Revision:
Military Meditation:
Kolubaria is a nation of its military -- the army and its ways are one of the proud cores of Kolubaria and what it even means to be a Kolubarian, in addition to being a Serb or Croat or Austrian or Slovene. Us mages of Kolubaria are no exception to this, and if we hope to contribute to the military, perhaps we mages should acknowledge this and take some of our ways from the military.
In this case this means redesigning the ritual that puts our mages into the state of relaxation that the Sky Eye spell requires -- instead of more traditional incenses, meditation, and relaxation, this approach to meditation embraces the certainty and calm and reliance on muscle memory rather than thought that comes from military drill, with our mages reaching the state of meditation for the spell through a precise military drill exercise which includes the creation of the ritual circle for the spell itself. This should be faster and less prone to distraction than the incense-ridden method of meditation our mages currently use.
Revision: Military Meditation (4) [Normal]
We nearly didn't get the funding, but through some fancy schedule and budget rearranging, we managed to squeak in the Military Meditation revision into the Sky Eye development process.
Military Meditation puts a spin on the traditional methods of ritual casting to make it more compatible with a military setting. Namely, the incenses and beeswax candles that make up the Sky Eye spell have been tossed into the trash in favor of the rigorous, mind-numbing process of military drills. Training includes gunshots, bright lights, artillery blasts, jazz music, screams, and any other distraction we feel might be present on the battlefield. By getting our mages into the process of casting Sky Eye while under unfavorable conditions we can ensure that their spell will not be interrupted by anything short of a direct attack.
A neat side-effect of the process is a faster casting time as our mages can more easily slip into a trance state through sheer muscle memory. Rough estimates put the casting time at 25% faster, but we won't be sure until development finishes.
Turn -2Design Phase6 Dice Available.
Design Review Bonus selected. Rushed projects will now incur Minor Bugs on a 5.
Sky Eye | (3/14)(3) | 3 Dice Spent