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Author Topic: Warsim: The Realm of Aslona - Dwarf fortress inspired procedural adventure game  (Read 83840 times)

Huw2k8

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Warsim 0.8.4.4 (Battleheroes and Spyreports Update, 99 features)

Hey everyone, I hope you're all well. This is an update made up of several smaller updates to the combat system which I'm glad to be finally getting out. It adds spyreports back to the combat but with improvements, and it adds champions and heroes to the battle but with a huge new system with many encounters to make things more interesting.

There's still mountains more stuff to come with the combat but I'm glad to complete this and get closer to having combat complete, I hope you guys enjoy! :)

CHAMPIONS IN BATTLE (75 features)

Prior to this update champions could not be sent to battle as they could in the old combat. Now however they won't just be units that fight and die in battle, now they will have their own events and phases that can take place.

* Added ability to send champions to battle
* Added new type of battle phase 'Champion event'
* Added ability to send all champions at once instead of choosing yes for each champion
* Added 1 in 6 chance of champion event happening if 1 champion is sent
* Added 1 in 5 chance of champion event happening if 2 or 3 champions sent
* Added 1 in 4 chance of champion event happening if 4 or 5 champions sent
* Added several new sound effects for use within this system
* Added chance that champion will shout any of 100+ insult lines before an attack
* Added last stand system if only champions survive the battle allowing them to be called back or sent to fight in a last stand
* Added special alternate system for if you only send your champion(s) to battle
* Added champion event 'Champion attempts to assault enemy lines but falls back' (50 battlescore or below)
* Added champion event 'Champion attacks enemy lines and does some damage but is reppelled' (100 battlescore or below)
* Added champion event 'Champion charges out and gets many good stabs and strikes' (150 battlescore or below)
* Added champion event 'Champion sends enemy lines back' (200 battlescore and above)
* Added champion event 'Champion assaults enemy lines with ferocity' (generic)
* Added champion event 'Champion shoots a few arrows at the enemy, most miss' (50 battlescore or below)
* Added champion event 'Champion shoots a few arrows hitting several' (100 battlescore or below)
* Added champion event 'Champion shoots a pile of arrows hitting many' (150 battlescore or below)
* Added champion event 'Champion shoots a full quiver hitting every target' (200 battlescore and above)
* Added champion event 'Champion charges forward and cleaves an enemy head clean off' (generic)
* Added champion event 'Champion says What's that over there and kills 1 enemy' (50 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 2 enemies' (100 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 3 enemies' (150 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 4 enemies' (200 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 6 enemies' (250 battlescore or below)
* Added champion event 'Champion says What's that over there and kills 10 enemies' (251+ battlescore)
* Added champion event 'Champion sneaks off and catches a group of enemies offguard' (generic)
* Added champion event 'Champion Kills an enemy and says 'Yes! I did it, I actually killed one' (50 battlescore or below)
* Added champion event 'Champion Kills two enemies and says 'I've killed two, two already!' (100 battlescore or below)
* Added champion event 'Champion Kills three enemies and says 'There's another three kills, huzzah!' (150 battlescore or below)
* Added champion event 'Champion Kills four enemies in close combat and shouts 'Another four dead, more to come!' (200 battlescore or below)
* Added champion event 'Champion Kills six enemies in a quick fight and shouts 'Six more dead if anyone's counting' (250 battlescore or below)
* Added champion event 'Champion kills eight enemies in a short battle and shouts 'Eight more dead by my blade' (251+ battlescore)
* Added champion event 'Champion duels a trio of enemies and kills all 3' (150+ battlescore)
* Added champion event 'Champion picks up and launches a discarded sword managing to kill an enemy' (149 or less battlescore)
* Added champion event 'Champion duels a trio of enemies and slices their heads off in quick succession' (150+ battlescore)
* Added champion event 'Champion stubs toe and then angrily swings and kills two enemies in the rage' (149 or less battlescore)
* Added champion event 'Champion charges forward and kills four enemies in a frenzy' (150+ battlescore)
* Added champion event 'Champion duels an enemy for a while an kills him' (149 or less battlescore)
* Added champion event 'Champion fights a band of six enemies and slays each one with a series of slashes' (150+ battlescore)
* Added champion event 'Champion stretches his arm out for a moment and accidentally skewers an enemy' (149 or less battlescore)
* Added champion event 'Champion fights a group of 5 slaying each in a tough struggle' (150+ battlescore)
* Added champion event 'Champion trips and falls into an enemy knocking them onto a fallen sword and killing them' (149 or less battlescore)
* Added champion event 'Champion swings their sword dazzlingly' (150+ battlescore)
* Added champion event 'Champion takes a huge swing and kills two' (149 or less battlescore)
* Added champion event 'Champion duels a group of three quickly killing them and another passing pair' (150+ battlescore)
* Added champion event 'Champion throws his sword and skewers an enemy with it' (149 or less battlescore)
* Added champion event 'Champion charges forward but trips over' (50 battlescore or below)
* Added champion event 'Champion grabs a corse as a shield and attacks enemy lines' (100 battlescore or below)
* Added champion event 'Champion grabs live enemy as a shield and attacks enemy lines' (150 battlescore or below)
* Added champion event 'Champion grabs live enemy as a shield and pushes the lines back' (200+ battlescore)
* Added champion event 'Champion rolls into a group of enemies and leaps up to fight' (150+ battlescore)
* Added champion event 'Champion rolls forward and attacks before falling back' (149 or less battlescore)
* Added champion event 'Champion chops tree down on enemy line' (150+ battlescore)
* Added champion event 'Champion pushes tree down on enemy line' (149 or less battlescore)
* Added champion event 'Champion ducks an arrow' (50 battlescore or below)
* Added champion event 'Champion dodges two arrows' (100 battlescore or below)
* Added champion event 'Champion blocks an arrow with his sword' (150 battlescore or below)
* Added champion event 'Champion swats an arrow out of the air' (200+ battlescore)
* Added champion event 'Champion gets his sword stuck in a corpse' (150+ battlescore)
* Added champion event 'Champion chops an enemy to bits' (149 or less battlescore)
* Added champion event 'Champion attacks ferociously' (150+ battlescore)
* Added champion event 'Champion picks up discarded sword and duel wields' (149 or less battlescore)
* Added champion last stand event 'For the ruler'
* Added champion last stand event 'For the kingdom'
* Added champion last stand event 'Madman'
* Added champion last stand event 'Screaming'
* Added champion last stand event 'Fight to the death'
* Added champion last stand event 'Huge aggression'
* Added champion last stand event 'Slicing'
* Added champion last stand death event 'Cut to pieces'
* Added champion last stand death event 'arrow to the head'
* Added champion last stand death event 'hacked up'
* Added champion last stand death event 'slain and left to rot'
* Added champion last stand death event 'defeated and left as a corpse'

Send all 5 heroes at once?
https://i.imgur.com/7ixgVi6.png

Hero beheading an enemy
https://i.imgur.com/MOJ9JJQ.png

Hero duels a trio of enemies
https://i.imgur.com/kNvqWeU.png

Hey what's that over there?
https://i.imgur.com/YEtZwsz.png

A hero failing
https://i.imgur.com/n5LbdrF.png

Hero attacking enemy lines
https://i.imgur.com/DsiQ8sS.png

Hero fires a full quiver
https://i.imgur.com/vpz2hFH.png

Hero counting kills
https://i.imgur.com/h7KfvIb.png

A champion is killed mid battle
https://i.imgur.com/A2vS3C6.png

A champion in the new death report after a battle has ended
https://i.imgur.com/4eJS2hn.png

A last stand?
https://i.imgur.com/IvrJq5s.png

For the king!
https://i.imgur.com/bPOLIOQ.png

Last stand death
https://i.imgur.com/TABdBZF.png

Last stand success
https://i.imgur.com/axiNqZJ.png

PRE-BATTLE SPYREPORTS (7 features)

Spyreports used to be part of the old combat, well now it's back again but with the ability to ask your spymaster for advice on attacking or not and a few other features!

* Added spymaster report before attacks in the new combat system if spymaster skill is greater than 100
* Added spymaster shows total fighters if skill is greater than 150
* Added option to retreat from battle in spy report screen
* Added option to ask spymaster what they think about the situation
* Added 10 dialogues for spymasters responses to player having advantage (dynamic depending on how advantaged the player is)
* Added 10 dialogues for spymasters responses to player having disadvantage (dynamic depending on how disadvantaged the player is)
* Added dialogue for spymaster if forces are similar in strength

An encouraging spy report
https://i.imgur.com/hvQk0GX.png

A not so encouraging spy report
https://i.imgur.com/uDhGKFc.png

NEW CONTENT (2 features)

Some loose new content for the game! I can't wait to find a champion called Bork the Childslayer in game.

* Added new name suffix 'the Childslayer' (+3 Battlescore) (Can also be further randomised)
* Added 10 new possible kingdom names (Argonia, Argalan, Untaar, Vorkfel, Yor, Ut, Vorfel, Vorgelhold, Vogonia, Varkfold)

BUGFIXES (7 features)

More bugs fixed! Always more bugs to fix... why...

* Fixed Mans the Dictator fighting himself in the Arena
* Fixed bug with having auto explore on at the end of a turn causing weird diplomat screen
* Fixed 2 text bugs in arena fight move
* Fixed text bug in response to 'I want to know more before I attack' option if you have no spymaster or general
* Fixed blackmarket leader text bug 'Beward my rage'
* Fixed 2 text bugs with Blackmarket leader dialogue (credit u/BeauGrandBateau)
* Fixed militia not correctly reported battlescore in troop count screen (credit Defiant1)

EVERYTHING ELSE (8 feature)

A bunch of loose things that couldn't fit anywhere else.

* Reworked text for knights trial to tell you the knights name
* Reworked text for choosing a trial
* Reworked text prior to all 3 trials
* Reworked the spymaster/general response layout on the 'I want to know more before I attack' option
* Added end of turn report event notification for merc group formed from militia
* Added end of turn report event notification for merc group formed from demon horde units
* Reworked visual display of main staff screen to grey out slots not filled
* Added new pop up event when arena is upgraded by independent owner

New display on staff screen
https://i.imgur.com/yIjbKMa.png

And new display with a more full roster of staff
https://i.imgur.com/rwSxrmF.png

WHAT'S NEXT

I've got a few things to sort out and then I plan on hitting the multiple attacks per year system and figuring out how exactly I'll be doing it as it requires a few fundemental changes of the way the game works. I'm excited for it though!

Cheers

Huw

AlStar

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Hey, I'm pretty sure you're already working on it (I came across some recent Steam posts that were complaining about the same thing), but I just wanted to say - dude, you've got to turn down the pillaging!

I was lucky enough to find and capture the Blackmarket on the very first turn; so you'd think I'd have a strong economic base to work from... but nope! I have yet to collect even a single piece of gold from trade or taxes in about half a dozen turns. Even after taking out a loan to build a palisade (the recommendation I saw to try to combat the problem), I still lost 100% of my gold on the several turns I played after before throwing up my hands and giving up.

It's incredibly demoralizing to lose your troops and advisors due to being unable to pay them; and even worse to be unable to hire new troops and/or build upgrades due to having absolutely no gold on hand.

At the very least, I'd suggest capping the maximum damage that bandits can do to your tax collection at somewhere between 75-90%
« Last Edit: October 06, 2021, 10:48:10 pm by AlStar »
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Huw2k8

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Hey mate, I appreciate you making your voice heard on the issue!

It's something I plan to tackle this week but I fully agree with you and I'm sorry for any inconvenience

EuchreJack

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Eh, if my kingdom is overrun by the bandits, it makes sense that I can't collect any taxes.  Gotta clear those bandits out a bit if you want to collect gold, or join up with the bandits.  Still, it can produce a death spiral that is hard to evade, so more options would be nice (deputizing the bandits makes the most sense).

AlStar

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I think the main problem is that there isn't any way to assign guards for your caravans / taxmen. I was able to fend off attacks from other nations, but apparently my soldiers (or the militia, for that matter) don't bother to raise a hand against general banditry.
« Last Edit: October 11, 2021, 10:11:36 am by AlStar »
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Huw2k8

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I totally get where you're coming from Euchre, but I also see AlStars point. These bandits without taking a single loss can steal every penny from your kingdom even if you have 10000 men and a single land.

It needs to be made at least more believable, and I'm working on it currently so won't be long!

@Euchre, deputizing the bandits sounds hillarious

Huw2k8

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This update has been focused on addressing some issues players have been having with bandit raids so I'll continue more on it below!

BANDIT RAIDS OVERHAULED (32 features)

The points raised by players have been logical so I've sought to address them in a way that keeps the threat there but has it at least make more sense. Now instead of freely being able to pillage every penny you earn, bandits will have reduced capacity for raiding and can end up fighting with your troops and killing some as well as losing some of their own.

* Added new system for handling bandit raids
* Buffed weak independent kingdom bandit raids
* Made Horde and Minor bandit raiders be divided by their total lands instead of their full population
* Added 50% chance of raid failing if player has 3x the defenders on the land than the raiders send
* Added 30% chance of raid failing if player has 2x the defenders on the land than the raiders send
* Added 25% chance of raid failing if player has 1.5x the defenders on the land than the raiders send
* Added 20% chance of raid failing if player has less than 1.5x defenders but more than the raiders sent
* Added 50% chance of raid success if player has 3x less defenders on the land than the raiders send
* Added 30% chance of raid success if player has 2x less defenders on the land than the raiders send
* Added 25% chance of raid success if player has 1.5x less defenders on the land than the raiders send
* Added 20% chance of raid success if raiders have less than 1.5x but more than the player
* Made each separate bandit raid be reported by itself instead of using merged system just saying minor bandits robbed you
* Added big success raids with double the income
* Added weak success raids with half the income
* Added system that tracks how many raids have been blocked by your palisades and lets you know at the end of the turn
* Added curfew law being active makes bandit raids twice as less likely to succeed
* Added new notification of bandit raid changes when enabling and disabling curfew law
* Added 1 in 20 chance a failed raid will destroy defence palisades
* Added 1 in 40 chance a failed raid will downgrade heavy defence palisades
* Added 1 in 60 chance a failed raid will downgrade thorn-laced defence palisades
* Added new pop up screen with sfx if palisades are destroyed/damaged
* Added event for failed raid killing a lone bandit
* Added event for failed raid killing a random number of bandits
* Added event for failed raid killing a random number of bandits and your soldiers
* Added event for failed raid killing a random number of your soldiers
* Added event for failed raid killing a lone one of your soldiers
* Added event for failed raid with raiders captured and killed (if prison closed)
* Added event for failed raid with raiders improsoned (if prison open)
* Added event for failed raid where bandits are caight and flee
* Added event for failed raid where bandits can't find a way in
* Added event for failed raid where bandits are chased off by angry peasants
* Made players bandit pillaging 50% less effective (out of fairness)

A comparison of old and new raid systems - https://i.imgur.com/xBD4XMd.png

INSTRMENT OF FATE (9 features)

Some players recently complained that they wished they could choose the fate of the independent leaders of enemy kingdoms when they defeat them, I have now made that possible with a number of options!

* Added new screen when invading the last land of an independent kingdom (credit Anarcho-raoism and CristianCam)
* Added 6 variant texts for ruler captured depending on their personality
* Added option to execute the leader
* Added option to force them to drink poison (6 variant reactions)
* Added option to toss them from the highest cliff
* Added option to exile them (6 variant reactions)
* Added option to set them free (6 variant reactions)
* Added option to ask them to become your champion (if champion slots are free)
* Added alternate outcome for champion request if their leader is hostile personality

The new options after defeating a kingdom - https://i.imgur.com/vOFVNhO.png

Poison it is - https://i.imgur.com/x9Ogs7y.png

You can join me - https://i.imgur.com/NjTB2Pr.png

LOCAL BANDIT GROUP CHANGES (3 features)

In game unless you have the artifact that prevents them, sometimes little bandit groups spawn within your own lands and swear to destroy you. I found their destruction to be quite boring as you are told the leader is executed in some end of turn text but you don't see it happen. I've expanded things now!

* Added pop up bandit groups to the new combat system
* Added new screen for defeating pop up bandit group showing leader execution
* Added +3 public opinion gain for defeating pop up bandit group

Take that, bandit scum - https://i.imgur.com/FDhy1Lp.png

BUGFIXES (4 features)

A few bug fixes, cheers for the reports guys!

* Fixed destroyed arena text bug (credit Aegis)
* Fixed annexation text bug (credit Danwar)
* Fixed bug with last 5 bandits from 5th bandit gang not being sent to battle
* Fixed an issue with skirmish victories being incorrectly reported in end of turn reports

EVERYTHING ELSE (3 feature)

This contains an actually pretty big change, the new non human champions thing is quite exciting for me!

* Blocked egghead reports for last stand only battles as they show nothing
* Added new system that allows for non human champions to be hired from the champions choice of 16 (credit Helloo)
* Added 9989 code to spawn pest group

A golem champion being hired - https://i.imgur.com/dxOfU6j.png

and a giant - https://i.imgur.com/i7I3YNf.png

WHAT'S NEXT

Now that the bandit stuff is out of the way I'm finishing coming up with some new combat system concepts before I move on and start creating them, lots of work to do but it's good to see it all come together!

Cheers

Huw

Huw2k8

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Warsim 0.8.4.6 (Halloween Treat, 51 features) (And Warsim 40% off Sale Announcement)

Hey guys,

It's Halloween again so here's a little Halloween gift for those enjoying Warsim at the moment or those who are diving back in!

A new halloween mod to play and a small update with 50 new halloween themed items!

I'm still working on the multi attack system (allowing players and enemies to launch more than one attack per year) and it's going well but there's a lot I wish to add and improve so it's going to take a little while longer.

But in the meantime I'm happy to be able to at least put out something for you guys!

To those who have been active in the community at all over the last year or so, thank you all so much. No matter what has happened this year, good or bad, there has always been daily comments across steam, reddit, youtube, twitter, discord, and the forums for Warsim and they are pretty much entirely positive and kind comments that mean so much. Such a lovely connection to the community and those who clearly love the game is so wholesome and is one of the strongest fuels that keeps this passion project in development full time for so many years now!

Beyond that, if anyone here doesn't own Warsim (or does and knows anyone who might enjoy it)

Warsim is on sale at 40% off for Steam Halloween sale so it'll be a lot cheaper to pick up ($4.79) - https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

Anyway, without further ado... The changelogs

The legend of Spooktaria

The game takes place in a save filed called 'Spooktaria' which pits you in the shoes of Ween the Hallowed One, ruler of Spooktaria in a fight against a world of spooky creatures.

* Load the Save 'Spooktaria' to start the game
* Start with 3 custom champions 'Dracula (800 Battlescore), Hoggo the Demonic (666 Battlescore), and Patchwork Monster (450 Battlescore)'
* Start with Decrepit Croll as your diplomat
* Start with 5 custom kingdoms 'Mad Ghosts, Disfigured Hobgoblins, Void Necromancers, Garden Vampires, and Dire Witches

https://i.imgur.com/17NJkeO.png

For those who want to make their own custom spooky world don't forget you can start a new game using the Halloween race pack to get randomly generated spooky races!

Halloween Items Pack (50 features)

Alongside the new game I've also added a pack of 50 new spooky halloween themed items that will appear all over the game as random loot.

* Added 'a cursed book bound by skin (worth 5 gold)
* Added 'a solid gold statue of a skull (worth 200 gold)
* Added 'a solid silver statue of a skull (worth 110 gold)
* Added 'a fine stone statue of a skull (worth 20 gold)
* Added 'a crude stone statue of a skull (worth 3 gold)
* Added 'a crudely made wicker skull (worth 2 gold)
* Added 'a finely crafted wicker skull (worth 10 gold)
* Added 'a finely carved wooden skull (worth 15 gold)
* Added 'a finely carved diamond encrused wooden skull (worth 250 gold)
* Added 'a crudely carved wooden skull (worth 2 gold)
* Added 'an obsidian statue of a skull (worth 190 gold)
* Added 'a solid gold statue of a horned skull (worth 210 gold)
* Added 'a solid silver statue of a horned skull (worth 115 gold)
* Added 'a fine stone statue of a horned skull (worth 22 gold)
* Added 'a crude stone statue of a horned skull (worth 4 gold)
* Added 'a crudely made wicker horned skull (worth 3 gold)
* Added 'a finely crafter wicker horned skull (worth 11 gold)
* Added 'a finely carved wooden horned skull (worth 16 gold)
* Added 'a finely carved diamond encrused wooden horned skull (worth 260 gold)
* Added 'a crudely carved wooden horned skull (worth 3 gold)
* Added 'an obsidian statue of a horned skull (worth 200 gold)
* Added 'a dragon tooth with a carving of a great battle on it (worth 450 gold)
* Added 'an obsidian dragon tooth (worth 250 gold)
* Added 'a fossilized dragon tooth (worth 550 gold)
* Added 'a rusty cauldron (worth 1 gold)
* Added 'a blood stained cauldron (worth 1 gold)
* Added 'an iron shield with a cobweb painted on it (worth 15 gold)
* Added 'a solid gold shield with a cobweb painted on it (worth 260 gold)
* Added 'a carved pumpkin (worth 1 gold)
* Added 'a solid gold pumpkin (worth 210 gold)
* Added 'a finely crafted cauldron (worth 15 gold)
* Added 'a cursed broom (worth 1 gold)
* Added 'a poison coated cauldron (worth 3 gold)
* Added 'a cauldron carved out of bones (worth 25 gold)
* Added 'a fork made of bone (worth 5 gold)
* Added 'a knife made of bone (worth 5 gold)
* Added 'a bowl made of bone (worth 4 gold)
* Added 'a dagger made of bone (worth 20 gold)
* Added 'a dragon bone spear (worth 670 gold)
* Added 'a carved dragon egg (worth 940 gold)
* Added 'a severed hand (worth 1 gold)
* Added 'a jar with a single eyeball in it (worth 3 gold)
* Added 'a tri pointed pitchfork (worth 66 gold)
* Added 'a painting of a haunted house (worth 44 gold)
* Added 'a painting of a horrifying scene (worth 50 gold)
* Added 'a painting of a burning pumpkin (worth 62 gold)
* Added 'a painting of a hulking vampire (worth 90 gold)

Thank you and I hope you guys enjoy

Huw

Huw2k8

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Warsim 0.8.4.7 (Champions Tournament Update, 14 features)

Hey guys so I wasn't planning on releasing another update yet but a ton of people have been reporting an issue with the Arena and infinite fights against pacifists so I'm releasing this to patch that! (Sorry to anyone who's had the bug!)

CHAMPION FOR HIRE TOURNAMENT (1 feature)

While playing Warsim the idea popped into my head and I had to make it possible, now for 8000 gold and as long as the Arena is big enough to host 16 man tournaments, you can make all of the champions for hire fight, and hire the winner!

* Added the ability to launch a tournament from the champion for hire screen using all the fighters present with the winner becoming your champion

The new option - https://i.imgur.com/LrBlELy.png

The tournament is on - https://i.imgur.com/J0HPKvl.png

And the winner is - https://i.imgur.com/PCDDDvx.png

A new batch of fighters - https://i.imgur.com/n8VPbnj.png

BUGFIXES (12 features)

A dozen bugfixes including the dreaded infini-pacifist fight...

* Fixed issue with palisade destruction end of turn text breaking
* Fixed issue with super strong pacifists not dying in arena causing infinite fight (credit Starcliff)
* Fixed Blackmarket money collector collecting money even when the Blackmarket is destroyed, the sneaky bugger (credit Defender)
* Fixed new bandit outposts spawning in Blackmarket even when it's ruined (credit Defender)
* Fixed Bandit groups still able to buy bandits even when Blackmarket is destroyed (credit Defender)
* Fixed doomstone fragment death doesn't send you to gameover screen but just closes the game (credit TJ)
* Fixed Arena no entry fee paid event still takes entry fee gold (credit TorbenBeta)
* Fixed Arena half price entry free event still takes full gold (credit TorbenBeta)
* Fixed issue with pacifist event text bug in the Arena
* Fixed double line bug in goblinwood merc post
* Fixed issue with Goblin Berserkers not working in the new combat system
* Fixed text bug with champion event (credit u/demontits)

EVERYTHING ELSE (1 feature)

Just a little improvement

* Added new screen and sfx when rubbing doomstone fragment in your artifact hall

WHAT'S NEXT

I'm still working on the multi attack system and have made some decent progress so I'll be keeping up my work and hopefully finding a good balanced system, I hope everyone had a great halloween!

Cheers

Huw

Huw2k8

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Warsim 0.8.4.8 (THE 30K CELEBRATION UPDATE, 333 features)

Hello everyone, I've been working a while on this content update as a big thank you to everyone for their support in helping Warsim reach 30'000 copies sold online! For a text based kingdom management game in 2021, that is surreal to me and it means I can work on this passion project for as long as I need!

I set out to do a number of things to celebrate this fantastic milestone and one of those was to make a 300 piece update, unfortunately I overshot it a little, so I added a few more things to push it to 333!

* Here's a video announcement about the 30k - https://youtu.be/iErWH8hmt1o
* And Warsim is currently 30% off for the 30k milestone. Though I will say, don't get your hopes up for 100% off if we make it to the 100k milestone, hahaha

Without further ado, here is the first section of the update, a new interesting character that will occupy and explore the realm.

ELYK THE MADMAN (32 features)

Elyk the Madman is a new character you may encounter in Warsim. He's a perpetual drunk and a wildcard that once befriended can pop up on occasion all over the game and help you out. Once met you can go and get drunk with him at the Three Blades inn at the Artifact Market anytime using the new 'Drinking with a friend' system I've added to the game.

* Added new character to the game 'Elyk the Madman'
* Added ability to encounter Elyk in the Skullfields
* Added ability to encounter Elyk in the Blackmarket Dark Alley
* Added ability to encounter Elyk after buying a drink at the Dragon's Kneecap
* Added ability to encounter Elyk next to the guard gate in Darkdale
* Added ability to encounter Elyk after buying all of the boxes at Gohran's Artifacts
* Added Elyk appears randomly at the above locations each year
* Added Elyk to the Three Blades in after you meet him in one of the other locations
* Added ability to tell Elyk to begone (never see him again)
* Added ability to accept invite to drink with Elyk
* Added special screen if you try to drink with Elyk while already at max drunk level
* Added 7 random pre drink dialogues to Elyk
* Added random toast event to drinking with Elyk
* Added ability to suggest toasting with Elyk
* Added 10 random toast dialogues to Elyk
* Added 10 random drink buying events to Elyk
* Added rare random event 'Puke glass' to Elyk
* Added rare random event 'Dagger Scrawling' to Elyk
* Added rare random event 'Slap' to Elyk
* Added chance Elyk tells you a random story while drinking
* Added chance Elyk says a random dialogue while drinking
* Added special screen if you get too drunk while drinking with Elyk
* Added 5 random dialogues to Elyk for when you ask to stop drinking
* Added ability to ask Elyk to tell you a story
* Added 22 random Elyk dialogues
* Added 10 random Elyk stories
* Added ability to ask 7 different questions to Elyk
* Added Elyk entry fee event to Arena once you've met him
* Added Elyk riding a bear into battle random battle event once you've met him
* Added Elyk tapestry incident end of turn event
* Added Elyk life debt knight end of turn event
* Added Elyk goblin bet end of turn event

- Hangover cures - https://i.imgur.com/9CDICZX.png
- A slumbering oaf - https://i.imgur.com/HV4a3Fv.png
- A new friend - https://i.imgur.com/a5WEykp.png
- Hmm - https://i.imgur.com/HdcW7Uu.png
- That's one mysterious way to get ale - https://i.imgur.com/ZyxiIkY.png
- Biggleroll you say? - https://i.imgur.com/ziAchYS.png

THRONE ROOM ENCOUNTERS (7 features)

Can never have too many of these, especially if you're the kind of person who deals with everyone in the throne room...*Shudders*

* Added throne room encounter 'Urine Bucket Crime'
* Added throne room encounter 'Fake Healing Potions'
* Added throne room encounter 'Egg the Castle'
* Added throne room encounter 'Dead Cult'
* Added throne room encounter 'I doth shout loudly'
* Added throne room encounter 'Makeshift watchtower'
* Added throne room encounter 'Trolls toll'

CHAMPION STATS SCREEN IMPROVEMENT (1 feature)

I saw a talk on game design recently that opened my eyes to instances where a generic number is used to convey something and it made me think, so I've added a new section to champion stat screens to show with extra text what sort of strength a champion is, there are now 13 different ratings a champion can be based on their total battlescore from Absurdly weak, puny and weak, up to Elite and Absurdly Powerful.

* Added 13 different strength indicator texts 'As strong as a soldier / Elite / Absurdly Weak' etc

- A weak hero - https://i.imgur.com/ZT3dx45.png
- A stronger one - https://i.imgur.com/fUPX1ts.png
- One of the best I found - https://i.imgur.com/aVbVf8t.png

BANDIT EXECUTION EFFECT (15 features)

It occured to me while watching a Warsim stream, that executing bandits in the throne room didn't have the effect it could, reducing bandit level. If you heard the king was giving the chop to every bandit in the throne room you might reconsider your ways!

* Fixed text bug with bandit execution event
* Added -1 bandit level drop if you select execute in 'Road robber' throne room encounter
* Added -1 bandit level drop if you select execute in 'Banditry' throne room encounter
* Added -1 bandit level drop if you select execute in 'Egg Stealer' throne room encounter
* Added -1 bandit level drop if you select execute in 'Guard killer' throne room encounter
* Added -1 bandit level drop if you select execute in 'Anarchist' throne room encounter
* Added -1 bandit level drop if you select execute in 'Peasant Killer' throne room encounter
* Added -1 bandit level drop if you select execute in 'Jester Killer' throne room encounter
* Added -1 bandit level drop if you select execute in 'Weapon Robber' throne room encounter
* Added -1 bandit level drop if you select execute in 'Caravan Robber' throne room encounter
* Added -1 bandit level drop if you select execute in 'Joker' throne room encounter
* Added -1 bandit level drop if you select execute in 'Farm Burner' throne room encounter
* Added -1 bandit level drop if you select execute in 'Bandit Revolt' throne room encounter
* Added -1 bandit level drop if you select execute in 'New gang' throne room encounter
* Added -1 bandit level drop if you select execute in 'Bandit Rebel' throne room encounter

THE WORDS OF HEROES (5 features)

Added some more words that can be said in the arena or in battle by heroes and champions!

* Added new champion insult 'I'll break your skull and drink the juice within!'
* Added new champion insult 'I'm gonna eat your fingers!'
* Added new champion insult 'I'll burp on your corpse!'
* Added new champion insult 'My sword is named death, and soon you shall meet it!'
* Added new champion insult 'And so we dance with death!'

NEW ITEMS (17 features)

A heap more items to discover in the world!

* Added 'a silver skull ring with black diamonds for eyes' (Worth 610 gold)
* Added 'a gold skull ring with emeralds for eyes' (Worth 350 gold)
* Added 'a steel skull ring with amber for eyes' (Worth 60 gold)
* Added 'a silver snake ring with emeralds for eyes' (Worth 350 gold)
* Added 'a silver snake ring with diamonds for eyes' (Worth 510 gold)
* Added 'a gold snake ring with emeralds for eyes' (Worth 390 gold)
* Added 'a gold snake ring with diamonds for eyes' (Worth 690 gold)
* Added 'a large black diamond' (Worth 650 gold)
* Added 'a strange floppy sword that is soft to touch' (Worth 110 gold)
* Added 'a small golden duck statue' (Worth 110 gold)
* Added 'a cactus made of gold' (Worth 256 gold)
* Added 'a cactus of tiny swords' (Worth 145 gold)
* Added 'a crude wooden statue of a rattlesnake' (Worth 7 gold)
* Added 'a frozen dragons tongue' (Worth 156 gold)
* Added 'a cursed gold nugget' (Worth 25 gold)
* Added 'a pair of lace stockings' (worth 10 gold) (credit Cat)
* Added 'a rabbit's foot' (worth 4 gold) (credit Cat)

HERO NAMES EXPANDED (246 features)

Name suffix additions are thing that can be added to random name suffixes. For example a character could be called Jorg the Ugly, but the suffix 'The Ugly' itself can be further randomised so it could be Jorg the Ugly Staffmaster, etc. With 100s of new additions to the many pre-existing name suffixes there are now 1000s more possibilities!

There were too many to include directly in the changelog so I've had to remove them, to see the full list of all 246 of them see this new wiki entry - https://warsim-the-realm-of-aslona.fandom.com/wiki/New_character_name_prefixes_added_in_Warsim_0.8.4.8?venotify=created

* Added 246 new hero name suffixes

BUGFIXES (3 features)

* Fixed issue with some drinking events being overwritten by Nairolfs Party drinking text
* Fixed raid system crash bug (credit u/ThusSniffedZizek42)
* Fixed champion banner bug

EVERYTHING ELSE (5 features)

* Removed two awful name suffixes (credit Leechgirl)
* Added 5 new arena insults
* Added 5 new kingdom names (Hyrkhan, Hyrkania, Losaria, Pridar, Trevara)
* Removed redundant screen in Blackmarket alley
* Added new reworked option for sending a soldier through the alley

WHAT'S NEXT

A lot more to work on after this little bout of celebrating, it was just too good a milestone to pass up! And again, thank you all who contributed to that figure, every single copy in that 30k is a chunk of this dream come true scenario for me so thank you from the bottom of my heart.

Viva Warsim

Huw2k8

  • Bay Watcher
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Hey guys, just a follow up to say to any of the 100s of people who've picked up Warsim over the last few days in the 30% sale welcome!

And to everyone commenting, dming, emailing, and so on, thank you! It's been a pleasure and it's been very lovely to get such kind comments <3

The AMA on /r/gamedev has gone fantastically too with over 150 comments and nearly 1000 upvotes so far.

Thank you everyone :)

martinuzz

  • Bay Watcher
  • High dwarf
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Congrats on the good sales! Well-deserved.
I am always amazed at the pace at which you keep the updates flowing.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Huw2k8

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Hey guys, it's that lovely time of year again and I wanted to do something nice
for the homeless in my city. I used to do it every christmas and would spend
some of xmas night in my city giving out gift bags I'd bundled together.
The last Christmas I was able to do this in 2018 was with a friend and it was difficult but definitely worth it.

Having recently hit 30k copies sold with Warsim, while I'm not living the champagne
hot tub lifestyle I'm able to support myself well enough and am saving up for the
future, but now and especially in the age of covid I do wish I could do more.

I had planned to take every penny earned by Warsim over the 5 days leading up to
christmas to buy loads of gifts and essentials and go and give them out again but
hopefully on a bigger scale than before, but unfortunately covid cases are skyrocketing
and my girlfriend and I were recently directly exposed and are now quarantining.

I'd still like to do something of this kind though, so I am instead going to collect
all Warsim income the next 5 days and donate it all to a homeless charity called
Shelter.

I will record a video a day showing how I'm getting on, so stay tuned if you're interested.

Thank you all for reading, wish me luck! <3

Youtube Announcement - https://youtu.be/ukGRZZm0kvA

And the video on Tiktok too - https://vm.tiktok.com/ZM83Q7jFS/
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