Hello Everyone, so this update comes at a big time! We have three things all colliding on this date: Hitting 1500 subscribers on the subreddit, The Steam Lunar Sale, And the Vassal update!
THE LUNAR SALE
Warsim is now 40% off on
steam for the Lunar sale, now most if not all of the people reading the changelog on this sub already have the game and have seen it on sale many times before but as always if you don't have it nows the time, and if you know anyone who might like it!
I'm also always open for ideas on places to share or post the update/sale/or game in general, the internet is a broad place and the majority of the people there are not going to be Warsim players, but some might and I'm always up for finding them
THE VASSAL UPDATE
This is primarily an update of the vassal system but there are still 109 additional features and bugfixes alongside the vassal stuff so lots of new stuff to dig in to!
**VASSAL UPDATE (131 Total features)**
Vassals, the result of having great strength in the game but really not the strongest of features beyond it's symbolism. This update plans to change that and make vassals much more interactive as well as the process of getting them.
**LOOSE VASSAL UPDATE ITEMS (7 features)**
* Added all vassals have same actions you have with allies
* Fixed text colour and spacing of pre-existant vassal text
* Added ability to take 0 tribute gold from vassal (Credit Defender)
* Added relation boost and special text at end of turn if taking no tribute from vassal
* Added new clarification screen in vassal attack (Credit u/videovillain)
* Added a vassalisation randomised cooldown (3-18 years) once a kingdom rebels or gains independence from you
* Made it only possible to attempt to vassalise a kingdom once per year (used to be infinite stupidly)
**VASSAL REVOLTS (5 features)**
Treat your vassals bad and they will eventually revolt against you, how you deal with this is up to you!
* Added warning event when vassal is on the verge of revolt (6 dynamic responses depending on leader personality) (credit u/RabidRab)
* Added ability for vassal to revolt if relation drops below 0
* Added ability to accept vassal revolt independence (6 dynamic responses depending on leader personality)
* Added ability to reject vassal revolt independence and declare war (6 dynamic responses depending on leader personality)
* Added sound effects for vassal revolts (different sounds peace and war)
**OFFER OF VASSALISATION (48 features)**
The offer of vassalisation previously was just one of two single lines of text based on a small relation and leader type based dice roll. You either got 'Our kingdom will burn before joining you', or 'KingdomLeader accepts'. Now that has been replaced with a large and dynamic system that allows you to choose an emissary to deliver such news as well as a much more complex system that decides on the outcome of the attempt with a fair bit of randomness dashed in. You can have coin flips, dead emissaries, preposterous offers, and lots more turning this once single line of information into a part of the game in its own right!
* Added breakdown of the factors of success for attempting vassalisation
* Added chance modifiers for having significantly larger than enemy in vassilisation attempt (credit u/ShengjiYay)
* Added varied public opinion gain and loss depending on how you gain new vassal
* Added dynamic horn sound effect for successfully gaining a vassal (3 diff sfx chosen at random)
* Added new screen for sending a vassal request (explaining the process)
* Added new screen for ungovernable kingdom refusal of vassal status (with dynamic possible relation drop)
* Added ability to choose your vassal request emissary
* Added personality of enemy kingdom effects vassalisation odds
* Added emissary type and diplomat skill effects vassalisation odds
* Added relation to enemy kingdom effects vassalisation odds
* Added Battle of champions vassal outcome
* Added 3 random outcomes for battle of champions
* Added fierce debate vassalisation outcome
* Added no choice vassalisation outcome
* Added stupid leader asking you if you think they should be vassals vassalisation outcome
* Added I need assuranced dynamic vassalisation outcome
* Added bribe (10k +1k per land) to merchantile leader vassalisation outcome
* Added dont forsee that happening vassalisation outcome
* Added I cannot surrender our freedoms vassalisation outcome
* Added we might be weaker but we wont bend the knee vassalisation outcome
* Added what of our traditions vassalisation outcome
* Added not in our interests vassalisation outcome
* Added if the tables were turned vassalisation outcome
* Added not an easy thing to agree to vassalisation outcome
* Added id sooner see us fall vassalisation outcome
* Added we will not surrender vassalisation outcome
* Added Kill your staff and I'll join you vassalisation outcome
* Added 'Foolish waste of time kill him' vassalisation outcome
* Added 'never' vassalisation outcome
* Added 'we shall not surrender, kill the emissary' vassalisation outcome
* Added 'The whispers say we must' (emissary dead) vassalisation outcome
* Added 'The worms demand it' (emissary dead) vassalisation outcome
* Added 'perhaps it is best' (emsisary dead) vassalisation outcome
* Added 'for a better tomorrow' vassalisation outcome
* Added 'am I a fool' vassalisation outcome
* Added 'will we gain a friend or jailor?' vassalisation outcome
* Added 'coinflip' vassalisation outcome
* Added 'coinflip' vassalisation outcome for gambling king backstory
* Added 'What is the colour of our flag' vassalisation outcome
* Added 'never like the sound of vassalisation' vassalisation outcome
* Added 'let us grow stronger together' vassalisation outcome
* Added 'who am I to refuse' vassalisation outcome
* Added 'well that's that' vassalisation outcome
* Added 'refusal to meet' vassalisation outcome
* Added 'ignore the emissary' vassalisation outcome
* Added 'turn him away' vassalisation outcome
* Added 7 alternate texts for stupid leaders in vassal outcomes
* Added 'Answer my riddle' vassalisation outcome (5 riddles chosen from at random) Strange leaders only
**GRANTING INDEPENDENCE (4 features)**
You will also have the option to grant a vassal independence at any time, doing so will get a number of reactions depending on your relationship with the vassal at the time of the independence grant.
* Added dynamic independence granting option for vassals
* Added 10 reactions for various leader types post independence with 0-10 relation
* Added 10 reactions for various leader types post independence with 10-30 relation
* Added 10 reactions for various leader types post independence with 30+ relation
**ANNEXATION (21 features)**
Suggested by u/taukki on reddit you will now be able to attempt to Annex your vassal. Annexation will take direct ownership of all of their lands gold and units and end them as an independent faction.
* Added ability to annex vassals
* Added annexation cooldown if failed attempt to annex
* Added chance of revolt if annexation insult knocks relation below 0
* Added coin flip annexation event
* Added bird sketchin' time annexation event
* Added fall to ruin annexation event
* Added it's a mistake annexation event
* Added best interests annexation event
* Added annexation ensurance annexation event
* Added bribe annexation event
* Added write off existance annexation event
* Added humbly refuse annexation event
* Added no thank you annexation event
* Added outrage annexation event
* Added surrender the legacy annexation event
* Added fluid identity annexation event
* Added discrace ancestors annexation event
* Added Um... no annexation event
* Added Out of work annexation event
* Added Eating us annexation event
* Added special event for successful annexation
**VASSAL GIFTS (46 features)**
Be good to your vassals and you will find them occasionally rewarding you, a vassal at 100 relation has a 1 in 3 chance per year of giving a reward. A vassal of 10 relation 1 in 14 chance! Rewards can vary a lot and depend on the personality of the leader who sends them as well as other aspects of the kingdom.
* Added dynamic gift chance from vassals with 10+ relation with increasingly higher odds as relation grows
* More likely to get gifts from friendly leaders
* Added 'Thanks for relations' letter from friendly leader
* Added 'Respect' letter from hostile leader
* Added 'Almighty Dung' letter from strange leader
* Added 'Stupid but not ignorant' letter from stupid leader
* Added 'Profitable relationship' letter from mercantile leader
* Added gift of gold as thanks from many leaders
* Added amusing number gift from strange leader
* Added soldier mercenaries resting gift from normal and friendly leaders
* Added dissolved noble order gift from hostile leader
* Added band of rogues gift from mercantile leader
* Added hidden village gift from stupid leader
* Added goblin cave slaves gift from strange leader
* Added random item sent as gift from vassal
* Added vassal sending messengers all around your kingdom
* Added vassal sending their grand champion to serve you
* Added random gift of gold 50-250 from vassal
* Added threw a horse off the cliff in your honour
* Added everyone jumped at once vassal gift
* Added pour out your drinks vassal gift
* Added random gift of lower tier units 2-5 from vassal
* Added highest tier unit joiner gift from vassal
* Added 2x middle tier unit joiners gift from vassal
* Added 'large cake in your honour' vassal gift
* Added 'moment of silence' vassal gift
* Added 'to KINGDOMNAME for honour and glory' vassal gift
* Added 'confirmation of dedication' vassal gift
* Added 'Breath holding' vassal gift
* Added 'Nice picture' vassal gift
* Added 'Kneeling' vassal gift
* Added 'cursed compliments' vassal gift
* Added 'Pet the goat' vassal gift
* Added 'good thoughts meditation' vassal gift
* Added 'Destined for something' strange vassal gift letter
* Added 'Your shadow' strange vassal gift letter
* Added 'Pesky letter of support' vassal gift letter
* Added 'all in these lands are pledged' vassal gift letter
* Added 'your leadership' vassal gift letter
* Added 'oath of vassalisation' vassal gift letter
* Added 'I was taught there is no strength in bending the knee' vassal gift letter
* Added 'hope you are well' vassal gift letter
* Added 'good friend' vassal gift letter
* Added 'bees' vassal gift letter
* Added 'About the gold' vassal gift letter
* Added 'Profitable year to come' vassal gift letter
**NEW KINGDOM TYPES (32 features)**
Thanks to a massive list from research done by RabidRab we have another giant heap of 32 more kingdom types that can be found in your gameworlds. Check out the full list here
https://github.com/Huw2k8/warsim/wiki/Kingdom-Types-and-Leadership-Titles* Added new kingdom type 'Shire' (King: Eolderman)(Lord: Theign)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Shire' (King: Shire Reeve)(Lord: Reeve)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Shrievalty' (King: High Sheriff)(Lord: Constable)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Sheriffdom' (King: Chief Sheriff)(Lord: Constable)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'County' (King: Sheriff)(Lord: Deputy)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Admiralty' (King: Grand Admiral)(Lord: Admiral)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Admiralty' (King: Admiral)(Lord: Captain)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'See' (King: High-Seer)(Lord: Seer)(Civ: 2)(Credit u/RabidRab)
* Added new kingdom type 'Parish' (King: High Vicar)(Lord: Priest)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Madrasa' (King: Grand Mufti)(Lord: Mufti)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Rectorate' (King: Rector)(Lord: Warden)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Principality' (King: Principal)(Lord: High-Warden)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Hermitage' (King: Chief Hermit)(Lord: Hermit)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Vizierate' (King: Grand Vizier)(Lord: Vizier)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Nomarchdom' (King: Nomarch)(Lord: Vizier)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Malikate' (King: Malik)(Lord: Shiek)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Khedivate' (King: Khedive)(Lord: Vali)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Vilayet' (King: Val)(Lord: Bey)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Consulate' (King: Consul-General)(Lord: Consul)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Legation' (King: Chief Legate)(Lord: Legate)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Family' (King: Greatfather)(Lord: Father)(Civ: 2)(Credit u/RabidRab)
* Added new kingdom type 'Junta' (King: High-General)(Lord: General)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Host' (King: High Warlord)(Lord: Warlord)(Civ: 0)(Credit u/RabidRab)
* Added new kingdom type 'Host' (King: Hetman)(Lord: Otaman)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Hunt' (King: Huntmarshal)(Lord: High Hunter)(Civ: 2)(Credit u/RabidRab)
* Added new kingdom type 'Ministry' (King: High Minister)(Lord: Minister)(Civ: 5)(Credit u/RabidRab)
* Added new kingdom type 'Court' (King: King)(Lord: Courtier)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Blood-Court' (King: Crimson-King)(Lord: Courtier)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Directorate' (King: Director)(Lord: Councilor)(Civ: 5)(Credit u/RabidRab)
* Added new kingdom type 'Diarchy' (King: Diarch)(Lord: Lord| 4)(Credit u/RabidRab)
* Added new kingdom type 'Retinue' (King: King)(Lord: Retainer)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Great-Host' (King: Great-Warlord)(Lord: Warlord)(Civ: 0)(Credit u/RabidRab)
**COMBAT ACADEMY FIXES (2 features)**
Got to this one before it was inevitably requested, having to go back and set to train your champions each year is a pain, this allows you to see them to autotrain like other staff.
* Added ability to autotrain combat academy champions if you own the place
* Added anyone with 299 or more skill gets auto training cancelled
**FACTION RELATION SCREEN IMPROVED (4 features)**
The faction relations screen has gone from being a pretty bad and tucked away feature to a much more easily usable and referenceable tool. Now while speaking to a faction you can check and see what their relations are to all other factions but also they are now colour marked so you can tell by the red and green who the allies and enemies are. You might not know this but all factions have a relationship web so this tool helps you see that the Krut actually have an alliance with those Deformed Swamp Ogres.
* Added ability to check any factions relations with others in diplomacy if you have a diplomat
* Fixed Krut and Erak relation in faction relations screen uses rebel relation
* Added colours to faction relations screen (spectrum depending on relation)
* Added block for dead factions so only live ones relations are shown
**BAIAA TORTURE CHAMBER (6 features)**
Saw it and thought I could improve it a lot better. Now it has sound effects and some of them (the teeth and eyes) are quite gross.
* Fixed text length issues with Baiaa torture chamber
* Added ability to bash head in (2 levels) in torture chamber
* Added ability to slice head in two in torture chamber
* Added more blood for certain torture moves
* Added full sound effects for all torture moves
* Fixed Baiaa torture chamber text colour
**VAMPIRE BARD GAME REACTIONS (2 features)**
Upon further testing I realised just how flat these were with the same flat reactions each time, now a little more varied and better presented.
* Added new screen for reaction to getting vampire bard guess game right (5 reactions)
* Added new screen for reaction to getting vampire bard guess game wrong (5 reactions)
**BANDS OF MEN TO FIGHT THE DEMONS (5 features)**
There is an encounter triggered when the demon horde is active where a warrior brings a random number of soldiers to your court to join you, usually between 3 and 30 free soldiers and it's a moderately common encounter, well now it's been improved and expanded.
* Made encounter show exactly how many troops there are before accepting them
* Added new throne room encounter 'Strongest men in the village band'
* Added new throne room encounter 'Pit fighters band'
* Added new throne room encounter 'The fighting people of a small island'
* Added new throne room encounter 'Ex-mercenary band'
**NORTHERN MERC POST IMPROVED (4 features)**
Good suggestion from TheGamingDictator, now the northern merc post is all fixed up!
* Added screen for taking north merc post from empty garrison (credit u/TheGamingDictator)
* Added screen for capturing north merc post in battle (credit u/TheGamingDictator)
* Added new dynamic graphic screens for hiring units from north merc post (credit u/TheGamingDictator)
* Added new screens showing how much you can afford from north merc post (credit u/TheGamingDictator)
**QUEST LOCATION SYSTEM**
So while this is only one thing I think it deserves its own section, u/AHedgeKnight came to me with a massive list of parts for location names and suggested making them completely randomly generated, now the quest location system has gone from having 45 unique different locations, to 6000+ randomly generated ones!
* Added new quest location generator (6000+ locations possible instead of 45) (credit u/AHedgeKnight)
**BUGFIXES (48 features)**
A motherlode of bugfixes this update, many of them thanks to player suggestions with a big number of them coming from u/theGamingDictator!
* Fixed text split issue in Fort gorthmek
* Fixed text split issue in Fort Kullak
* Fixed Aslona references in Fort Descriptions (credit Melody)
* Fixed ability to give infinite speeches in blackmarket (credit u/tenderofbar11)
* Fixed two bugs with ozymandias statue (credit Blackenblood)
* Fixed villager tribute end encounter cant be jailed (credit u/SonderEber)
* Fixed raising soldier wage throne room encounter extra line bug
* Fixed demon gate discovery double line bug
* Fixed spy report doesn't clear at the end of the turn
* Fixed wild vampires flag spacing bug
* Fixed wild vampires about info text colour bug
* Fixed missing line when buying the arena from certain types of arena owner
* Fixed ability to 'search' new lands to conquer when all 5 kingdoms are alive (resulting in no new kingdoms)
* Fixed soldier to knight training refering to knights as peasants (credit u/TheGamingDictator)
* Fixed missing gold indicator for ancestral sword throne room encounter (credit u/TheGamingDictator)
* Fixed 35 text bugs with 'You take the x' across various encounters (credit u/TheGamingDictator)
* Fixed 0 allowing new game start in game choice menu
* Fixed Wise races can still have stupid leaders (now anything but stupid)
* Fixed Baiaa explorer intro text bug (credit Cat)
* Fixed Oops I commited a crime encounter text issue (credit u/TheGamingDictator)
* Fixed no gold indicator for farmer livestock attacked by wolves (credit u/TheGamingDictator)
* Fixed 6 Oooh snake sanctuary text bugs (credit u/TheGamingDictator)
* Fixed colour of on oooh snakes book (credit u/TheGamingDictator)
* Fixed grammar issues in choice of possible staff screens (credit u/TheGamingDictator)
* Fixed text colour in staff choice screens (credit u/TheGamingDictator)
* Fixed missing lines in staff choice screens (credit u/TheGamingDictator)
* Fixed staff hire speeches colour issue (credit u/TheGamingDictator)
* Fixed staff hire speeches missing line issue (credit u/TheGamingDictator)
* Fixed demon shield text description bug (credit u/videovillain)
* Fixed attempted diplomacy with savages yellow text bug
* Fixed Ask you diplomat text bug
* Fixed yellow text issue in vassal attack screen
* Fixed bugged text for stupid leader in throne room celebration
* Fixed issue with double pause with emissary death from peace request
* Fixed merc hire from northern merc post
* Fixed southern coast wall missing line
* Fixed text bug in menu for prisoner fights
* Fixed god realm screen text colour
* Fixed double message for some prisoner mining work
* Fixed option error with hiring throne room gamemaster as staff when you already have a game master
* Fixed goblin hall of heroes in the blackmarket refers to goblin leader when you own the market (credit u/TheGamingDictator)
* Fixed text bug with hiring merc group throne room
* Fixed staff diplomat quitting throne room using commoner throne room reactions (credit u/TheGamingDictator)
* Fixed 4 text bugs in staff diplomat quitting in throne room (credit u/TheGamingDictator)
* Fixed peasant dupe bug (but need further testing)
* Fixed text bugs in Tower atop Saaroth
* Fixed text colour issues in Tower atop Saaroth
* Fixed no red green death colour for final battles with rebels, goblins, and bandits
**EVERYTHING ELSE (10 features)**
Lots of misc tweaks and changes here,
* Added gold indicator on blackmarket stall of drinks
* Added pageturn sound effect for on Oooh snakes book
* Tweaked dialogue for stupid leader throne room celebration visiting comment
* Added 10 new goblin names (Snog, Snoggat, Snoggit, Snogmek, Snoglok, Snogmok, Snogsz, Snogxas, Smog, Smogmok) (credit u/Dtyn8)
* Made gift giving item encounters twice as rare for max public opinion level
* Added new screen with sfx for entering wrong combination for secret door
* Reworded prisoner mining message text
* Added gold loss indicator for mercs with an invasion fee
* Halved dynamic bribe costs for arena champion to fight again
* Removed all references to Black Market to uniformly refer to it in game as Blackmarket
**SCREENSHOTS**
* The new screen for choosing an emissary -
https://i.imgur.com/RcAAkrA.png* The factors of trying to deal with the Sunlight Regency and their Stupid leader -
https://i.imgur.com/6NE8nfz.png* Meeting the kingdoms leader -
https://i.imgur.com/9phlNjM.png* Flag colour... yikes -
https://i.imgur.com/EBl1vrv.png* Of course I couldn't remember it -
https://i.imgur.com/mNSxGWI.png* Mushroom man demanding I kill my staff -
https://i.imgur.com/gpbg2hB.png* Touche -
https://i.imgur.com/yByJuOu.png* Sorry mate -
https://i.imgur.com/OvD3wn2.png* More like Ghorin Deadner... amirite? -
https://i.imgur.com/gj1LhbL.png* Yer battlescore is 50 pal, I'll be no crying over you! -
https://i.imgur.com/R1wu7UE.png* Cheers for the tutorials man -
https://i.imgur.com/eLne7Bz.png* Damn right I am -
https://i.imgur.com/PfvQeUT.png* You've got it long head Great Protector! -
https://i.imgur.com/i1BlpQz.png* We'll see tree bois -
https://i.imgur.com/erp7ZTp.png* Another view of some factors in dealing with the loyal kingdom -
https://i.imgur.com/2IXlQx2.png* The God King Orc bows -
https://i.imgur.com/A5237bQ.png* Why yes... you should surrender to me -
https://i.imgur.com/7JiO5mT.png* No problem -
https://i.imgur.com/OVvR3TA.png* An extra faction relation tool on each diplomacy screen improved with colours showing different relations. -
https://i.postimg.cc/d0R9RGNp/2020-01-18-19.png * An improved Baiaa torture chamber which uses some pretty messed up sounds. -
https://i.postimg.cc/d1qj5Dz1/2020-01-18-20.png * Ascii Violence #1 -
https://i.postimg.cc/C1mHXSg4/2020-01-18-21.png* Ascii Violence #2 -
https://i.postimg.cc/0jjdqF51/2020-01-18-22.png