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Author Topic: Warsim: The Realm of Aslona - Dwarf fortress inspired procedural adventure game  (Read 83826 times)

lukerules117

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Decided to grab the game while it was on sale, so far I'm only about twenty years in and I think I'm finally starting to get the hang of things, my biggest question now is what do the climbing pick upgrades do? Is it just a general success increase for questing knights or is it for specific quests only?
« Last Edit: September 02, 2020, 01:59:18 am by lukerules117 »
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Huw2k8

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Hey cheers for picking it up, I hope you're enjoying it so far.

As for the climbing picks there are a few locations in game when exploring where Knights can be sent to climb (up or down) to discover deeper and more hidden locations.

By default this is very hard and often results in failure, in the climbing down location this failure results in dead knights.

With each climbing pick upgrade the odds get better and better until basically it's risk free.

Hope this helps mate and I hope you enjoy the game going forward :)

lukerules117

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Makes sense, I hadn't noticed anything like that while glancing over the end of turn summary and it seemed oddly specific so I thought it might have been metaphorical picks for "climbing" up in the world, or that climbing had some odd meaning I've never heard before. It sounds dumb as I'm writing it out but I just never noticed anything about climbing from any of the successful knights.
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Huw2k8

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That's an amazing interpretation actually, yeah it's a weird one to be honest. If you think I could potentially explain it better in game I'm always open to ideas though :)

Huw2k8

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Warsim 0.8.1.9 (A bundle of all sorts, 72 features)

Hey everyone,

Continuing on from the last few updates I've been cutting away at my immeidate to-do list, we've got new vassal options, new tournament control, balanced with bluetrii fruit, and a fair lot of other stuff too. I'm also currently looking into sharing Warsim via the Imgur community and doing more research for marketing and promotion so that when we finally reach a release for Warsim out of early access I'll have a better grasp of what to do!

LET THERE BE PEACE (5 features)

Prior to this, vassals could be commanded to make war against a certain faction, or ordered to make peace with everyone. Now you can also ask them to make peace with a specific faction instead of all of them. Their reaction to this request may vary however.

* Added new option to force a vassal to make peace with a specific faction
* Reworked text for telling a vassal to make war with someone
* Added intro to requesting peace explaining the ins and outs
* Added 15 possible random reactions to telling a vassal to make peace depending on leader personality
* Added ability to choose not to order a vassal to declare war on anyone and exit out of attack menu (previously no escape option)

TOURNAMENT IMPROVEMENTS (6 features)

When you ran a grand tournament in the arena all of your personal champions are automatically entered and at most one will survive, you may not want this so now you will be allowed to choose if you enter them or not.

* Fixed grand champion recognition not working in grand tournaments
* Added ability for you to choose if you will enter your champions into grand tournaments instead of automatically entering them
* Added ability to enter all champions into grand tournament instead of choosing for all individually
* Added ability to refuse all champions entering into grand tournament without having to manually decline all
* Fixed text bug with grand tournament intro
* Fixed spacing line bug with grand tournament intro

NEW KINGDOM TYPE (1 feature)

I was watching a documentary on Alexander the great and saw mention of the somewhat independent rulers within the persian empire, now these little kingdom types are added to our ever growing list of possible titles, see the rest here https://github.com/Huw2k8/warsim/wiki/Kingdom-Types-and-Leadership-Titles

* Added new kingdom type 'Satrapy' with ruler 'Satrap' and lord 'Warlord' available for Civ level 4 or above

BLUETRII BALANCES (11 features)

We had several Bluetrii fruit related unbalances recently so I've tried my best to rebalance them in game and remove some clever exploits. While I was looking through the Bluetrii farm I made some changes and improvements too.

* Added new finite level of Bluetrii available from unowned fruit farm (credit Caccio72)
* Added random new fruit grown in farm per year between 0-15 barrels (credit Caccio72)
* Set default starting Bluetrii barrels available in magic farm at 100
* Rebalanced Bluetrii fruit Blackmarket stall prices now sold at 20 gold instead of 30 and bought at 4 gold instead of 10 to fix bluetrii sale exploit (credit u/the_fearmancer)
* Fixed text bug for owned bluetrii farm intro
* Added buying bluetrii farm turns over most of the stocked fruit to you instead of you starting with nothing
* Fixed issues with buying bluetrii fruit from fruit farm
* Fixed text bug with asking how many bluetrii you have on your owned farm
* Added new sound effect for buying bluetrii fruit from the farm
* Added new screen for asking how many bluetrii fruits you have if you have none
* Added new screen for buying bluetrii farm

GOODBYE SNOWFOLK (3 features)

Destroying the snowfolk village sucked and didn't have a screen just a little line of text telling you they were dead, that's been fixed now and you'll also find some random loot!

* Added new screen for destroying snowfolk village
* Added new loot chest for destroying snowfolk village
* Fixed destroying snowfolk village skipped to visiting ruins screen

POLISHING THE DRYLANDS (6 features)

I went through and combed the Drylands region fo the south for any issues or possible improvements, not too much to be done here but I did find a few things.

* Added new sound effect for discovering coastal wall
* Fixed text bug with no nomad mercs available option in nomad camp
* Fixed issues with discovering demon gate text split
* Fixed demon gate title line text bug
* Fixed 3 text bugs for already discovered coastal wall
* Fixed 5 text bugs in coastal wall text

THE LONG SERPENT IMPROVED (12 features)

In the Blackmarkets docks random ships appear each year, one of those is the long serpent, a vessel filled with demon fighting warriors who love a good drink. Previously when you met the crew of this ship they gave a dialogue inviting you to join them for a drink, but this was just text... now you can actually drink with them when invited. I've also improved as much as I can to the ship and its inhabitants.

* Added ability to drink with the long serpent crew when invited to (up to 3 drinks)
* Added special scene if you get too drunk and pass out on the long serpent
* Added if you pass out you get invited to drink again to cure the hangover
* Added 7 random toasts Ragnar the stag gives before each round of ale
* Added new dialogue to Ragnar the stag 'What do you do?'
* Added new dialogue to Ragnar the stag 'How often do you come to the Blackmarket?'
* Added new dialogue to Ragnar the stag 'Can I hire you and your men?'
* Added special dialogue if you finish drinking with Ragnar the Stag
* Added drunk level tracker to Long serpent screen so you can tell how drunk you are
* Fixed text break errors with Ragnar the stags dialogues
* Fixed 8 text bugs with Ragnar the stags dialogues
* Fixed text bug in Ragnar the stags intro text

NEW NAMES (3 features)

Added a bunch of new names for various races, the Godling names are taken from the Epic of Gilgamesh, one of the worlds oldest recorded epics.

* Added 9 New human names 'Spaculus, Spalacuul, Spalatir, Speculus, Spelacuul, Specules, Scylurus, Scyles, Scyl'
* Added 2 New vampire names 'Spalacula, Spulacula'
* Added 4 New godling names 'Humbaba, Ur, Enkidu, Shamash'

BUGFIXES (17 features)

Mostly inconsquential bugs here but still, glad to see them resolved!

* Fixed text bug with goblinwood intro screen
* Fixed goblinwood jamboree intro screen text bug
* Fixed goblinwood discovery text bug
* Fixed Tolkien race pack typo (credit Marty651)
* Fixed text bug in Guildrow intro text
* Fixed destroying huntsmans rest double screen bug
* Fixed destroying snowfolk village double screen bug
* Fixed text bug in merc groups intro text
* Fixed text split bug with merc groups intro text
* Fixed destroying wilderman village double screen bug
* Fixed several unable to do diplomacy text split bugs
* Fixed 10 text bugs in Monfort mine hostage intro texts
* Fixed 3 text bugs in Camp Assurak ruins intro text
* Fixed old ruined demonic tower text bug
* Fixed text bug in Oasis southern ruins
* Fixed Demonic landmark text bug
* Fixed strange statue in Oasis text bug

EVERYTHING ELSE (8 features)

A couple of bigger new features, now the lucky gnome isn't so predictable, the brawlers pit can be destroyed when unowned, and a few other things!

* Added ability to destroy the Brawlers Pit (credit Defender)
* Made the lucky gnome Blackmarket Scam encounter rarer (1/14 chance of appearing any given year) this is to avoid it being an easy known exploit to make money every game
* Added new 'Who is your favourite cat' dialogue to Catyr in the Darkdale Cat Tavern
* Reworked looted Blackmarket treasury text to be clearer about where the current Blackmarket income is going (credit Micro Jordan)
* Reworked layout of monfort mine hostage intro texts
* Made old demonic totem ruin graphic more ruined
* Rewrote southern ruins in Oasis text
* Rewrote strange oasis statue text

SCREENSHOTS

* Invited for a drink? well why not - https://i.imgur.com/s1lnP2s.png
* One of Ragnar's many toasts - https://i.imgur.com/ibB6TDC.png
* Free ale is good ale - https://i.imgur.com/MCerKVR.png
* After a few drinks with my friends - https://i.imgur.com/UCpHSVJ.png
* Happy now defender? Now the Brawl Pit can be attacked and destroyed even if you don't own it - https://i.imgur.com/GSXIWJo.png
* New finite fruit on the unowned farm - https://i.imgur.com/l68izgS.png
* Buying the fruit farm, previously no screen at all for this event - https://i.imgur.com/8LVb21T.png
* The new vassal commands screen - https://i.imgur.com/yv2MXfr.png
* Who shall they make peace with? - https://i.imgur.com/MESiKkp.png
* A Satrapy of Goblins - https://i.imgur.com/DZXdA2d.png
* The new pop up where your champion would previously automatically be entered - https://i.imgur.com/Gcg3Wjc.png

WHAT'S NEXT

More of the same to come, I have plenty more things left to clear from my immediate list including a themed update or two soon.

Hope you're all doing good!

Cheers

Huw

Huw2k8

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Hey everyone,

So this update was going to be a general update, then it was looking more like it was going to be a throne room update, then a little while after the militia master plans popped up and got added, so now it's a mix of the three. Lots of new content and gameplay changes here!

MILITIA MASTERS EXTENDED (40 features)

Previously the militia, your main source of peasant hired recruits and sometimes a valuable defense assistant had little in the way of randomisation. The militia unit price would vary game to game and change over time and the leader of the militia always had a unique face and name but beyond that there was very little in the way of unique change. Now there are 20 different traits that the militia leaders can have, these vastly impact the militias functionality and variation.

* Added new system of random traits for militia masters
* Added ability to see militia masters trait from the diplomacy screen under militia
* Added Militia Leader trait 'Recruiter - +10% more militia peasants recruited'
* Added Militia Leader trait 'Recruiter+ - +25% more militia peasants recruited'
* Added Militia Leader trait 'Recruiter++- +50% more militia peasants recruited'
* Added Militia Leader trait 'Strength - +5 Battlescore to milita units'
* Added Militia Leader trait 'Strength+ - +10 Battlescore to militia units'
* Added Militia Leader trait 'Strength++ - +20 Battlescore to militia units'
* Added Militia Leader trait 'Cheap - 5 gold per unit, 10% less recruits'
* Added Militia Leader trait 'Cheap+ - 3 gold per unit, 25% less recruits'
* Added Militia Leader trait 'Cheap++ - 1 gold per unit, half recruits'
* Added Militia Leader trait 'Free - free units, half recruits'
* Added Militia Leader trait 'Bulked - +5 gold to unit cost, +10 Battlescore'
* Added Militia Leader trait 'Bulked+ - +10 gold to unit cost, +20 Battlescore'
* Added Militia Leader trait 'Bulked++ - +15 gold to unit cost, +30 Battlescore'
* Added Militia Leader trait 'Workers - Cannot hire militia units, they earn 1 gold each per year for you'
* Added Militia Leader trait 'Soldierly - Hired militia units are soldiers not peasants'
* Added Militia Leader trait 'Public - Militia spread the word, +1 public op per turn'
* Added Militia Leader trait 'Low Barrier- 2x as many recruits, -10 Battlescore'
* Added Militia Leader trait 'Grubber - +1 to militia cost per year (max of 45 gold)'
* Added Militia Leader trait 'Grubber+ - +2 to militia cost per year (max of 45 gold)'
* Added Militia Leader trait 'Terrible - only 1-2 recruits per year'
* Added system to prevent new leader copying old leaders trait accidentally
* Added 1/15 chance end of turn event with new leader
* Added random end of turn event 'Militia leader found dead'
* Added random end of turn event 'Militia leader missing'
* Added random end of turn event 'Militia leader retired'
* Added random end of turn event 'Militia leader died of natural causes'
* Added random end of turn event 'Militia leader stepped down amid scandal'
* Added random end of turn event 'Militia leader lost leadership armwrestle battle'
* Added random end of turn event 'Militia leader stepped down out of boredom'
* Added random end of turn event 'Militia leader died and passed rule to his son'
* Added random end of turn event 'Militia leader fallen from a high place'
* Added new dynamic screen for new leader and their perk/trait effect explained
* Added new screen for not having the gold to buy militia peasants
* Fixed text bug in militia upgrade list
* Fixed text bug in militia introduction screen
* Added new screen for disbanding militia from diplomacy screen
* Added new screen for orderign militia to defend
* Added new screen for ordering militia to attack

THRONE ROOM EXPANSION (24 features)

I recently wrote myself a little guidance tool for adding new throne room encounters as the system is very big at the moment and with Warsim there are so many different systems to remember in those 500'000 lines of game code that I sometimes forget. With my new guidance I set out to add a bundle of new throne room encounters to refresh things a little bit!

* Added new throne room encounter 'man wants to join army cause his cousin did'
* Added new throne room encounter 'man wants to join army to avenge recently dead father'
* Added new throne room encounter 'man wants to join army as seer in his dream told him to'
* Added new throne room encounter 'man wants to join army as its a family tradition'
* Added new throne room encounter 'man wants to join army to impress a girl from his village'
* Added new throne room encounter 'crazy person accuses you of being a demon overlord'
* Added new throne room encounter 'crazy person accuses you of stealing his soul'
* Added new throne room encounter 'crazy person accuses you of being the great one'
* Added new throne room encounter 'crazy person claims everyone is a figment of his imagination'
* Added new throne room encounter 'crazy person dares you to kill them'
* Added new throne room encounter 'crazy person shouts questions about life and death'
* Added 7 random additional actions that could happen in crazy person encounters (1/10 chance)
* Added new goblin encounters that trigger if goblin slavery is over (and are 70% more likely to happen if you also have goblin celebration active) (credit Mr. Bun)
* Added new throne room encounter 'Friend of goblin praise'
* Added new throne room encounter 'Thank you for kindness praise'
* Added new throne room encounter 'Friend to all goblins praise'
* Added new throne room encounter 'Great one praise'
* Added new throne room encounter 'Goblinkin goblin gift'
* Added new throne room encounter 'On behalf of goblin kind goblin gift'
* Added new throne room encounter 'Done us a kindness goblin gift'
* Added new throne room encounter 'I speak for goblins goblin gift'
* Added goblin gift encounters have 1/15 of being a fake item trick
* Added goblin gift encounters have 1/10 chance of being uncapped any item
* Added goblin gift encounters have 9/10 chance of being item of 10 gold or less in value

GOBLIN THANKFUL REACTIONS (11 features)

Previously goblins had no reaction to being thanked, I've now added this new section with 10 random reactions.

* Added new throne room room reaction section for thanking goblins
* Added goblin grins and hops away reaction
* Added goblin smiles and bows reaction
* Added goblin puts its fingers in its mouth, throws up, and then drinks the vomit and grins reaction (with sfx)
* Added goblin lets out a happy yelp reaction (with sfx)
* Added goblin grins and cackles reaction (With sfx)
* Added goblin wiggles left to right in joy reaction
* Added goblin bows and leaves reaction
* Added goblin grins, bows, and then dashes away reaction (With sfx)
* Added goblin smiles and then runs away screaming reaction (with sfx)
* Added goblin stares at you for a moment then walks away reaction

CRAPPY GOBLIN LOOT (21 features)

As per the new goblin encounters new lower tier loot was needed so a ton of new borderline worthless goblin tat is available!

* Added 'Jar of interesting looking leaves' random loot item (worth 3 gold)
* Added 'Doll made of leaves and a mysterious smelly glue' random loot item (worth 3 gold)
* Added 'Crude castle statue made up of dried goblin earwax' random loot item (worth 4 gold)
* Added 'Crudely made stone fork' random loot item (worth 1 gold)
* Added 'Crudely made stone spoon' random loot item (worth 1 gold)
* Added 'Jar of Goblin vomit' random loot item (worth 3 gold)
* Added 'Vial of Goblin vomit' random loot item (worth 1 gold)
* Added 'Vial of Horse vomit' random loot item (worth 2 gold)
* Added 'Vial of Troll vomit' random loot item (worth 4 gold)
* Added 'Vial of Cow vomit' random loot item (worth 2 gold)
* Added 'Vial of Gnome vomit' random loot item (worth 4 gold)
* Added 'Vial of Elf vomit' random loot item (worth 6 gold)
* Added 'Vial of Dwarf vomit' random loot item (worth 5 gold)
* Added 'Rotting apple with a battle scene carved into it' random loot item (worth 1 gold)
* Added 'Rotting apple with a naked male goblin carved into it' random loot item (worth 2 gold)
* Added 'Crude ring made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted hardened goblin dung ring' random loot item (worth 1 gold)
* Added 'Crude bracelet made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Crude crown made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold)

KULLAK MINOR ADDITIONS (2 features)

Just a few smaller extra options in Kullak

* Added ability to try to speak to a local bandit in Fort Kullak
* Added ability to try to speak to Gor the Bastard of Fort Kullak

MERC TWEAKS (3 features)

A few issues with mercenaries are now resolved!

* Fixed text bug with merc group battle prep text
* Fixed able to send merc companies on invasions and raids of factions that can only be skirmished like demons/pest bandits
* Fixed entering a number other than the options in merc attack choices screen skips the battle and shows victory text for the mercs (credit u/theGamingDictator)

BUGFIXES (2 features)

Not too many bugs cleared this update but there are many on my list to clear!

* Fixed ancient southern ruins text bug
* Fixed text bug in make peace vassal option (credit LexTheMighty)

EVERYTHING ELSE (4 features)

A handful of little things here, some new names and some logical fixes defender brought up.

* Added new dwarf name 'Torgo' (credit Torgo)
* Buffed Swamp Bridge Troll to be twice as hard to kill (Credit Defender)
* Made Uktak Swamp Goblins will not join you if you have goblin slavery allowed in your lands (Credit Defender)
* Added 2 new vampire names (Odovacar, Odovocar)

SCREENSHOTS

* A new throne room encounter - https://i.imgur.com/cFJsqYq.png
* A kind goblin visitor - https://i.imgur.com/cK0g1VJ.png
* The Goblin equvelant of Vincent Van Gogh - https://i.imgur.com/IyhWamP.png
* The Militia leader is dead - https://i.imgur.com/ew4beUe.png
* His new replacement - https://i.imgur.com/E0yI6Fu.png
* 1 gold peasants?! YES! - https://i.imgur.com/Hu0eRV5.png

WHAT'S NEXT

My list of things to clear through has grown a lot recently so I'm going to continue cutting through them, may be looking into Leagues and new league related features soon too!

Hope you're all doing good!

Cheers

Huw

Huw2k8

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Warsim 0.8.2.1 (Natural disasters and savage recognition, 54 features)

Hey everyone,

So this is quite a general update, we've got 2 new throne room encounters, recognition for defeating the Wildwood savages, better natural disasters and barren land recovery, improvements to village champions, improvements to the champion hire system and a bunch more stuff!

SAVAGE RECOGNITION (6 features)

When wiping out the up to 4 savage locations in Wildwood, once destroyed there is no change in the responses from the other local savage hating factions, now they recognise you differently if you've wiped the savages out! Cheers Defender

* Added new tracker for if you've wiped savages out in Wildwood (credit Defender)
* Added new intro to Bgax when visiting Goblinwood for the first time if you've wiped savages out in Wildwood (credit Defender)
* Added new alt answer when asking Dulief of the Hunters Rest about local savages if you've wiped savages out in Wildwood (credit Defender)
* Added new alt answer when asking Geks advisor of Goblinwood about local savages if you've wiped them out (credit Defender)
* Added new alt answer when asking Geks advisor of Goblinwood about Hunters rest if you've wiped savages out (credit Defender)
* Added new intro to Dulief of Hunters rest if you wipe out savages (credit Defender)

Bgax of Goblinwood recognising the savages deaths - https://i.imgur.com/4uuzsb1.png

NATURAL DISASTERS & BARREN LAND (12 features)

The systems involving barren land have been a bit of an afterthought until now. There are also random disaster events that have a 1 in 75 chance of happening each turn, previously these were just small bits of text in your end of turn report but now they are full on events with their own screens and sound effects.

* Added new special event screen for random hurricane with sfx
* Added new special event screen for random magical cloud with sfx
* Added new special event screen for random landslide with sfx
* Added new special event screen for random earthquake with sfx
* Added new special event screen for random volcanic eruption with sfx
* Added new special event screen for random act of god with sfx
* Added new special event screen for random lightning with sfx
* Added new special event screen for random meteor with sfx
* Added new special event screen for random tornado with sfx
* Added new screen instead of single line of text for terraforming barren land
* Added 5 random possible terraform graphics for terraform screen
* Made it so that natural disaster events will cannot wipe your last land out

Tornado - https://i.imgur.com/60DSOWd.png

Meteor Strike - https://i.imgur.com/WfxodX4.png

Volcanic Eruption - https://i.imgur.com/Ud92DlL.png

Magical Cloud - https://i.imgur.com/OPrkKi6.png

An act of a higher being - https://i.imgur.com/4Nwt6vc.png

CHAMPION HIRE COLOUR SYSTEM (1 feature)

I added this system somewhat whimfully, I was hiring a champion from this screen but felt it would be much easier if there was a visual stimulus showing the range of champions and their values. Initially I went with a smaller range of colours but expanded it and am happy with the results!

* Added a new colour system breaking down the higher and lower skilled champions on the giant 16 champion hire list
* Dark red for champions with under 50 battlescore
* Red for champions under 75 battlescore
* Dark grey for champions under 100 battlescore
* Grey for champions under 150 battlescore
* Dark green for champions under 175 battlescore
* Green for champions under 200 battlescore
* White for champions 200 battlescore and beyond

This is what it was it used to look like - https://i.imgur.com/h5FcBmY.png

This is the new one - https://i.imgur.com/VemrBZd.png

A pair of decent ones but not a promising line up - https://i.imgur.com/QBTh1gD.png

Oof nothing good but definitely some bad choices - https://i.imgur.com/ODOZnQ0.png

There he is, Neal the Legend, 200 battlescore - https://i.imgur.com/ztwZLKI.png

VILLAGE CHAMPION IMPROVEMENTS (6 features)

It's a small change but a nice one for continuity thanks to a commentor called Clown on Steam. Now when you compete in a village champion battle, defeating the champion will drop the village population by one. If village populations drop to below 10 people then no new champions will spawn, this is to avoid a village being beaten into exctinction by annual duels.

* Added -1 villager notification when defeating champion of Rihhm (credit Clown)
* Added -1 villager notification when defeating champion of Smallhaven (credit Clown)
* Defeating village champion now knocks down village population by 1 (credit Clown)
* Made village champions not respawn if population is below 10 in the village (credit Clown)
* Fixed text bug with already fought village champion text in Rihhm
* Fixed text bug with no one to challenge village champion text in Rihhm

A village champion defeated - https://i.imgur.com/2HGIfuv.png

ORC NAME IMPROVEMENTS (2 features)

There are now 465 total orc names in game, a nice little expansion to ensure they never feel samey!

* Added 61 new orc names
* Removed 3 duplicate orc names

A FEW ENCOUNTERS MORE (2 features)

A pair of new encounters added, the more the merrier!

* Added new throne room encounter 'crazy person accuses you not being you'
* Added new throne room encounter 'Silent man'

What the hell are you staring at!? - https://i.imgur.com/z42Vlkq.png

BUGFIXES (18 features)

Quite a few bugs fixed here, thanks for the reports guys!

* Fixed Gauntlet of Frost purchase text error (credit licker98)
* Fixed emissary killed after successful diplomacy reaction screen text colour bug
* Fixed text split bug in owned wild north merc post
* Fixed 2 text bugs in Galbak the grunter turn around event
* Fixed peasants referred to as slaves in round up and burn diplomacy event
* Fixed slaves referred to as peasants in round up and burn diplomacy event
* Fixed Baiaa 25 slave yearly tribute to lock the gates still happens if Baiaa is destroyed (credit licker98)
* Fixed Baiaa 25 slave yearly tribute to lock the gates still happens if you are hostile with Baiaa
* Fixed Hyruk the Moneygrubber not paying your reward for the titan skull quest (credit Storm)
* Fixed incorrect text shown when selling bluetrii fruit (credit u/OTRainbowDash5000)
* Fixed text bug with one of the hunters rest intro screens
* Fixed ability to declare demonic kingdom even when the horde is weak (credit u/OTRainbowDash5000)
* Fixed 7 text bugs with various hunters rest options
* Fixed Goblinwood typo when entering throne room
* Fixed issue with assassination debug option in independent kingdoms
* Fixed graphic colouring bug for goblinstone encampment
* Fixed incorrect screen shown when defeating goblinstone encampment
* Fixed incorrect screen shown when defeating old ruined village encampment

EVERYTHING ELSE (7 features)

Lots of different stuff here, highly civil races will never have stupid leaders again, now when a new militia leader rises up you'll be able to see how the cost of a peasant has changed and xenophobic kingdoms have a new response screen.

* Added new human name 'Byamba'
* Made kingdoms with a civilisation level of highly civil or more don't have stupid leaders
* Added a new system that shows how much gold the militia unit hire cost has changed whenever a new militia leader arises
* Reworked soldier loses bet throne room encounter text (credit u/DeplorableCaterpilla)
* Added new indicator of gained soldiers and population drop when recruiting from Hunters Rest
* Added new screen for diplomacy action blocked by nations Xenophobia
* Added screen for destroying old ruined village savage camp in wildwood

Now instead of a small string of text this is what pops up if a certain action of diplomacy is blocked by the opposing kingdoms xenophobia - https://i.imgur.com/Tuc6KT1.png

Another small but helpful change, now you are informed what the new price is when the militia price is changed by new leadership (or in this case stayed the same). - https://i.imgur.com/mpKsnNH.png

WHAT'S NEXT

So I'm getting pretty finished with leftover smaller things to code, I'm hoping to get started with overhauling the end of turn report from being a wall of really hard to digest text and find a nicer alternative, because it really can be a valuable overview for whats gone on but it's not shown well.

Hope you're all doing good!

Cheers

Huw

geoffroypir

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Hey,

I own your game, I really did enjoy it. That's a good surprise to see we share the same forum and seeing you haven't stopped developping  :o  , I am eager to play you game again when I have some spare time to see all the changes.

Nordlicht

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Any chance to see this on gog?
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Huw2k8

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@Nordlich, Hey mate, so I've submitted it to GOG a few times but they have rejected it each time. I will try again when the game is out of early access as perhaps that is the reason but there is a small poll here on gog to get Warsim added and it has 50 votes so far.

https://www.gog.com/wishlist/games/warsim_the_realm_of_aslona

@Geoffroypir, Hey cheers for the support, glad to see you here! :)

Huw2k8

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Hey everyone just to let you know I'm announcing the GNOME INSULT COMPETITION!

Enter your best insults from to be shouted from one gnome to another and be in for a chance to win some prizes!

$190.87 worth of prizes, no requirement of owning Warsim. Just enter some good gnome insults!
Competition ends in 1 week!

Check the competition out on steam - https://store.steampowered.com/newshub/app/659540/view/2774737725575615021
Or on reddit - https://www.reddit.com/r/WarsimRpg/comments/iz0jcs/the_gnome_insult_competition_everyone_welcome_to/

All you have to do is comment to enter, check the link post on steam/reddit to see rules, details, and most of all prizes!

Cheers

Huw

Huw2k8

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Warsim 0.8.2.2 (Crying Gnome Update, 138 features)

Hey everyone,

So this update is massive and includes the content from the Gnome Insult competition as well as a ton of features from various categories! I'm really excited to finally get this one out.

A PUDDLE OF GNOME TEARS (49 features)

After recently watching a few gnome insult battles in game I started getting insult duplicates very quickly and an otherwise funny area of the game became repetetive, I set out to drastically increase the number of insults as well as expand the insult battle system with new dynamic sounds and possible outcomes. There are now 300 total insults from around 30 or 40 prior to this update thanks almost entirely to the Warsim community taking part in the gnome insult competition! We have some absolutely amazing entries and while it felt almost impossible to pick we had TheUniqueFidji, Ordowix, and Voliol as the winners! Congrats again guys.

* Added 60 new gnome insults
* Made gnome insult list moddable (Warsim folder/Data/Gnomeinsults.txt)
* Added new screens and song gnomes sing if they make peace during an insult battle
* Increased odds of gnome battle friendship outcome from 1/150 to 1/120
* Fixed 'unphased' gnome battle text bug (Bill Garthright)
* Added rare ability that gnome responds to an insult with 'No u' and wins the match (credit u/dzejrid)
* Added 1 in 10 chance that gnome laugh sound plays single funny laugh sound instead
* Added 5 new gnome cry sound effects played at random at the end of gnome battles
* Added 27 new gnome names (Icky, Zoopy, Winkle, Vop, Tillbert, Tonk, Tinky, Twitchy, Smiggles, Ribble, Peewee, Obie, Nipnip, Nilbert, Mert, Merble, Gribgrib, Gribble, Fibble, Fubble, Feefo, Flimpy, Flimp, Dinkdink, Dingles, Cribble, Booboo)
* Added 32 new gnome insults by u/TheUniqueFidji
* Added 27 new gnome insults by Ordowix
* Added 18 new gnome insults by u/voliol
* Added 17 new gnome insults by ThePlainPlayer
* Added 10 new gnome insults by ClavinTheGreat
* Added 9 new gnome insults by Hun Knight
* Added 9 new gnome insults by Lan Can't Aim
* Added 8 new gnome insults by u/Randomiser099
* Added 7 new gnome insults by T.R Monster
* Added 7 new gnome insults by Dezdanna
* Added 6 new gnome insults by u/dzejrid
* Added 5 new gnome insults by u/Karp_K
* Added 5 new gnome insults by Willsama974
* Added 5 new gnome insults by Money183
* Added 4 new gnome insults by u/Supermichael777
* Added 4 new gnome insults by u/IndonesianGuy
* Added 4 new gnome insults by Mr.Fly
* Added 3 new gnome insults by u/BonkitySax
* Added 2 new gnome insults by Tundra C
* Added 2 new gnome insults by Pride
* Added 2 new gnome insults by Durbitwaz
* Added 2 new gnome insults by Shalupon
* Added 2 new gnome insults by u/ExpiredMemes
* Added 2 new gnome insults by u/comradegrigor
* Added 2 new gnome insults by u/lemathematico
* Added 2 new gnome insults by u/Jalmondbro
* Added 2 new gnome insults by Eos Condor
* Added a new gnome insult by u/EugenGoldstein
* Added a new gnome insult by Fuyuhiko
* Added a new gnome insult by Mr.Snuffles
* Added a new gnome insult by Chardi
* Added a new gnome insult by JustN0P0int
* Added a new gnome insult by November
* Added a new gnome insult by Otter
* Added a new gnome insult by Spoops
* Added a new gnome insult by Warzone
* Added a new gnome insult by Chrono One
* Added a new gnome insult by Hippoyay
* Added a new gnome insult by rabbit
* Added a new gnome insult by Pollin

A harsh one - https://i.imgur.com/foTXSWo.png

A blooper while I was trying to record gnome crying sound effects - https://www.youtube.com/watch?v=ohay6zVaTGI&feature=youtu.be&ab_channel=VegaVideoNetwork

SATYR HORNS (2 features... or 72.2 billion)

Aethyrsix sent me a new concept for his old Satyr design that was put into the game, we reworked it a bit to use ascii that would work in the game and in the process I added enough new parts that 72 billion additional Satyr faces can now be made!

* Reworked Satyr faces to have better horns (credit u/aethyrsix)
* Added tons of new Satyr face parts (was 16.8 billion faces, now 89 billion)

Comparison of old and new Satyrs - https://i.imgur.com/gRaZFXR.png

Here's a batch of the new ones - https://i.imgur.com/miFc4qH.png

THE MIGHTY HOUSE OF BORK (1 feature)

Saw a funny character in CK2 called Borkvald, the name tickled me so I added 10 variant style names.

* Added 10 new human names 'Borkvard, Borkwald, Borkvarn, Borknald, Borknar, Borkvar, Borkner, Borkvald, Borkbald, Borkfred'

TOMATO STREAM (17 features)

A huge twitch streamer checked out Warsim for a couple of hours recently, the stream was awesome and during it I noticed some things that could do with change and improvement as well as some opportunities for new features and a small cameo!

* Added new character 'Tomato' to the Dirt Den Tavern
* Added 7 dialogues with Tomato
* Added ability to buy fire scones from Tomato
* Added special screen and sfx for entering 80085 in the secret ancient door in the Blackmarket (credit Tomato Stream)
* Fixed little throne room description typo as 'Fire scones' instead of 'Fire Sconces' (credit Tomato Stream)
* Fixed text bugs in all demon mirror dialogues (credit Tomato Stream)
* Rewrote some demon mirror dialogues (credit Tomato Stream)
* Added voiced lines for all demon mirror dialogues (credit Tomato Stream)
* Added extra screen for visiting demon mirror multiple times in one year (credit Tomato Stream)
* Reworked shadow assassin game start intro text to be clearer (credit Tomato Stream)
* Fixed 34 arena owner dialogue text and grammar bugs (credit Tomato Stream)
* Added indicators of the gambling tax being added or removed when demanding it from the Arena owner (credit Tomato Stream)
* Fixed 6 jester refusal to join text bugs (credit Tomato Stream)
* Added new indicator of jester skill when hiring them from the throne room (not a generic number but a description of their skill) (credit Tomato Stream)
* Reworked pargo the sewer bartenders where do you get your ale dialogue (credit Tomato Stream)
* Added new what kind of name is pargo dialogue (credit Tomato Stream)
* Added indicator showing current gold balance to young man claims to be your cousin and requests 1k gold loan encounter (credit Tomato Stream)

What a strange red fellow - https://i.imgur.com/4IMhhlL.png

A fire scone you say? - https://i.imgur.com/pp8r2Ai.png

SLAVE REVOLT ENHANCED (16 features)

Slave revolts felt a little bit flat before, now they are more functional and can be interacted with more in the diplomacy screen. You'll also be unable to do any diplomacy with the slave revolt while you still have slaves in your employ.

* Added rare event where slave revolt can ruin one of your territories (req 500+ slave revolt troops)
* Added rare minor event where slave revolt proclaim a warning to all slave keepers
* Added ability to free slaves and slave soldiers in slave revolt diplomacy screen (with sfx)
* Added alternate screen if freeing a small number of slaves
* Prevented any diplomatic action with slave revolt while you have slaves
* Reduced bribe slave revolt to disband cost to 10 gold per troop instead of 30 gold
* Reduced hire slave revolt troops cost from 50 gold per troop to 30 gold
* Reworked slave revolt diplomacy screen troop count
* Added about the slave revolt text to the slave revolt diplomacy screen
* Added new screen for slave revolt hire fail (humiliation and public opinion drop) (with sfx)
* Added new screen for slave revolt hire fail (slave revolt disbands) (with sfx)
* Added new screen for slave revolt hire success (with sfx)
* Added new screen for slave revolt disband fail (-1 public op) (with sfx)
* Added new screen for slave revolt disband success (with sfx)
* Fixed slave revolt spawn from encounter reaction text bug
* Fixed slave revolt header bar length bug

The new slave revolt diplomacy screen - https://i.imgur.com/RDX0lAR.png

MORE DRUNKS (4 features)

It was mentioned that drunk celebratory throne room visitors are a bit too repetetive, I've added a few for now but will expand more later hopefully!

* Added new throne room celebration drunk encounter 'Drunk man bows and falls'
* Added new throne room celebration drunk encounter 'This isn't the tavern?'
* Added new throne room celebration drunk encounter 'Gaze upon the founder'
* Removed duplicate drunk encounter

GOBLIN THRONE ROOM VISITORS (8 features)

I felt the goblin encounter pack added to the throne room recently still needed more fleshing out, found a bug too!

* Fixed goblin kindness encounter showing random gift item value when no gift given
* Added new goblin throne room encounter 'Goblin big love for you'
* Added new goblin throne room encounter 'Big goblin friend'
* Added new goblin throne room encounter 'Rub Head, Big Luck'
* Added new goblin throne room encounter 'Big gift for big goblin friend'
* Added new goblin throne room encounter 'Gift from my village'
* Added new goblin throne room encounter 'Goblin diplomat'
* Added goblin throne room disapointment reaction 'Pathetic' (with sfx)

A CHANCE OF STUPID (5 features)

After the last release Liang Qi mentioned that it would be much better if instead of highly civil races having 0 chance of stupid leaders, there was still a chance even if rare! A very good point, the idea of things still being random enough that things aren't always clear cut is a very good thing to have! Great suggestion.

* Added 1000/1 chance of Max Civ level (Pan-Dimensional) Kingdom ruler being stupid (credit Liang Qi)
* Added 500/1 chance of 9 Civ level (Godlike) Kingdom ruler being stupid (credit Liang Qi)
* Added 100/1 chance of 8 Civ level (Greatly Enlightened) Kingdom ruler being stupid (credit Liang Qi)
* Added 50/1 chance of 7 Civ level (Pinnacle of Civilisation) Kingdom ruler being stupid (credit Liang Qi)
* Added 25/1 chance of 6 Civ level (Highly Civilised) Kingdom ruler being stupid (credit Liang Qi)

KNIGHTLY ORDERS IMPROVED (8 features)

Zaph pointed out the knightly order information wasn't as clear as it could be. I've tried to improve that and several other aspects of it!

* Fixed text bug on creation of a new custom knightly order leader (credit Zaph)
* Reworked layout of order commander dialogue (credit Zaph)
* Rewrote knightly order fight demons command text (credit Zaph)
* Rewrote knightly order defend the lands command text (credit Zaph)
* Rewrote knightly order keep order command text (credit Zaph)
* Rewrote knightly order fight bandits command text (credit Zaph)
* Rewrote knightly order fight rebels command text (credit Zaph)
* Added an indicator that shows the current active command for your custom knightly order (of the 7 possible stances) (credit Zaph)

EAST DOCK COMPANY IMPROVED (4 features)

Thanks to a bug report by Clown from Steam I ended up reworking and finding several issues with the Blackmarket Dockrows 'East Dock Company' now improved!

* Fixed bugged difficulty for East Dock CO trade ventures where it gets less difficult the more expensive the items are (credit Clown)
* Added current gold indicator to East Dock CO trade venture screen (credit Clown)
* Removed no gold text lines from unable to pay for east dock company ventures (credit Clown)
* Added new screen with sfx for paying for an east dock company venture (with sfx) (credit Clown)

BUGFIXES (11 features)

A chunk of bugs fixed this update!

* Fixed silent man throne room encounter yellow face reaction bug
* Fixed 4 text bugs in slave escape charge the accuser reaction
* Fixed 2 text bugs in slave escape pay for execution text
* Fixed freed slave event text bug
* Fixed enslaved courtier text bug
* Fixed incorrect '-' symbol used instead of '+' when showing gained troops from hiring deserters
* Fixed escaped slave blackmarket event line bug
* Fixed captured slave blackmarket event line bug
* Fixed text bug in goblin tale story
* Fixed spacing bug in Ice Watch tavern bartender option
* Fixed spacing bug in Dirt den tavern bartender option

EVERYTHING ELSE (13 features)

Lots of features here, pretty much all player suggested so thanks a bunch guys!

* Added 5 new goblin names 'Goblim, Gomblin, Gomlim, Gobline, Gombline' (credit Cat)
* Added getting 1 gold wergild for peace and then asking to reduce it can rarely result in the fee being reduced to free (credit Cat)
* Added assimilating merc group now shows that they were assimilated instead of destroyed (credit u/BagofChemicals)
* Added secret debug code (enter 69 on gift tree screen to reset the gift tree to be touchable again)
* Added 1/3 chance gift tree rewards you an item instead of gold (credit u/Ordowix)
* Added ability to skip stones at the Farthest Stretch in the south (credit Ordowix)
* Added expense report indicators for staff training expense (Credit Clown)
* Added a new 'what is the militia' option in Militia diplomacy to better explain their function (Credit Zaph)
* Reworked 'what do you do' question for steward to be more clear (credit Zaph)
* Added code to prevent champions having 0 battlescore in the arena (credit u/Spfnym)
* Added child throne room arrest reaction 'I'm in danger' (with sfx)
* Removed the death sound system being saved each new game (slowly want to get rid of it in general but now it can only be enabled per play session)
* Added new difficulty scaled reward for Chelobs well (Easy 1mil)(Norm 200k)(Hard 50k)(Solid 20k)(Insane 10k) (credit u/Spfnym)

New recognition instead of just saying the group is destroyed - https://i.imgur.com/hgL9p1R.png

WHAT'S NEXT

So I'm hoping to move on to the end of turn update soon, but before that I may quickly try and develop a small gnome village to expand the number of places players can encounter gnome insult battles, we'll see how it goes!

Hope everyone's doing alright! :)

Cheers

Huw

EuchreJack

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Drunk encounter idea: What does the Ruler do when the drunk lunges towards them (as drunks are wont to do)? Kill/Imprison/Reward? Or is that already in the game?

The drunk is probably just trying to hug the Ruler.  Drunks like hugs.  Maybe hit the Ruler.  Drunks like hitting things, but Professional Drinkers can tell the difference.
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