Both mechs are near each other.
Instant Self: SKRAP HEEP repaired their axe. +1 POW to Hack and Slash restored.
Instant Near: MURAKUMO releases SKRAP HEEP.
Instant Self: MURAKUMO uses Evade III, reducing SKRAP HEEP's HIT by 3. SKRAP HEEP has no head, and cannot hit an evading target at all.
Instant Self: MURAKUMO suffers Engine Seize III, and discards 3 cards from deck.
Instant Self: SKRAP HEEP activates Overclock! (1=Self destruct) Roll: 1. SKRAP HEEP's engine flatlines!
MURAKUMO WINS!...
...MURAKUMO's medium laser arm falls off.
Game Set:
Distance: Near
MURAKUMO 5/8
1/1 Head (cockpit)
9/9 Torso
0/2 Arm L1 (medium laser) Destroyed!
0/1 Arm L2 (medium mounted axe) Destroyed!
0/2 Arm R1 (hand) Destroyed!
1/1 Arm R2 (hand)
2/2 Leg L
2/2 Leg R
SKRAP HEEP 5/6
8/8 Torso (cockpit) Disabled!
2/2 Left Leg
2/2 Right Leg
1/2 Spare Leg (medium laser)
4/4 Left Arm (medium laser)
2/2 Right Arm (hand, large axe)
Rusty: heat 5, hand 0, deck 16
Kuro: heat 1, hand 0, deck 12
Thanks for playing!
IC Rule #7:
"and breaks free of its foe's grip!"
Be sure not to godmode like this.
"and tries to break free" is fine.
#1. MASTER BLASER vs COOLING LASER: RESULTS
IN-CHARACTER MODE: DEACTIVATED
Soundtrack for SKRAP HEEP vs MURAKUMO (
▶ Play All)
▶ Tank! (Seatbelts)
▶ Ultimate Battle (Akira Kushida)
▶ Ultimate Battle - Instrumental (Akira Kushida)
▶ Through The Fire And Flames (DragonForce)
Congrats TricMagic! You may choose a comic panel from this fight to be featured in the OP! Which would you like?You may now speak out-of-character freely.
WINNER, MURAKUMO!Highest Check: None ( n/a ) – Larvae
Parts Destroyed: 0/6 ( 0% ) – Gentleman
Damage Dealt: 2/20 ( 10% ) Compsognathus
Response Time: Less than a day – "Pleasure Doing Business With You" |
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SCRAP HEAP ONLY SURVIVED 3 TURNS... BETTER LUCK NEXT TIME!Highest Check: None ( n/a ) – Larvae
Parts Destroyed: 3/8 ( 37% ) – Psycho
Damage Dealt: 4/20 ( 20% ) – Pachycephalosaurus
Response Time: Less than a day – "Pleasure Doing Business With You" |
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