Turn 3:
Tribe: The Lifekeepers; Forest Folk
Gold: 2.4
Green: 108.5
Black: 0
White: 8.8
Red: 1
Blue Research 8/10;
Research Blue
Blue and Green in Balance, Blue flows to Green, and in doing so, secures a future for White. But, that isn't all that is needed for Green to Flourish in Growth...
For now, Blue; to the next, is Yellow, the Sun.
You finished researching Blue. Blue is a pure color it grows by it's self at 50%, green gains from blue at 25% and the best part is it is all passive. The research has giving you 10 blue.
Blue: +10; Gold: +0.9; Green: +10.6; White: +0.4
Name: The Masked Ghouls
Gold: 18.5
Green: 15.8
Black: 30
White: 22
Red: 15
Dark Red: 6
The Dark Red shaman was quick to make an announcement.
"My tribesmen, I have had a message! We must burn our meager resources away, and we will grow stronger for it!"
Cleave through all 15.8 Green, adding it to White through whatever reasoning happens.
You spend 15.8 green to increase white's increase to 20.8%, outstanding but your tribe was forced to take 50 green from the ground.
Gold: +2.1; Green: 50; White: +4.6(increases at 20.8%); Red: +1.5; Dark Red: -1.5
Tribe: Judicators of White
Gold: 11.1
Green: 7.1
Black: 0
White: 83.9
Red: 16
Research Ultraviolet. Mix Gold, Green, White, and Black.
Black can be contained, before it corrupts the ground. We will find a way, using all the wealth available to us, and with dedicated keepers.
"My tribesmen, I have had a message! We must burn our meager resources away, and we will grow stronger for it!"
I don't like you.
Your tribe has gotten halfway through the research of Ultraviolet.
Ultraviolet Research: 5/10; Gold: +8; Green: -1.8; White: +5;
Research Brown, with the intent to find something that combats The Mound. Have it feed from gold , red and green.
The Golden Armada.
Gold: 10.6
Green: 85.2
Black: 2(can't send without an action)
White: 10
Red: 8
”Death is eternal, but we are not. Our focus should not be on preventing death, but preventing The Mound from consuming our resources and hastening our death. Turn away from stopping the ever-encroaching black, and towards stopping the endless void of The Mound.”
You have begun researching Brown.
Brown Research: 4/10; Gold: +0.8; Green: +7.9; White: +0.5
Tribe name: Red Warrior Tribe
Gold: 19.4
Green: 24.7
Black: 0
White: 28.4
Red: 34.8
Put enough 0.1s of Gold into Red as it takes to make one full point of Red.
Lure people into the Military with Gold
Have a couple of things to say. First off, you know the Colour/Number explanations? They only show how much of a colour it takes to affect another colour by 1 full point instead of by one tenth decimal, learnt that fairly quickly based on GM revealing information and math. Secondly, by looking at the updates I can see that income seems to factor in before any changes are made. Thirdly, I ask that no one touches me while I experiment. Fourthly, Library 2.0 is still being made, so I'll be the last to post no matter what so as to maximize the amount of time I have to work on it while limiting how much I delay the game. Fifthly, coloring the colors the appropriate color will make things much easier for me when updating and making the library.
You spend up to 1 gold to red to try to get more red, only to not get more red just to make the red want more gold.
Gold: +2.1(red now drops it by every 49 for you); Green: +0.2; White: +1.4
The mound has gained 0; current: 4;
The ground decreased by 40; current: 99,974;
Blue is now easier for everyone to research. Remember if you want to give a color to another player it takes an action.
Careful what you try, it might cost you in the long run.