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Author Topic: Warsim: The Realm of Aslona - Dwarf fortress inspired procedural adventure game  (Read 83831 times)

Huw2k8

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Warsim 0.8.2.3 (Hidden Gnome Village, 35 features)

Hey everyone,

So after last updates new massive expansion of the gnome insult battles, I was sad that they appear only as an option in upgraded throne room entertainment acts. The only solution... a gnome village. But where could such a village go?

THE GNOME VILLAGE OF THE SOUTHERN LANDS (25 features)

Hidden away somewhere in the south you'll find a gnome village guarded by something terrible, but inside you'll find a sweet and kind community of happy little gnomes. Fit with a gnome battle pit, a new board game, 40 unique random dialogues and more!

* Reworked an area in the south to hold the new gnome village
* Added ability to send peasant/knight/soldier to explore the area (the better the unit the better chance of survival)
* Added Battle system with the guarding monster (with sfx and dynamic text for the outcome of the fight, 12 possible screens)
* Added gnome introduction scene (with sfx)
* Added gnomes give random loot item upon introduction
* Added large central hut to the gnome village
* Added ability to speak to the gnome village grand vizier 'Bongles the Great' (12 unique dialogues)
* Added Gribble's Tavern to the gnome village
* Added new drink 'Gnome Ale' (tiny compared to normal ale and unlikely to get you drunk)
* Added ability to speak to Gribble the Bartender (9 unique dialogues)
* Added ability to speak to random gnome tavern patron (20 unique dialogues) (with sfx)
* Added special song Gribble can sing
* Added new gnome tavern game called 'Biggleroll'
* Added ability to watch gnomes play Biggleroll
* Added ability to ask the name of the Biggleroll host
* Added special event if host's name is Biggle (super rare)
* Added local brewery to the gnome village
* Added Slug pen to the gnome village
* Added ability to speak to Slug pen watchgnome (7 unique dialogues)
* Added water hole to the gnome village
* Added ability to speak to a random local gnome (20 unique dialogues) (with sfx)
* Added gnome battle pits to the village
* Added random number of insult battles per year (between 2-20)
* Added ability to destroy gnome village (with sfx)
* Added ability to visit ruined gnome village

BUGFIXES (8 features)

A couple of bugfixes here, once again largely thanks to player reports so thank you all! :)

* Fixed thickblood tavern owner dialogue menu kick out bug (credit u/TheUniqueFidji)
* Fixed asking flobert to drink the drink he's brought you loops forever (credit Ursur)
* Fixed goblin slap stall never charging you to slap the goblin if you are king of Darkdale
* Fixed shutting goblin stall down doesn't restart correct crowd sound
* Fixed Blackmarket station guards option after conquering it not working (credit u/TheUniqueFidji)
* Fixed asaruk bartender dialogue bug
* Fixed dice game 12 text bug
* Fixed mercantile leader alliance event incorrectly displaying trade agreement instead (credit u/CopyOkapi)

EVERYTHING ELSE (2 features)

Some nice new things here, now the cult meetings in Darkdale have new sounds, and if you own the arena now by checking the upgrades screen you can find out the total crowd capacity!

* Added new audio for Glory to Ha'hah crowd in Darkdale cult meeting
* Added total arena capacity tracker in the arena upgrades screen (credit Homuya [GER])

SCREENSHOTS

* A cave... hmm - https://i.imgur.com/ek96WIm.png
* What in the realm is that?! - https://i.imgur.com/n12z9oD.png
* Bongles the Great - https://i.imgur.com/XBUWgKU.png
* The gnome's reward can be great - https://i.imgur.com/Rhv1VPA.png
* Or not so great (good luck) - https://i.imgur.com/adJFhVy.png
* The new gnome village - https://i.imgur.com/iVdvilT.png
* Gribble's Tavern, the hottest place in town - https://i.imgur.com/tVs7HAW.png
* Biggleroll... a hit new tavern game that all the gnomes are playing - https://i.imgur.com/AeoxbdS.png
* Flip the gnome coin and prove your worth with Biggleroll - https://i.imgur.com/7MRl1OJ.png

WHAT'S NEXT

I'm planning on tackling the end of turn report very soon but for now I'll be taking most of this week off to finish moving into my new place and getting settled in.

Hope everyone's doing good!

Cheers

Huw

Nordlicht

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Wow, your updates are faster than Morgan's Mule on Speed.
Logged

Huw2k8

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**Warsim 0.8.2.4 (Tournament Control Update, 15 features)**

Hey everyone,

So this is just a small update while I'm settling in to my new place, we've got a rework of tournaments, a few new possible intro menus, and some fixes and changes.

TOURNAMENT REWORK (8 features)

A lot of people have requested this, most recently u/Snipe5000 and rightly so, previously tournaments with 32 fighters took absolutely ages to watch as you HAD to watch every single fight, every single gate rising intro. It's not fun if you're not very interested in all of the fights taking place. Now new controls have been added that allow you to skip anything you don't want to see, from wanting to watch only what you've bet on, to skipping entire phases of the tournaments just to see the semi-finals and final battle. Several other bugs and tweaks are also included!

* Added new graphic for larger tournaments second phases
* Fixed Grand tournaments being referred to as 32-man tournaments in most phases
* Fixed semi finals in large tournaments being incorrectly referred to as third stage
* Fixed grand tournament not counting as tournament done and allowing more tournaments to be done
* Added ability to skip fights during tournaments
* Added ability to skip entire phases of the tournament
* Added ability to only watch fights you have a stake in
* Added ability to watch all fights as usual

- The new menu before a fight in a tournament - https://i.imgur.com/mfexb44.png

AETHYRSIX'S MENU (2 features)

For those who don't know, u/aethyrsix as he's known on reddit is the creator of the original Satyr face in game and a very accomplished Ascii artist. He's recently come up with some new menu concepts that are too great not too include in the game, now there's a 1 in 5 chance you'll see his designs on the main menu.

* Added 1/5 chance of Aethyrsix's larger menu design appearing on Warsim main menu (credit u/Aethyrsix)
* Added 1/5 chance of Aethyrsix's smaller menu design appearing on Warsim main menu (credit u/Aethyrsix)

- One of the new menu concepts that can appear - https://i.imgur.com/Uhl5zCN.png

BUGFIXES (X features)

Thanks for the bug reports guys! Always appreciated :)

* Fixed Crown of Mai rebel text when slave origin chosen (credit Maboy)
* Fixed refusing to hire a champion found when exploring doesn't work (credit wuhugm)
* Fixed court musician replacing already existent musician sends you back to wrong menu (credit wuhugm)

EVERYTHING ELSE (X features)

Some new gnome names and a funny mini event involving Biggleroll in the Gnome Village.

* Added 1 in 15 chance of funny random event when playing Biggleroll in tavern (Bongleroll) (credit Cat)
* Added 5 new gnome names 'Zoggy, Toop, Friggle, Peep, Neeb'

WHAT'S NEXT

I'm still getting sorted out moving in but next week I hope to get working on the end of turn report, I've got some things planned for a rework and an extra feature I'm hoping to add to it.

Hope everyone's doing alright :)

Cheers

Huw

Huw2k8

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Hey guys,

So I just wanted to say a big thank you to the Warsim community, I certainly never expected to be working full time making a text-based kingdom management game in 2020.

Game development has been a dream job since early childhood and I never figured it actually possible just a nice idea. Now seeing all the comments, the reviews, the great ideas and reported bugs, I'm always humbled by it.

For the longest time I couldn't believe people were interested in the game, it was released on itch.io for free in 2016 and a small number of people downloaded and played it. Occasionally I'd even get the odd donation from players which always blew my mind. Warsim was a much more primitive and unpolished game back then (You can play the 2015 version by going to your Warsim directory and finding the Extras folder and then the Warsim Classic Edition (2015) folder)

After a few years it ended up on steam, since then the game has grown far beyond mine or probably anyone else's expectation with us recently passing 22'000 copies sold since late 2017 when the game was released.

I can't thank you guys enough, I've put my heart and soul into this game but it's so filled with the help, feedback, and talent of many others who I owe a lot of gratitude to.

So in summary, Thank you everyone. I love you guys and I will keep working to make this game the best it possibly can be as we approach a possible early access release in 2021. The game is selling enough copies that I can more or less sustain myself while I develop so I'm not rushing anything.

Cheers everyone <3

Huw

Huw2k8

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Hey Everyone,

So I'm glad to finally get this one out, it's been a grind to get through it but I've gone through every single end of turn event in the whole game and reworked them all, created several new report systems, totally reworked how the demon horde works, as well as a number of other tweaks and fixes. Thank you all for the continued support and I hope you enjoy the update!

END OF TURN REPORT UPDATE (8 features)

This was the primary focus of the update though as a result of this many things were added and changed as per the categories below. The main changes are the convoluted and disorganised end of turn report we're all used to is now customisable and much more legible!

* Added new end of turn report choice screen (three reports, simple, advance, custom)
* Added simple turn report showing summarised report
* Added advanced turn report showing all events of the year
* Added custom report where parts can be enabled/disabled/customised
* Added ability to choose a report to see each turn instead of choice
* Added staff quitting without being paid now has a pop up screen (credit 'Napalm Sticks To Kids')
* Added new end of turn report note for demonic wipeout thunderstorm event
* Added less chance of soldiers fleeing demons end of turn event if you have high public opinion

The New end of turn report - https://i.imgur.com/fGvN2Ij.png

New choice of end of turn reports - https://i.imgur.com/WM8X1Ff.png

Staff quitting - https://i.imgur.com/RUv7r6q.png

NEW END OF TURN EVENTS (2 features)

While working through things I added a few new possible events at the end of the turn

* Added rare 1 in 100 chance of undead spawn event (between 150-3150 undead)
* Added rare event of loyal warrior winning a peasant tournament in your honour giving +2 public opinion

END OF TURN TWEAKS (18 features)

While trawling through all the end of turn events in the game there were a few things that needed to be fixed or tweaked or updated.

* Reworked interest in end of turn report to show total bank balance
* Added indicator of how much staff skill is after improvement in turn report
* Made vampire debug mode it's own section on end of turn report
* Reduced cost per goblin head of Goblin scourge law from 10 gold to 4 gold
* Reworded Blackmarket tax end of turn event to be clearer
* Added info of how many miners returned in mine dried up event
* Made end of turn units fleeing to and from rebellion reports show actual troop changes
* Made overflowing prison resulting in released prisoners increase bandit level by 1
* Added visible public opinion change for statue of yourself events in end of turn report
* Added notification of how many properties you are recieving income from in Darkdale
* Reworked independent kingdom getting civil event text (credit Cat)
* Added notification in turn report when slavers fort is destroyed in slave revolt
* Shortened ex-slave joiner end of turn event length
* Scrapped old end of turn code allowing independent kingdoms to recruit troops from your guilds
* Reworked Bandit horde robbery events to show bandit horde instead of just bandits to clear confusion
* Made all goblins join you from goblin clan goblin staff event show how many goblins join
* Fixed layout bug with Krut and Erak troop spy reports
* Removed obsolete end of turn bar that says 'Aslona stats'

DEMON HORDE REWORK (12 features)

One big part of the end of turn update that I passed was the demon attack event, each turn the demon horde if active would find a random living faction (more likely the more land it has) and would attack them, be it killing a small number of troops, destroying a single trade caravan and losing them some gold, or rarely... destroying a territory. In hindsight this made the demon horde incredibly weak in everything other than defence, this world destroying army barely did anything when active, well now that has changed.

It's been in my plans for quite some time to overhaul it and as it was linked to the end of turn report I figured now would be as good a time as any. The demons now have up to three attacks per turn when active, the more attacks they do the more divided the attack force is, so 3 attacks from a horde of 1500 demons would make each force 500 strong. These demonic groups will no longer pester caravans or kill small numbers of peasants, each of the up to 3 attacks per turn will always be invasions. The demons will fight with the defending forces and try to kill them all and ruin the land. Now when the demon army rises they will shake up the world, killing and destroying factions and causing problems for everyone but more so for larger factions.

* Added demon horde get up to 3 attacks per turn dividing their troops by how many attacks
* Added special screen for demon horde attacking your lands
* Added special screen for demon horde destroying your last land
* Added special screen for demon horde destroying another faction
* Added 1 in 15 chance that factions will abandon a land rather than defend against demons
* Added 6 dynamic possible screens for demon horde pushed back depending on how many demons they've lost
* Added -10 bandit level if demons destroy Bandit Horde
* Added -3 bandit level if demons destroy a minor bandit gang
* Fixed northern hall bug that prevented demon horde from doing anything
* Added 5 random graphics for ruined land at the hands of demons
* Added code to prevent demons attacking pro-demon kingdoms
* Added code to show demonic attacks as good events if you're a demonic king

Those demons are at it again - https://i.imgur.com/GAsfC96.png

The Demons are at the gate! - https://i.imgur.com/l6QWfWW.png

TROOP RECRUITMENT REWORKED (12 features)

While working through the end of turn stuff I had a chance to review the troop recruitment system and buffed everyone to be able to keep up with you. Normal modifiers to recruitment for these groups still apply but now by default and even more with higher difficulties these groups will all recruit much faster.

* Increased default rebel recruitment from 0-10 troops per land to 0-20
* Increased rebel recruitment max per land +5 per difficulty level
* Increased default bandit horde recruitment from 0-8 troops per land to 0-18
* Increased bandit horde recruitment max per land +5 per difficulty level
* Increased default Krut recruitment from 0-8 troops per land to 0-26
* Increased Krut recruitment max per land +5 per difficulty level
* Increased default Erak recruitment from 0-8 troops per land to 0-26
* Increased Erak recruitment max per land +5 per difficulty level
* Increased default Minor bandit recruitment from 0-8 troops per land to 0-14
* Increased Minor bandit recruitment max per land +5 per difficulty level
* Increased default independent kingdom recruitment from 0-10 troops per land to 0-15
* Increased independent kingdom recruitment max per land +5 per difficulty level

PLAGUE REPORTS (19 features)

A dusty box that can be bought for a princely sum in the artifact market can be the undoing of the world, the plague box has been in the game for a long time but until recently hasn't been revisited in a long while. In this update I've tried to make sure it covered all newly added units and locations (who were previously immune to the plague) as well as adding better screens for the plague related events. Now the plague has it's own section in the end of turn report.

* Added new turn report section for plague report if ancient plague is active
* Added new screen for world ending due to plague leaving no one alive
* Added new screen for ancient plague ending due to 1 million deaths
* Fixed independent units in your kingdom not affected by ancient plague
* Fixed rebuildable fort troops in your kingdom not affected by ancient plague
* Fixed mine workers in your kingdom not affected by ancient plague
* Fixed Harlaw and Greenskin mining company workers not affected by ancient plague
* Fixed Blackmarket population not affected by ancient plague
* Fixed Northern wildermen not affected by ancient plague
* Fixed Wildwood savages not affected by ancient plague
* Fixed Rihhm not affected by ancient plague
* Fixed Smallhaven not affected by ancient plague
* Fixed Combat Academy not affected by ancient plague
* Fixed Wagon man's guards not affected by ancient plague
* Fixed Darkdale population not affected by ancient plague
* Fixed Assurak not affected by ancient plague
* Fixed Goblinwood population not affected by ancient plague
* Fixed Southern nomads not affected by ancient plague
* Fixed Huntsmans rest population not affected by ancient plague

GAMES MASTER IMPROVEMENTS (6 features)

After a report by u/CopyOkapi I've updated the games master and fixed the many pesky bugs.

* Fixed text bug with training games master (credit u/CopyOkapi)
* Fixed text bug with sudden death game intro (credit u/CopyOkapi)
* Fixed text bug with sudden death games master rules (credit u/CopyOkapi)
* Fixed 3 text bugs with games master coinflip game intro (credit u/CopyOkapi)
* Fixed games master coin flip game told you you lost when you won and won when you lost (credit u/CopyOkapi)
* Added graphic to games master coin flip game and changed coins to Skulls and Snails instead of heads and tails (credit u/CopyOkapi)

TOURNAMENT FOLLOW UP (8 features)

Some more tweaks to tournaments, after having some price discrepancies pointed out by Notfox I decided to rework the pricing of them a lot more to make them more affordable.

* Reworked tournament prices (credit Notfox)
* 8-man tournament is now 3000 gold instead of 10000 gold
* 16-man tournament is now 6000 gold instead of 25000 gold
* 32-man tournament is now 10000 gold instead of 50000 gold
* Grand tournament is now 15000 gold instead of 25000 gold
* Rewrote grand tournament introduction
* Rewrote list of champions for grand tournament intro
* Added random horn sound to grand tournament event start

Are you calling Snails or Skulls? - https://i.imgur.com/3wpiHt4.png

Skulls it is - https://i.imgur.com/2IGBhUn.png

DIALOGUE ADDITIONS AND FIXES (22 features)

While writing new wiki pages I've come across a lot of stuff that's needed fixing or that could be added.

* Added new question for Hukta of Uktak 'Tell me about the Human Warrior'
* Added new question for Hukta of Uktak 'Tell me about the 'z' marked hut'
* Added ability to tell Nezale 'Got your nose!' (credit u/ubft)
* Added new dialogue option for Arasuk bartender 'Why is your skin red and spiky?'
* Added new dialogue option with Nanall the Coastman 'Why is this place called the Fighting Coastman?'
* Added new dialogue option with Nanall the Coastman 'Why is all the ale here so salty?'
* Reworked Narmalds Dialogues (credit u/Kerbannog)
* Reworked Blackrow Slavers dialogues
* Added 3 new dialogues to Ulfberth
* Reworked Ulfberth the Unyielding's dialogues
* Fixed Nezale the Nose refers to you as Son regardless of chosen gender (changed to friend)
* Fixed 3 text bugs with Ulfberth's dialogues
* Fixed and reworked Diran the Old's dialogues
* Fixed several bugs with Chelob's text after relocation
* Fixed several grammar and text bugs with Chelobs Quiz
* Fixed text bug with Eswin elf hater dialogue
* Fixed Pargo dialogues missing grammar
* Fixed Ogloob the Ogres dialogue layout
* Fixed text bug in guard dialogue for breaking up Nairo's party
* Fixed 2 text bugs in shades bloom bartender dialogue options
* Fixed 2 text bugs in Arasuk bartender dialogues
* Fixed 2 issues with Nanall the Coastmans dialogue options

FIGHT PIT IMPROVEMENTS (6 features)

While testing I noticed some issues with the layout of the Brawl Pit and Fighter's Pit screens and have tried to improve and upgrade them. I also noticed that brawl pit and fighter's pit champion fights had no introduction, that's fixed now!

* Fixed 15 text and layout bugs in Brawl Pit and Fighter's Pit champion battles
* Reworked 10 screens in Brawl pit and fighter's pit
* Added new intro screen for Brawl Pit Champion battle
* Added new intro screen for Fighter's Pit Champion battle
* Added new intro screen for Brawl Pit champion challenge
* Added new intro screen for Fighter's Pit champion challenge

The new pre-fight screen in the Brawl Pit during a champion battle - https://i.imgur.com/6YrtDHW.png

BUGFIXES (27 features)

A ton of bug fixes mostly found from playtesting as well as from player reports, Thanks guys!

* Fixed 'pay for the stole apples' text bug (credit Jimmyl)
* Fixed slaves jumping to their death gives you a free soldier per dead slave bug
* Fixed goblin worshippers bringing you human slaves even if you aren't a slaver
* Fixed your knights having random events fighting against demons when you're a demonic servant
* Fixed text bug in Goblinstone ruins being occupied event
* Fixed Thickblood tavern income report text bug
* Fixed text miscoloured bug for Sinking Sandhole (credit JimmyL)
* Fixed ability to shut down the goblin slap stall when not ruler of Darkdale
* Fixed several text bugs with Blackmarket Hall of Goblin tour goblin leader description
* Fixed missing line in The Conspiracy of Thickblood book
* Fixed tennements of the doomstone book title error
* Fixed Marius the scribe name incorrect in hall of goblin heroes
* Fixed 2 text bugs with Karald
* Fixed 16 text bugs in your bandits pillaging encounters
* Fixed 2 cut down gift tree text bugs
* Fixed text bug with cave beast battle victory outcome
* Fixed Bongleroll event text bug
* Fixed Blackmarket anti-goblin graffiti appearing when Goblins not in power
* Fixed Zeef of Uktak's face graphic
* Fixed text bug with Doomstone text
* Fixed choice of sound bug with new game start (credit Brygun)
* Fixed militia hiring option bug (credit u/Kerbannog)
* Fixed several text bugs in Thundil tavern in Baiaa
* Fixed dialogue bug with Thundil vampire bard
* Fixed text bug in thrall's finger intro text
* Fixed Brawl first graphic bug
* Fixed bandits not being reported as active by general (credit u/Conscious_Ad5004)
* Fixed free slaves option not being blocked out if you have no slaves in kingdom reports menu

EVERYTHING ELSE (18 features)

All sorts of stuff I couldn't fit anywhere else!

* Added 1337 in the main menu gives alternate menu theme (credit u/ubft)
* Removed old christmas 2018 bonus content from the game
* Added alternate demon horde rising event for demon worshipping players
* Reworked slaves jumping encounter text to show exactly how many slaves have jumped
* Removed ability to walk across sinking sandhole for now (credit JimmyL)
* Added new sound effect for ordering soldier to cross the sandhole (credit JimmyL)
* Added new screen for ordering soldier to cross the sandhole (credit JimmyL)
* Reworded change theme music settings option from 'Change main game theme music' to 'Change current theme music' (credit JimmyL)
* Rewrote Titans of the footpath book
* Reworked The Swamplands book
* Rewrote Tales of a travelling bard book
* Added 6 new kingdom names 'Morbad, Boroo, Mooia, Morvea, Yorbad, Torbad'
* Reworked Thrall's finger win graphics
* Added new faction name gen parts (Brutal, Rage, Raw, Yonder, Yearning, Yammering, Yeilding, Yowling)
* Added new bandit name gen parts (Dastardly, Plundering, Scrounging, Swindling, Pilfering, Purloining, Despoiling, Marauding)
* Added new slave fist graphic for any brawls in Blackmarket Slave Pen, Baiaa Slave Pits, or Slavers Fort (credit u/Ubft)
* Added new human name 'Uuthox' (credit help :) )
* Added extra indicator for marathon mode in Rihhm snailrace

Type 1337 into the main menu for an alternate menu (thanks Jimmy!) - https://i.imgur.com/g2Cs2zu.png

WHAT'S NEXT

So with that massive update out of the way I'm going to be clearing through the bug reports and backlogs that have built up first and then look at moving towards the combat update.

Hope everyone's doing alright :)

Cheers

Huw

Huw2k8

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Hey Everyone,

So this is a little content update, I've pushed it out a bit sooner as it contains a patch for a nasty bug that blocked bandit robberies from being accurately reported in the end of turn report. Plenty of stuff in this update though :)

NEW THRONE ROOM ENCOUNTERS (3 features)

A handful of new throne room encounters, always looking to expand where I can here!

* Added new throne room encounter 'Something to gawk at'
* Added new throne room encounter 'Witness Royalty'
* Added new throne room encounter 'I beg you for gold for the families of my fallen brothers'

THRONE ROOM IMPROVEMENTS (9 features)

While passing the throne room I noticed several bugs and also saw an opportunity to expand the Silver Tongues encounter.

* Added ability to ask Throne room 'Silver Tongues' how they go about increasing your public opinion
* Added ability to ask Throne room 'Silver Tongues' how they go about decreasing your public opinion
* Reduced requested gold from soldier for sick mother from 50 gold to 20 gold (and bigger help from 500 gold to 200 gold)
* Fixed 3 text bugs in old man throne room response
* Fixed old man wants to see the king before he dies encounter now refers to your chosen ruler title
* Fixed text bug with pair of throne room knights wanting to join your knightly order
* Fixed 3 text bugs with sick mother soldier reactions
* Fixed text bug in disgruntled soldier encounter death reaction
* Fixed text bug in disgruntled soldier encounter introduction variant

A silver tongues new menu - https://i.imgur.com/ORZoA8Y.png

You monster - https://i.imgur.com/7wnQ5Ut.png

A PACK OF CHARACTER NAME SUFFIXES (10 features)

It's been a while since I've added any new suffixes, although at this point there are 1000s of them so it's unlikely anyones going to see duplicates any time soon.

* Added new name suffix 'The Holdout' (+10 battlescore)
* Added new name suffix 'The Warrior Commando' (+35 battlescore)
* Added new name suffix 'The Deadeye' (+27 battlescore)
* Added new name suffix 'The Peacebreaker' (+31 battlescore)
* Added new name suffix 'The Mirror-Breaker' (-5 battlescore)
* Added new name suffix 'The Mirror-Watcher' (+3 battlescore)
* Added new name suffix 'The Greyseer' (+18 battlescore)
* Added new name suffix 'The Blueseer' (+22 battlescore)
* Added new name suffix 'The Goldseer' (+24 battlescore)
* Added new name suffix 'The Skyseer' (+24 battlescore)

MORE RANDOM LOOT (5 features)

Always worth adding more random loot that can be discovered!

* Added 'enchanted wizard's tooth' random loot artifact (worth 75 gold)
* Added 'crudely made wooden shield' random loot artifact (worth 2 gold)
* Added 'metal cube adorned with pearls' random loot artifact (worth 150 gold)
* Added 'solid gold human foot' random loot artifact (worth 250 gold)
* Added 'well-carved wooden goblin head statue' random loot artifact (worth 20 gold)

ARTIFACT HALL REVIEW (19 features)

It's been on my radar for a while that a lot of the descriptions and screens in this artifact hall were in need of a rework, now it's finally done!

* Added new event when giving Dumble Staff to a Dumble
* Reworked artifact hall intro text
* Fixed 4 text bugs with Sceptre of the Goblin god artifact blurb
* Fixed 6 text bugs with ancient lands map artifact blurb
* Fixed 4 text bugs with Chaos orb artifact blurb
* Fixed 8 text bugs with Plague Box artifact blurb
* Fixed 1 text bug with Doomstone Fragment artifact blurb
* Fixed 2 text bugs with Gauntlet of Frost artifact blurb
* Fixed 1 text bug with Demon Shield artifact blurb
* Fixed 5 text bugs with Demon Horn artifact blurb
* Fixed 8 text bugs with Dumble Staff artifact blurb
* Fixed 1 text bug with Ancient Scythe artifact blurb
* Fixed 1 text bug with Golden Telescope artifact blurb
* Fixed 2 text bugs with Fragment of Denland Stone artifact blurb
* Fixed 3 text bugs with Stone of Talents artifact blurb
* Fixed 2 text bugs with Remnants of Stone of Talents artifact blurb
* Fixed 2 text bugs with Talisman of Brothers artifact blurb
* Fixed 3 text bugs with Obsidian Sword artifact blurb
* Fixed 4 text bugs with Friend of the Fearful artifact blurb

The Dumble Staff - https://i.imgur.com/NZJUth7.png

Take it! - https://i.imgur.com/ZdAP0mG.png

What an improvement - https://i.imgur.com/GGvsmAh.png

BUGFIXES (10 features)

A couple of bugfixes here, thanks Ecksesive and Luel for the reports!

* Fixed bug where minor bandit gangs who rob all your gold aren't being reported in the turn report and make it seem like the gold has just vanished instead (credit Ecksesive)
* Fixed text bug with northern hall introduction during special event (50th year)
* Fixed text bugs when listening to the call of the lightning in the northern hall
* Fixed text bugs for normal northern hall introduction screen
* Fixed screen pause bug when bribing rebels to disband
* Fixed options for Maktap the bartender not correctly shown
* Fixed Smallhaven Champion not spawning (credit Luel)
* Fixed Rihhm Champion not spawning once dead (credit Luel)
* Fixed two text bugs with law to enforce laws
* Fixed issue with troll bridge blocking your first legit attempt to visit Dapplogk, Smugglers Den, and Golden Lilypad

EVERYTHING ELSE (6 features)

Some things I couldn't fit anywhere else, some new kingdom names, the ability to change your mister/miss title in game, some new screens and tweaks!

* Added ability to change your mister/miss/etc title in other laws (credit Defender)
* Added new screen for removing the orb from the northern hall
* Added new screen from putting the orb back into the northern hall
* Added bandit level rise event now shows new bandit level
* Reworked and fixed the 3 possible rebel disband outcome screens
* Added 10 new kingdom names 'Aovis, Averth, Bomia, Dainerth, Ezore, Induria, Magnillon, Muunara, Nuul, Teloth'

New option in the other laws screen - https://i.imgur.com/4WCRWiT.png

WHAT'S NEXT

Still working through my backlogs since the end of turn update and trying to get Warsim out there while it's on sale for the Steam Autumn Sale!

Hope you're all good :)

Cheers

Huw

JimboM12

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just stopping in to say ive had my eye on your game for a while and seeing these constant changelogs have convinced me to purchase your game on steam.

the kingdom of jimbo will reign supreme
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Pemmican is pretty incredibly durable. Corn and rice also lust forever without refrigeration.
Ah yes, the insatiable lust of corn and rice, clearly two of the most erotic foods.

Huw2k8

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Cheers for the support mate, wishing a long and prosperous reign for the Mighty Kingdom of Jimbo!

Huw2k8

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Warsim 0.8.2.7 (A pile of new content and fixes, 73 features)

Hey Everyone,

So I've been in the middle of another house move recently but had this update loaded ready to go save for a few things for a few days now. There is no major focus but lots of new content and fixes and reworks.

MYSTERY AND WONDER (3 features)

When you start a new game and are told of the races in your world there is a random slightly different one of ten different rock and water images picked, they aren't great. I've replaced them with a new shared set of 20 random background graphics used for discovering new lands, I've reworked them and added plenty more for variety so that now it makes the introduction screen a bit different.

* Reworked new game world full of mystery and wonder screen graphic
* Added 10 new alternate graphics for new game world and discovering new lands screens
* Reworked several new game world and discovering new lands screens

One of the new intro screens - https://i.imgur.com/vIfUYDg.png

And another - https://i.imgur.com/MRHm5iF.png

And one more - https://i.imgur.com/lGsV5PG.png

And another for luck - https://i.imgur.com/0eKcKBf.png

Last one I promise - https://i.imgur.com/6acu75T.png

Oh go on, one more - https://i.imgur.com/dTUO9MP.png

RIHHMPROVEMENTS (11 features)

See what I did there... Rihhm-provem... ah nevermind, so while working on the wiki page for the village of Rihhm I found several things that needed fixing or weren't fully completed.

* Added +10 relation with Rihhm from starting trade route
* Added -10 relation with Rihhm for ending trade route
* Added -5 relation with Rihhm from demanding tribute
* Added +5 relation with Rihhm for ending tribute
* Made it so Rihhm elder will not speak to you if relation is lower than -5 instead of lower than 0
* Fixed Old Storyteller's Hut text bug in Rihhm
* Fixed random quest text incorrectly referring to Rihhm and Smallhaven
* Fixed bug when attacking Uktak village after having beaten Rihhm villages champion causing unexpected issues with the Arena
* Fixed Elder Atik angry introduction text bug
* Fixed tie in snail race screen
* Fixed tie in snail race with bet cancelled screen

New relation change effects with Rihhm - https://i.imgur.com/L6lsidA.png

SMALLHAVEN FIXES (9 features)

Not as catchy as the above header but I also had a few things to fix and improve in Smallhaven!

* Fixed text bug in Smallhaven trade route cancel screen
* Added indicator for trade route started and ended with smallhaven
* Added indicator for tribute started and ended with Smallhaven
* Added +10 relation with Smallhaven from starting trade route
* Added -10 relation with Smallhaven for ending trade route
* Added -5 relation with Smallhaven from demanding tribute
* Added +5 relation with Smallhaven for ending tribute
* Fixed 2 text bugs in tribute cancellation text with Smallhaven
* Fixed 3 text bugs in tribute starting text with Smallhaven

MILITIA EXPLOIT REVOKED (12 features)

So u/TheGamingDictator brought to my attention a pretty surprising exploit that I'd totally missed. After the update to militia leaders there were 20 possible perks militia leaders could have, there were four that over-ride normal militia peasant hire prices to reduce the cost to either 5 gold, 3 gold, 1 gold, or completely free of charge. However what I clearly didn't consider is that the price over-ride only happened during the buying process and for selling peasants back to the militia it just showed half of the non-overriden price meaning you could be getting 100 free peasants, selling them back for 10 gold each and then getting those 100 back again from free, repeatedly for an infinite horde of wealth. Needless to say it's now fixed along with several other changes.

* Added Militia leaders face and name to hiring units in troop hire screen
* Added Militia leaders face and name to selling units in troop hire screen
* Fixed free militia units description text bug
* Fixed Terrible Leader militia perk incorrectly refering to helper militia leader perk
* Fixed 'Militia master hands takes the gold' text bug in militia hire screen text
* Fixed Exploit for getting peasants for free from militia leader and selling them back for profit repeatedly (credit u/TheGamingDictator)
* Fixed Exploit for getting peasants worth 1, 3, or 5 gold and selling them back for way more repeatedly exploitable (credit u/TheGamingDictator)
* Added new alternate screen for giving troops to the militia for free (credit u/TheGamingDictator)
* Added peasants being sold at 1 gold each cannot be sold back only given for free (credit u/TheGamingDictator)
* Added peasants being sold at 5 gold are sold back at 3 gold each instead of exploit level cost (credit u/TheGamingDictator)
* Added peasants being sold at 3 gold are sold back at 1 gold each instead of exploit level cost (credit u/TheGamingDictator)
* Added alternate selling screen when selling troops to militia via militia diplomacy screen

Now you'll see the Militia leaders face when buying and selling troops to him - https://i.imgur.com/Uauo6JQ.png

A new option when trying to sell peasants to a militia that sells them for 1 gold (you can only give them for free) - https://i.imgur.com/Jl6cbZf.png

NEW CONTENT (3 features)

Always good to keep the game fresh with plenty of new content. The name Halbazaar was inspired by this song's catchy chorus - https://www.youtube.com/watch?v=y2oC99e_xPY&ab_channel=MiksonvlogsTV

* Added 5 new human names 'Halbazaar, Balgazaar, Bulgazaar, Kralbazaar, Spactazaar'
* Added new book to the old library in the artifact market 'The Blah Blah Ballad of Bal-Balah' (credit u/obviousllamainshoes)
* Added 10 new kingdom names 'Arizaria, Altmetrizar, Bottoria, Bubbenden, Jubjara, Cathold, Crillen, Irovia, Inderria, Illoria'

A PACK OF CHARACTER NAME SUFFIXES (10 features)

Another group of potential character name suffixes for the people of your worlds!

* Added new name suffix 'of the Wasteland' (+15 battlescore)
* Added new name suffix 'The Wastelander' (+18 battlescore)
* Added new name suffix 'of the Ruined Lands' (+5 battlescore)
* Added new name suffix 'The Wastewalker' (+22 battlescore)
* Added new name suffix 'The Earth Scorcher' (+30 battlescore)
* Added new name suffix 'The Land Scorcher' (+29 battlescore)
* Added new name suffix 'The Wasteborn' (+19 battlescore)
* Added new name suffix 'The Craterborn' (+35 battlescore)
* Added new name suffix 'The Craterwalker' (+20 battlescore)
* Added new name suffix 'The Wastewhisperer' (+23 battlescore)

A FEW LAUGHS MORE (4 features)

Well you probably won't be laughing at these but here are a few new jokes that can be said by any in game jester in your court or in the wider world.

* Added new joke 'Cold night broomstick'
* Added new joke 'Magic Bee'
* Added new joke 'Close eyed wizard'
* Added new joke 'Big Hat wizard'

DIALOGUE IMPROVEMENTS (4 features)

Still working through adding things to the wiki and while documenting all the dialogues in the game I see many that aren't perfect or have errors in them, also opportunities for extra dialogues and expansions.

* Added new question 'What's with the Vomit Hole?' for Gboo of the Human's Toe Tavern
* Reworked 4 dialogues for Gboo of the Human's Toe Tavern
* Fixed text bug in Gboo of the Human's Toe Tavern fight break up text
* Fixed 2 text bugs in Gboo of the Human's Toe Tavern dialogue options menu

BUGFIXES (15 features)

Quite a lot of big bugs fixed here, including a game crashing bug and a bug that made indepedents units end up with strength in the negative, thanks as always for the bug reports everyone!

* Fixed Independent kingdom battlescore changing bug (credit u/TheKnightIsForPlebs)
* Fixed issue with Northern Hall text colour
* Fixed staff quitting due to not being paid having their names omitted in the report of them quitting
* Fixed other expenses section line being too short
* Fixed killing or trap dooring demon worshipper got -1 public opinion (credit Hun Knight)
* Fixed 2 text bugs in elven race description (credit Mayana)
* Fixed several options to kill insane throne room visitor instead lets them leave happily (credit Mayana)
* Fixed freeing slaves in peace diplomacy crash (credit u/rory-games)
* Fixed Village champions in grand tournaments are random named characters with the suffix 'The Peasant' instead of the actual champions of the villages
* Fixed new game theme music choice showing two options active at once (credit u/TheGamingDictator)
* Fixed diplomacy rejection text bug (credit u/TheGamingDictator)
* Fixed buying militia recruitment sign text bugs
* Fixed buying recruitment signs text bugs
* Fixed recruitment sign upgrades showing how many peasants gained in recruiting even if forceful enlistment isn't active (credit u/TheGamingDictator)
* Fixed Smallhaven sound continuing after leaving the village (credit u/TheGamingDictator)

EVERYTHING ELSE (2 features)

There was an issue TGD weirdoo pointed out which made your end of turn report appear to misreport your income as it merged bank interest with your earned sum, now it's displayed separately in the end of turn report to make it much clearer.

* Reworked bank interest report in end of turn report to be separate from normal gained gold (credit [TGD]weirdoo)
* Added indicator of neutral leaders lack of effect in diplomacy odds

And old report for income and how its displayed now - https://i.imgur.com/n3W8sUl.png

WHAT'S NEXT

I've still got a few things to work through of my backlogs... I've also just started playing Cyberpunk 2077 and I'm enjoying it a lot... so see you guys in 3 months.

Hope everyone is ok :)

Cheers

Huw

Huw2k8

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Hey guys,

I'm putting this out there Warsim is currently 40% off on steam and itch.io for the winter sale.

You can find the game on sale on steam here - https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

You can find the game on sale on itch.io here - https://itch.io/s/43488/warsim-winter-sale-40-off

Warsim is a deep and rich text based kingdom management game unlike anything else. Complete with charming ASCII graphics, navigate the millions of different procedurally generated races, events and areas with a huge emphasis on player choice. Don't let its look fool you, there is depth in every direction.

A bigger breakdown of some of it's actual features are as follows:

* A huge explorable world with 100s of unique locations including hidden cities, giant markets filled with tons of stuff to do and lots of randomisation and tons more
* A throne room where you are tasked with talking to and dealing with the people of your realm, depending on your kingdom size it could be 10 people or 1000s. You will encounter gamblers, bards, tricksters, goblins, mercenaries, common folk, beggars and tons of others froma  pool of 1000s and 1000s of different dynamic encounters.
* A procedural fantasy race system that has been in development for years through a mix of my own work and lots of help from the Warsim community and now can produce exactly 94,887,852 possible races. Which pretty much ensures all the races seen in your gameworld will never been seen again. You might find Seafaring Goblins, Fire Orcs, Eyeless Elves, Orange Ogretaurs, Inbred Trench Dwarves, and millions more races you couldn't imagine!
* A procedural face generator with over 100 Quadrillion possible faces that are unique and distinct race by race!
* A dynamic arena in your kingdom where heroes rise and fall, there is much you can do here if you own it including hosting tournaments and setting rules. It can also be found in many states and sizes
* Tons of mini games such as snail racing, a mini dnd game, animal pit fighting and at least 10+ others you can find in taverns and locations around the world, or you can hire a gamemaster to play them directly from your throne room.
* There are also absolutely abysmally terrible procedurally generated bards, including Goblin Drummers, Orc Grunters, Gnome Whistlers, and Vampyric lute players. I'm not going to pretend they are good but they are funny!
* The ability to send your men to find monsters from the depths of the world you can train and fight with other monsters, with 27'000 possible monsters and 45 different opponents. (this feature was player suggested)
* The ability to get absolutely hammered in one of the 15+ taverns of the world, my personal favourite being goblin taverns due to their 'vomit holes'
* And honestly a lot more than this

The game has been in development for 5 years and still has a ton more work to go, it has sold over 24'000 copies on itch.io and steam and has been supported by audiogames members the whole time.

The game is usually $7.99 but is reduced to $4.79 as it's 40% off

I'm happy to answer any questions you guys may have

Cheers guys

Huw (Solo dev)

Huw2k8

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Hey guys for anyone who wants to follow along with Warsim outside of the thread we've just opened a discord server for Warsim

https://discord.com/invite/YyFAkry98w

Keep up with the changelogs, leave bug reports or suggestions, see our dumb memes or new letsplays!

The more the merrier :)

ThtblovesDF

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Thanks mate, your game really brought me great joy, especially while stuck with slow internet & slow hardware at some point, it was a great help. I love the exploration aspects especially and my favourit was properly the "very meta"-room.
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Huw2k8

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Cheers mate that's so lovely to hear!

And damn, if it's the room I'm thinking of it isn't the easiest to get to. Glad you like the exploration, I think my favourite place is probably Darkdale with the Blackmarket close second, but the gnome village and goblinwood also have a place in my heart haha.

Secretdorf

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Well, this is a great game, I have to say. I love the races and the locations are great too, though I haven't explored much. I already love playing DF and LCS and this game is veryyy good. The streamlined but troop heavy combat was also great. I'd say it was definitely worth the money. :)
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