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Author Topic: Wands Race 2: The Great War - Kolubaria  (Read 23892 times)

Powder Miner

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #60 on: December 28, 2018, 03:34:04 am »

You know, what we got is in a lot of ways a lot better, if perhaps not for reporting back. But instead of trying to change the spell back, why not try to figure out some revision to allow communication from the projected state?
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Doomblade187

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #61 on: December 28, 2018, 04:08:54 am »

The idea is, if we show the image in the water, other soldiers can take notes while the mage is working.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #62 on: December 28, 2018, 04:22:48 am »

That does preclude auditory information gathering, which I believe is possible with the current system.
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Kot

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #63 on: December 28, 2018, 04:56:20 am »

Revision:

The Science of the Calm Mind:

This is the modern era. Using science and an active military firing range, we aim to solve the issue of maintaining focus in a warzone  Via a series of controlled experiments, we will set up next to a firing range and attempting to enter an out of body state several times with rookie magicians, eliminating a single calming mechanism for each run. Those that make no effect will be cut from the ritual. Those that work will be intensified. This procedure is to be run several times.
Revision:
Military Meditation:
Kolubaria is a nation of its military -- the army and its ways are one of the proud cores of Kolubaria and what it even means to be a Kolubarian, in addition to being a Serb or Croat or Austrian or Slovene. Us mages of Kolubaria are no exception to this, and if we hope to contribute to the military, perhaps we mages should acknowledge this and take some of our ways from the military.

In this case this means redesigning the ritual that puts our mages into the state of relaxation that the Sky Eye spell requires -- instead of more traditional incenses, meditation, and relaxation, this approach to meditation embraces the certainty and calm and reliance on muscle memory rather than thought that comes from military drill, with our mages reaching the state of meditation for the spell through a precise military drill exercise which includes the creation of the ritual circle for the spell itself. This should be faster and less prone to distraction than the incense-ridden method of meditation our mages currently use.
Just get some ear plugs, lol.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #64 on: December 28, 2018, 05:17:02 am »

Military Meditation is mostly meant to cut down the ritual time, not maintain focus
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Kashyyk

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #65 on: December 28, 2018, 05:20:03 am »

To be honest, I don't see why we couldn't roll them both in to one revision. We might as well include Kot's earplugs too. I doubt it'd make things worse.
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Doomblade187

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #66 on: December 28, 2018, 05:24:07 am »

To be honest, I don't see why we couldn't roll them both in to one revision. We might as well include Kot's earplugs too. I doubt it'd make things worse.
I have actually already included the earplugs. It was angood idea.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

VoidSlayer

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #67 on: December 28, 2018, 05:39:54 am »

Making a mage able to get into the trance quickly is good, but right now it is useless militarily even if we do.

To that end we should increase the range and make it so that the mage can still talk/write in their normal body while casting it.

That way they can get to the enemy and relay information instantly.

After we have something actually useful we can make it usable on the battle field.

Kashyyk

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #68 on: December 28, 2018, 05:46:20 am »

The average distance between trenches was 50 to 250 yards, so 100 To 200m is just fine for now.
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Kot

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #69 on: December 28, 2018, 05:46:35 am »

Quote from: Votebox
Revision:
The Science of the Calm Mind (0):
Military Meditation (1): Kot
Through a Glass Darkly (0):

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (5): TFF, Kashyyk, Powder Miner, Detoxicated, egemma

Squad names:
Slavic (4): Kot, Taricus, Powder Miner,TFF
Mythical Beasts (4): Kashyyk, Detoxicated, egemma, TTE
I wonder how expensive gramophones are these days. If we focused on casting through military drill, we could try and use marching music to help with focus, even if a portable music player with headphones would require their own design and might be useless, but a gramophone could be fun. I am pretty sure surgeons play music to help with operations, so this would be a bit like this, and Austrians have some really good marches, so we would get bonus points for style. Otherwise throw in some ear plugs, I guess.
EDIT: Wave the wand like an orchestra conductor, heh.
« Last Edit: December 28, 2018, 05:51:27 am by Kot »
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #70 on: December 28, 2018, 10:50:46 am »

Quote from: Votebox
Revision:
The Science of the Calm Mind (0):
Military Meditation (2): Kot, Detoxicated
Through a Glass Darkly (0):

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (5): TFF, Kashyyk, Powder Miner, Detoxicated, egemma

Squad names:
Slavic (4): Kot, Taricus, Powder Miner,TFF
Mythical Beasts (4): Kashyyk, Detoxicated, egemma, TTE
I wonder how expensive gramophones are these days. If we focused on casting through military drill, we could try and use marching music to help with focus, even if a portable music player with headphones would require their own design and might be useless, but a gramophone could be fun. I am pretty sure surgeons play music to help with operations, so this would be a bit like this, and Austrians have some really good marches, so we would get bonus points for style. Otherwise throw in some ear plugs, I guess.
EDIT: Wave the wand like an orchestra conductor, heh.
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Detoxicated

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #71 on: December 28, 2018, 11:24:24 am »

Spoiler: SuggestionForNextTurn (click to show/hide)
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Man of Paper

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #72 on: December 28, 2018, 11:58:28 am »

Quote from: Votebox
Revision:
The Science of the Calm Mind (0):
Military Meditation (2): Kot, Detoxicated
Through a Glass Darkly (0):

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (6): TFF, Kashyyk, Powder Miner, Detoxicated, egemma, MoP

Squad names:
Slavic (4): Kot, Taricus, Powder Miner,TFF
Mythical Beasts (5): Kashyyk, Detoxicated, egemma, TTE, MoP


Not sure on the revision yet.
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Kashyyk

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #73 on: December 28, 2018, 12:00:21 pm »

Quote from: Votebox
Revision:
The Science of the Calm Mind (0):
Military Meditation (2): Kot, Detoxicated
Through a Glass Darkly (1): Kashyyk

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (6): TFF, Kashyyk, Powder Miner, Detoxicated, egemma, MoP

Squad names:
Slavic (4): Kot, Taricus, Powder Miner,TFF
Mythical Beasts (5): Kashyyk, Detoxicated, egemma, TTE, MoP
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TheFantasticMsFox

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Re: Wands Race 2: The Great War - Kolubaria
« Reply #74 on: December 28, 2018, 12:49:11 pm »


Quote from: Votebox
Revision:
The Science of the Calm Mind (0):
Military Meditation (3): Kot, Detoxicated, TFF
Through a Glass Darkly (1): Kashyyk

Bonus:
Unpaid Interns (0):
Noble Mages (1): DGR
Connections (3): Doomblade, TTE, Kot
Design Review (6): TFF, Kashyyk, Powder Miner, Detoxicated, egemma, MoP

Squad names:
Slavic (4): Kot, Taricus, Powder Miner,TFF
Mythical Beasts (5): Kashyyk, Detoxicated, egemma, TTE, MoP
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