Well there is something missing in automation of cooking right now. When setting up automated job, there is list for "item" with different parts of specific animals, but meat is missing in all of them. You can select prepared food though. All while food stockpile has generic "meat" as well as specific animal meats. So fixing automation of specific kitchen cooking should be no issue. I am already happy with 12 automated stills producing 12 different alcohols, so adding 30 or so automated kitchens in my fortress wouldn't be an issue, as it would result also in a smaller prepared food stockpile. I would need just to watch the basic ingredients stores.
Some foods are not to be obtained and some Dwarves may have just 1 preference for food, which is impossible to obtain. I am ok with that. Lets call this a natural selection. Imho every Dwarf should have likes for at least something Dwarven, but this is not realistic in real life either. Particularly women just love to _EXPERIMENT_ with food
<shock!, shame!, mortification!
>
Missing ingredients listing both in z-stocks menu as in automation could still be avoided by sticking to biscuits, which take only 1 ingredient. However cooked alcohols need 2 ingredients, which 2nd can not be alcohol too. Also Dwarves can go for eating ingredients instead of master quality biscuits and eat them in jail, office or library instead of dinning room. Bugs bugs bugs...
I hope, when Toady will go doing his many year long magic expansion "
Big Wait", he will keep patching those bugs. Like 1 patch every half year. I fear bad things can happen to this game, if he won't be at least patching it from time to time with some still missing feature, which didn't make in in time or with some bug squashes.