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Author Topic: Warsim: The Realm of Aslona - Dwarf fortress inspired procedural adventure game  (Read 83958 times)

martinuzz

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Hahaha. Started a new game today.
Was done doing diplomacy, setting laws, buying troops etc..
First visitor in the throne room offers me to flip a coin for either riches or death.
I lost. Fastests game over ever, turn 0.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Huw2k8

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Hey, that's a tough break but sounds like an interesting run! :)

Hope you've enjoyed the game so far!

Huw2k8

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Hello everyone,

So no combat update this friday and I won't be releasing an update until the first friday of the new year but instead here's something I've worked on this week!

Mods! I've wanted to do this for a while and decided it would be a nice idea as a gift to the Warsim community for Christmas!

Warsim - Mount and Blade Warband Mod

Here's an album showing off this mod - https://imgur.com/a/dtTTtQR

I spent a lot of time with this one as I'm a serious mount and blade fan. The player is a small faction at neutral with the main kingdoms of the mount and blade world (minus the vaegirs). The mod gives you full troop trees, each faction uses denars, all the leaders and major lords, mercenary companies and relevant bandit factions.

Perfect for a mount and blade fan! Beware though as the kingdoms of Calradia are pretty tough out of the gate.

Warsim - Skyrim Mod

The development of this mod began with one of the weirdest coincidences I've ever had in Warsim. I had pre-chosen where the main factions were going to go, first the Imperials, then Stormcloaks, etc. As I got to edit the faction names in the save file I saw that the second faction which was going to be Ulfrics factions was aptly randomly named Thumm (like Thuum, the name for the way of the voice in skyrim).

https://i.imgur.com/MEswxJ3.png

It was definitely a sign to ensure I dropped the best mod I could make!

Here's an album showing off the skyrim mod - https://imgur.com/a/idHxXKk

The mod sets you as Jarl Balgruuf of Whiterun, with your staff being Proventius and Irileth. The world is made up of two major factions, the Imperials and the Stormcloaks (Imperials have more land, stormcloaks have more units), but also includes the College of Winterhold, The Forsworn, and the Thalmor as smaller main factions.

There are also bandits and mercenary groups relevant to the game, each faction uses septims as their currency and troop trees are all sorted. Faction relations were also fairly finely tweaked so that it makes sense who is fighting who.

Warsim - Uberhard Mod

This one is more just a challenge, the races of this world were specifically selected to be tough and are started with enlarged populations. Behemoth Trolls, Colossal Godlings, Titan Vampires, Nightmare Ogres, and Deatheater Wizards.

Good luck!

Where to play?

All of these mods should be loadable as save files from the latest updated version of the game on steam and itch.io!

I hope you all enjoy and have a great holiday period, and thank you all for the support in developing this game, it really means a lot!

Cheers

Huw

martinuzz

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Just out of curiosity..
Did you put the 'garden' race variety in the game just so there can be garden gnomes?  :D
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Huw2k8

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It was absolutely where the idea originated from, but I laughed at the thought of Garden Trolls, and then considered some other possibilities and deemed while it might be silly, it would still be something that you could imagine existing in some wacky fantasy world so I put it in.

Garden Vampires and Garden Elves, All sorts of pesky little garden sized creatures.

Huw2k8

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This has taken me a few days but I've managed to pack together 100 features and bugfixes in this update as a nice final update before Christmas. There are lots of little changes and improvements in this update and I'm excited to release them. I want to thank everyone for the awesome support this last year and I hope everyone has a good Christmas.

INTRODUCTIONS IMPROVED

After adding a lot of content with tons of variation and detail I figured why not the introductory ceremony to the game, something pretty much everyone sees should be laid out better and should have a bit more variation. Now the new ceremonies are much more random and informative.

* Added 2 new variant intro texts to the start of the new game ceremony
* Added 2 new variant intro texts to Generals greeting at new game ceremony
* Fixed 8 grammar issues with generals greeting
* Added 2 new variant intro texts to shadow assassins game start
* Added 2 new variant intro texts for old age king game start
* Added 2 new variant intro texts for mad king game start
* Added Mad King Game - indicators for public opinion difference and mad king bonus features
* Added Demon King game - indicators for public op difference, troops change, and demon bonus features
* Added 2 new variant intro texts for gambler king
* Added Gambler king game - indicators for public op difference, troop chance, and bonus gold
* Fixed a text bug in demon overlord game start text
* Added Bandit king game - indicators for public op, law change, and truces shown
* Added colour system for origin bonus indicators in start of game introduction
* Added 2 new variant intro texts for demonic king game start
* Added 2 new variant intro texts for bandit king game start
* Made bandit king public opinion drop -30 instead of -20 as you've literally just conquered their kingdom, murdered their king and killed tons of their people
* Fixed 24 text and spacing bugs in introductory screens
* Added new indicator of game start generals name below his picture instead of in the dialouge text
* Added 3 new crowning texts to game intro
* Added 2 new general introduction screens to the game
* Added chance general doesn't introduce themselves to you
* Fixed layout issues with start game screens
* Added 3 new texts for state of the realm address from general
* Added new screen section for state of the realm finances
* Added 3 new texts for state of the realm financial address from general

BLACK BANK REVISITED

Haven't properly looked at the Black Bank for a while but it was rife with bugs. u/jjlf40 let me know of an issue and I went in and fixed it as well as a few other things.

* Rewrote Black bank intro text
* Fixed 10 black bank grammar and text bugs
* Fixed black bank deposit and withdrawal allowing infinite money (credit u/jjlf40)

BLACKMARKET CAPTURE UPDATE

I have bigger plans for it, but I have added expansion on capturing the Blackmarket including dynamic advice from your diplomat depending on how smart they are, if they are unskilled then you get unhelpful advice.

* Fixed length of the impose tax option when capturing black market
* Added new option when market is captured to ask your diplomat for advise
* Added diplomat market capture advice for diplomat of skill <50 (terrible advice)
* Added diplomat market capture advice for diplomat of skill 50-99 (meh advice)
* Added diplomat market capture advice for diplomat of skill 100-199 (good advice)
* Added diplomat market capture advice for diplomat of skill 200+ (best advice)
* Added new screen for closing the blackmarket once captured (with sfx)
* Added refugee issues with public opinion loss for closing blackmarket
* Added random number of new soldiers and peasants for hire after closing blackmarket

NAME SUFFIXES

Been a while since we've had a bunch of these, my favourite is 'The Urinator' but I'm also curious to see the possible random stuff that can come from the Urinated and it's random suffixes.

* Added new name suffix 'The Blackspur' (+13 battlescore)
* Added new name suffix 'The Bronzespur' (+8 battlescore)
* Added new name suffix 'The Ironspur' (+7 battlescore)
* Added new name suffix 'The Redspur' (+7 battlescore)
* Added new name suffix 'The Silverspur' (+8 battlescore)
* Added new name suffix 'The Whitespur' (+6 battlescore)
* Added new name suffix 'The Angry' (+9 battlescore) (can be modified by random additional parts)
* Added new name suffix 'The Anger' (+20 battlescore)
* Added new name suffix 'of Gone Times' (-2 battlescore)
* Added new name suffix 'of Old Times' (+11 battlescore)
* Added new name suffix 'of Better Days' (-5 battlescore)
* Added new name suffix 'the Explorer' (+11 battlescore)
* Added new name suffix 'the Far-Explorer' (+31 battlescore)
* Added new name suffix 'the Near-Explorer' (+3 battlescore)
* Added new name suffix 'the Skull-Drinker' (+29 battlescore)
* Added new name suffix 'the Bonespur' (-25 battlescore)
* Added new name suffix 'the Lunar' (+19 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Deathsetter' (+41 battlescore)
* Added new name suffix 'the Bloodsoaked' (+17 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Urinator' (+1 battlescore)
* Added new name suffix 'the Urinated' (-5 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Hard of Hearing' (-10 battlescore)
* Added new name suffix 'the Leafburner' (+5 battlescore)
* Added new name suffix 'Longfoot' (+3 battlescore)

GENERATOR TWEAKS

Suggested by u/BlackOnionSoul, now a new option in the extras generators screen. A screen for generating single races and seeing their faces and unit types.

* Renamed advanced race generator to bulk race generator
* Fixed mislabelled race figure in bulk race generator
* Added new random single race generator that shows you their stats and a random face of theirs (credit u/BlackOnionSoul)

DIALOGUES

Thought I'd add a handful more of these in game.

* Added 3 dialogues for brawl pit fans when Blackmarket wins
* Added 3 dialogues for blackmarket fans when Brawl Pit wins
* Added 3 slum pit dialogues
* Added 3 goblinwood prisoner dialogues

HERO ORIGIN STORIES

Another bunch of possibly origin stories for the heroes and champions of your world!

* Added 'Borderguard' hero origin story
* Added 'Wizards experiment' hero origin story
* Added 'Tales ended' hero origin story
* Added 'Drinking and forgetting' hero origin story
* Added 'Ex-Merc Village Attack' hero origin story

MINOR BANDIT GROUP IMPROVEMENTS

Noticed an issue with minor bandits and then rabbitholed myself into finding a bunch of issues, I also noticed that when making a truce with them or breaking one there is no text at all, it just happens. Well now there is a special random screen for each, 6 total!

* Added new screen when paying for truce with bandits
* Added anouncement to bandits reaction to truce with bandits
* Added you have my word reaction to truce with bandits
* Added so it is done reaction to truce with bandits
* Added so be it reaction to truce ending with bandits
* Added you insult me reaction to truce ending with bandits
* Added foolish choice reaction to truce ending with bandits
* Fixed bandit truce text not being blocked out if you don't have the gold
* Fixed hire bandits for attack text not being blocked out if you don't have the gold
* Fixed bandit group land seller no gold text doesn't tell you how much you need
   
DEBUG MODE EXPANSION

Was working on something using the debug mode and needed these tools, now they are added.

* Added debug option of changing independent races skin colour
* Added debug option of changing kingdom to allow lords if it doesn't already

BUGFIXES

A couple of bugfixes found partially from player suggestions and some from my own playtesting.

* Fixed sending general through trap door on leave request in throne room actually kills the diplomat instead and keeps the general as staff (credit RTT)
* Fixed 13 text and grammar bugs in gar'gallock screens
* Fixed 15 text and spacing bugs in rass bartender text
* Fixed issue with certain goblin settlement upgrades breaking lines in end of turn report
* Fixed no leader of arena when upgrading save files from pre-arena leader times
* Fixed helmet creation process not taking gold from you
* Fixed missing line in bard reaction to praise in throne room
* Fixed hiring militia abandoner doesn't show +soldier and -militia text
* Fixed aslona mentioned in soldiers ranking screen regardles of your kingdom name
* Fixed Stupid and thoughtless races are able to raid
* Fixed getting 10/10 on the final exam of the history guild fails you (credit u/taukki)
* Fixed market favour option bug
* Fixed firing and hiring new monster trainer causes game to force you to end turn (credit u/taukki)

EVERYTHING ELSE

Nothing much, a new sound effect and a higher ceiling of troops for enemy kingdoms.

* Added new sound effect for enacting or cancelling trade with eastern trade post
* Buffed the maximum possible troops for independent kingdoms at game start

SCREENSHOTS

* The new gamestart screen for getting the demon loadout - https://i.imgur.com/neFhqCZ.png
* New generals introduction - https://i.imgur.com/qDLjpbp.png
* New option when capturing the Blackmarket (ask staff) - https://i.imgur.com/4nV39rz.png
* Demonic Staff member with low skill answering the question on what to do with the market - https://i.imgur.com/rhUhL1l.png
* New single race generator in the extras screen #random race 1 - https://i.imgur.com/hNeFZMx.png
* New single race generator in the extras screen #random race 2 - https://i.imgur.com/kmhd5Cd.png
* New single race generator in the extras screen #random race 3 - https://i.imgur.com/yZaeKRY.png

DWARF FORTRESS MOD

Oh right and forgot to mention above, the great response to the other mods got me thinking, and given that both skyrim and mount and blade were great inspirations why not a mod honouring Dwarf fortress, a game which definitely was a great influence to Warsim. So here it is:

You play as a ruler called King Urist McYou and rule a small humble kingdom with a little population and territorial holding.

The Kingdoms you share the world with are - https://i.imgur.com/hcsroFp.png

* The Kingdom of Bronzemurder (Bronze Dwarves) - https://i.imgur.com/25wJqTA.png
* The Creation of Ferns (Elite Dwarves)
* Glazedcoast (Stupid Dwarves) - https://i.imgur.com/Nzmdh70.png
* The Kingdom of Boatmurdered (White Dwarves)
* The Field of Kindling (Cannibal Elves) - https://i.imgur.com/IzARnMi.png

The Creation of Ferns is somewhat of an anomaly being a dwarf kingdom ruled by an Elf - https://i.imgur.com/9sF8jRc.png

There are also 5 bandit groups - https://i.imgur.com/R7Y8a40.png

And several mercenary groups such as The Pit Dwarves led by Urist McKhur the Lost. - https://i.imgur.com/9tTSPTZ.png

You have a great group of staff to help you rule the realm. - https://i.imgur.com/TP11f4S.png

I've tried to honour Dwarf fortress as best as I can with the mod.

You will find the mod in your saves folder, just load the save called DFMOD.

I'd like also to welcome the hundreds of new people who have picked up Warsim this week during the christmas sale! Thank you for the support and welcome to the community.

Merry Christmas / Happy Holidays to you all

Cheers

Huw (Solodev)

Huw2k8

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16K SALES CELEBRATION

Hello everyone, so this update is something of a celebration for me and Warsim as I can happily (having checked steams recently updated rules that allow devs to talk numbers) announce that Warsim has sold over 16,000 copies on steam finally since it's entrance to the platform in June 2017.

I could never have imagined this would ever transpire and honestly want to thank every single person who contributed to that number and has the game in their steam library, it's not easy for a game that runs through a console and uses a purely text based visage to do well when competing with tens of thousands of games with flashy graphics but I'm glad we've been able to carve a place out here.

To celebrate I set myself a goal of making 160 feature and bugfix changes for an update and have finally today managed to complete it, that's only 1 feature per 100 copies sold but it's the best I can do :)

All jokes aside I am honored the game has done this well and hope it will continue along this path. I'm not stopping working on Warsim until I can complete a good number of major promised features as get it out of early access! (even post-ea I don't plan to stop with Warsim updates)

THE UPDATE

This update rather than having one single focus has many areas of improvement in different directions, now I plan to finish scrubbing through my immediate list of stuff that's accumulated over the holiday period before returning to combat update development!

COMBAT ACADEMY EXPANDED (17 features)

What started as a small suggestion by Fox from steam and a bug report by u/CanadianWolverine from reddit ended up as four hours of work reworking the combat academy. Now you can upgrade it, learn more about it, train heroes and champions instead of just your grand champion, and many bugs fixed!

* Added ability to train personal champions/heros and grand champ at combat academy (credit Fox)
* Added sub screen for choice of who to train with dynamic costs
* Added 3 different graphics for each slot for trained units in combat academy
* Added ability to ask about the combat academy
* Added additional text in about screen for captured combat academy
* Fixed able to access combat academy hire troop screen even if they have no troops
* Added new dynamic recruitment screen to combat academy with dynamic graphic
* Added combat academy upgrade (15000 gold) (+1 slot for training and larger graphic)
* Added combat academy bigger upgrade (25000 gold) (+1 slot for training and even larger graphic)
* Added combat academy upgrade screen to main menu if you own the academy
* Fixed Combat academy champion training bug if your champion is too strong (credit u/CanadianWolverine)
* Fixed no grand champion to train text saying your arena is too small when it could also be due to prev champion being hired or assasinated (credit u/CanadianWolverine)
* Rewrote train your champion text to show the max it can be trained to which is 299 (credit u/CanadianWolverine)
* Fixed 3 combat academy text bugs
* Fixed issue with ruined combat academy graphic
* Fixed gold is taken from you training at the combat academy even if you own it
* Fixed gold is taken from you training at the combat academy even if you can't afford it

BANK LOANS REWORKED (9 features)

Another bunch of changes as a result of Etalyx' stream. I noticed the loan screen looking very lackluster so I went in and added a bunch more information making the loan system a lot clearer, I also buffed loans and made it possible to take much bigger loans as well as fixed a few bugs.

* Added new screen for paying back loaned bank gold
* Added new breakdown of loans and interest rates when paying back and taking gold
* Added new seperate screen for when you are in too much debt to take out any more loans
* Increased max loan from bank from 1000 gold per land owned to 2500 gold per land owned
* Added new screen for taking loans
* Added ability to ask about how loans work now in the bank with a breakdown
* Fixed loaning 2 gold puts you in loan payback screen immediately bug
* Updated loan tags to show fees on the loan option select screen
* Added new screen for receiving your loaned gold

NAME SUFFIXES (22 features)

Always nice to have new lots of character names to keep things fresh, I'm gonna wait until I get Ulfgar One Ball as my grand champion!

* Added new name suffix 'the Warg' (+16 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Wargling' (+5 battlescore)
* Added new name suffix 'the Warglike' (+11 battlescore)
* Added new name suffix 'the Warg-Caller' (+8 battlescore)
* Added new name suffix 'the Warg-Rider' (+17 battlescore)
* Added new name suffix 'the Warg Slayer' (+22 battlescore)
* Added new name suffix 'the Warg Eater' (+14 battlescore)
* Added new name suffix 'the Toadskin' (+3 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Toad-Roaster' (+5 battlescore)
* Added new name suffix 'the Band of Toads' (+3 battlescore)
* Added new name suffix 'the Toad Slayer' (+2 battlescore)
* Added new name suffix 'the Ant Slayer' (+1 battlescore)
* Added new name suffix 'the Bane of Ants' (+1 battlescore)
* Added new name suffix 'the Shrieking' (+5 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Wyvern' (+29 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Wyvern Slayer' (+53 battlescore)
* Added new name suffix 'the Bane of Wyverns' (+59 battlescore)
* Added new name suffix 'the Wyvern Rider' (+51 battlescore)
* Added new name suffix 'the Wyvern Hunter' (+49 battlescore)
* Added new name suffix 'the Wyvernskinned' (+11 battlescore)
* Added new name suffix 'Bloody Nose' (-5 battlescore)
* Added new name suffix 'One Ball' (-15 battlescore)

NEW NAMES (7 features)

A bunch of new names for various races, Gnome names usually crack me up.

* Added 10 new human names (Dylan, Ben, Macrim, Mac, Dylkar, Dillan, Dylkur, Dilkar, Bem, Dilner)
* Added 3 new troll names (Zugrak, Marki, Zugror)
* Added 3 new godlings names (Ori, Ora, Oru)
* Added 36 new mermen names
* Added 5 new ghoul names (Sogskull, Bloatcorpse, Bloatbone, Sogrot, Sogcorpse)
* Added 3 new gnome names (Bimdangle, Bumblewoo, Bingbong)
* Added 3 new goblin names

USE MY TITLE DAMN YOU! (22 features)

BreadOfLoathing mentioned that they kept encountering references to being a king depsite being a queen in game, I went through and found a bunch of ones I've previously missed.

* Fixed 3 rumours the king has been fooled by a goblin text not showing custom title
* Fixed 2 goblin gift text refers to king and not custom title
* Fixed rumours the king freed a rebel text not showing custom title
* Fixed bad jester encounter not refering to custom title
* Fixed 8 insulting throne room encounters not refering to custom title
* Fixed bad general encounter not refering to custom title
* Fixed knight against demon horde encounter rejection not using custom title
* Fixed band of warriors against demon horde encounter rejection not using custom title
* Fixed bandit gold offer encounter not using custom title
* Fixed finger clicker origin story not using custom title
* Fixed cant help the poor reaction not using custom title
* Fixed king of the ashes text not using custom title
* Fixed rumour the king freed a guilty man not using custom title
* Fixed 2 non custom title king texts in tutorial info
* Fixed arena destruction text not using custom title
* Fixed thickblood bandit refusal text not showing custom title
* Fixed order of the roses refusal text not showing custom title
* Fixed 13 hire speech texts not showing custom title
* Fixed foreign king knight hirer text not showing custom title   
* Fixed Koova text not showing custom title
* Fixed big king have gold goblin text not showing custom title
* Fixed king from a coinflip text not showing custom title

WAGE RISE ENCOUNTER (9 features)

This encounter was lacking a bit of depth, after looking into it further I saw many areas for improvement so now troop payrise encounters are more dynamic and interesting.

* Fixed 4 textbugs in soldier payrise encounter
* Added new indicators of wage change and cost to upping troop wage in throne room encounter
* Added new indicators of deserter troops from rejection in troop wage throne room encounter
* Added ability to ask soldier why you should raise their wages in wage rise throne room encounter
* Added 'we risk our lives' reason to soldier wage rise encounter
* Added 'cant even afford booze' reason to soldier wage rise encounter
* Added 'Wage increase recruitment tip' reason to soldier wage rise encounter
* Added 'Uh... we need more' reason to soldier wage rise encounter
* Added 'Share your gold you blighter' reason to soldier wage rise encounter

CHELOB REVISITED AGAIN (5 features)

So I didn't consider just how difficult Chelobs well riddle is, and for some without an internet connection it's actually impossible. Well no more, I've altered the questions to less difficult but still tough ones that are much more do-able and also fixed a couple of issues I came across while here.

* Fixed 5 text bugs in chelobs text
* Fixed line and colour issues in chelob questions (credit Etalyx Stream)
* Reworked final questions of chelobs to be NON-META
* Made it clearer on previous questions that they are numerical (credit Etalyx Stream)
* Updated final chelob screen to show where he goes next

ANOINTING REWORKED (3 features)

The ability to anoint a grand champion in the arena is pretty cool but who can spare 2500 gold for that, not me. I decided to nerf this in both cost and effect. Also when doing it the game will now tell you what you've actually done with the name change and battlescore improvement.

* Made anointing the grand champion cost 250 instead of 2500 but gives +5 battlescore instead of +25
* Updated anoint champion throne room encounter to follow the above
* Added new indicator of gold loss and battlescore and name change during champion anoint ceremony
   
ASSASSIN CHANGES (4 features)

After watching Etalyx's stream I noticed some issues with the assassin screens, now they have been improved.

* Added new text showing how much gold you have during assassination hire encounter (credit Etalyx Stream)
* Reworked assassin encounter in throne room so that hire option is more clear about it leading you to another menu (credit Etalyx Stream)
* Added new screen for refusing assasination after inquiring about it in throne room (credit Etalyx Stream)
* Reworked text for outright refusing assasination in throne room (credit Etalyx Stream)   

THRONE ROOM ENCOUNTERS (2 features)

A pair of new throne room encounters, gonna try and keep adding to these every now and then to ensure freshness and more variety.
 
* Added new throne room encounter 'Midas the Dog' (super rare)
* Added 'coin waving boy' throne room encounter

TROOP SENDING IMPROVED (5 features)

Although this may be altered a little in the combat update for now it's pretty bad when sending troops yourself as the screens are badly set lone text which is quickly become out of character for the game. Now they have their own screens including some new images for knights and demons as well as seeing the faces of the independent race creatures you're sending off.

* Added new custom screen for choosing to send the troops yourself
* Added new knight graphic for selecting knights to send to battle
* Added new demon graphic for selecting demons to send to battle
* Added new screen for selecting independent race creatures to send to battle
* Added new screen for sending personal champions to battle
   
NEW UNIT TYPES (3 features)

Now these units could be packing the mercenary groups of your world, the Crimson Plank-Swingers or the Rabid Logtossers to name a few.

* Added new unit type - Plank-Swinger
* Added new unit type - Logtosser
* Added new unit type - Bonewielder

BANDIT SCOURGE REWORKED (2 features)

After thinking about this law for a bit I realised that paying 20 gold for a bandit to be imprisoned is actually quite a lot considering peasants can be significantly cheaper, I've lowered it to 5 gold per head and updated the text in the declaration screen to explain it better.

* Added a new bandit scourge declaration text
* Made bandit scourge cost 5 gold per bandit instead of 20 gold

MORE CRIME (12 features)

That's right, more crime! A lot of people were getting tired of having so many bad guards and innocent people being brought forward, well turns out the odds of getting an innocent person brought forward were higher than a guilty one, this has now been dropped to just a quarter with a lot more reactions for being guilty added to fill the content void!

* Made outcome of criminal encounter in throne room now 1 in 4 chance of innocent instead of 55% chance of innocence
* Added new criminal guilt reaction 'Im a monster'
* Added new criminal guilt reaction 'Who am I kidding'
* Added new criminal guilt reaction 'Whats the penalty for lieing'
* Added new criminal guilt reaction 'My only crime was being caught'
* Added new criminal guilt reaction 'I ain't explaining myself to no one'
* Added new criminal guilt reaction 'What's to explain...'
* Added new criminal guilt reaction 'What is crime?'
* Added new criminal guilt reaction 'Maybe I did'
* Added new criminal guilt reaction 'No comment'
* Added new criminal guilt reaction 'Damn, you've got me'
* Added new criminal guilt reaction 'It was my twin'

BUGFIXES (22 features)

Lots of bugs and things found here, many from Etalyx's stream, also a nasty bug that was invalidating peoples saves that is now fixed!

* Fixed problem with play again bard text (credit Etalyx Stream)
* Fixed Aslona reference in soldier recruitment text
* Fixed your head forward text bug (you head forward) during battle (credit Etalyx Stream)
* Fixed Climbings knight text bug (climbing knight) in climbing gear upgrades (credit Etalyx Stream)
* Fixed Doesnt' text bug (Doesn't) in scorp pit (credit Etalyx Stream)
* Fixed thickblood bandits refusal screen now includes text showing required public opinion to hire them
* Fixed Crestfallen name suffix being mispelt as Cresfallen (credit Etalyx Stream)
* Fixed you hand the changeling a cold coin (should be gold coin) (credit Etalyx Stream)
* Fixed reference to Aslona in Smallhaven story teller (credit u/Kerbannog)
* Fixed yellow text bug in smallhaven story teller (credit u/Kerbannog)
* Fixed 4 text bugs with blackmarket orb seller (credit Etalyx Stream)
* Fixed bug where having a kingdom that sacrifices their people on leader death in your world broke game save files (Credit SFOD-D124 and u/WarsimFan)
* Fixed extravagant bandit leader of blackmarket still doesn't enabled gambling den (credit Etalyx Stream)
* Fixed text bug in coin flip game
* Fixed coinflip game in upgrade market doesn't have character face
* Fixed blackmarket coinflip games not having sound effects (credit Etalyx Stream)
* Fixed colour of the sudden death rules text (credit Etalyx Stream)
* Fixed formatting of the sudden death rules text (credit Etalyx Stream)
* Fixed stay for text in famed words generation missing a space (credit Etalyx Stream)
* Fixed 4 text bugs in brawl pit intro text
* Fixed vampire bard in throne room entertainment summons a musical abomination instead (credit Etalyx Stream)
* Fixed 3 text bugs in gift gold encounters in throne room

EVERYTHING ELSE (16 features)

A great deal of loose changes and fixes that don't fit anywhere else.

* Added text showing tribute being taken on main screen of monfort mine
* Added text showing tribute being taken on main screen of shallowrock mine
* Updated text for staff and champions screen to make it clearer how to hire new ones (credit Snapped D. Carr)
* Added new indicator in demonic totems post peasant sacrifice to show you've already done it that year (credit u/BattIeBear)
* Reworked alms for the poor text to show public opinion gain
* Added ability to ask wulf a question
* Added gold indicator to wulf when wulf charges for songs (credit Etalyx Stream)
* Added battle moves explained in merc attack screen (credit Etalyx Stream)
* Added new screens for blackmarket coinflip game (credit Etalyx Stream)
* Added indicator of tribute from mystery slaver once requested (credit Etalyx Stream)
* Updated special units for Krut Erak Bandits and Rebels to be shown as just in capital land units in troop tree screen (credit Etalyx Stream)
* Added new indicator for goblin speaker success
* Added new indicator for paying for goblin trainer showing gold change
* Made blackmarket slums scum cost 10 gold instead of 15 each
* Removed Aslona references from Gar'gallock advice
* Removed Aslona references from Staff advice

SCREENSHOTS

* The new main screen of an owned combat academy - https://i.imgur.com/faHCDp1.png
* Choosing who to train in the new combat academy - https://i.imgur.com/tWE2nTt.png
* Putting a champion to work - https://i.imgur.com/svLfSbh.png
* Combat academy with several champions all training - https://i.imgur.com/m8n8rJI.png
* Hiring men from the combat academy - https://i.imgur.com/k5QnWlj.png
* One of the new rare throne room encounters - https://i.imgur.com/fgKV6Nn.png
* New screen for anointing a grand champion - https://i.imgur.com/UPxwzmR.png
* Sending knights to battle manually - https://i.imgur.com/UXYTahD.png
* Sending demons to battle manually - https://i.imgur.com/L2AHVVu.png
* A unit from a custom race being sent to battle manually - https://i.imgur.com/VpDvr38.png
* New bank loan screen - https://i.imgur.com/nr412in.png

Huw2k8

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Hello everyone, so I'm putting this update out as I'm going away for a few days and won't be able to reply or work on the game at all. It's been hard work but there are a ton of things in this update that nicely improve the game, I am in such a rush I can't even make screenshots for the changelog so you'll have to see the changes yourself!

Will be back as normal by next week!

DEMON GATE INTRO (4 features)

I figured discovering the demonic gate should be a special moment in game so I've tried to expand it a little.

* Added special intro text when discovering demon gate
* Added unique version of intro text if you are a demonic agent
* Added unique version of intro text if demonic horde is dead
* Added demon gate location name is changed to be less conspicuous until discovered

DEATH TO THE MAD KING (6 features)

The mad king is one of the possible game starts you can have, being the mad kings child offers the ability to speak to or release the mad king but no option to end it all and finish him off, now I've added it with a little bit of randomisation to how it goes including a rare random event.

* Added new mad king question (pulled out at random when talking to him)
* Added ability to execute the mad king
* Added ability to ask about the mad king
* Added 6 random reactions from mad king to being brought for execution
* Added special secret event that can happen as a result of mad king execution
* Added two slightly different alternatives to what you do just before he is killed

BLACKMARKET CONQUEST REWORKED (9 features)

Taking over the Blackmarket offers little prompt or information about what you've done, well now you get a comprehensive introduction to your new market with a number of recomended options, such as giving a speech or hiring someone to give a speech to your new subjects. Taking a tour of your new land, and filling the garrison with troops. As well as a new possible and stackable market boom event that can be triggered by certain aspects of these features.

* Added new screen following capture of the Blackmarket that allows you to do numerous things
* Added new prompt to fill the garrison post blackmarket capture
* Added new prompt to give a speech to the blackmarket post capture
* Added ability to hire cheapest crier to give speech (2 possible outcomes) (cost 10 gold)
* Added ability to hire good crier to give speech (2 possible outcomes (costs 50 gold)
* Added ability to hire best crier to give speech (2 possible outcomes) (costs 150 gold)
* Added ability to give speech yourself and choose your motive (Kind, Cruel, Ominous, Threatening)
* Added ability to be taken on quick tour of your new market
* Added ability for market boom event that can be triggered which increases blackmarket income by 10x

ITEM DISCOVERY IN THE THRONE ROOM (25 features)

These item discovery encounters grow your treasury by the value of the item from a list of 60, the encounters are rarer the lower your public opinion is and there's also a very small chance that the item is some kind of illusionary trick. I have made sure they aren't super frequent but they should be completely randomly generated meaning even I can't predict what will happen, could make for some very interesting random throne room events that no one else has seen but you!

* Added found RANDOM ITEM near a tree throne room encounter
* Added Stole RANDOM ITEM from bandit warlord local to his village throne room encounter
* Added brought RANDOM ITEM family heirloom throne room encounter
* Added found RANDOM ITEM while exploring throne room encounter
* Added found RANDOM ITEM while following treasure map throne room encounter
* Added Inherited RANDOM ITEM from family member throne room encounter
* Added dream of RANDOM ITEM throne room encounter
* Added grave digger finds RANDOM ITEM throne room encounter
* Added RANDOM ITEM washed up on beach throne room encounter
* Added dead elder's RANDOM ITEM throne room encounter   
* Added RANDOM ITEM won in bet with RANDOM GROUP throne room encounter
* Added RANDOM ITEM won in arm wrestle throne room encounter
* Added found RANDOM ITEM in birds nest throne room encounter
* Added new random item 'Frozen demons eye' (worth 250 gold)
* Added new random item 'Single dragon scale' (worth 50 gold)
* Added new random item 'empty dragon egg shell' (worth 30 gold)
* Added new random item 'large dragon tooth' (worth 60 gold)
* Added new random item 'powerful liches skull' (worth 310 gold)
* Added new random item 'prehistoric bone axe' (worth 110 gold)
* Added new random item 'solid gold bird feather' (worth 90 gold)
* Added new random item 'strange beeping cube of superior technology' (worth 350 gold)
* Added new random item 'blood-gold spear' (worth 120 gold)
* Added new random item 'piece of moon rock' (worth 150 gold)
* Added new random location for event 'Abandoned wizards lair'
* Added new random location for event 'small forest cabin'

READABLE SPY REPORTS (1 feature)

u/WoodenNickelDealer pointed out spy reports can't be checked out once you leave the initial end of turn report, turns out it wasn't coded and this took about an hour or so to do, but now you can view spy reports from the previous turn in your kingdom reports screen!

* Added ability to read spy reports from previous year (credit u/WoodenNickelDealer)

REPARATIONS REBALANCED (18 features)

Fox from steam pointed out that the reparations are quite unbalanced and can frequently be very high, I've decided to try and add balance and generally have lowered the cost of all reparations, though there is still random chance of many of them being high as the world is random!

* Lowered min cost of reparations for broken fence from 10 to 2 (and max from 100 to 50)
* Lowered min cost of reparations for favourite chicken from 30 to 15 (and max from 149 to 59)
* Lowered min cost of reparations for killed chicken from 10 to 3 (and max from 30 to 15)
* Lowered min cost of reparations for orclover insult from 5 to 1
* Lowered min cost of reparations for bedded daughter from 50 to 10
* Lowered min cost of reparations for broken door from 30 to 5
* Lowered min cost of reparations for burned down farm from 300 to 100
* Lowered min cost of reparations for threatend from 5 to 1
* Lowered min cost of reparations for smelly wheat from 20 to 5
* Lowered min cost of reparations for trampled flowers from 15 to 2
* Lowered min cost of reparations for chopped down apple tree from 35 to 5
* Lowered min cost of reparations for cowardly soldier from 20 to 2
* Lowered min cost of reparations for called me ugly from 15 to 2
* Lowered min cost of reparations for block view tree from 15 to 4
* Lowered min cost of reparations for chamber pot theft from 10 to 3
* Lowered min cost of reparations for punched in nose from 5 to 3
* Lowered min cost of reparations for bet with soldier from 30 to 5 (and max from 50 to 200)
* Lowered min cost of reparations for borrowed gold and died from 35 to 5 (and max from 50 to 150)

VAMPIRE BARD COPYCAT GAME REWORKED (5 features)

I forgot this was a feature but u/Kerbannog reminded me of the simon style bard game you can play if a vampire is your court bard, however it was terribly broken. I have since fixed and improved it, thanks Kerbannog!

* Fixed copycat game vampire bard text colour bugs (credit u/Kerbannog)
* Fixed copycat game not working bug (credit u/Kerbannog)
* Added new screens for failing copycat game (credit u/Kerbannog)
* Reworked colour scheme for bard copycat game to be clearer (credit u/Kerbannog)
* Reworked text and layout of guessing numbers during copycat game (credit u/Kerbannog)

AUTOSLAVE SELLING (2 features)

Well it might be evil but now it's also efficient! Thanks Fox from the Warsim steam community for the suggestion!

* Added ability to Autosell slaves in slavers fort (credit Fox)
* Added ability to Autosell slave soldiers in slavers fort (credit Fox)

BUGFIXES (15 features)

A bunch of bugfixes thanks to several people for mentioning the issues.

* Fixed missing pause in selecting troops after battle screen
* Fixed 4 text bugs in knight returning from quest text   
* Fixed Noreg saying you aren't in his class when you are (credit u/Kerbannog)
* Fixed Noreg text regarding different classes being incorrect (credit u/Kerbannog)
* Fixed text for room right after initial room in Baiaa maze (credit LiosAlpha)
* Fixed space bar issue with musicians being cancelled (credit LaughingGravy)
* Fixed hiring throne room musician doesn't put them in
* Fixed 10 typos and text bugs in witch in throne room encounter
* Fixed missing gold indicator for witch throne room encounter (credit u/ShadowDancerBrony)
* Fixed missing blessing indicator for witch throne room encounter (credit u/ShadowDancerBrony)
* Fixed throne room text typo (credit u/Videovillain)
* Fixed 2 phenor text bugs (credit u/Videovillain)
* Fixed the fool King Bardon text bug (credit u/Videovillain)
* Fixed northern rhymes book text bug (credit u/Videovillain)
* Fixed extend the prison upgrade going green if you have 1k instead of 10k

EVERYTHING ELSE (8 features)

A number of different changes, most interestingly any characters with blind prefix in the arena will now have their own unique blind move set, which will render them pretty bad at fighting.

* Added screens for not having enough troops as choice in troop select before battle screen
* Added new screen for hiring knight who failed quest
* Added new screen for accepting knight who failed quest into your knightly order   
* Made merc type names more likely to be used for merc company group names
* Added new move set for blind traited characters in the arena (17 new moves) (much weaker)
* Made text more clear about anointing a knight to champion that no ceremony is bad (credit u/Gamerzguy)
* Expanded text during witch throne room encounter
* Added new screen after hiring a champion showing gold change and new champion

Huw2k8

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Hello Everyone, so this update comes at a big time! We have three things all colliding on this date: Hitting 1500 subscribers on the subreddit, The Steam Lunar Sale, And the Vassal update!

THE LUNAR SALE

Warsim is now 40% off on steam for the Lunar sale, now most if not all of the people reading the changelog on this sub already have the game and have seen it on sale many times before but as always if you don't have it nows the time, and if you know anyone who might like it!

I'm also always open for ideas on places to share or post the update/sale/or game in general, the internet is a broad place and the majority of the people there are not going to be Warsim players, but some might and I'm always up for finding them :)

THE VASSAL UPDATE

This is primarily an update of the vassal system but there are still 109 additional features and bugfixes alongside the vassal stuff so lots of new stuff to dig in to!

**VASSAL UPDATE (131 Total features)**

Vassals, the result of having great strength in the game but really not the strongest of features beyond it's symbolism. This update plans to change that and make vassals much more interactive as well as the process of getting them.

**LOOSE VASSAL UPDATE ITEMS (7 features)**

* Added all vassals have same actions you have with allies
* Fixed text colour and spacing of pre-existant vassal text
* Added ability to take 0 tribute gold from vassal (Credit Defender)
* Added relation boost and special text at end of turn if taking no tribute from vassal
* Added new clarification screen in vassal attack (Credit u/videovillain)
* Added a vassalisation randomised cooldown (3-18 years) once a kingdom rebels or gains independence from you
* Made it only possible to attempt to vassalise a kingdom once per year (used to be infinite stupidly)

**VASSAL REVOLTS (5 features)**

Treat your vassals bad and they will eventually revolt against you, how you deal with this is up to you!

* Added warning event when vassal is on the verge of revolt (6 dynamic responses depending on leader personality) (credit u/RabidRab)
* Added ability for vassal to revolt if relation drops below 0
* Added ability to accept vassal revolt independence (6 dynamic responses depending on leader personality)
* Added ability to reject vassal revolt independence and declare war (6 dynamic responses depending on leader personality)
* Added sound effects for vassal revolts (different sounds peace and war)

**OFFER OF VASSALISATION (48 features)**

The offer of vassalisation previously was just one of two single lines of text based on a small relation and leader type based dice roll. You either got 'Our kingdom will burn before joining you', or 'KingdomLeader accepts'. Now that has been replaced with a large and dynamic system that allows you to choose an emissary to deliver such news as well as a much more complex system that decides on the outcome of the attempt with a fair bit of randomness dashed in. You can have coin flips, dead emissaries, preposterous offers, and lots more turning this once single line of information into a part of the game in its own right!

* Added breakdown of the factors of success for attempting vassalisation
* Added chance modifiers for having significantly larger than enemy in vassilisation attempt (credit u/ShengjiYay)
* Added varied public opinion gain and loss depending on how you gain new vassal
* Added dynamic horn sound effect for successfully gaining a vassal (3 diff sfx chosen at random)
* Added new screen for sending a vassal request (explaining the process)
* Added new screen for ungovernable kingdom refusal of vassal status (with dynamic possible relation drop)
* Added ability to choose your vassal request emissary
* Added personality of enemy kingdom effects vassalisation odds
* Added emissary type and diplomat skill effects vassalisation odds
* Added relation to enemy kingdom effects vassalisation odds
* Added Battle of champions vassal outcome
* Added 3 random outcomes for battle of champions
* Added fierce debate vassalisation outcome
* Added no choice vassalisation outcome
* Added stupid leader asking you if you think they should be vassals vassalisation outcome
* Added I need assuranced dynamic vassalisation outcome
* Added bribe (10k +1k per land) to merchantile leader vassalisation outcome
* Added dont forsee that happening vassalisation outcome
* Added I cannot surrender our freedoms vassalisation outcome
* Added we might be weaker but we wont bend the knee vassalisation outcome
* Added what of our traditions vassalisation outcome
* Added not in our interests vassalisation outcome
* Added if the tables were turned vassalisation outcome
* Added not an easy thing to agree to vassalisation outcome
* Added id sooner see us fall vassalisation outcome
* Added we will not surrender vassalisation outcome
* Added Kill your staff and I'll join you vassalisation outcome
* Added 'Foolish waste of time kill him' vassalisation outcome
* Added 'never' vassalisation outcome   
* Added 'we shall not surrender, kill the emissary' vassalisation outcome
* Added 'The whispers say we must' (emissary dead) vassalisation outcome
* Added 'The worms demand it' (emissary dead) vassalisation outcome
* Added 'perhaps it is best' (emsisary dead) vassalisation outcome
* Added 'for a better tomorrow' vassalisation outcome
* Added 'am I a fool' vassalisation outcome
* Added 'will we gain a friend or jailor?' vassalisation outcome
* Added 'coinflip' vassalisation outcome
* Added 'coinflip' vassalisation outcome for gambling king backstory
* Added 'What is the colour of our flag' vassalisation outcome
* Added 'never like the sound of vassalisation' vassalisation outcome
* Added 'let us grow stronger together' vassalisation outcome
* Added 'who am I to refuse' vassalisation outcome
* Added 'well that's that' vassalisation outcome
* Added 'refusal to meet' vassalisation outcome
* Added 'ignore the emissary' vassalisation outcome
* Added 'turn him away' vassalisation outcome
* Added 7 alternate texts for stupid leaders in vassal outcomes
* Added 'Answer my riddle' vassalisation outcome (5 riddles chosen from at random) Strange leaders only

**GRANTING INDEPENDENCE (4 features)**

You will also have the option to grant a vassal independence at any time, doing so will get a number of reactions depending on your relationship with the vassal at the time of the independence grant.

* Added dynamic independence granting option for vassals
* Added 10 reactions for various leader types post independence with 0-10 relation
* Added 10 reactions for various leader types post independence with 10-30 relation
* Added 10 reactions for various leader types post independence with 30+ relation

**ANNEXATION (21 features)**

Suggested by u/taukki on reddit you will now be able to attempt to Annex your vassal. Annexation will take direct ownership of all of their lands gold and units and end them as an independent faction.

* Added ability to annex vassals
* Added annexation cooldown if failed attempt to annex
* Added chance of revolt if annexation insult knocks relation below 0
* Added coin flip annexation event
* Added bird sketchin' time annexation event
* Added fall to ruin annexation event
* Added it's a mistake annexation event
* Added best interests annexation event
* Added annexation ensurance annexation event
* Added bribe annexation event
* Added write off existance annexation event
* Added humbly refuse annexation event
* Added no thank you annexation event
* Added outrage annexation event
* Added surrender the legacy annexation event
* Added fluid identity annexation event
* Added discrace ancestors annexation event
* Added Um... no annexation event
* Added Out of work annexation event
* Added Eating us annexation event
* Added special event for successful annexation

**VASSAL GIFTS (46 features)**

Be good to your vassals and you will find them occasionally rewarding you, a vassal at 100 relation has a 1 in 3 chance per year of giving a reward. A vassal of 10 relation 1 in 14 chance! Rewards can vary a lot and depend on the personality of the leader who sends them as well as other aspects of the kingdom.

* Added dynamic gift chance from vassals with 10+ relation with increasingly higher odds as relation grows
* More likely to get gifts from friendly leaders
* Added 'Thanks for relations' letter from friendly leader
* Added 'Respect' letter from hostile leader
* Added 'Almighty Dung' letter from strange leader
* Added 'Stupid but not ignorant' letter from stupid leader
* Added 'Profitable relationship' letter from mercantile leader
* Added gift of gold as thanks from many leaders
* Added amusing number gift from strange leader
* Added soldier mercenaries resting gift from normal and friendly leaders
* Added dissolved noble order gift from hostile leader
* Added band of rogues gift from mercantile leader
* Added hidden village gift from stupid leader
* Added goblin cave slaves gift from strange leader
* Added random item sent as gift from vassal
* Added vassal sending messengers all around your kingdom
* Added vassal sending their grand champion to serve you
* Added random gift of gold 50-250 from vassal
* Added threw a horse off the cliff in your honour
* Added everyone jumped at once vassal gift
* Added pour out your drinks vassal gift
* Added random gift of lower tier units 2-5 from vassal
* Added highest tier unit joiner gift from vassal
* Added 2x middle tier unit joiners gift from vassal
* Added 'large cake in your honour' vassal gift
* Added 'moment of silence' vassal gift
* Added 'to KINGDOMNAME for honour and glory' vassal gift
* Added 'confirmation of dedication' vassal gift
* Added 'Breath holding' vassal gift
* Added 'Nice picture' vassal gift
* Added 'Kneeling' vassal gift
* Added 'cursed compliments' vassal gift
* Added 'Pet the goat' vassal gift
* Added 'good thoughts meditation' vassal gift
* Added 'Destined for something' strange vassal gift letter
* Added 'Your shadow' strange vassal gift letter
* Added 'Pesky letter of support' vassal gift letter
* Added 'all in these lands are pledged' vassal gift letter
* Added 'your leadership' vassal gift letter
* Added 'oath of vassalisation' vassal gift letter
* Added 'I was taught there is no strength in bending the knee' vassal gift letter
* Added 'hope you are well' vassal gift letter
* Added 'good friend' vassal gift letter
* Added 'bees' vassal gift letter
* Added 'About the gold' vassal gift letter
* Added 'Profitable year to come' vassal gift letter

**NEW KINGDOM TYPES (32 features)**

Thanks to a massive list from research done by RabidRab we have another giant heap of 32 more kingdom types that can be found in your gameworlds. Check out the full list here https://github.com/Huw2k8/warsim/wiki/Kingdom-Types-and-Leadership-Titles

* Added new kingdom type 'Shire' (King: Eolderman)(Lord: Theign)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Shire' (King: Shire Reeve)(Lord: Reeve)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Shrievalty' (King: High Sheriff)(Lord: Constable)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Sheriffdom' (King: Chief Sheriff)(Lord: Constable)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'County' (King: Sheriff)(Lord: Deputy)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Admiralty' (King: Grand Admiral)(Lord: Admiral)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Admiralty' (King: Admiral)(Lord: Captain)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'See' (King: High-Seer)(Lord: Seer)(Civ: 2)(Credit u/RabidRab)
* Added new kingdom type 'Parish' (King: High Vicar)(Lord: Priest)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Madrasa' (King: Grand Mufti)(Lord: Mufti)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Rectorate' (King: Rector)(Lord: Warden)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Principality' (King: Principal)(Lord: High-Warden)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Hermitage' (King: Chief Hermit)(Lord: Hermit)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Vizierate' (King: Grand Vizier)(Lord: Vizier)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Nomarchdom' (King: Nomarch)(Lord: Vizier)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Malikate' (King: Malik)(Lord: Shiek)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Khedivate' (King: Khedive)(Lord: Vali)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Vilayet' (King: Val)(Lord: Bey)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Consulate' (King: Consul-General)(Lord: Consul)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Legation' (King: Chief Legate)(Lord: Legate)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Family' (King: Greatfather)(Lord: Father)(Civ: 2)(Credit u/RabidRab)
* Added new kingdom type 'Junta' (King: High-General)(Lord: General)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Host' (King: High Warlord)(Lord: Warlord)(Civ: 0)(Credit u/RabidRab)
* Added new kingdom type 'Host' (King: Hetman)(Lord: Otaman)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Hunt' (King: Huntmarshal)(Lord: High Hunter)(Civ: 2)(Credit u/RabidRab)
* Added new kingdom type 'Ministry' (King: High Minister)(Lord: Minister)(Civ: 5)(Credit u/RabidRab)
* Added new kingdom type 'Court' (King: King)(Lord: Courtier)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Blood-Court' (King: Crimson-King)(Lord: Courtier)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Directorate' (King: Director)(Lord: Councilor)(Civ: 5)(Credit u/RabidRab)
* Added new kingdom type 'Diarchy' (King: Diarch)(Lord: Lord| 4)(Credit u/RabidRab)
* Added new kingdom type 'Retinue' (King: King)(Lord: Retainer)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Great-Host' (King: Great-Warlord)(Lord: Warlord)(Civ: 0)(Credit u/RabidRab)

**COMBAT ACADEMY FIXES (2 features)**

Got to this one before it was inevitably requested, having to go back and set to train your champions each year is a pain, this allows you to see them to autotrain like other staff.

* Added ability to autotrain combat academy champions if you own the place
* Added anyone with 299 or more skill gets auto training cancelled

**FACTION RELATION SCREEN IMPROVED (4 features)**

The faction relations screen has gone from being a pretty bad and tucked away feature to a much more easily usable and referenceable tool. Now while speaking to a faction you can check and see what their relations are to all other factions but also they are now colour marked so you can tell by the red and green who the allies and enemies are. You might not know this but all factions have a relationship web so this tool helps you see that the Krut actually have an alliance with those Deformed Swamp Ogres.

* Added ability to check any factions relations with others in diplomacy if you have a diplomat
* Fixed Krut and Erak relation in faction relations screen uses rebel relation
* Added colours to faction relations screen (spectrum depending on relation)
* Added block for dead factions so only live ones relations are shown

**BAIAA TORTURE CHAMBER (6 features)**

Saw it and thought I could improve it a lot better. Now it has sound effects and some of them (the teeth and eyes) are quite gross.

* Fixed text length issues with Baiaa torture chamber
* Added ability to bash head in (2 levels) in torture chamber
* Added ability to slice head in two in torture chamber
* Added more blood for certain torture moves
* Added full sound effects for all torture moves
* Fixed Baiaa torture chamber text colour

**VAMPIRE BARD GAME REACTIONS (2 features)**

Upon further testing I realised just how flat these were with the same flat reactions each time, now a little more varied and better presented.

* Added new screen for reaction to getting vampire bard guess game right (5 reactions)
* Added new screen for reaction to getting vampire bard guess game wrong (5 reactions)

**BANDS OF MEN TO FIGHT THE DEMONS (5 features)**

There is an encounter triggered when the demon horde is active where a warrior brings a random number of soldiers to your court to join you, usually between 3 and 30 free soldiers and it's a moderately common encounter, well now it's been improved and expanded.

* Made encounter show exactly how many troops there are before accepting them
* Added new throne room encounter 'Strongest men in the village band'
* Added new throne room encounter 'Pit fighters band'
* Added new throne room encounter 'The fighting people of a small island'
* Added new throne room encounter 'Ex-mercenary band'

**NORTHERN MERC POST IMPROVED (4 features)**

Good suggestion from TheGamingDictator, now the northern merc post is all fixed up!

* Added screen for taking north merc post from empty garrison (credit u/TheGamingDictator)
* Added screen for capturing north merc post in battle (credit u/TheGamingDictator)
* Added new dynamic graphic screens for hiring units from north merc post (credit u/TheGamingDictator)
* Added new screens showing how much you can afford from north merc post (credit u/TheGamingDictator)

**QUEST LOCATION SYSTEM**

So while this is only one thing I think it deserves its own section, u/AHedgeKnight came to me with a massive list of parts for location names and suggested making them completely randomly generated, now the quest location system has gone from having 45 unique different locations, to 6000+ randomly generated ones!

* Added new quest location generator (6000+ locations possible instead of 45) (credit u/AHedgeKnight)

**BUGFIXES (48 features)**

A motherlode of bugfixes this update, many of them thanks to player suggestions with a big number of them coming from u/theGamingDictator!

* Fixed text split issue in Fort gorthmek
* Fixed text split issue in Fort Kullak
* Fixed Aslona references in Fort Descriptions (credit Melody)
* Fixed ability to give infinite speeches in blackmarket (credit u/tenderofbar11)
* Fixed two bugs with ozymandias statue (credit Blackenblood)
* Fixed villager tribute end encounter cant be jailed (credit u/SonderEber)
* Fixed raising soldier wage throne room encounter extra line bug
* Fixed demon gate discovery double line bug
* Fixed spy report doesn't clear at the end of the turn
* Fixed wild vampires flag spacing bug
* Fixed wild vampires about info text colour bug
* Fixed missing line when buying the arena from certain types of arena owner
* Fixed ability to 'search' new lands to conquer when all 5 kingdoms are alive (resulting in no new kingdoms)
* Fixed soldier to knight training refering to knights as peasants (credit u/TheGamingDictator)
* Fixed missing gold indicator for ancestral sword throne room encounter (credit u/TheGamingDictator)
* Fixed 35 text bugs with 'You take the x' across various encounters (credit u/TheGamingDictator)
* Fixed 0 allowing new game start in game choice menu
* Fixed Wise races can still have stupid leaders (now anything but stupid)
* Fixed Baiaa explorer intro text bug (credit Cat)
* Fixed Oops I commited a crime encounter text issue (credit u/TheGamingDictator)
* Fixed no gold indicator for farmer livestock attacked by wolves (credit u/TheGamingDictator)
* Fixed 6 Oooh snake sanctuary text bugs (credit u/TheGamingDictator)
* Fixed colour of on oooh snakes book (credit u/TheGamingDictator)
* Fixed grammar issues in choice of possible staff screens (credit u/TheGamingDictator)
* Fixed text colour in staff choice screens (credit u/TheGamingDictator)
* Fixed missing lines in staff choice screens (credit u/TheGamingDictator)
* Fixed staff hire speeches colour issue (credit u/TheGamingDictator)
* Fixed staff hire speeches missing line issue (credit u/TheGamingDictator)
* Fixed demon shield text description bug (credit u/videovillain)
* Fixed attempted diplomacy with savages yellow text bug
* Fixed Ask you diplomat text bug
* Fixed yellow text issue in vassal attack screen
* Fixed bugged text for stupid leader in throne room celebration
* Fixed issue with double pause with emissary death from peace request
* Fixed merc hire from northern merc post
* Fixed southern coast wall missing line
* Fixed text bug in menu for prisoner fights
* Fixed god realm screen text colour
* Fixed double message for some prisoner mining work
* Fixed option error with hiring throne room gamemaster as staff when you already have a game master
* Fixed goblin hall of heroes in the blackmarket refers to goblin leader when you own the market (credit u/TheGamingDictator)
* Fixed text bug with hiring merc group throne room
* Fixed staff diplomat quitting throne room using commoner throne room reactions (credit u/TheGamingDictator)
* Fixed 4 text bugs in staff diplomat quitting in throne room (credit u/TheGamingDictator)
* Fixed peasant dupe bug (but need further testing)
* Fixed text bugs in Tower atop Saaroth
* Fixed text colour issues in Tower atop Saaroth
* Fixed no red green death colour for final battles with rebels, goblins, and bandits

**EVERYTHING ELSE (10 features)**

Lots of misc tweaks and changes here,

* Added gold indicator on blackmarket stall of drinks
* Added pageturn sound effect for on Oooh snakes book
* Tweaked dialogue for stupid leader throne room celebration visiting comment
* Added 10 new goblin names (Snog, Snoggat, Snoggit, Snogmek, Snoglok, Snogmok, Snogsz, Snogxas, Smog, Smogmok) (credit u/Dtyn8)
* Made gift giving item encounters twice as rare for max public opinion level
* Added new screen with sfx for entering wrong combination for secret door
* Reworded prisoner mining message text
* Added gold loss indicator for mercs with an invasion fee
* Halved dynamic bribe costs for arena champion to fight again
* Removed all references to Black Market to uniformly refer to it in game as Blackmarket

**SCREENSHOTS**

* The new screen for choosing an emissary - https://i.imgur.com/RcAAkrA.png
* The factors of trying to deal with the Sunlight Regency and their Stupid leader - https://i.imgur.com/6NE8nfz.png
* Meeting the kingdoms leader - https://i.imgur.com/9phlNjM.png
* Flag colour... yikes - https://i.imgur.com/EBl1vrv.png
* Of course I couldn't remember it - https://i.imgur.com/mNSxGWI.png
* Mushroom man demanding I kill my staff - https://i.imgur.com/gpbg2hB.png
* Touche - https://i.imgur.com/yByJuOu.png
* Sorry mate - https://i.imgur.com/OvD3wn2.png
* More like Ghorin Deadner... amirite? - https://i.imgur.com/gj1LhbL.png
* Yer battlescore is 50 pal, I'll be no crying over you! - https://i.imgur.com/R1wu7UE.png
* Cheers for the tutorials man - https://i.imgur.com/eLne7Bz.png
* Damn right I am - https://i.imgur.com/PfvQeUT.png
* You've got it long head Great Protector! - https://i.imgur.com/i1BlpQz.png
* We'll see tree bois - https://i.imgur.com/erp7ZTp.png
* Another view of some factors in dealing with the loyal kingdom - https://i.imgur.com/2IXlQx2.png
* The God King Orc bows - https://i.imgur.com/A5237bQ.png
* Why yes... you should surrender to me - https://i.imgur.com/7JiO5mT.png
* No problem - https://i.imgur.com/OVvR3TA.png
* An extra faction relation tool on each diplomacy screen improved with colours showing different relations. - https://i.postimg.cc/d0R9RGNp/2020-01-18-19.png
* An improved Baiaa torture chamber which uses some pretty messed up sounds. - https://i.postimg.cc/d1qj5Dz1/2020-01-18-20.png
* Ascii Violence #1 - https://i.postimg.cc/C1mHXSg4/2020-01-18-21.png
* Ascii Violence #2 - https://i.postimg.cc/0jjdqF51/2020-01-18-22.png

Huw2k8

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Warsim 0.7.8.9 (Exploration Events, Difficulty Expanded and more, 126 Features and Fixes)

EXPLORATION DIVERSIFIED (63 features)

I was honestly so close to dismissing this idea and deleting it from my notes to get more important stuff done but I sat there and thought, this would be so cool and would improve the exploration feature a good bit and so I ended up spending three days working on it!

NEW ENCOUNTERS (43 Features)

Previously the game would pick some generic encounters to pop up while you explored, whether you were exploring the deep southern demon lands, the western woods, or the savage north, you'd get the same encounters. Now there are a huge number of new and mostly dynamic encounters that you may get while exploring each of these regions. Some of them are inconsequential and others are good fun!

* Added old frozen corpse encounter found in wild north and far north (with sfx)
* Added frozen corpse found in wild north and far north (with sfx)
* Added bare froze corpse found in wild north and far north (with sfx)
* Added small ditch satchel of gold explore encounte (5-15 gold)
* Added bloated satchel of gold in a stick pile explore encounter (300-900 gold)
* Added harsh cold wind event (all of the north) (with sfx)
* Added coastal breeze event (south coast only) (with sfx)
* Added harsh desert wind event (farrad only) (with sfx)
* Added camp site ruin encounter in the north
* Added drylands camp ruin encounter
* Added Western camp ruin encounter
* Added Rotten head encounter (found in drylands and Parched lands) (with sfx)
* Added alternate rotting head encounter (found in drylands and Parched lands) (with sfx)
* Added chunk of head on ground encounter (found in drylands and Parched lands) (with sfx)
* Added skull with arrow in it encounter (found in drylands and Parched lands) (with sfx)
* Added bodies inside rocks encounter (found in drylands and Parched lands) (with sfx)
* Added dynamic brawlers having a fight encounter (found in near north and wild north)
* Added dynamic wilderman encounter (found in wild north and far north) (with sfx)
* Added new desperate looking peasants (generic explore encounter)
* Added new need work encounter (generic explore encounter)
* Added dynamic gift tree visitor encounter (found in denland)
* Added goblin wooden woman trap encounter (found in wildwood)
* Added goblin spike pit encounter (found in wildwood)
* Added goblin spike mounds encounter (found in wildwood)
* Added holy order of roses knight (found in songwood)
* Added Old man stone of denland pilgrim (found in denland)
* Added skipping boy stone of denland pilgrim (found in denland)
* Added normal stone of denland pilgrim encounter (found in denland)
* Added broken lute encounter (found in songwood)
* Added rotten drums encounter (found in songwood)
* Added lone arrow encounter (found in songwood and wildwood)
* Added tree full of arrows (found in songwood and wildwood)
* Added new desperate looking warriors (generic explore encounter) (with sfx)
* Added new need a new master encounter (generic explore encounter) (with sfx)
* Added dead southern knight (southern explore encounter)
* Added frozen knight (northern explore encounter)
* Added pair of lost knights (generic explore encounter)
* Added trio of arguing knights (generic explore encounter)
* Added I have travelled day and night (generic explore encounter)
* Added scared knight (generic explore encounter)
* Added randomly generated treasure found (rare generic explore encounter) (with sfx)
* Added killable oooh snake encounter (all southern regions except south coast)(with sfx)
* Added rare chance that southern wind reveals a treasure (anywhere in the south)

TWEAKS AND FIXES TO OLD ENCOUNTERS (13 features)

I've also tweaked some of the old generic encounters to fit with this new update.

* Made it so that peasant joiners explore event doesn't happen in far north, drylands or ancient lands
* Cleared broken encounters from explore event system
* Added new system dividing some encounters by region
* Fixed 14 text and grammar bugs in explore events
* Made foreign king knight buyer encounter 5x rarer
* Added new sound effect and screen for hiring masterless soldiers
* Fixed bug with explore event text for wandering soldiers
* Added new screen for being unable to afford masterless soldiers
* Added missing +chaos orb indicator for chaos orb exploration attempts
* Made white marker +1 chance of exploring twice as rare
* Fixed bug with explore event text for wandering peasants
* Added new sound effect and screen for hiring masterless peasants
* Added new screen for being unable to afford masterless peasants

WANDERING AIMLESSLY (7 features)

And now instead of getting a little blip of text saying 'You wander aimlessly' there is a dynamic screen instead!

* Added new system for wandering aimlessly
* Added indicator of exploration chance lost with aimless wandering
* Added 3 wander aimlessly screens for the west
* Added 3 wander aimlessly screens for the east
* Added 3 wander aimlessly screens for the south
* Added 3 wander aimlessly screens for the north
* Added 3 generic wander aimlessly screens

THE REST OF THE UPDATE (63 features)
-

All of this was originally going to be the update until I spent the last three days working on the above system! This is still a juicy update in and of itself though, difficulty changes and several other systems being improved. Weirdly this ended up being the same number of features as the above, so it's kind of two identically sized updates.

DIFFICULTY REWORKS (12 features)

Warsim's difficulty choice mostly affects how the game starts off rather than how it progresses as you play, I have attempted here to do a bit more of both starting disadvantages as well as long term harder gameplay in certain areas. Now independent kingdoms will grow faster in population depending on the difficulty and many other locations garrisons are bigger. Randomisation still exists for troops costs and certain units but they will be higher on average with these new changes.

* Added kingdoms get a 1.5x increase in recruits in normal difficulty
* Added kingdoms get a 2x increase in recruits in hard difficulty
* Added kingdoms get a 3x increase in recruits in hard difficulty
* Added kingdoms get a 4x increase in recruits in hard difficulty
* Added militia costs +2, +3, +4, +5 gold in Normal, Hard, Solid, And Insane Difficulty
* Added soldiers cost +4, +6, +8, +10 gold in Normal, Hard, Solid, And Insane Difficulty
* Added knights cost +10, +15, +20, +25 gold in Normal, Hard, Solid, And Insane Difficulty
* Added Slaver Fort Garrison gets +100, +150, +250, +350 soldiers in Normal, Hard, Solid, And Insane Difficulty
* Added Thickblood bandits get +150, +250, +350, +550 troops in Normal, Hard, Solid, And Insane Difficulty
* Added Blackmarket garrison gets +300, +600, +800, +1000 troops in Normal, Hard, Solid, And Insane Difficulty
* Added Gorthmek fort gets +200, +400, +600, +700 troops in Normal, Hard, Solid, And Insane Difficulty
* Added Combat Academy gets +50, +100, +150, +200 champions in Normal, Hard, Solid, And Insane Difficulty

LEADERS POST-ANNEXATION (8 features)

This was planned for the vassal update but I couldn't get it done in time, now it's in! Once annexed this tells you what becomes of the leader of the now annexed kingdom from a range of random possibilities.

* Added new system for what happens to leader of independnet kingdom once it's annexed
* Added 'isolated life' outcome for independent leader
* Added 'strange distant lands' outcome for independent leader
* Added 'humble life' outcome for independent leader
* Added 'trader' outcome for independent leader
* Added 'way of the bard' outcome for independent leader
* Added 'never seen' outcome for independent leader
* Added 'highest tower' outcome for independent leader

FORTS IMPROVED (15 features)

So I revisited forts recently and noticed that upgrading is pretty terrible and that there are some 'secret' features such as your chosen commanders battlescore directly influencing how many troops a fort can have and their recruitment rating so now those are less secret and installing a leader or upgrading a fort both have their own nice new screens.

* Added new upgrade screen when upgrading Fort Kullak
* Added new upgrade screen when upgrading Fort Gorthmek
* Added new upgrade screen when upgrading Fort Northwatch
* Added new upgrade screen when upgrading Your Fort
* Added new screen for choosing champion for fort Northwatch
* Added new screen for choosing champion for fort Gorthmek
* Added new screen for choosing champion for fort Kullak
* Added new screen for choosing champion for Your Fort
* Added new block for options if you don't have champions in certain slots for forts
* Fixed Grammar bug in northwatch
* Fixed Grammar bug in Gorthmek
* Fixed Grammar bug in Kullak
* Fixed issue with northwatch graphics
* Fixed issue with Kullaks graphics
* Added screen for new fortress commander being instated (explaining their bonuses)

LAVA PIT REWORKED (2 features)

So this place was accidentally a total secret weapon against the demons, for the low low price of 6 peasants the demons were stopped forever! Now it's fixed, but I have made it easier to automate the process of stopping the demons recruitment patterns.

* Added ability to autosacrifice peasants at lava pit if you sacrifice 6 per turn for 2 turns
* Fixed sacrificing 6 peasants in the lava pit completely blocked the demons from ever spawning additional demons

AM I FUNNY? (1 feature)

Some of you may have discovered that having a custom celebration where people getting drunk is selected will cause many new throne room events, one such event includes a drunk wandering into your court and peeing on the floor, I had this event occur the other day and thought It would hilarious if, provided you had a jester, he stepped forward and said 'Urine trouble now!' - It made me laugh at least!

* Added Urine Trouble joke

NEW BLACKOUTS (2 features)

Two more events you can wake up to if you get Blackout drunk in a tavern or booze stall.

* Added dead knight blackout drunk encounter
* Added stolen item blackout drunk encounter

BUGFIXES (15 features)

A heap of new bugfixes thanks to a few people including TheGamingDictator, VideoVillain, Xoren, and Zizhou!

* Fixed convert knights to holy order options not blanked out when you have no knights
* Fixed combat academy not allowing you to hire troops if you've bought all the soldiers from the guilds
* Fixed issue with owned northern merc post bandit hire not working if all soldiers are hired
* Fixed crown you by right you text bug (credit u/TheGamingDictator)
* Fixed gambler king intro text bug (credit u/TheGamingDictator)
* Fixed realm finances game intro text bug (credit u/TheGamingDictator)
* Fixed speak to old croll intro text bug (credit u/TheGamingDictator)
* Fixed 13 throne room intro text bugs (credit u/TheGamingDictator)
* Fixed 4 bugs in community links text (credit u/TheGamingDictator)
* Fixed no -1 soldier indicator in black alley (credit u/TheGamingDictator)
* Fixed mushroom trip oooh snake bugs (credit u/Videovillain)
* Fixed generic mushroom trip bug (credit u/Videovillain)
* Fixed 'press 0 to exist' instead of 'exit' in exploration option (credit Xoren@Audiogames.net)
* Fixed bandits are put through rigorous training text for soldiers to knights training (credit Xoren@Audiogames.net)
* Fixed pirate wars book skipping first page (credit Zizhou)

EVERYTHING ELSE (8 features)

Some loose and categoryless tweaks and additions!

* Added hall of order now refered to as whatever the order of knights is named
* Added goblinwood slavery ended option shows the slaves that joined goblinwoods population
* Added screen for pushing back the demon horde in battle
* Added Oooh Snake head in the tavern in Arasuk
* Added new text for hiring from goblin slaver when he has berserkers (credit u/TheGamingDictator)
* Added calm theme to warsim extra music library (credit u/TheGamingDictator)
* Reworked snail racing circuit to only show snails in the current leading lap on screen (making it easier to understand what's going on in a snail race)
* Removed 14 Aslona based name suffixes for characters

SCREENSHOTS

These images took so long to capture, cut, upload, and post here... I could have made a mini update in the same time!

* Now the encountered hireable soldiers can come in different varieties like this - https://i.imgur.com/YGv8lpU.png
* Sometimes you'll even find free peasants - https://i.imgur.com/WbSd1cc.png
* A frozen corpse in the north - https://i.imgur.com/qvl6nKs.png
* Nothing this time - https://i.imgur.com/XOp1n3d.png
* The gold bag you find can now also be fatter \(and will contain a ton more gold\) - https://i.imgur.com/oB9wT9K.png
* It can also be thinner though - https://i.imgur.com/mmj8yJ5.png
* A random campfire - https://i.imgur.com/0DtouIa.png
* A goblin trap - https://i.imgur.com/oo9asIA.png
* An Oooh snake far away - https://i.imgur.com/RARdxg2.png
* A dead one closer - https://i.imgur.com/lri5TYw.png
* Some of the creepy southern encounters - https://i.imgur.com/fTa6fKm.png
* Creepy southern encounter #2 - https://i.imgur.com/WlVufIs.png
* Creepy southern encounter #3 - https://i.imgur.com/xnBv2A3.png
* Creepy southern encounter #4 - https://i.imgur.com/Zqv2gwQ.png
* The wandering knight encounter can sometimes go really well - https://i.imgur.com/QAtLXF2.png
* Sometimes not so good - https://i.imgur.com/Gm6St7q.png
* Or even worse if you're in the south - https://i.imgur.com/rRN7CGy.png
* And wandering aimlessly has several outcomes - https://i.imgur.com/RHq5hYo.png
* If you're lost in the west - https://i.imgur.com/8IAb2eW.png
* Or the north - https://i.imgur.com/zjeh3Yh.png
* Or the south - https://i.imgur.com/TWjPGpW.png
* An arrow filled tree in the west - https://i.imgur.com/JFsURDX.png
* A gift tree visitor - https://i.imgur.com/pfQRvyn.png
* Who I "taxed" - https://i.imgur.com/N3Dh23g.png
* A denland visitor - https://i.imgur.com/Y3kBytO.png
* A savage - https://i.imgur.com/0dbNYSN.png
* And a pair of them - https://i.imgur.com/LT1YMDS.png
* Better snail racing circuits - https://i.imgur.com/BY66mAP.png
* Now only the current lap is displayed instead of a bunch of different ones - https://i.imgur.com/6EsSg0p.png
* Better commanders of forts, the garrison and recruits are based on the battlescore of the commander - https://i.imgur.com/yfZPGyU.png
* And are improved when it's upgraded - https://i.imgur.com/4s2SDUM.png

SUMMARY

In summary, this update offers a new expansion on the exploration encounters had while exploring the realm and makes them region specific. It expands on the difficulty effects in game making difficulty both increase difficulty at game start and add missing elements of permanent difficulty differences between settings.

It adds a small missing part from the annexation update which is the stories of what the leader of the annexed kingdom does post annexation. The four forts discoverable and ownable in game have been expanded on with new features making it much clearer when upgrading and installing a leader what that leader does for the fort, revealing fort leader mechanics that were previously not openly shown by the game.

Other than that there were lots of other smaller tweaks, bugfixes, additions, and changes to the game such as new blackout drunk events, improvements on the lava pit, and an improved snail racing circuit.

Huw2k8

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THE DARKMARSH UPDATE (47 features)

Prior to this update 'Darkmarsh' had two functional things in it, a semi working cup game run by a faceless goblin called Dapplogk, and a semi-functional toll bridge feature forcing you to either pay or not be able to access locations in front of it. For the longest time this region of the west has been unfinished with 9 of it's 10 locations inaccessible, so in an effort to start tying up loose ends the entire of Darkmarsh has now been added to the game, this includes an interesting and content filled village called Uktak, a strange statue with dynamic visitors, a killable bridge troll who expects toll, a goblin filled tavern floating on a lily pad (you can get drunk here), an improved cup game, a smugglers den, and a bunch more smaller things!

* Added Uktak Village to Darkmarsh in the West
* Added the hut with the 'x' banner to Uktak Village
* Added ability to question the Uktak speech custom
* Added varying graphic and text for Uktak if upgraded
* Added ability to recruit local goblins from Uktak (random number between 1-10 but doubled if Uktak is upgraded)
* Added friendship shrine in Uktak post upgrade
* Added 15 unique dialogues to local goblins in Uktak
* Added ability to speak to leader of Uktak (8 dialogues)
* Added investment in Uktak Event (with sfx)
* Added ability to take tribute from Uktak Village
* Added Grabtork the Swindler to Uktak Village
* Added New Guessing game (5 gold per play) with Grabtork
* Added ruins of Uktak village with dynamic screen (if village was upgraded before ruined)
* Added the ability to loot and sack Uktak village (with sfx and random loot)
* Added double tribute size if you upgrade Uktak Village
* Added new screen for bridge troll encounter (with sfx)
* Added new screen for backing away and refusing bridge toll
* Added new screen for paying bridge troll
* Added new screen for not being able to afford bridge toll
* Added ability to send knight to kill troll (dynamic outcome with screens and sfx)
* Added ability to try to speak with Bridge troll
* Added visitable swamp bridge post troll death
* Added visitable swamp bridge post troll toll paid
* Added visitable swamp brdige before toll paid
* Added 'Strange plant' dynamic darkmarsh explore event
* Added smugglers den to darkmarsh in the west
* Added ability to loot smugglers den (3 random treasures)
* Added 'Racing goblins' darkmarsh explore event
* Added 'Hek Plon' darkmarsh explore event
* Added 'Hek Plon x3' darkmarsh explore event
* Added 'Smugglers Cache' darkmarsh explore event
* Added The Deadmarsh to Darkmarsh in the West (4 random intro texts)
* Added the great bluetree stump to Darkmarsh in the West
* Added random troll chest reward for killing bridge troll
* Added ability to speak to Dapplogk
* Added Golden Lily Pad Tavern to Darkmarsh in the West
* Added Ruined Swamp Fortress to Darkmarsh in the West
* Added Swamp's End to Darkmarsh in the West
* Added swamp statue to Darkmarsh in the West (5 custom scenes possible)
* Added Screen for paying for Dapplogks cup game
* Added 15 unique dialogues to Golden Lily Pad customers
* Added indicators of gold won in Dapplogks cup game
* Added 3 sound effects to dapplogks cup game
* Fixed Dapplogk's cup game text colour
* Fixed Dapplogk's cup game graphic colour
* Fixed Darkmarsh compass graphic colour issue
* Fixed text not blocking if you can't afford 5 gold for swamp cup game

MONSTER PIT REVISITED (4 features)

Some stuff that was planned but never added during the monster pit update! Now here it is, you can challenge the arena grand champion to fight in your monster pit. Doing so will risk public opinion loss and can of course result in the death of your grand champion... But think of the glory!

* Fixed broken menu option for accepting challenges
* Added ability to challenge the arena grand champion to fight your monster
* Added bonus moves assigned to grand champion in monster fight if battlescore is 200 or higher
* Added new hall of fame death text 'died fighting in the monster pit'

BLACKMARKET ENCOUNTERS (23 features)

I got a report from gamingdictator that one of these encounters was bugged... turns out pretty much all of them in one way or another didn't conform well with the rest of the game, now they are all fixed up!

* Fixed Blackmarket slums dropped coin text colour bug (credit u/TheGamingDictator)
* Fixed missing line in Blackmarket pickpocket encounter
* Fixed 22 grammar bugs in Blackmarket slums encounters
* Added missing screen for not having gold for old man begging encounter
* Added missing screen for giving old man nothing in blackmarket encounters
* Made giving dropped coin to beggar give +1 public opinion
* Added screen for giving coin to beggar in blackmarket encounters
* Added screen to keeping coin in blackmarket encounters
* Added screen for giving extra gold to beggar in blackmarket encounters
* Made giving extra gold to beggar give +1 public opinion
* Added missing indicator for market slave population drop in slave escape encounter
* Fixed 12 grammar bugs in Blackmarket dockrow encounters
* Fixed yellow text bug for dockrow hatbuyer encounter
* Added new screens for all reactions to hatbuyer encounter
* Fixed 15 grammar bugs in Blackmarket guildrow encounters
* Fixed 16 grammar bugs in Blackmarket guildrow encounters
* Fixed 19 grammar bugs in Blackmarket guildrow encounters
* Fixed missing line in fighters district big winner gold gift
* Fixed line spacing issues for gambler request encounter
* Fixed yellow text for gambler request encounter
* Added new screens for reactions for gambler request
* Fixed missing lost gold indicator for gambler request
* Fixed 18 grammar bugs in Blackmarket central encounters

NEW LOOT (10 features)

More opportunities to find loot items should mean more possible loot, so here are 10 random items you can find!

* Added new 'Bronze statue of a naked woman' Loot item (worth 90 gold)
* Added new 'Obsidian Orc fetus' Loot item (worth 140 gold)
* Added new 'Finely painted pebble' Loot item (worth 10 gold)
* Added new 'Warped Magical Mirror' Loot item (worth 190 gold)
* Added new 'Ancient Coin' Loot item (worth 40 gold)
* Added new 'Necklace made of goblins toes' Loot item (worth 20 gold)
* Added new 'Necklace made of orc teeth' Loot item (worth 40 gold)
* Added new 'Small jar of gold flakes' Loot item (worth 35 gold)
* Added new 'Solid silver fist' Loot item (worth 130 gold)
* Added new 'Arrow encrusted with gold' Loot item (worth 80 gold)

RECRUITERS IMPROVED (9 features)

Logical suggestion from Fox, now your public opinion affects how well recruiters function.

* Added dynamic system of public opinion effecting recruiters (credit Fox)
* Added PublicOp of greater than 75 doubles recruiter recruits (credit Fox)
* Added PublicOp of greater than 50 gives 50% extra recruiter recruits (credit Fox)
* Added PublicOp of greater than 25 gives 10% extra recruiter recruits (credit Fox)
* Added PublicOp of between -25 and -1 gives -25% recruiter recruits (credit Fox)
* Added PublicOp of between -50 and -26 gives -50% recruiter recruits (credit Fox)
* Added PublioOp Lower than -50 gives -70% recruiter recruits (credit Fox)
* Added new screen when knights turned to recruiters (credit Omer)
* Added new screen when recruiters turned to knights (credit Omer)

BUGFIXES (9 features)

A couple of new bugs fixed, thanks mostly to theGamingDictator!

* Fixed goblin upgrades not blocking ascii
* Fixed missing line in picked fruits sewer encounter
* Fixed text colour issue with empty patch of bluetrii fruit in sewer
* Fixed intro to insane difficult text bugs (credit u/TheGamingDictator)
* Fixed grammar issues with load savegame screen (credit u/TheGamingDictator)
* Fixed 'the room the as' text bug in game intro (credit u/TheGamingDictator)
* Fixed 2 text bugs in mad king intro (credit u/TheGamingDictator)
* Fixed issue with default faction settings in custom game (credit u/TheGamingDictator)
* Fixed issue with troops joining rebels at some game starts even with no rebellion (credit u/TheGamingDictator)

EVERYTHING ELSE (4 features)

* Added 9 new goblin names (Sneggart, Snaggat, Snuggirt, Smorgat, Smiggort, Smuggert, Snouggert, Sunggit, Siggernt, and Sloggatt)
* Added new Grumpkin name (credit Kath and Cat)
* Added troops join deserters in bandit king/gambler king/demonic king start (credit u/TheGamingDictator)
* Altered text for exploring question in chelobs well (credit Mooredannym)

SCREENSHOTS

* A strange new tavern - https://i.imgur.com/TPCIG7W.png
* Encounters with a bridge troll - https://i.imgur.com/ZB2Wg1o.png
* The Floating Village - https://i.imgur.com/sRHxi9f.png
* A smugglers cave - https://i.imgur.com/nwoQfzB.png
* A smugglers loot - https://i.imgur.com/dLdaMVx.png
* Grabtork the Swindler, resident of the new village - https://i.imgur.com/YZ5hE3B.png

Huw2k8

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Hey everyone,

So after being asked by a few people if I had any way to further support me beyond buying the game I've decided to open a patreon. I'm not going be promoting it everywhere or anything like that so after this post you won't hear about it for a while, but I'm happy to offer it as option for people who want to help support the game further in it's developments.

I won't be doing any Warsim DLC as I don't want to gate content from anyone, but it is a struggle sometimes with continuing to fund development.

In 2017 following the games launch on steam there were 20 updates, then in 2018 there were 32, and then in 2019 just last year the game got 58 updates (more than one per week!) Although this year so far we're on 5.

https://i.imgur.com/zA5L2we.png

There are currently three tiers on the Patreon (but I'm open to ideas):

* Helpful Goblin Tier - $1
* Loyal Warrior Tier - $3 (your name on Gro'lok's stump, and some names in game)
* Supportive Ogre Tier - $25 (the above +I'll mail you some notes and concept art from the development that month... Although there's only five of these)

You can find the patreon page here - https://www.patreon.com/Warsim/membership

Any support is appreciated but not expected, Thank you for all for being here regardless :)

Huw (Solodev of Warsim)

Huw2k8

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Hey guys so just a little fun update, 10 features per patron since the launch last night! Thanks to the people who signed up for it my day/week/month is made :)

TITLE CHANGE (2 features)

Good suggestion from the GamingDictator to be able to change your lordly titles in the laws screen!

* Added ability to change your lordly title in other laws (credit u/TheGamingDictator)
* Added ability to change your royal title in other laws (credit u/TheGamingDictator)

HUNTER'S REST FIXED (7 features)

Had a look through hunters rest and found a number of issues and stuff that needs improvement so it's all done now!

* Added screen to recruiting from Huntsmans rest
* Added screen to trying to speak to guards in huntsmans rest
* Added screen to no one joins you huntsmans rest
* Added screen to population too low to recruit in huntsmans rest
* Updated hunters hall intro text
* Fixed text bug in huntsmans rest chief text
* Fixed broken huntsmans rest tribute cancel button

LEAFBURNER'S GUILDHALL (6 features)

Found some issues here and thought I'd add a little bit of extra content while I was fixing it!

* Fixed 6 typos with Klethus the guildmaster of the goblinwood leafburner's guild
* Fixed 2 line split bugs for Klethus' dialogues
* Added 'tell me about the districts of goblinwood' question for Klethus
* Added 'life as a non-goblin' question for Klethus
* Added 'what do you do here' question for Klethus
* Added new intro screen for room of hilarity leafburners guild

THE TALL GREEN MAN (2 features)

Tall green man? or two goblins on eachothers shoulders under a tall cloak... only time will tell!

* Made new sound effect for 2 goblins laughing
* Added tall green man throne room encounter (credit XxMeMe StormxX)

RACE EFFECT ADDITIONS (3 features)

As you guys are aware there are 94+ million possible races that can be generated in the game, thanks to 1000s of different prefixes and race types. The vast majority of the procedurally generated races have effects and stats and abilities that make them all vastly unique from eachother but a smaller number of them don't have any unique differences, for example Faceless races. Faceless Men sound cool but in reality in game they are just normal men... No more! Now they will get a blank face, same for unborn. I'm always happy to add new tweaks that further add diversity to the millions of races you are unlikely to ever see!

* Added 'Faceless' races will now have blank faces
* Added 'Unborn' races will now also have blank faces
* Added new racial trait '45' for blank faces (can be used for any new prefixes)

EVEN MORE LOOT (10 features)

Another batch of possible random items found while exploring!

* Added new 'Tapestry depicting the stars' Loot item (worth 160 gold)
* Added new 'Ancient talisman' Loot item (worth 95 gold)
* Added new 'fragment of an ancient talisman' Loot item (worth 15 gold)
* Added new 'a shard of an ancient coin' Loot item (worth 5 gold)
* Added new 'a magical jar of lava' Loot item (worth 199 gold)
* Added new 'two ancient coins stuck together' Loot item (worth 75 gold)
* Added new 'statue of a three headed vampire' Loot item (worth 80 gold)
* Added new 'a petrified dragon scale' Loot item (worth 55 gold)
* Added new 'a petrified harpy wing' Loot item (worth 50 gold)
* Added new 'a frozen wizards finger' Loot item (worth 20 gold)

GOT ENOUGH GIANT'S FACES? NO! (1 feature)

That's more than 5 giants per living human!

* Added 7,363,584,000 new giant faces (was 36 billion now 44 billion)

NEW NAME SUFFIXES (7 features)

Patreon themed name suffixes, though I still think these will merge in well with the 1000s of others.

* Added new name suffix 'the Patron' (+5 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Friend' (+5 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Benefactor' (+6 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Advocate' (+7 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Backer' (+6 battlescore) (can be modified by random additional parts)
* Added new name suffix 'the Blood-Patron' (+25 battlescore)
* Added new name suffix 'the Well-Wisher' (+3 battlescore)

NEW NAMES (4 features)

Can never do with too many character names, the mermen ones are based on latin words for water and sea related stuff.

* Added 5 new gnome names (Rumploo, Rumpledoop, Boopy, Boopydoo, Boopydoopy)
* Added 3 new ghoul names (Corpserash, Rotrash, Bonerash)
* Added 3 new fiend names (Bal-Bisnac, Eur-Dumabi, Aktaliddon)
* Added 5 new mermen names (Testa, Litore, Natare, Naqua, Atesta)

BUGFIXES (33 features)

A ton of bugs fixed including the Grand tournament bug! Thanks for all who reported it

* Fixed grand tournament bet void bug (thanks to everyone who let me know about this)
* Fixed grand champion last letter of name removed bug (credit u/videovillain)
* Fixed tavern talk file line blank bug
* Fixed blue tree in Darkmarsh graphic bug
* Fixed smugglers camp exit making you exit the entire west bug
* Fixed smugglers cache darkmarsh explore event triggering a follow up event
* Fixed knight not being removed during drunk encounter where you murder one of your knights
* Fixed darkmarsh not showing as name of area when exploring
* Fixed goblins burst into court at Jamboree missing line and colour issue
* Fixed slave soldier and slaver purchase screens not showing cost in slavers fort (credit u/TheGamingDictator)
* Fixed layout of the slave fort hire text (credit u/TheGamingDictator)
* Fixed bookrage shop text bug in Blackmarket (credit u/TheGamingDictator)
* Fixed text bug in necromancers hall in Blackmarket (credit u/TheGamingDictator)
* Fixed 5 text and grammar bugs in Fighter's district intro texts (credit u/TheGamingDictator)
* Fixed fighter's pit intro text not showing if ascii disabled
* Fixed text bug in fighter's pit intro text (credit u/TheGamingDictator)
* Fixed text bug in fighter's pit champion intro text (credit u/TheGamingDictator)
* Fixed 3 text bugs in pitside tavern into texts (credit u/TheGamingDictator)
* Fixed 4 text bugs in Rass the pitside tavern keep intro texts (credit u/TheGamingDictator)
* Fixed 2 text bugs in Nezale's Nose screen (credit u/TheGamingDictator)
* Fixed text bug in swordsmans companion clerk intro (credit u/TheGamingDictator)
* Fixed 6 text bugs in gwyn shop clerks dialogues (credit u/TheGamingDictator)
* Fixed 2 line split bugs in gwyn shop clerks dialogues (credit u/TheGamingDictator)
* Fixed text bug in Axe bucket intro text (credit u/TheGamingDictator)
* Fixed 2 text bugs in Spear Centre intro text (credit u/TheGamingDictator)
* Fixed text bug in sharpest dagger intro text (credit u/TheGamingDictator)
* Fixed 2 text bugs in Nezales hut intro text (credit u/TheGamingDictator)
* Fixed 4 text bugs in Nezale dialogue text (credit u/TheGamingDictator)
* Fixed 3 line split bugs in Nezale dialogue text (credit u/TheGamingDictator)
* Fixed grammar bug on intro text to strongths hut (credit u/TheGamingDictator)
* Fixed text bug with garralds city tours intro (credit u/TheGamingDictator)
* Fixed 5 text bugs in Strongths dialogues (credit u/TheGamingDictator)
* Fixed 13 text bugs in central district intro texts (credit u/TheGamingDictator)

EVERYTHING ELSE (5 features)

* Updated Gro'lok's stump to include the new patreon supporters
* Added +5 goblinwood soldiers from goblins burst into court encounter at Jamboree
* Added new kingdom time 'Tempire' ruled by a 'Temperor' with 'Temperators' as lords (credit Tempheror)
* Added 2 sound effects to midas the dog encounter
* Added screen for tour operator not available in central district

Huw2k8

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THE VAMPIRE UPDATE (67 features)

So while working through my long planlist for Warsim as I prepare the roadmap to getting the game released, I found a small list of various plans for the Vampire city of Baiaa and it's respective features. I then searched the list for the rest of the vampire related ideas and read through all of them before deciding to clear them all in a little update.

GENERAL BAIAA STUFF (25 features)

For this update I decided to go through the vampire city code and fix and upgrade anything I could find that needed improving, leaving what I am convinced is now a full and complete vampire city!

* Added 4 dynamic new screens for paying slaves and peasants to watch Baiaa pit fights
* Added new screen for defeating Baiaa (with peasant gain indicators and graphic)
* Reworked vampire council diplomacy screen to be much better
* Added 2 new screens for pre-Baiaa attack with sfx
* Added hiss sound to hiss text when speaking to bartender in Baiaa
* Added swipe sound to playing thralls finger in shades bloom tavern
* Added hiss sound to Baiaa pit master dialogue
* Fixed vampire hunter faction recruiting people during times devoid of vampires
* Fixed Baiaa entry infinite loop bug (credit Crishpy)
* Fixed tribute cancellation with Baiaa showing blocked option
* Fixed 4 text bugs in Biaa pit master dialogues
* Fixed incorrect report of troop deaths from wild vampires
* Fixed unneeded line break in Baiaa bartender intro
* Fixed grammar issue in upper district of Baiaa text
* Fixed 4 issues with text intro for Baiaa clan houses
* Fixed 5 text and grammar issues with Bartender of shades bloom tavern
* Fixed 2 grammar bugs with thralls finger game in shades bloom tavern
* Fixed 5 bugs in Thundil tavern in Baiaa
* Fixed 2 text bugs with Blacktower skeleton speak text
* Fixed text bug in room X in Blacktower
* Fixed 2 text bugs in crypt of the ancients in Baiaa
* Fixed 2 grammar bugs in blood pit payment screens
* Fixed Baiaa ruined council building text bug
* Fixed 3 bugs in ruined shadow district Baiaa text
* Fixed 2 bugs in ruined lower district of Baiaa text

VAMPIRES EXPANDED (2 features, or 1.16 billion... up to you really)

To fit with the Vampire update I've expanded vampire names and faces so there's even more variation.

* Added 1.16 Billion new vampire faces (was 1,089,234,432, now 2,244,483,072)
* Added 20 new vampire names

VAMPIRE HUNTER DIPLOMACY (6 features)

Vampire hunters were an unreachable background faction that arise to fight the wild vampire threat, well now while they're active you can interact with them diplomatically!

* Added screen for vampire hunters in diplomacy
* Added ability to ask random vampire hunters about the vampire threat (10 dialogues)
* Added ability to try and recruit vamp hunters
* Added ability to ask about vampire hunters
* Added ability to speak to random vampire hunters (25 dialogues)
* Added ability to provide troops to vampire hunters with custom screen

KNIGHTS VS VAMPIRES (and demons) (3 features)

Want to start your own knightly order dedicated soley to destroying Vampires! well now you can. Also demons!

* Added ability to make knightly order a demon hunting order
* Added ability to make knightly order a vampire hunting order
* Added battle event for Knightly order vs Wild Vampires

BAIAA COUNCIL IMPROVED (18 features)

The Baiaa council made up of the 6 vampire clans was pretty boring before, now you can actually speak to them and navigate the council a lot easier.

* Added new screens with sfx to selling peasants to Baiaa
* Added ability to speak to Lamour (7 dialogues)
* Added ability to speak to Nasarak (7 dialogues)
* Added ability to speak to Thundil (7 dialogues)
* Added ability to speak to Damar (7 dialogues)
* Added ability to speak to Dengeir (7 dialogues)
* Added ability to speak to Nemak (7 dialogues)
* Fixed 2 missing word bugs in Baiaa council intro text
* Fixed 6 text bugs with Baiaa law view
* Fixed text bug with selling peasants to Baiaa
* Fixed incorrect figure shown when selling troops to Baiaa (credit Defender)
* Fixed 6 grammar bugs in selling troops to Baiaa
* Fixed linesplit bug in selling troops to Baiaa
* Fixed text bug with selling slaves to Baiaa
* Fixed incorrect figure shown when selling slaves troops to Baiaa (credit Defender)
* Fixed 6 grammar bugs in selling slaves to Baiaa
* Fixed linesplit bug in selling slaves to Baiaa
* Added new screens with sfx to selling slaves for Baiaa

THRONE ROOM ENCOUNTERS (8 features)

For some the throne room is the heart of your kingdom, well now when there are wild vampires ravaging your countryside you will hear about it through the throne room in many different ways!

* Added new throne room encounter 'Vampires everywhere!' (dynamic and more likely if more vampires)
* Added new throne room encounter 'Pale beasts' (dynamic and more likely if more vampires)
* Added new throne room encounter 'Please send the army' (dynamic and more likely if more vampires)
* Added new throne room encounter 'Collecting wood' (dynamic and more likely if more vampires)
* Added new throne room encounter 'I killed a vampire' (dynamic and more likely if more vampires)
* Added new throne room encounter 'Guard has been bitten' (dynamic and more likely if more vampires)
* Added new throne room encounter 'I killed a vampire (but it's really a gnome)' (dynamic and more likely if more vampires)
* Added new throne room encounter 'Soldier joining vamp hunters' (dynamic and more likely if more vampires)

VAMPIRE END OF TURN EVENTS (5 features)

At the moment the actions of the wild vampires are pretty subtle and can only be seen in the end of turn report lightly. Now for relevant enough events there are pop ups informing you better of what's going on.

* Added new end of turn pop up screen for vampire hunter group forming to face wild vampires
* Added new end of turn pop up screen for rare vampire sunburn event
* Fixed vampire sunburn event didn't actually take effect
* Added dynamic detection of if sunburn death destroys vampires for good if Baiaa is already gone
* Added new turn report indicators of individual types of new joiners to vampire hunting groups each turn (ie militamen, rebels, and bandits)

EVERYTHING OUTSIDE OF THE VAMPIRE UPDATE (67 features)

The second time this has happened with one of my split updates and totally not planned which is really tripping me out, but again there are exactly as many features in the non-vampire update as are in the vampire update.

ZEEF'S MYSTERY BOXES (6 features)

Now the last hut on the right in Uktak has a function, it's Zeefs mystery box hut. Here for 100 gold you can buy a mystery box containing a randomly generated artifact that could worth more or less than 100 gold. Beware though Zeef might be open for conversation but don't ask about his name!

* Added new location to Uktak village hut marked 'Z'
* Added new character 'Zeef' with 5 dialogues
* Added Zeef sells myster boxes containing random artifacts (2-15 per year) for 100 gold each
* Added special Zeef destroys boxes event
* Added various sound effects for Zeef
* Added destroying Uktak village means you gain some of the remaining boxes from Zeefs hut for free

SATYR UPDATE (2 features)

So we had a competition across reddit, steam, and discord to see who could make the best Ascii Satyr faces as Satyrs were the last race to not have a face, thanks to u/Aethyrsix it's done! With the concept face from Aethyrsix I've managed to make over 16 billion of them!

* Added Satyr face generation to the game (16,866,210,816 total)
* Added Satyr face generator to the extras generator menu

NEW LOOT (22 features)

With yet again more in-game systems using loot items I've added another 20!

* Fixed mummified text bug in random loot
* Modified some of the random loot prices
* Added new 'silk tapestry depicting a battle' Loot item (worth 150 gold)
* Added new 'rusty crown piece' Loot item (worth 45 gold)
* Added new 'large diamond' Loot item (worth 750 gold)
* Added new 'ancient rusty fork' Loot item (worth 45 gold)
* Added new 'shrunken gnome's head' Loot item (worth 70 gold)
* Added new 'silver goblet' Loot item (worth 25 gold)
* Added new 'battle of the two pits trophy' Loot item (worth 40 gold)
* Added new 'necklace made of human fingers' Loot item (worth 45 gold)
* Added new 'glowing green potion' Loot item (worth 50 gold)
* Added new 'glowing red potion' Loot item (worth 50 gold)
* Added new 'glowing blue potion' Loot item (worth 50 gold)
* Added new 'glowing purple potion' Loot item (worth 50 gold)
* Added new 'black sapphire' Loot item (worth 500 gold)
* Added new 'ornate silver mirror covered in gems' Loot item (worth 455 gold)
* Added new 'malachite skull' Loot item (worth 125 gold)
* Added new 'diamond encased human eye' Loot item (worth 650 gold)
* Added new 'statue of a four armed orc' Loot item (worth 75 gold)
* Added new 'statue of two gnomes fighting' Loot item (worth 55 gold)
* Added new 'statue of a headless knight' Loot item (worth 50 gold)
* Added new 'pile of blank scrolls' Loot item (worth 15 gold)

IMPASSIONED SPEECHES (3 features)

Just a little something I thought about adding to the throne room, a rare encounter where a random local will come to give you an impassioned speech about something!

* Added new throne room encounter 'Impassioned speech about the throne'
* Added new throne room encounter 'Impassioned speech about War'
* Added new throne room encounter 'Impassioned speech about the love of the people'

BANKING TWEAKS (3 features)

A little bit of work on the bank, the 10% interest rate has been reduced to 5x less and some other issues have been dealt with!

* Added new loan system (2% payback per year instead of 10% to stop crazy snowballed owed numbers in short periods of time)
* Added new text explaining dynamic bank interest rate (credit Crisphy)
* Added new text 'enter 0 if you no longer wish to take a loan out' in bank

GRO'LOK'S STUMP (2 features)

Thanks to everyone who is supporting Warsim at the moment on Patreon, the extra support is mindblowing and really helpful so thank you!

* Added new patron names to Gro'loks stump
* Rebuilt Gro'lok's stump into 4 sections

BUGFIXES (16 features)

Lots of bugs fixed across a variety of areas, mostly found from playtesting.

* Fixed throne room signs not functioning at all
* Fixed 2 giant canyon text bugs
* Fixed 11 text bugs in canyon intro screens
* Fixed 6 line spacing bugs in canyon intro screens
* Fixed rumours of your friendliness spread missing line
* Fixed missing line with innocent man arrested in court
* Fixed new ore found not having indicators
* Fixed throne room upgrades not indicating hosting a celeration
* Fixed asking advice in throne room changes the advisors face to another random one
* Fixed sudden death gamemaster in thickblood tavern text colour issue
* Fixed sudden death gamemaster in thickblood tavern exit pause bug
* Fixed artifact discovery text bug when exploring
* Fixed loan screen appearing showing you +0 gold in loans if you enter 0
* Fixed wagon man explore encounter auto spawned a second random explore encounter once done
* Fixed minus figure for years remaining being shown once you continue playing beyond a timed game
* Fixed hosting a tournament but not having the gold causes inf freeze (credit Dootmaster64)

EVERYTHING ELSE (13 features)

Quite a lot of stuff here, new features and a much cheaper trap door!

* Added new alternate version of bookrage and bookrages shop if market calm/chaos orb effect is in place (credit XxMeMe StormxX)
* Added new book 'notes of a formerly angry man' in bookrages calm effect bookshop (credit XxMeMe StormxX)
* Added public opinion 1 in 3 chance of dropping when sacrificing peasants (credit Bookrage)
* Rewrote upgrade text for road upgrades
* Added road upgrades increase throne room visitors (with gold roads increasing them by 25%) (credit Toasty)
* Added 'Moohmin' imp name (credit Nikiforos)
* Added 'Fitzroy' human name (credit Nikiforos)
* Added -20 gold indicator when losing in sudden death dice game
* Added missing kingdom defeated music for paying off the rebels to disband
* Added missing screen for trying to hire mercs for an attack when no attacks left
* Added short march sound effect to gaining group of demon fighting warriors throne room encounter
* Reduced cost of trap door to 1k instead of 20k
* Added gold figure shown when asking about buying the arena

Huw2k8

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Hey Everyone, so this update is part of my attempt to cut down my 500+ feature list of Warsim to-dos. The list is made up of around 100 loose feature ideas and then 20-30 large feature updates such as Rpgification (The addition of more first person elements to the game), Expansion on Adventurers, Noble Houses, Demon Improvements, The Ancient Isle, And so on.

I am aiming to completely clear this list in the run up to full release on steam and hope to get there within this year if possible. This update is made up mostly of small things cleared from that list as I move on to my next update... Diplomacy!

DIFFICULTY CHOICE SCREEN UPDATE (4 features)

After a suggestion by DarkMark the Difficulty choice screen now has a few more options! You can also now see the debug modes available.

* Added new ability to ask about difficulties on difficulty choice (credit u/DarkMark8910)
* Added ability to show debug modes on main difficulty choice menu
* Updated debug modes intro text
* Added bank gold increase to cheat debug mode

IN-GAME WIKI REWORKED (3 features)

The Gaming Dictator pointed out that the in-game wiki was in a bad state, I've reworked it to be just a unit and battlescore wiki now and have brought it up to the same standard as the rest of the game. While writing this new battlescore Wiki I also got a little curious and ended up doing some research to find the strongest possible units generated in game, the winner was the 'Behemoth Arch-Demigod King' with a whopping 108000 Battlescore...

* Reworked in-game wiki to be a battlescore wiki (credit u/TheGamingDictator)
* Added new section of in-game wiki for strongest unit ever (credit u/TheGamingDictator)
* Added new formatting for unit and battlescore wiki pages in game (credit u/TheGamingDictator)

THICKBLOOD TAVERN IMPROVEMENTS (5 features)

Found a few issues with the Thickblood tavern not being to the same standard as the rest of the game!

* Fixed thickblood upgrade screen kicking you out after each upgrade
* Added current gold shown when trying to upgrade thickblood
* Added new standard upgrade graphics for upgrading thickblood
* Added 69 testcode entered in owned thickblood tavern which strips all upgrades from it
* Added new dynamic hire screen for Thickblood tavern

THRONE ROOM ENCOUNTERS (15 features)

After getting a duplicate throne room encounter a couple of times I decided to make it more varied, now the gold gift encounters are far more varied and some of them can be bad for public opinion if you take the gold. There's also now a super rare encounter where someone finds a pot of gold at the end of a rainbow and shares it with you and it can be a lot of gold!

* Added new bad gold taken encounter type where accepting gold is bad (credit Cat)
* Added new throne room encounter 'Burning Orphanage gold' very bad gold
* Added new throne room encounter 'Undeserving people' bad gold
* Added new throne room encounter 'Gambling scam profit' bad gold
* Added new throne room encounter 'Retired warriors fund' bad gold
* Added new throne room encounter 'Parents gold' bad gold
* Added new throne room encounter 'Found loot in a basket floating down river'
* Added new throne room encounter 'Found Loot buried under a loose tree stump'
* Added new throne room encounter 'Was handed loot by a cloaked figure in a busy market'
* Added new throne room encounter 'Collected 1 gold from each friend'
* Added new throne room encounter 'Gold but cant say where its from'
* Added new throne room encounter 'Wealthy son sends gifts'
* Added new throne room encounter 'Pot of gold at the end of the rainbow' (Rarer event) (credit Cat)
* Added new throne room encounter 'found on floor'
* Reduced required public opinion for gold gift encounter slightly

THE WORLDHEART EXPANDED (5 features)

This secret location has been expanded a lot more thanks to suggestion by u/CanadianWolverine

* Added new earthquake sound effect for the worldheart
* Added new intro screen to entering code on ancient door correctly
* Added new intro to the worldheart screen
* Added new event before stabbing the heart of the world (credit u/CanadianWolverine)
* Added new indicators at worldheart stabbed screen

NEW NAMES (2 features)

Some of my real life friends Cole and Darren's names backwards sounded very fantasy-esque!

* Added new vampire name 'Nerrad'
* Added new magi name 'Eloc'

BUGFIXES (14 features)

Lots of bugs fixed again in this update, the biggest being the duplication of champions in the Arena, no more clones!

* Fixed killed vampire throne room dungeons and trap door options broken
* Fixed grammar issue with diplomat wage increase throne encounter
* Fixed missing +4 prisoners indicator when jailing best beard encounter people
* Fixed grammar issue with item recieved in throne room
* Fixed 16 text bugs with crime encounters in throne room
* Fixed 15 grammar bugs with crime encounter in throne room
* Fixed Humpleburt gnome text bug (credit Steve Killbane)
* Fixed broken spacing on indicator for flip gold
* Fixed missing gold indicator in prisoner freedom bribe throne room encounter
* Fixed text bug with knight adventure story in throne room
* Fixed tax tax law on bank tax broken (credit Steve Killbane)
* Fixed personal champions grand tournament duplication bug (credit Dootmaster64)
* Fixed owned thickblood tavern doesn't disable hire bandits option if no bandits left
* Fixed champion training working even if you don't have a champion

EVERYTHING ELSE (3 features)

Just a few tweaks and a new screen for grand champion challenges.

* Added new wage change indicators for wage increase encounters in throne room
* Added new prompt for questing knights accepted in throne room
* Added new screen for grand champion challenge
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