Sensing a lull in the conversation Luwald stood to speak. He was a big for a dwarf, as western dwarves tend to be, despite his age. So then, it seems as if we have a plan. Half rations for non-military personnel, farmers will build their fields using the fertile soil from the waterfall, and the mages will assist them with their magic. If there are no objections, we may skip the formality of a vote, as time constrains us.
We'll return to the issue of food if anyone has more to say on it, but in the mean time, let us discuss defenses and scouting.
We choose this location for its defensibly, as well as the easy access to water. That coupled with the size of this cavern made it the only real choice for constructing a large city. Now, that leaves us four points of entry and exit for us to explore, and defend in the case of attack. At this time, there is a barbican located at each one, but beyond those crumbling towers, there is nothing in the way of defenses. Our advance scouts have reported duergar to the west, and some meandering cave creatures to the south. Since south is the direction of the Lost Barbican, it is likely these creatures caught our scent sometime after we entered the caverns and has been tracking us since. Unfortunately we haven't had enough men to scout the west and north, so it is currently unknown what lurks beyond.
Now we only have three combat capable armies, the Blacksteel axemen, the Freeholder's hunters, and the royal guard. That leaves us with three points of defense if the hunters remain for defense rather than hunting, which would significantly lowers the food we can collect this month. We could of course form civilian militias, though they would be mostly unarmed. At this point, I'm taking volunteers and propositions for anyone who is willing to defend one of the corridors, or propose battle plans at large.