter
* Fixed missing gold change indicators on young boy coin encounter
* Fixed missing gold change indicators on golden telescope encounter

Huw2k8

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So just got back from a trip away, this is me finishing up a small update from before I left, mostly bugfixes and some throne room tweaks, there is a plan for a bigger update going forward but I'm going to keep it a secret for now!

**CHAMPION GUARDS**

An issue with assassinations was raised by ecclark, and in my opinion you should be able to essentially solve any problem in your kingdom with enough gold, so now there are better upgrades to pretty much remove assassinations of your grand champion from the game.

* Added grand champion militia guard (500gold) (2x less assassinations on champions) (credit u/ecclark_7)
* Added grand champion city guard (1000gold) (10x less assassinations on champions) (credit u/ecclark_7)
* Added grand champion elite guard (3000gold) (100x less assassinations on champions) (credit u/ecclark_7)   

**NEW SOUNDS**

Some new sound effects some custom made, in an attempt to make the game feel more alive! the axe throwing entertainment/minigame is now fully filled with sound.

* Added new sound effect 'goblin cackle'
* Added new sound 'small crowd clap' used in axe throwing
* Added 3 new sound effects to axe throwing 'miss, hit and kill'
* Added 3 possible sounds for axe throw hit
* Added new sound effect 'laugh and run'
* Added page turn sound effect to guildrow library books

**NEW REACTIONS**

Another big load of reactions to ensure the throne room contains enough content to avoid it going too stale, I am not done with this yet but it's definitely heading in the right direction!

* Added 'Accept and bow' child reaction to big gold donation
* Added 'Run for the door' child reaction to big gold donation
* Added 'Yay' child reaction to big gold donation
* Added 'Charity work' child reaction to big gold donation
* Added 'Dropped coin' child reaction to lots of gold donation
* Added 'yay food' child reaction to lots of gold donation
* Added 'Thank you x3' child reaction to lots of gold donation
* Added 'waiting for a worthy quest' knight quest reaction
* Added 'honour and for you' knight quest reaction
* Added 'glory like no other' knight quest reaction
* Added 'trust' knight quest reaction
* Added 'thousand quests' knight quest reaction
* Added 'no comment' criminal statement reaction
* Added 'no, please' criminal statement reaction
* Added 'staring' criminal statement reaction
* Added 'Lies' criminal statement reaction
* Added 'maybe I did, maybe I didn't' criminal statement reaction
* Added 'Long my you reign' thank you reaction

**THRONE ROOM TWEAKS**

A couple of changes and tweaks all aimed at improving the throne room, now criminals brought before you are more likely to be guilty instead of it being 50/50 all the time, goblin mining encounter has new screens and several other things have been tweaked/improved.

* Added chance of public opinion drop when hiring ex-rebel (if rebels are still a threat greater than 1 land)
* Added gain item sound effect used when buying telescope in throne room
* Made criminals brought before you more liklely to be guilty, it shouldn't be so 50/50
* Added new screens for goblin mining venture encounter
* Added new screen to acrobat throne room with applause sound effect
* Reworked laughing and running robbery reaction text
* Made tale of demons bard a little bit rarer
* Added text to no gold reactions to avoid confusion
* Added new bard origin story for whistler 'Annoying' (Credit Dam Son)

**NEW BOOKS**

Added 2 new books to the guildrow library in blackmarket!

* Wrote new book 'the heart of the world' added to guildrow library in blackmarket
* Wrote new book 'the market's boom' added to guildrow library in blackmarket

**NEW QUEST ITEMS AND LOCATIONS**

I was scrolling past the quest item and location systems and decided to add a few more things to them!

* Added new quest item 'Emerald encrusted goblet' 125 gold
* Added new quest item 'Ancient tome on optimal swimming techniques' 50 gold
* Added new quest item 'Iron bowl trophy' 15 gold
* Added new quest item 'Diamond encrusted coin' 290 gold
* Added new quest item 'Gold plated rotten finger' 90 gold
* Added new quest item 'Golden ship in a bottle' 220 gold
* Added new quest location 'small alleyway'
* Added new quest location 'a little islet off the coast'

**BUGFIXES**

24 bugs removed, it's always a constant cat and mouse with new features adding new problems but most of these are things that have been here for a long time so it's good progress!

* Fixed champion in staff screen text colour
* Fixed grammar bugs in guard crime statements
* Fixed witty farmer text bug in throne room
* Fixed public opinion negation happening when trap dooring criminal
* Fixed double line issue with trap door
* Fixed incorrect label of gold loss in donation encounter rare variant
* Fixed agreeing to help complainer accidentally arrests him
* Fixed hungry old man encounter larger donation being misreported as the smaller donation
* Fixed grammar issues in bard origin stories
* Fixed spacing bug for dynamic intro text
* Fixed grammatical error with knight quest text
* Fixed given -1 public op for lenience mistakenly when helping the poor
* Fixed text bug in coin flip encounter
* Fixed grammar issues with crime and punishment encounter
* Fixed missing line and wordwrap with soldier payrise encounter
* Fixed axe throwing text wrap issue
* Fixed farmer and sons textwrap issue and grammar problem
* Fixed text bug in goblin joiner encounter
* Fixed death sound system being triggered by mistake
* Fixed missing screen for throne room acrobat
* Fixed hlok/monfort and shallowrock mines not getting boosts from roads
* Fixed kingdom names from being 'name of name' in text
* Fixed grammar issues with crime and punishment text
* Fixed screen clear bug with celebration ceremony

**EVERYTHING ELSE**

Now the blackmarket and arena are bearable, and the arena spike pit has been renamed to avoid confusion.

* Renamed arena pit to arena spike pit to avoid confusion (credit 71)
* Merged all code for axe throwing entertainment and made it more efficient
* Added new line spacing in guildrow library
* Reduced volume of blackmarket background sounds
* Reduced volume of arena
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