Sky Eye [Sorcery] Credit to Kashykk
The legends surrounding astral projection claim it is a way for the soul to temporally abandon the body and explore the wordl at its leisure. While we have still to confirm the existence of a soul, it seems that the travelling aspect shows tremendous potential for intel gathering. As such, we have managed to teach our resident magicians to move their senses around, using magic to see along a vertical axis that passes through the Earth´core.
Using a bowl of clear water as a focus, the mage will be able to view the world from above (and below too), as if seeing through a bird's eye. The picture can be zoomed in and out, and the caster can shift his focus forwards or backwards, or to either side of themselves, aiming for a range of at least a 200m radius. The bowl of water has a tripod stand that folds up for stability.
Note: this is enhanced to take advantage of the first 4 turns cushion time.
Design: Sky Eye (3) [V Hard]
The term "out of body" experience is a well-known phenomenon, and has been experienced by those who've undergone anesthesia, participated in recreational drugs, or experimented with the arcane. Those who have undergone such an experience would rarely describe it as "well controlled" or "reliable".
Our first design as a government-funded organization is to recreate the effects of a drug trip for the purposes of military intelligence.
Sky Eye is a sorcery which attempts to induce an out of body experience in a Mage. The process is rather time-consuming, as it involves a period of meditation, relaxation, various incenses (of dubious effect), candles, and an inscribed circle encompassing the ritual area. A bowl of clear water on a tripod acts as the central focus of the spell. After a lengthy preparation period, the Mage focuses on their reflection while chanting. The Mage's perspective should slowly shift until their reflection becomes their "true" self, thus achieving an out of body experience.
The field of effect varies depending on the Mage's skill level, lengthening the "tether" from the Mage's body to their disembodied consciousness, reaching about 100 meters for every level (100m for Rookie, 200m for Competent, etc). A Mage cannot physically affect the world around them while out of their body, and must return to their body to end the spell. Movement while in the out of body experience can best be described as "drifting". A Mage can spend upwards of two or three hours out of their body before it's advised to end the spell.
The biggest issue with the process is the difficulty in achieving the out of body experience in a war zone, as well as the lengthy prep time. Generally, gunshots and explosions can disrupt the "meditation" and "focusing" portions of the sorcery. However, the possible applications of the spell (with a little work) could represent a proverbial goldmine of intelligence gathering opportunities.
Progress: (0/14) (3 per turn)
Cost: [3]
Skill Level: [Rookie]
Sky Eye | (0/14)(3) | 3 Dice Spent