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Author Topic: No goblins... lucky or bug? (Re-post sorry)  (Read 1090 times)

Sgt.Awesomeness

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No goblins... lucky or bug? (Re-post sorry)
« on: December 29, 2018, 02:47:16 am »

I posted on the wrong board so I figured id make a new one here, I used to play all the time but I'm back from my break
After 10 years on my first fort I don't know what a goblin looks like
I do know what 5 Forgotten beasts look like- 14 casulties
One captured, tamed, then rouge Hydra- 1 legendary miner and a trained cave crocodile
one Ettin- 42 animals

So I'm next to a savage lands but across the world from a goblin civ, Should I start a war with humans or just wait for a Forgotten beast to finally make my fort fun
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Shonai_Dweller

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Re: No goblins... lucky or bug? (Re-post sorry)
« Reply #1 on: December 29, 2018, 03:52:09 am »

1) What is your population (not including visitors)? Goblins ignore you completely until you reach 80 (in vanilla settings).

2) Were there goblins in your list of neighbours when you embarked? They won't come if they're too far away.

3) How many raids have you sent out so far to encourage goblins to attack you (they'll ignore the pop and distance limits if you provoke them into war).
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Sgt.Awesomeness

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Re: No goblins... lucky or bug? (Re-post sorry)
« Reply #2 on: December 29, 2018, 04:22:09 am »

1) What is your population (not including visitors)? Goblins ignore you completely until you reach 80 (in vanilla settings).

2) Were there goblins in your list of neighbours when you embarked? They won't come if they're too far away.

3) How many raids have you sent out so far to encourage goblins to attack you (they'll ignore the pop and distance limits if you provoke them into war).

1) I think its 160ish.
2) I believe they were? I wasnt looking for it but like I said I'm parked nearby savage lands and I coulda swore there was a civ in it
3) uh raids??
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PatrikLundell

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Re: No goblins... lucky or bug? (Re-post sorry)
« Reply #3 on: December 29, 2018, 04:26:36 am »

Raiding is a new DF mechanic where you can send out squads to raid other settlements (which can goad the victim into eventually going to war against your civ). This is done from the 'c'iv screen. I assume the wiki contains info on how raids work.
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Sgt.Awesomeness

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Re: No goblins... lucky or bug? (Re-post sorry)
« Reply #4 on: December 29, 2018, 04:40:53 am »

Raiding is a new DF mechanic where you can send out squads to raid other settlements (which can goad the victim into eventually going to war against your civ). This is done from the 'c'iv screen. I assume the wiki contains info on how raids work.

Wow its been a minute sense I've played. Thanks for the help
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Sarmatian123

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Re: No goblins... lucky or bug? (Re-post sorry)
« Reply #5 on: December 29, 2018, 05:41:42 am »

I embarked 2 squares close to goblin dark fortress counting for many goblin invasion from start. I dug in first year. Then I leveled land and constructed bunker 55x55x5 with 3 tiles wide entrance. Like mountain home. For 10 years I had not a single siege. Though after 8th year the Dwarven mountain home (it was 10 tiles behind my embark) was destroyed by the goblins from this dark fortress. My population cap was 100/120. About 11th year, I had my first invasion. It was full 120 goblins with those weird dogs of theirs and 40 trolls. During next 6 years number of invaders went down to about 10 and population currently of dark fortress is 30, while my own population is slowly rising to new population cap of 150/175. I play on pocket world, so travel time is not long.

I tried to send all my 100 military Dwarves to openly attack Dark Fortress, but I received only report about its demon master killing couple dozens of my Dwarves and that's it. No adamantine armor, no adamantine or platinum weapons, no 10 years of non stop drilling and sparring helped. Even magic of shields did not come to light. I just reloaded from earlier save.
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Argentum

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Re: No goblins... lucky or bug? (Re-post sorry)
« Reply #6 on: December 29, 2018, 05:53:08 pm »

Your civ may also be at peace with the local goblins. That happened in my current fort, I had to go provoke the goblins to change that.
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Shonai_Dweller

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Re: No goblins... lucky or bug? (Re-post sorry)
« Reply #7 on: December 29, 2018, 09:33:10 pm »

Your civ may also be at peace with the local goblins. That happened in my current fort, I had to go provoke the goblins to change that.
"At peace" doesn't mean anything with goblins. They will attack regardless and peace will switch to war. [Babysnatcher] in the raws ensures that they're hostile to anyone without Babysnatcher (like your dwarves). That's what the red marks on the neighbours screen indicates.

That they might choose to attack some other site instead of yours is another issue. Raiding and letting in spies (visitors) to view your artifacts (in theory, not enough data to know if that's working) should encourage them.

The other issue is if they just don't have the population to attack you (because you only generated a world of a few years or because they're being killed by giant elephants in some elf war). That's harder to fix.
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Argentum

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Re: No goblins... lucky or bug? (Re-post sorry)
« Reply #8 on: December 29, 2018, 10:08:17 pm »

Your civ may also be at peace with the local goblins. That happened in my current fort, I had to go provoke the goblins to change that.
"At peace" doesn't mean anything with goblins. They will attack regardless and peace will switch to war. [Babysnatcher] in the raws ensures that they're hostile to anyone without Babysnatcher (like your dwarves). That's what the red marks on the neighbours screen indicates.

That they might choose to attack some other site instead of yours is another issue. Raiding and letting in spies (visitors) to view your artifacts (in theory, not enough data to know if that's working) should encourage them.

The other issue is if they just don't have the population to attack you (because you only generated a world of a few years or because they're being killed by giant elephants in some elf war). That's harder to fix.
Raiding goblin civs definitely works, even very distant ones, and they each send sieges independently. I found this out the hard way after stealing artifacts from half a dozen different goblin civs and getting a goblin siege a season, in addition to all of the elven, human, and dwarven sieges from raiding their sites.
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